Doom
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 68 | 81 | 93 |
| 1440p QHD | 103 | 126 | 149 | 171 |
| 1080p Full HD | 159 | 194 | 230 | 264 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
The Doom benchmark data for the Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5070 Ti reveals a configuration that is heavily skewed toward high-refresh-rate 1080p and 1440p play, with 4K remaining viable but demanding careful settings management. The measured FPS progression across resolutions indicates that the GPU is the primary scaling factor, while the CPU provides a stable foundation that never appears to bottleneck the frame delivery.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all settings presets, which is the classic signature of a GPU-bound scenario. At Ultra settings, the average FPS falls from 159 at 1920x1080 to 103 at 2560x1440, a reduction of 56 FPS, and then further to 56 at 3840x2160, marking a total decline of 103 FPS from the 1080p baseline. This 64.8% performance loss from 1080p to 4K at Ultra settings is substantial, but it aligns with what the data suggests about the RTX 5070 Ti’s raw compute capabilities being the limiting factor as pixel count quadruples.
Looking at the Low preset, the scaling pattern is even more revealing. The average FPS at 1080p Low is 264, which drops to 171 at 1440p and then to 93 at 4K. The percentage drop from 1080p to 1440p is 35.2%, while the drop from 1440p to 4K is 45.6%. This non-linear scaling indicates that the GPU’s memory bandwidth and shading throughput are being taxed progressively harder as resolution increases, which is expected given the 896.0 GB/s bandwidth and 43.94 TFLOPS FP32 performance figures. The 16 GB of GDDR7 memory on a 256-bit bus provides ample capacity, but the fill rate requirements at 4K clearly outpace the GPU’s ability to maintain the same efficiency as at lower resolutions.
The Medium preset shows a similar trend, with average FPS of 230 at 1080p, 149 at 1440p, and 81 at 4K. The min FPS values for this preset—196 at 1080p, 127 at 1440p, and 69 at 4K—suggest that frame pacing remains consistent even as the average drops. The delta between min and max FPS at 4K Medium is 24 FPS (69 to 93), which is tighter than the 69 FPS spread at 1080p Medium (196 to 265). This narrowing of the frame time distribution at higher resolutions implies that the GPU is becoming the sole bottleneck, eliminating any potential CPU-induced stutter that might appear at lower resolutions.
At High settings, the data shows 194 FPS at 1080p, 126 at 1440p, and 68 at 4K. The 4K High result of 68 FPS is notable because it sits just below the 70 FPS threshold that many consider the minimum for smooth gameplay on high-refresh displays. The fact that 4K Ultra drops to 56 FPS while 4K Low reaches 93 FPS indicates that the settings preset has a profound impact on 4K viability, more so than at lower resolutions where even Ultra settings maintain triple-digit frame rates.
Settings Recommendations
For 1920x1080, the data strongly suggests that Ultra settings are the optimal choice. The 159 FPS average at Ultra is well above the 144 Hz refresh rate common on modern monitors, and even the lowest preset (Low at 264 FPS) offers diminishing returns for competitive play. The difference between High (194 FPS) and Ultra (159 FPS) is 35 FPS, but the visual fidelity gain from Ultra likely justifies the reduction, especially since both remain comfortably above 144 FPS. The Medium preset at 230 FPS offers a middle ground for players who prioritize frame rate above all else, but the data indicates that Ultra provides the best balance for most users at this resolution.
At 2560x1440, the recommendation shifts toward High or Ultra depending on the display’s refresh rate. The High preset achieves 126 FPS, which is sufficient for 120 Hz displays and close to 144 Hz. Ultra drops to 103 FPS, which is still smooth but may not fully saturate a 144 Hz panel. The Medium preset at 149 FPS is the best option for maximizing frame rate without sacrificing too much visual quality, as it sits 23 FPS above High and 46 FPS above Ultra. The Low preset at 171 FPS is excessive for most users and would only be recommended for esports-level competitive play where every frame matters. Given the min FPS of 127 at Medium, this preset appears to offer the most consistent experience for 1440p gaming.
At 3840x2160, the data paints a more nuanced picture. The High preset at 68 FPS is the only preset that approaches playable territory for 60 Hz displays, but it falls short of 70 FPS. The Medium preset at 81 FPS is the best choice for 4K, providing a comfortable margin above 60 FPS with a min FPS of 69 that prevents noticeable drops. Ultra at 56 FPS is borderline unplayable for smooth gameplay, while Low at 93 FPS sacrifices too much visual quality for the resolution’s benefits. The data indicates that Medium is the sweet spot for 4K, offering 81 FPS average with a min FPS that stays above 60. Players with VRR displays could potentially push to High, but the 68 FPS average leaves little headroom for demanding scenes.
GPU Role
The RTX 5070 Ti’s specifications directly correlate with the measured performance. The GPU’s 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is critical for Doom’s texture streaming at high resolutions. The fact that 4K Medium achieves 81 FPS while 4K Ultra drops to 56 FPS suggests that the GPU’s 43.94 TFLOPS FP32 compute is the limiting factor rather than memory capacity, as the 16 GB allocation is more than sufficient for any game at 4K. The 235.4 GPixel/s pixel rate and 686.6 GTexel/s texture rate explain why Ultra settings at 4K struggle—the increased pixel shading and texture fetches overwhelm the GPU’s throughput.
The boost clock of 2452 MHz, up from a base of 2295 MHz, provides a modest 6.8% frequency increase under load. This clock behavior, combined with the 5 nm process node from TSMC, allows the GPU to maintain high performance without excessive power draw, though the 300 W TDP and 700 W suggested PSU indicate this is a power-hungry component. The benchmark scores reinforce this: the 3DMark Steel Nomad DX12 score of 6604 and PassMark G3D score of 32974 place the GPU in the 86th percentile of all GPUs, with an average benchmark score of 49957. The nearest rival data shows the RTX 5070 Ti is nearly identical to the AMD Radeon RX Vega 64 (deltaPct of -0.1%) and slightly ahead of the Intel Arc A550M (0.4%), which contextualizes its performance tier.
The GPU’s memory clock of 1750 MHz with 28 Gbps effective speed is noteworthy because Doom’s fast-paced action requires rapid texture loads and shader execution. The 70 RT cores and 280 tensor cores are not heavily utilized in this game, which is primarily a rasterization workload, but they contribute to the GPU’s overall flexibility for other titles. The data shows that the GPU is the dominant factor in FPS scaling across resolutions, as evidenced by the consistent frame rate drops when moving from 1080p to 4K regardless of settings preset.
Measured FPS Breakdown
At 1920x1080, the full range of settings yields an average FPS spectrum from 159 at Ultra to 264 at Low. The Medium preset achieves 230 FPS with a min of 196 and max of 265, showing excellent frame pacing. High hits 194 FPS, which is 35 FPS below Ultra but still well above 144 Hz. The spread between Low and Ultra is 105 FPS, indicating that Doom’s settings have a massive impact on GPU load at 1080p. This wide spread suggests that the CPU (Intel Core Ultra 5 135H) is not the bottleneck at this resolution, as even the highest settings fail to push frame rates below 150 FPS.
At 2560x1440, the average FPS values range from 103 at Ultra to 171 at Low. The Medium preset delivers 149 FPS with a min of 127 and max of 171, providing a 44 FPS buffer above 60 FPS. High achieves 126 FPS, which is a 23 FPS reduction from Medium but a 23 FPS improvement over Ultra. The delta between Low and Ultra is 68 FPS, narrower than at 1080p, which indicates that the GPU is beginning to exert more influence on performance. The min FPS of 127 at Medium is particularly strong, as it ensures no frame drops below 120 FPS, making this preset ideal for high-refresh 1440p monitors.
At 3840x2160, the average FPS values compress to a range of 56 at Ultra to 93 at Low. The Medium preset achieves 81 FPS with a min of 69 and max of 93, which is the most balanced result at this resolution. High hits 68 FPS, which is 13 FPS below Medium and 12 FPS above Ultra. The spread between Low and Ultra is only 37 FPS, the smallest of any resolution, confirming that the GPU is the sole limiting factor at 4K. The min FPS data for Medium (69) and the max FPS (93) show a 24 FPS spread, which is tighter than at lower resolutions, indicating more consistent frame delivery when the GPU is fully saturated.
How This Combo Ranks
The combo rank of 1396 out of 3712 tested combinations places this system in the top 37.6% of all CPU-GPU pairings in the database for Doom. This ranking is notable because it suggests that while the RTX 5070 Ti is a high-end GPU (86th percentile), the Intel Core Ultra 5 135H’s 81st percentile CPU performance creates a slight imbalance. The CPU’s nearest rivals—AMD Ryzen 7 5800X (deltaPct of -0.1%), Intel Xeon Phi 7210 (-0.5%), AMD Ryzen 5 5600XT (0.5%), and Intel Core i5-13500HX (-0.6%)—all have nearly identical average benchmark scores, which means the CPU is not a differentiating factor in this combo’s ranking.
The GPU’s ranking is more illustrative. The RTX 5070 Ti’s average benchmark score of 49957 places it just below the AMD Radeon RX Vega 64 (50001, deltaPct of -0.1%) and slightly above the Intel Arc A550M (49737, deltaPct of 0.4%). The comparison to the AMD Radeon RX 6900 XT (50951, deltaPct of -2%) and RX 6800 XT (48477, deltaPct of 3.1%) shows that the RTX 5070 Ti sits in a competitive mid-to-high tier. The combo rank of 1396 suggests that in Doom specifically, this pairing performs better than the average combination, but it does not crack the top 1000, indicating that there are many configurations with higher frame rates in this game.
The rank relative to the 3712 total combos means that 2316 other combinations performed worse, while 1395 performed better. This places the system in the upper-middle tier for Doom, which aligns with the measured FPS data showing strong 1080p and 1440p performance but only moderate 4K results. The ranking underscores that the GPU is the primary driver of Doom’s performance, as the CPU’s benchmark parity with its rivals does not significantly alter the combo’s position.
FAQ
Q: What is the highest average FPS achievable at 1080p with this combo?
A: The highest average FPS at 1920x1080 is 264, achieved with the Low settings preset. The Ultra preset delivers 159 FPS, High delivers 194 FPS, and Medium delivers 230 FPS.
Q: Is 4K gaming viable with the RTX 5070 Ti and Core Ultra 5 135H?
A: Yes, but only with the Medium preset, which achieves 81 FPS average with a min FPS of 69. The High preset at 68 FPS is borderline, while Ultra at 56 FPS is not recommended for smooth gameplay.
Q: How does the RTX 5070 Ti compare to its nearest GPU rivals?
A: The RTX 5070 Ti has an average benchmark score of 49957, which is 0.1% below the AMD Radeon RX Vega 64 and 0.4% above the Intel Arc A550M. It is 2% below the AMD Radeon RX 6900 XT and 3.1% above the AMD Radeon RX 6800 XT.
Q: What is the combo’s rank in Doom compared to all tested systems?
A: The combo ranks 1396 out of 3712 tested combinations, placing it in the top 37.6% of all systems tested for Doom.
Q: Does the CPU bottleneck the GPU at any resolution?
A: The data suggests no bottleneck. At 1080p, the lowest average FPS is 159 at Ultra, which is well above typical CPU bottleneck thresholds. The consistent frame rate scaling across resolutions indicates GPU-bound performance throughout.
Q: What is the best settings preset for 1440p gaming?
A: The Medium preset offers the best balance with 149 FPS average and a min FPS of 127. The High preset at 126 FPS is also strong, while Ultra at 103 FPS is suitable for 100 Hz displays.
CPU Role
The Intel Core Ultra 5 135H’s specifications reveal why it does not bottleneck the RTX 5070 Ti in Doom. With 14 cores and 18 threads, the CPU provides ample parallelism for the game’s rendering threads. The base clock of 3.60 GHz and boost clock of 4.60 GHz deliver solid single-thread performance, which is critical for Doom’s game logic and physics. The 18 MB of shared L3 cache and 2 MB per-core L2 cache provide fast access to frequently used data, reducing memory latency that could otherwise impact frame times.
The CPU’s benchmark scores confirm its capability. The Cinebench R23 multicore score of 11875.5 and single-core score of 1700 place it in the 81st percentile of all CPUs. The PassMark single-thread score of 3521 is particularly relevant for gaming, as it indicates strong per-core performance. The CPU’s nearest rivals—AMD Ryzen 7 5800X (avgScore 29123, deltaPct -0.1%), Intel Xeon Phi 7210 (29245, -0.5%), AMD Ryzen 5 5600XT (28940, 0.5%), and Intel Core i5-13500HX (29270, -0.6%)—all have nearly identical average benchmark scores, which means the CPU is not a differentiating factor in Doom’s performance.
The 28 W TDP and mobile form factor (Intel BGA 2049 socket) indicate this is a laptop-class processor, yet its performance is sufficient to feed the RTX 5070 Ti at all settings and resolutions. The data shows no evidence of CPU-induced frame drops, as even at 1080p Low (264 FPS), the CPU maintains frame delivery without stutter. The PassMark physics score of 1482 and integer math score of 73509 suggest the CPU handles game physics and AI calculations efficiently. The memory bandwidth of 89.6 GB/s on a dual-channel DDR5 bus is adequate for the game’s data streaming needs, though it is lower than the GPU’s 896.0 GB/s, reinforcing that the GPU is the primary performance driver. The CPU’s integrated Arc Xe-LPG 96EU graphics are irrelevant for this discrete GPU configuration, but they indicate the processor is designed for mobile efficiency without sacrificing compute capability. Overall, the CPU provides a stable foundation that allows the RTX 5070 Ti to operate at its full potential in Doom.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 93.0 |
| 3840x2160 | Medium | 81.0 |
| 3840x2160 | High | 68.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 171.0 |
| 2560x1440 | Medium | 149.0 |
| 2560x1440 | High | 126.0 |
| 2560x1440 | Ultra | 103.0 |
| 1920x1080 | Low | 264.0 |
| 1920x1080 | Medium | 230.0 |
| 1920x1080 | High | 194.0 |
| 1920x1080 | Ultra | 159.0 |
Doom with iUltra 5 135H + Other GPUs
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Doom with RTX 5070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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