Doom
This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 74 | 92 | 104 |
| 1440p QHD | 111 | 140 | 166 | 187 |
| 1080p Full HD | 177 | 212 | 254 | 291 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700G + AMD Radeon RX 6800 XT, In-Depth Analysis
The AMD Ryzen 7 5700G paired with the AMD Radeon RX 6800 XT delivers a robust performance profile in Doom, with measured frame rates that consistently favor high refresh rate displays. Across all tested resolutions, the combination demonstrates that the GPU is the dominant factor in determining final output, though the CPU’s eight-core architecture ensures it never becomes a bottleneck in this title. The data reveals a clear hierarchy of settings and resolutions that can guide users toward an optimal experience based on their display capabilities.
Settings Recommendations
For users targeting the highest possible frame rates at 1080p, the Low preset provides the most headroom, with measured average FPS of 290.6. This exceeds the 240Hz refresh rate threshold found on many high-end monitors, making it the best choice for competitive play where response time is paramount. The Medium preset at 254.2 FPS also clears this bar, offering a reasonable balance between visual fidelity and speed, while the High preset at 211.8 FPS remains sufficient for 144Hz displays.
At 1440p, the situation shifts slightly. The Low preset delivers 186.5 FPS, which is ideal for 165Hz monitors, while the High preset at 140.4 FPS still comfortably exceeds the 120Hz standard. The Ultra preset at 111 FPS is the first setting to dip below the 120 FPS mark, indicating that users with 144Hz displays at this resolution should stick with High or below to maintain a locked frame rate. For 4K, the data suggests a more conservative approach: High at 73.6 FPS and Medium at 92.2 FPS are the playable options, while Ultra at 60.1 FPS falls just barely above the 60Hz floor. The measured numbers indicate that High at 4K provides the best experience, as it maintains a playable frame rate while offering superior visual quality over Medium.
The overall pattern across resolutions shows that the High preset offers the most balanced experience, providing a substantial improvement over Medium in visual fidelity while only incurring a modest frame rate penalty compared to Low. At 1080p and 1440p, High remains well above 140 FPS, ensuring smooth gameplay on standard high refresh rate panels.
CPU Role
The AMD Ryzen 7 5700G brings eight cores and sixteen threads to the pairing, with a base clock of 3.80 GHz and a boost clock of 4.60 GHz. This configuration is well-suited for Doom, which benefits from multi-threaded performance but does not heavily stress the processor. The CPU’s benchmark results show strong multi-threaded capability, with a Cinebench R23 multicore score of 20755 and a 3DMark max threads score of 6627. Its single-thread performance is also solid, with a 3DMark single thread score of 899, which is relevant for the game’s primary rendering thread.
The CPU’s 16 MB of L3 cache and Zen 3 architecture provide ample bandwidth for game data, but the measured FPS data indicates that the CPU is rarely the limiting factor in this combination. At 1080p Low, where the GPU has the least work to do, the frame rate reaches 290.6 FPS, suggesting the CPU can feed the GPU efficiently even at high frame rates. The average benchmark score of 25626 places this CPU in the 83rd percentile of all CPUs, and its nearest rivals include the AMD Ryzen 7 6800U (deltaPct -0.3) and the Intel Xeon D-2752TER (deltaPct 0.4), showing it is competitively positioned but not top-tier. In the context of Doom, the 5700G’s eight cores ensure that background tasks and game logic do not interfere with frame pacing, but the data shows that the GPU’s workload dominates the final FPS numbers.
GPU Role
The AMD Radeon RX 6800 XT is the primary driver of performance in this pairing, equipped with 16 GB of GDDR6 memory on a 256-bit bus, delivering 512.0 GB/s of bandwidth. Its RDNA 2.0 architecture includes 4608 shading units and 72 ray tracing cores, with a boost clock of 2250 MHz and a game clock of 2015 MHz. The GPU’s 20.74 TFLOPS of FP32 performance is substantial, and its benchmark results reflect this: a 3DMark Steel Nomad DX12 score of 3689 and a Passmark G3D score of 24980 place it in the 87th percentile of all GPUs.
The GPU’s nearest rivals include the Intel Arc A550M (deltaPct 0.5) and the NVIDIA RTX A1000 (deltaPct -1.7), but the RX 6800 XT’s measured performance in Doom shows it is more than capable of handling the game at high settings. The 16 GB VRAM is more than sufficient for Doom’s textures, even at 4K, and the data shows that the GPU’s memory bandwidth is not a bottleneck. The Passmark DirectX 12 score of 100 is notably lower than other API scores, but this does not translate to poor in-game performance, as the measured FPS figures are consistently high. The GPU’s 300 W TDP indicates it draws significant power, but this is not reflected in the performance data beyond the frame rates achieved.
How This Combo Ranks
In the database of tested combinations, this pairing of the Ryzen 7 5700G and RX 6800 XT achieves a combo rank of 585 out of 1681 total combinations in Doom. This places it in the upper third of all tested systems, indicating that while it is not a top-tier configuration, it delivers strong performance that will satisfy most users. The rank reflects a balance between the CPU’s mid-range position (83rd percentile) and the GPU’s higher-end position (87th percentile), with the GPU contributing more to the overall gaming experience.
The rank of 585 suggests that there are 584 combinations that outperform this one, likely featuring newer or higher-end CPUs with faster single-thread performance or GPUs with higher raw compute. However, the measured FPS data shows that this combo still achieves frame rates above 60 FPS at 4K Ultra, which is a respectable result. The gap between this combo and higher-ranked ones is likely most pronounced at lower resolutions where CPU performance becomes more relevant, but at 4K, the GPU’s capabilities dominate, and this combo remains competitive.
Resolution Scaling
The measured FPS data shows a clear scaling pattern as resolution increases from 1080p to 4K. At 1080p High, the average frame rate is 211.8 FPS, which drops to 140.4 FPS at 1440p High (a reduction of approximately 33.7%) and then to 73.6 FPS at 4K High (a further reduction of approximately 47.6%). This scaling behavior indicates that the GPU is the primary limiting component, as the frame rate drops roughly in line with the increase in pixel count. The CPU’s performance remains constant across resolutions, so the FPS decline is entirely attributable to the GPU’s rendering workload.
At Low settings, the same pattern holds: 290.6 FPS at 1080p, 186.5 FPS at 1440p, and 104 FPS at 4K. The percentage drops are consistent, reinforcing that the GPU is the bottleneck. At Ultra settings, the 1080p frame rate of 177.2 FPS drops to 111 FPS at 1440p and 60.1 FPS at 4K, showing a similar trend. This data suggests that users with 4K displays should expect approximately one-third of the frame rate they would see at 1080p, regardless of settings, which is typical for a GPU-bound scenario.
Measured FPS Breakdown
At 1920x1080, the highest measured average FPS is 290.6 at Low settings, followed by 254.2 at Medium, 211.8 at High, and 177.2 at Ultra. The frame rate difference between Low and Ultra is 113.4 FPS, indicating that settings have a significant impact at this resolution. The Low preset is the only one that exceeds 290 FPS, making it suitable for 240Hz displays, while Ultra remains above 165Hz thresholds.
At 2560x1440, the Low preset delivers 186.5 FPS, Medium achieves 165.7 FPS, High reaches 140.4 FPS, and Ultra drops to 111 FPS. The gap between Low and Ultra is 75.5 FPS, showing that settings still matter but the overall range tightens compared to 1080p. All presets except Ultra remain above 140 FPS, which is comfortable for 144Hz monitors.
At 3840x2160, the Low preset yields 104 FPS, Medium achieves 92.2 FPS, High reaches 73.6 FPS, and Ultra drops to 60.1 FPS. The difference between Low and Ultra is 43.9 FPS, the smallest spread of any resolution, indicating that the GPU is nearing its limits at 4K. The Low preset is the only one that exceeds 100 FPS, while Ultra just barely clears 60 FPS, making it a marginal choice for 60Hz displays. The data shows that High is the recommended preset for 4K, as it provides a balanced experience without the visual compromises of Low.
Hardware Specifications
AMD Ryzen 7 5700G
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 6800 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.0 |
| 3840x2160 | Medium | 92.2 |
| 3840x2160 | High | 73.6 |
| 3840x2160 | Ultra | 60.1 |
| 2560x1440 | Low | 186.5 |
| 2560x1440 | Medium | 165.7 |
| 2560x1440 | High | 140.4 |
| 2560x1440 | Ultra | 111.0 |
| 1920x1080 | Low | 290.6 |
| 1920x1080 | Medium | 254.2 |
| 1920x1080 | High | 211.8 |
| 1920x1080 | Ultra | 177.2 |
Doom with Ryzen 7 5700G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 6800 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.