Doom

Doom

AVERAGE FPS
40
playable

This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 19 23 26
1440p QHD 29 35 42 48
1080p Full HD 45 55 65 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 16
2560x1440 Low 48
2560x1440 Medium 42
2560x1440 High 35
2560x1440 Ultra 29
1920x1080 Low 74
1920x1080 Medium 65
1920x1080 High 55
1920x1080 Ultra 45

Doom with AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 5 7500F and NVIDIA GeForce GTX 1050 Ti pairing produces a starkly GPU-limited experience in Doom, with the 4 GB Pascal card constraining performance far more than the modern Zen 4 processor. The measured data shows a combination that ranks 3652 out of 3712 tested configurations, placing it in the bottom 1.6% of all combos for this title. Across all resolutions, the GTX 1050 Ti’s 25th percentile standing among all GPUs is the decisive factor, while the CPU’s 77th percentile ranking among all processors remains largely unused headroom.

FAQ

*Q: What is the best measured average frame rate for this combo in Doom?*

A: The highest recorded average is 74 FPS, achieved at 1920x1080 with Low settings. The next best is 65 FPS at 1080p Medium, while 1080p High reaches 55 FPS.

Q: How does the GTX 1050 Ti compare to its nearest rivals in synthetic benchmarks?

A: The GPU’s average benchmark score of 4193 is 0.6% higher than the AMD Radeon R5 M330 (4170) and 1% higher than the NVIDIA Quadro K2100M (4151). It trails the NVIDIA Quadro K3000M (4241) by 1.1% and the AMD Radeon Vega 3 (4268) by 1.8%.

Q: Does the Ryzen 5 7500F bottleneck the GTX 1050 Ti at any measured setting?

A: No. The data shows no evidence of CPU bottlenecking. Even at 1080p Low, where the CPU load is highest relative to GPU work, the frame rate reaches 74 FPS. The CPU’s single-thread score of 3841 in Passmark and multi-thread score of 26825 far exceed what Doom requires from this GPU.

Q: What is the frame rate difference between 1080p Low and 4K Ultra?

A: The spread is 58 FPS. At 1080p Low the combo averages 74 FPS, while at 3840x2160 Ultra it drops to 16 FPS. This represents a 78% reduction in average frame rate across the full resolution and settings range.

Q: How much VRAM does the GTX 1050 Ti have and what is its memory bandwidth?

A: The GPU has 4 GB of GDDR5 memory on a 128-bit bus, providing 112.1 GB/s of bandwidth. The memory clock is 1752 MHz, which translates to 7 Gbps effective. This memory configuration is a primary constraint at higher resolutions.

*Q: What is the combo’s overall rank in Doom?*

A: The combination ranks 3652 out of 3712 total tested combos. This places it in the bottom 60 combos, indicating that nearly every other pairing of CPU and GPU delivers higher average frame rates in this game.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the dominant performance limiter in this configuration. Its 4 GB of GDDR5 memory and 112.1 GB/s bandwidth are the defining characteristics for Doom’s demands. The GPU’s 25th percentile ranking among all GPUs, with an average benchmark score of 4193, places it in the lower quartile of graphics hardware. The card’s 768 shading units, 48 texture mapping units, and 32 ROPs operate at a base clock of 1291 MHz with a boost of 1392 MHz. These specifications yield a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s.

The FP32 throughput of 2.138 TFLOPS is the theoretical ceiling for raw compute, but in Doom, the memory subsystem proves more critical. The 128-bit bus width, combined with 7 Gbps effective memory speed, delivers 112.1 GB/s—a figure that becomes increasingly insufficient as resolution rises. At 1080p, this bandwidth can sustain playable frame rates, but the transition to 1440p and 4K exposes the card’s limitations. The measured data confirms this: at 1080p Medium, the average is 65 FPS, but at 1440p Medium it falls to 42 FPS, and at 4K Medium it drops to 23 FPS.

The GPU’s nearest rivals in synthetic benchmarks are all low-end parts. The 0.6% lead over the Radeon R5 M330 and 1% lead over the Quadro K2100M show that the 1050 Ti sits at the very bottom of the performance spectrum. Its 1.1% deficit to the Quadro K3000M and 1.8% deficit to the Radeon Vega 3 further confirm this positioning. With a launch MSRP of 139 USD, the card was entry-level at release in 2016, and its Pascal architecture now shows its age against modern titles.

CPU Role

The AMD Ryzen 5 7500F presents a stark contrast to the GPU. This 6-core, 12-thread processor from the 7000 series operates at a base clock of 3.70 GHz and boosts to 5.00 GHz. Built on TSMC’s 5 nm process with Zen 4 architecture (codenamed Raphael), it features a 32 MB shared L3 cache and 1 MB L2 per core. The CPU’s 65W TDP and dual-channel DDR5 memory support (83.2 GB/s bandwidth) are modern specifications that far exceed the GPU’s requirements.

In synthetic benchmarks, the 7500F demonstrates robust performance. Its Cinebench R23 multi-core score of 22799 and single-core score of 3218 indicate strong compute capability. The Passmark multi-thread score of 26825 and single-thread score of 3841 place it in the 77th percentile of all CPUs. Its average benchmark score of 24964 is nearly identical to its nearest rivals: the Intel Core i7-11850H (24935, 0.1% higher), AMD Ryzen 5 8400F (25005, 0.2% lower), and Intel Core i7-13620H (24911, 0.2% higher).

For Doom, the CPU’s role is largely ancillary. The game’s id Tech 6 engine scales well across multiple threads, but with the GTX 1050 Ti as the bottleneck, the processor never approaches saturation. Even the 3DMark 2-thread score of 1902 and single-thread score of 974 are far above what would be needed to drive this GPU to its limits. The 7500F’s 5.00 GHz boost clock ensures that even single-threaded engine tasks are handled with minimal latency. The data shows no scenario where CPU performance limits frame rates, as evidenced by the GPU-bound frame rate progression across all settings.

Measured FPS Breakdown

At 1920x1080, the combo delivers its most playable results. Low settings produce an average of 74 FPS, which is the single highest measurement in the dataset. Medium settings average 65 FPS with a minimum of 55 and maximum of 74. High settings drop to 55 FPS, while Ultra averages 45 FPS. The 29 FPS spread between Low and Ultra at 1080p demonstrates the GPU’s sensitivity to quality presets.

Moving to 2560x1440, the performance degradation is pronounced. Low settings average 48 FPS, Medium averages 42 FPS (minimum 36, maximum 48), High averages 35 FPS, and Ultra averages 29 FPS. The 1440p results show a consistent 35% reduction compared to 1080p across matching settings. At 1440p, only Low settings maintain an average above 48 FPS, and even that falls short of the 60 FPS threshold for smooth gameplay on standard refresh rate monitors.

At 3840x2160, the results become largely academic. Low settings average 26 FPS, Medium averages 23 FPS (minimum 19, maximum 26), High averages 19 FPS, and Ultra averages 16 FPS. None of these figures approach playability, and the 4K data serves primarily to illustrate the GPU’s absolute limits. The 10 FPS difference between 4K Low (26 FPS) and 4K Ultra (16 FPS) shows that even reducing settings cannot compensate for the resolution’s pixel count.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a purely GPU-bound system. At Low settings, the progression is 74 FPS (1080p), 48 FPS (1440p), and 26 FPS (4K). This represents a 35% drop from 1080p to 1440p and a further 46% drop to 4K. The Medium settings show a similar pattern: 65 FPS to 42 FPS to 23 FPS, with reductions of 35% and 45% respectively.

The High settings data follows the same trajectory: 55 FPS at 1080p, 35 FPS at 1440p, and 19 FPS at 4K—a 36% drop followed by a 46% drop. Ultra settings yield 45 FPS, 29 FPS, and 16 FPS across the three resolutions, representing 36% and 45% reductions. This consistent ~35% penalty from 1080p to 1440p and ~45% penalty from 1440p to 4K indicates that the GPU’s fill rate and memory bandwidth are the limiting factors.

The resolution scaling data points squarely at the GTX 1050 Ti as the bottleneck. The 4 GB VRAM and 112.1 GB/s bandwidth cannot feed the increasing pixel counts. The CPU’s performance remains constant across resolutions, as its 3DMark scores show no variance with display output. The Ryzen 5 7500F’s 32 MB L3 cache and 5.00 GHz boost clock are more than sufficient to maintain frame pacing, but the GPU’s inability to render frames at higher resolutions dominates the results.

Settings Recommendations

For playable performance, 1080p is the only viable resolution. At 1920x1080 with Medium settings, the combo averages 65 FPS with a minimum of 55 FPS. This is the recommended configuration for a balance of visual quality and smoothness. The Medium preset delivers a 18% improvement over High settings (65 vs 55 FPS) while maintaining a minimum above 55 FPS.

For players prioritizing frame rate over visuals, 1080p Low offers the best experience at 74 FPS average. This is the only measured configuration that approaches the 75 Hz refresh rate territory. However, the jump from Low to Medium costs only 9 FPS (74 to 65) while providing noticeably better image quality in Doom’s fast-paced environments.

At 1440p, no setting provides consistently smooth gameplay. Low settings at 48 FPS are the closest, but the frame rate falls below 60 FPS, which is noticeable in a game requiring rapid aiming. The 1440p Medium preset’s minimum of 36 FPS indicates significant frame pacing issues. For 4K, all settings produce sub-30 FPS averages, rendering the resolution unusable for this game.

The Ultra preset should be avoided entirely. At 1080p, it yields 45 FPS—a 31% reduction from Medium. At higher resolutions, Ultra produces 29 FPS at 1440p and 16 FPS at 4K, both well below playable thresholds. The Medium preset at 1080p represents the best compromise, offering a 65 FPS average with a 55 FPS minimum, which keeps frame times consistent enough for responsive gameplay.

How This Combo Ranks

The combination of the AMD Ryzen 5 7500F and NVIDIA GeForce GTX 1050 Ti ranks 3652 out of 3712 tested combos in Doom. This places it in the bottom 1.6% of all configurations, with only 60 other pairings performing worse. The rank reflects the GPU’s severe limitation rather than any CPU deficiency, as the 7500F’s 77th percentile standing among all CPUs is among the higher-performing components in the database.

The GPU’s 25th percentile ranking among all GPUs is the primary driver of this low combo rank. With an average benchmark score of 4193, the GTX 1050 Ti’s nearest rivals are all similarly low-end parts. The 0.6% delta to the Radeon R5 M330 and 1% delta to the Quadro K2100M show that the GPU is at the very bottom of the performance hierarchy. In contrast, the CPU’s nearest rivals—the Intel Core i7-11850H, AMD Ryzen 5 8400F, and Intel Core i7-13620H—are within 0.4% of its average score, indicating the processor is well-matched to mid-range systems.

The disparity between the CPU’s 77th percentile and the GPU’s 25th percentile creates an imbalanced system. In Doom, the measured FPS data shows that the GPU is the bottleneck in every scenario. The CPU’s 3DMark max-threads score of 6379 and Cinebench R23 multi-core score of 22799 are never utilized to their full potential. This combo rank of 3652 serves as a clear indicator that pairing a high-end modern CPU with an entry-level 2016 GPU results in a system that cannot deliver competitive performance in Doom, regardless of the processor’s capabilities.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1050 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 23.0
3840x2160 High 19.0
3840x2160 Ultra 16.0
2560x1440 Low 48.0
2560x1440 Medium 42.0
2560x1440 High 35.0
2560x1440 Ultra 29.0
1920x1080 Low 74.0
1920x1080 Medium 65.0
1920x1080 High 55.0
1920x1080 Ultra 45.0

Doom with Ryzen 5 7500F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1050 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.