Doom

Doom

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 18 20 26
1440p QHD 27 38 40 47
1080p Full HD 42 56 63 72

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 20
3840x2160 High 18
3840x2160 Ultra 18
2560x1440 Low 47
2560x1440 Medium 40
2560x1440 High 38
2560x1440 Ultra 27
1920x1080 Low 72
1920x1080 Medium 63
1920x1080 High 56
1920x1080 Ultra 42

Doom with AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Resolution Scaling

The measured frame rates show a steep, predictable collapse as resolution climbs, and the pattern clearly indicts the GPU as the limiting component. At 1080p with Low settings, the combo averages 71.8 FPS, which drops to 46.5 FPS at 1440p (a 35% reduction) and then to 25.9 FPS at 4K (a 64% reduction from 1080p). This is classic GPU-bound behavior: the AMD Ryzen 5 7600 has ample headroom, but the NVIDIA GeForce GTX 1050 Ti's 4 GB of GDDR5 memory and 112.1 GB/s bandwidth simply cannot feed the frame buffer at higher pixel counts.

The scaling curve steepens dramatically at the top end. From 1440p to 4K, the High preset falls from 38.1 FPS to 18.2 FPS—a 52% loss. The Ultra preset is even more punishing: 26.9 FPS at 1440p drops to 17.6 FPS at 4K, a 35% decline that lands the game in unplayable territory. The data suggests that 1080p is the only resolution where this pairing can approach smooth gameplay, and even then only at Low or Medium settings. The 4K results are uniformly below 26 FPS across all presets, which means the GPU is saturated regardless of visual load.

Notably, the gap between Low and High settings narrows as resolution increases. At 1080p, the difference between Low (71.8 FPS) and High (55.7 FPS) is 16.1 FPS. At 4K, that same spread shrinks to 7.7 FPS (25.9 vs 18.2). This compression indicates that at 4K, the pixel fill rate and memory bandwidth become the hard ceiling, and shader complexity (which scales with settings) matters less. The 1050 Ti's 32 ROPs and 44.54 GPixel/s pixel rate are the bottleneck, not the CPU.

How This Combo Ranks

This pairing ranks dead last: position 1681 out of 1681 tested combos in Doom. That is not hyperbole—the data places this configuration at the absolute bottom of the database. The GPU is the anchor. The GTX 1050 Ti sits at the 30th percentile of all GPUs, with an average benchmark score of 5316. Its nearest rivals are all low-end mobile or entry desktop parts: the NVIDIA GeForce 930A (5317, 0% delta), the GeForce 940M (5297, 0.4% faster), the AMD Radeon R7 240 (5280, 0.7% faster), and the AMD Radeon R7 M445 (5361, 0.8% slower). This is a GPU that competes with laptop-class silicon.

The CPU, by contrast, is a strong performer. The Ryzen 5 7600 sits at the 83rd percentile of all CPUs, with an average benchmark score of 26617. Its nearest rivals are the Ryzen 7 5800X3D (26574, 0.2% slower), Intel Core i9-12900HK (26672, 0.2% faster), AMD EPYC 8024P (26555, 0.2% slower), and Intel Core i9-11900K (26546, 0.3% slower). In synthetic tests, this CPU trades blows with flagship-tier parts from previous generations. Yet in Doom, the combo's rank is determined entirely by the weakest link. A 83rd-percentile CPU paired with a 30th-percentile GPU yields a bottom-0.06% result. The data is unambiguous: this is a severely imbalanced pairing for this game.

CPU Role

The Ryzen 5 7600 brings 6 cores and 12 threads, with a base clock of 3.80 GHz and a boost clock of 5.10 GHz. Built on TSMC's 5 nm process (Zen 4 architecture), it ships with 32 MB of shared L3 cache and supports DDR5 memory with 83.2 GB/s of theoretical bandwidth. In Doom, these specifications are largely irrelevant because the GPU never allows the CPU to stretch its legs.

Synthetic benchmarks show the CPU's capability: Cinebench R23 multicore scores 22992, and single-core scores 3246. PassMark single-thread scores 3910, and multithread scores 27058. These numbers indicate a CPU that can handle modern game engines with ease. However, the measured FPS data shows no scenario where the CPU becomes the limiting factor. At 1080p Low, the combo hits 71.8 FPS—a decent figure, but one that a stronger GPU would easily exceed. The 1050 Ti's 2.138 TFLOPS of FP32 performance and 66.82 GTexel/s texture rate are simply too low to create a CPU-bound situation.

The CPU's 65 W TDP and unlocked multiplier suggest it is designed for high-frequency gaming workloads. But in this pairing, the CPU's 5.10 GHz boost clock is wasted. The data shows that even at 1080p, the frame rate is determined by GPU fill rate and memory bandwidth, not by CPU thread scheduling or cache latency. The 12 threads are idle, and the 5 nm process node cannot compensate for a 14 nm GPU from 2016.

FAQ

Q: What is the best resolution for this combo in Doom?

A: 1920x1080. The data shows the only playable results are at 1080p: Low (71.8 FPS), Medium (62.8 FPS), and High (55.7 FPS). At 1440p, even Low settings drop to 46.5 FPS, and at 4K, all presets fall below 26 FPS.

Q: Can this combo run Doom at 4K?

A: Technically yes, but not at acceptable frame rates. The best 4K result is 25.9 FPS on Low settings, with High at 18.2 FPS and Ultra at 17.6 FPS. These are all below the threshold for smooth gameplay.

Q: How does the GPU compare to its closest rivals?

A: The GTX 1050 Ti has an average benchmark score of 5316, putting it at the 30th percentile. Its nearest rivals are the GeForce 930A (5317, 0% delta), GeForce 940M (5297, 0.4% faster), Radeon R7 240 (5280, 0.7% faster), and Radeon R7 M445 (5361, 0.8% slower).

Q: Is the CPU or GPU the bottleneck in this pairing?

A: The GPU is the definitive bottleneck. The Ryzen 5 7600 ranks at the 83rd percentile of all CPUs, while the GTX 1050 Ti ranks at the 30th percentile. The FPS scaling from 1080p to 4K shows a 64% drop on Low settings, which is characteristic of GPU-bound rendering.

Q: What settings should I use at 1080p for the best experience?

A: Low settings provide the highest average FPS at 71.8. Medium offers 62.8 FPS, which is a reasonable compromise. High drops to 55.7 FPS, and Ultra falls to 42.1 FPS, which may be too low for fast-paced FPS gameplay.

Q: Does the CPU's 6-core/12-thread configuration help in Doom?

A: Not measurably. The benchmark results show no CPU bottleneck at any resolution or settings level. The CPU's synthetic scores (Cinebench R23 multicore 22992) are strong, but the GPU's limitations cap performance before the CPU's threads become relevant.

Settings Recommendations

The measured data points to a single viable configuration for this combo: 1080p with Low settings. The 71.8 FPS average is the only result that clears a 60 FPS threshold, and it does so with a comfortable margin. Medium settings at 1080p (62.8 FPS) are also playable, offering a 9 FPS penalty for improved visuals. High settings at 1080p (55.7 FPS) are borderline; the 16 FPS drop from Low may be acceptable for slower-paced sections, but Doom's fast combat benefits from higher frame rates.

At 1440p, the situation worsens. Low settings (46.5 FPS) are the only option above 40 FPS, and Medium (40 FPS) is marginal. High (38.1 FPS) and Ultra (26.9 FPS) are not recommended for competitive play. At 4K, no preset is viable: the best case is Low at 25.9 FPS, which is below the threshold for smooth motion.

The recommendation is clear: prioritize frame rate over visual fidelity. The GTX 1050 Ti's 4 GB VRAM is insufficient for high-resolution textures, and the 112.1 GB/s bandwidth cannot sustain high settings at 1080p without dropping below 60 FPS. For a consistent experience, use Low settings at 1080p. If visual quality is paramount, Medium at 1080p is the only other reasonable choice.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture part built on Samsung's 14 nm process, featuring the GP107 chip with 3,300 million transistors on a 132 mm² die. It operates at a base clock of 1291 MHz and a boost clock of 1392 MHz, with 768 shading units, 48 TMUs, and 32 ROPs. Memory is 4 GB of GDDR5 on a 128-bit bus, yielding 112.1 GB/s of bandwidth. The GPU's theoretical performance is 2.138 TFLOPS FP32, with a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s.

These specifications directly explain the measured FPS. The 32 ROPs are the primary constraint at high resolutions: 4K has 8.3 million pixels, and at 18.2 FPS (High settings), the GPU is filling 151 million pixels per second—close to its theoretical 44.54 GPixel/s limit when accounting for overdraw and shading. The 128-bit memory bus is also a bottleneck, as the 112.1 GB/s bandwidth is insufficient for 4K textures at high settings.

The GPU's average benchmark score of 5316 places it at the 30th percentile, and its nearest rivals include the GeForce 930A (5317) and Radeon R7 240 (5280)—parts that are not designed for modern gaming. The 1050 Ti's DirectX 12 score of 26 in PassMark is particularly low, indicating weak support for modern APIs. Doom, which leverages Vulkan and DirectX 12, cannot overcome these hardware limitations.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings average 71.8 FPS, which is the only measurement above 70 FPS. Medium follows at 62.8 FPS, High at 55.7 FPS, and Ultra at 42.1 FPS. The spread from Low to Ultra is 29.7 FPS, showing that settings have a significant impact at this resolution.

At 2560x1440, performance drops sharply. Low averages 46.5 FPS, Medium 40 FPS, High 38.1 FPS, and Ultra 26.9 FPS. The gap between Low and Ultra widens to 19.6 FPS, but even the best case (Low) is below 60 FPS. The 1440p results indicate that the GPU's pixel throughput is insufficient for this resolution regardless of settings.

At 3840x2160, the data shows a floor. Low averages 25.9 FPS, Medium 20.3 FPS, High 18.2 FPS, and Ultra 17.6 FPS. The difference between Low and Ultra narrows to 8.3 FPS, confirming that the GPU is completely saturated. No 4K measurement exceeds 26 FPS, and the Ultra preset at 17.6 FPS is the worst result across all configurations.

The progression across resolutions is consistent: each step from 1080p to 1440p to 4K reduces FPS by roughly 35-50%, depending on settings. This linear degradation is the signature of a GPU that lacks both memory bandwidth and pixel fill rate for high-resolution rendering. The CPU, despite its strong synthetic scores, is never the limiting factor in any of these 12 measured scenarios.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1050 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 25.9
3840x2160 Medium 20.3
3840x2160 High 18.2
3840x2160 Ultra 17.6
2560x1440 Low 46.5
2560x1440 Medium 40.0
2560x1440 High 38.1
2560x1440 Ultra 26.9
1920x1080 Low 71.8
1920x1080 Medium 62.8
1920x1080 High 55.7
1920x1080 Ultra 42.1

Doom with Ryzen 5 7600 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1050 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + GTX 1050 Ti

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