Doom
This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 78 | 90 | 103 |
| 1440p QHD | 116 | 143 | 170 | 196 |
| 1080p Full HD | 183 | 219 | 264 | 303 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3080, In-Depth Analysis
Doom, the 2016 id Software shooter, runs with remarkable fluidity on the AMD Ryzen 5 5600G and NVIDIA GeForce RTX 3080 pairing. The measured frame rates place this combination in the 528th position out of 1,681 tested combos, landing it comfortably in the top third of all configurations. This ranking is particularly telling for a game nearly a decade old, as it suggests the hardware is not merely adequate but decisively overqualified for the title's demands, leaving headroom that manifests in triple-digit frame rates across most settings.
How This Combo Ranks
The combo's rank of 528 out of 1,681 tested configurations places it in the 68.6th percentile of all hardware pairings tested in this game. This is a strong showing, though the data suggests the ranking is held back more by the CPU's position than the GPU's raw capability. The Ryzen 5 5600G sits in the 78th percentile among all CPUs, while the RTX 3080 ranks higher at the 80th percentile among all GPUs. This slight discrepancy hints that the processor, despite being a capable 6-core Zen 3 part, is the more modest component in this duo. The benchmark results indicate that the configuration's overall standing is a function of the CPU's average benchmark score of 19,983, which places it in a tight battle with rivals like the Intel Core i7-11600H (19,949, a 0.2% delta) and the Intel Core i7-11800H (20,024, a -0.2% delta). The GPU's average score of 35,787 positions it near the AMD Radeon Pro Duo (35,860, -0.2%) and the AMD Radeon 880M (35,646, 0.4%). In practice, this means the combo achieves excellent performance but is not at the absolute apex of the database, with the CPU's mid-pack standing preventing a higher overall rank.
GPU Role
The NVIDIA GeForce RTX 3080 is the dominant force in this pairing, and its specifications explain the high frame rates observed in Doom. The card is built on the Ampere architecture with the GA102 chip, manufactured on Samsung's 8 nm process. Its 10 GB of GDDR6X memory on a 320-bit bus delivers a bandwidth of 760.3 GB/s, which is more than sufficient for the texture and geometry loads of a 2016 title. The GPU's 8,704 shading units, 272 texture mapping units, and 96 raster output pipelines provide a massive amount of parallel processing power. Clock speeds are listed with a base of 1440 MHz and a boost of 1710 MHz, with memory operating at 1188 MHz (19 Gbps effective). These figures translate to a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s. For Doom, which is known for its fast-paced action and detailed environments, this GPU ensures that even at 4K resolution with high settings, the rendering pipeline is never the bottleneck. The FP32 performance of 29.77 TFLOPS is far beyond what the game's engine can fully utilize, indicating that the RTX 3080 is operating well within its comfort zone.
Resolution Scaling
The measured FPS data reveals a clear pattern of how the system scales across resolutions. Moving from 1920x1080 to 2560x1440, and then to 3840x2160, shows a predictable decline that highlights where the workload shifts. At 1080p with Low settings, the average FPS is 303.1, which drops to 196 at 1440p (a 35.3% reduction) and further to 103.4 at 4K (a 47.2% reduction from 1440p). This steep drop-off at 4K indicates that the GPU is becoming the limiting factor at higher pixel counts. The RTX 3080's 10 GB VRAM and bandwidth are still sufficient, but the sheer number of pixels at 3840x2160 demands more from the rasterization pipeline. Interestingly, the scaling from 1080p to 1440p is less severe, with High settings dropping from 219.4 to 143.2 FPS (a 34.7% decline), suggesting the CPU can still feed the GPU adequately at these resolutions. The data implies that the system is GPU-bound at 4K, but at 1080p, the CPU's 6 cores and 12 threads are more engaged, keeping frame rates exceptionally high.
Measured FPS Breakdown
The full matrix of measured frame rates provides a comprehensive view of performance. At 1920x1080, the system delivers exceptional results: Low settings average 303.1 FPS, Medium 264.2 FPS, High 219.4 FPS, and Ultra 183 FPS. These numbers are all well above the 144 Hz refresh rate common on gaming monitors, meaning the display, not the hardware, will be the limiting factor for most users. Stepping up to 2560x1440, the averages remain high: Low at 196 FPS, Medium at 170.1 FPS, High at 143.2 FPS, and Ultra at 115.8 FPS. The Ultra setting at 1440p is still comfortably above 100 FPS, indicating a smooth experience for high-refresh-rate 1440p panels. At 3840x2160, the performance becomes more moderate: Low averages 103.4 FPS, Medium 89.8 FPS, High 78.2 FPS, and Ultra 60.6 FPS. The 4K Ultra result is just above the 60 FPS threshold, making it playable but not ideal for competitive play. The spread between Low and Ultra at each resolution is telling: at 1080p, the difference is 120.1 FPS (303.1 vs 183), while at 4K, it narrows to 42.8 FPS (103.4 vs 60.6). This compression at higher resolutions confirms that the GPU's fill rate becomes the constraint, as the CPU has less overhead to influence the final frame count.
CPU Role
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne. It operates with a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. Its cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 16 MB L3 cache. In the context of Doom, this processor's single-threaded performance is crucial, as the game's engine is well-optimized for high IPC. The Cinebench R23 single-core score of 2,365 and Geekbench single-core score of 1,933 indicate strong per-core capability, which directly translates to high frame rates in scenarios where the GPU is not the bottleneck. The multi-threaded scores, such as Cinebench R23's 16,758, show that the processor can handle background tasks without impacting game performance. However, compared to its nearest rivals, the 5600G's average benchmark score of 19,983 is nearly identical to the Intel Core i7-11600H (19,949, 0.2% delta) and the AMD EPYC 7713P (20,024, -0.2%). This suggests that in CPU-bound situations, the 5600G performs on par with these alternatives, but its 16 MB L3 cache and dual-channel DDR4 memory bandwidth of 51.2 GB/s are adequate, not exceptional, for a 2016 title. The data shows that at 1080p Low settings (303.1 FPS), the CPU is able to feed the GPU beyond 300 FPS, but at 4K, its role diminishes as the GPU takes over.
FAQ
Q: What is the highest average FPS achievable with this combo at 1080p?
A: The highest measured average FPS is 303.1, achieved at 1920x1080 with Low settings.
Q: How does the RTX 3080's performance compare to its nearest rival in this database?
A: The RTX 3080's average benchmark score is 35,787, which is nearly identical to the AMD Radeon Pro Duo (35,860, a -0.2% delta) and the AMD Radeon 880M (35,646, a 0.4% delta).
Q: Is the system capable of 60 FPS at 4K with Ultra settings?
A: Yes, the measured average FPS at 3840x2160 with Ultra settings is 60.6, just above the 60 FPS threshold.
Q: What is the CPU's percentile ranking among all tested processors?
A: The AMD Ryzen 5 5600G is in the 78th percentile among all CPUs in the database.
Q: How much does performance drop from 1080p to 1440p at High settings?
A: The average FPS drops from 219.4 at 1080p to 143.2 at 1440p, a reduction of 76.2 FPS (34.7%).
Q: Which component is more likely to be the bottleneck at 4K?
A: The data indicates the GPU is the limiting factor at 3840x2160, as the FPS drop from Low to Ultra settings narrows significantly compared to 1080p, pointing to the RTX 3080's rasterization limits.
Settings Recommendations
Based on the measured frame rates, the optimal experience depends on the target resolution and refresh rate. For 1920x1080, even Ultra settings produce an average of 183 FPS, which is ideal for 144 Hz or 165 Hz monitors. Users with 240 Hz displays can drop to High (219.4 FPS) or Medium (264.2 FPS) to push beyond 200 FPS. At 2560x1440, High settings (143.2 FPS) provide a superb balance for 144 Hz panels, while Ultra (115.8 FPS) remains excellent for 120 Hz screens. For 3840x2160, the recommendation is High settings (78.2 FPS) for a smooth experience on 60 Hz displays, as Ultra (60.6 FPS) is playable but leaves no headroom for frame-time spikes. The data suggests that Medium settings at 4K (89.8 FPS) offer the best compromise between visual fidelity and performance, giving a 49.2% improvement over Ultra while still looking substantially better than Low. Ultimately, the RTX 3080's power means that most users will be display-limited at 1080p and 1440p, but at 4K, stepping down from Ultra to High or Medium is the prudent choice for maintaining consistent frame pacing.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 103.4 |
| 3840x2160 | Medium | 89.8 |
| 3840x2160 | High | 78.2 |
| 3840x2160 | Ultra | 60.6 |
| 2560x1440 | Low | 196.0 |
| 2560x1440 | Medium | 170.1 |
| 2560x1440 | High | 143.2 |
| 2560x1440 | Ultra | 115.8 |
| 1920x1080 | Low | 303.1 |
| 1920x1080 | Medium | 264.2 |
| 1920x1080 | High | 219.4 |
| 1920x1080 | Ultra | 183.0 |
Doom with Ryzen 5 5600G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3080 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 3080
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