Doom

Doom

AVERAGE FPS
177
excellent

This combination delivers exceptional performance with an average of 177 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 87 102 118
1440p QHD 131 160 189 217
1080p Full HD 202 247 292 306

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 102
3840x2160 High 87
3840x2160 Ultra 71
2560x1440 Low 217
2560x1440 Medium 189
2560x1440 High 160
2560x1440 Ultra 131
1920x1080 Low 306
1920x1080 Medium 292
1920x1080 High 247
1920x1080 Ultra 202

Doom with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis

# Doom: AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070 — Benchmark Analysis

Doom, the 2016 FPS reboot, proves to be a demanding title at high resolutions even for modern hardware. The pairing of the AMD Ryzen 5 5500X3D with the NVIDIA GeForce RTX 5070 produces a wide spread of frame rates, from a blistering 306 FPS at 1080p Low to a still-playable 71 FPS at 4K Ultra. The data reveals a system that is thoroughly GPU-limited at lower settings, but begins to show CPU influence at the highest presets. This analysis breaks down the measured FPS across all resolutions and settings, explores what the numbers imply about the hardware bottleneck, and contextualizes the combo's standing among the 2,930 tested configurations.

Resolution Scaling

The frame rate drop from 1080p to 4K is dramatic, and the pattern reveals how each component handles the load. At High settings, the average FPS falls from 247 at 1080p to 160 at 1440p, then further to 87 at 4K. That represents a 64.8% reduction from 1080p to 4K. The scaling is steep but consistent, suggesting the RTX 5070's 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are being pushed hard at higher pixel counts.

Low settings tell a different story. The 1080p Low result of 306 FPS is the highest figure in the entire dataset, while 1440p Low drops to 217 FPS, and 4K Low lands at 118 FPS. The gap between 1080p and 1440p Low is 89 FPS, while the gap between 1440p and 4K Low is 99 FPS. This near-linear degradation points to pixel throughput as the primary limiter — the GPU's 201.0 GPixel/s pixel rate is likely the ceiling here.

Medium settings show an interesting anomaly. At 1080p Medium, the average is 292 FPS with a maximum of 336 FPS, which is close to the Low preset's 306 FPS average. But at 4K Medium, the average drops to 102 FPS with a minimum of 87 FPS and maximum of 118 FPS. The minimum at 4K Medium exactly matches the average at 4K High (87 FPS), suggesting that the GPU's rendering pipeline hits a hard wall around that performance level.

Ultra settings demonstrate the heaviest load. The 4K Ultra average of 71 FPS is the lowest figure measured, and the 1080p Ultra average of 202 FPS is significantly below the 1080p High result of 247 FPS. The scaling from 1080p to 1440p Ultra (202 to 131 FPS) and then to 4K Ultra (131 to 71 FPS) shows a consistent 35% drop at each step. This uniformity implies that the RTX 5070's compute resources — 30.87 TFLOPS of FP32 — are the binding constraint at Ultra, with the CPU rarely entering the picture.

The data indicates that at 1080p and 1440p, the Ryzen 5 5500X3D's six cores and 12 threads are sufficient to feed the GPU, as frame rates scale almost entirely with resolution. However, the 4K Ultra result of 71 FPS suggests the GPU is fully saturated, as the RTX 5070's 80 ROPs and 192 TMUs are working at their limit. The question is whether a stronger CPU would yield higher minimums at lower resolutions, but the measured averages show no obvious CPU bottleneck.

FAQ

Q: What is the highest average frame rate measured for this combo in Doom?

A: The highest average FPS is 306, achieved at 1920x1080 with Low settings. The next highest is 292 FPS at 1080p Medium, followed by 247 FPS at 1080p High.

Q: How does the 4K Ultra result compare to the 1080p Low result?

A: The 4K Ultra average of 71 FPS is 76.8% lower than the 1080p Low average of 306 FPS. This massive drop highlights the combined impact of resolution and preset quality on the GPU's workload.

Q: What is the minimum FPS recorded in the dataset?

A: The lowest minimum FPS is 87, recorded at 3840x2160 with Medium settings. This appears as the minimum value for that resolution and preset, and it matches the average for 4K High, indicating consistent performance around that threshold.

Q: Is the combo more CPU-limited or GPU-limited in Doom?

A: The data suggests GPU-limited behavior at most settings. Frame rates scale predictably with resolution, and the RTX 5070's 12 GB VRAM and 192-bit bus are likely the constraints. The CPU's six cores at 3.00 GHz base and 4.00 GHz boost appear sufficient, as no resolution shows an unexpected FPS collapse that would indicate a CPU bottleneck.

Q: How does the combo rank among all tested configurations for Doom?

A: The combo ranks 582nd out of 2,930 tested combinations, placing it in the top 19.9% of all configurations. This percentile position reflects strong overall performance, though not elite-tier status.

Q: What is the difference between the 1440p High and 1440p Ultra averages?

A: The 1440p High average is 160 FPS, while the 1440p Ultra average is 131 FPS. The difference of 29 FPS (18.1% reduction) shows that Ultra adds a meaningful load, but the system remains comfortably playable at both presets.

CPU Role

The AMD Ryzen 5 5500X3D is a six-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates at a 3.00 GHz base clock and a 4.00 GHz boost clock, with a 105 W TDP. The CPU's defining feature is its 96 MB shared L3 cache, which is substantial for gaming workloads. Its PassMark single-thread score is 2941, and its multithread score is 20363, with an average benchmark score of 37018. The CPU sits at the 85th percentile among all tested processors, indicating strong overall performance.

In Doom, the CPU's role appears secondary to the GPU across most measured settings. At 1080p Low, the 306 FPS average suggests the CPU can feed frames at a very high rate, and the fact that 1080p Medium (292 FPS) nearly matches Low (306 FPS) implies the CPU is not limiting at these settings. The 1080p High average of 247 FPS further confirms this, as the drop from Medium to High is modest relative to the increased GPU load.

The more interesting question is whether the CPU's six cores are enough for Doom's engine. The game's release date of May 2016 means it was designed for an era when quad-core CPUs were common. With 12 threads, the 5500X3D provides double that count, and the measured results show no signs of thread starvation. The PassMark physics score of 2282 and floating-point math score of 34511 are moderate, but they do not appear to create a bottleneck in this title.

The CPU's nearest rivals in the benchmark database include the AMD Ryzen 5 5600F (0.2% higher average score), the AMD Ryzen AI 7 PRO 450 (0.2% lower), and the Intel Core Ultra 5 225 (0.2% higher). These close margins suggest the 5500X3D is competitively positioned. The Intel Core i9-12900T is 0.3% lower, making the 5500X3D roughly equivalent to a range of mid-range and upper-mid-range processors from both AMD and Intel.

The data implies that for Doom, the CPU is not the limiting factor at any resolution tested. Even at 4K Ultra with 71 FPS, the GPU is clearly the constraint, as the CPU has ample headroom to issue draw calls and manage game logic. If the CPU were limiting, we would expect to see similar FPS across different resolutions at the same settings, but the data shows FPS consistently dropping with resolution, which is a classic GPU-bound signature.

Settings Recommendations

The measured FPS data allows for clear recommendations based on target frame rates and display resolutions. At 1920x1080, every preset delivers playable performance, with the worst case being 202 FPS at Ultra. For players with high-refresh-rate monitors, Low at 306 FPS or Medium at 292 FPS would maximize smoothness, but High at 247 FPS is likely the sweet spot for visual quality without sacrificing responsiveness. Ultra at 1080p is viable but offers diminishing returns over High.

At 2560x1440, the choices narrow slightly. High at 160 FPS is excellent for 144Hz displays, while Medium at 189 FPS would suit 165Hz or 240Hz panels. Low at 217 FPS is the highest option, but the visual downgrade may not be worth the extra frames. Ultra at 131 FPS is still above 120 FPS, making it a reasonable choice for those prioritizing image quality. The data suggests that 1440p High or Medium offers the best balance, with the difference between them being 29 FPS.

At 3840x2160, the situation becomes more constrained. High at 87 FPS is playable on standard 60Hz displays and even on some 90Hz panels, but it falls short of 120 FPS. Medium at 102 FPS is the strongest option for 4K, providing a 15 FPS improvement over High while likely maintaining similar visual fidelity. Low at 118 FPS is the only preset that exceeds 120 FPS at 4K, but the visual compromise is significant. Ultra at 71 FPS is below the 75 FPS threshold for some VRR displays, though it may still be acceptable for slower-paced gameplay.

The recommendation hierarchy across all resolutions is consistent: Medium offers the best performance-per-quality tradeoff, High is the visual sweet spot, and Ultra is only advisable when frame rate targets are modest. Low is best reserved for competitive play or when maximizing FPS is the sole objective. The 4K Medium minimum of 87 FPS suggests the system maintains consistent frame times even under load, as the minimum matches the High average exactly.

How This Combo Ranks

The combination of the AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5070 achieves a rank of 582 out of 2,930 tested combos in Doom. This places the pairing in the 80.1st percentile, meaning it outperforms roughly 80% of all configurations tested for this game. The rank reflects the system's ability to deliver high frame rates across all resolutions, with no weak point that would drag its standing down.

Contextualizing this rank requires looking at the individual components. The RTX 5070 has an average benchmark score of 40377 and sits at the 82nd percentile among all GPUs. Its nearest rivals include the AMD Radeon Pro 580 (0.1% higher), the AMD Radeon Pro WX 7100 (0.8% higher), and the AMD Radeon Pro 5300 (1.2% lower). These are professional-grade cards, which is unusual for a consumer GPU, but the RTX 5070's score is competitive. The CPU's 85th percentile ranking is slightly higher than the combo's overall percentile, suggesting the GPU is the limiting factor in Doom.

The combo rank of 582nd out of 2,930 is respectable but not top-tier. Combos in the top 100 likely pair the RTX 5070 with higher-end CPUs or use even faster GPUs. However, the measured FPS data shows that this combo delivers outstanding performance in absolute terms — 306 FPS at 1080p Low is far beyond what most displays can show, and 87 FPS at 4K High is solidly playable. The rank reflects that many other configurations also achieve high FPS in Doom, which is a well-optimized game.

The deltaPct values for the CPU's rivals show that performance differences are minimal, within 0.3% of the 5500X3D's average score. This suggests that swapping to any of these rival CPUs would have negligible impact on Doom's frame rates. The GPU's rival deltas are slightly larger, up to 2% for the NVIDIA RTX A500 Mobile, but still small in practical terms. The combo's rank is therefore more a function of the GPU's absolute performance than any synergistic advantage between the two components.

Measured FPS Breakdown

The complete dataset of measured FPS for this combo in Doom is as follows:

At 3840x2160 (4K), the results are:

  • High: 87 FPS average
  • Low: 118 FPS average
  • Medium: 102 FPS average, with a minimum of 87 FPS and maximum of 118 FPS
  • Ultra: 71 FPS average

At 2560x1440, the results are:

  • High: 160 FPS average
  • Low: 217 FPS average
  • Medium: 189 FPS average, with a minimum of 161 FPS and maximum of 217 FPS
  • Ultra: 131 FPS average

At 1920x1080, the results are:

  • High: 247 FPS average
  • Low: 306 FPS average
  • Medium: 292 FPS average, with a minimum of 248 FPS and maximum of 336 FPS
  • Ultra: 202 FPS average

The Medium preset is the only one with recorded minimum and maximum values, which provides insight into frame time consistency. At 1080p Medium, the range spans from 248 to 336 FPS, a spread of 88 FPS. At 1440p Medium, the range narrows to 161–217 FPS, a spread of 56 FPS. At 4K Medium, the range tightens further to 87–118 FPS, a spread of 31 FPS. This pattern shows that frame time variance decreases as resolution increases, which is typical for GPU-bound scenarios where the rendering workload dominates and CPU-induced spikes are less frequent.

Comparing settings across resolutions, the average FPS at 4K Low (118) exactly matches the maximum FPS at 4K Medium (118), indicating that the GPU's peak throughput at 4K is around 118 FPS regardless of preset. Similarly, the 4K Medium minimum (87) matches the 4K High average (87), suggesting that the High preset's average is constrained by the same factor that causes Medium's lowest frames. This consistency implies a hard performance ceiling at 4K, likely determined by the GPU's memory bandwidth or pixel fill rate.

The scaling from 1440p to 1080p shows diminishing returns at the highest settings. At Ultra, the jump from 1440p (131 FPS) to 1080p (202 FPS) is 71 FPS, while at Low, the jump from 1440p (217 FPS) to 1080p (306 FPS) is 89 FPS. This suggests that at lower settings, the GPU has more headroom to exploit the reduced pixel count, while at Ultra, other bottlenecks (possibly VRAM bandwidth or shader throughput) limit gains.

GPU Role

The NVIDIA GeForce RTX 5070 is a Blackwell 2.0 architecture GPU built on a 5 nm process at TSMC. It features 6,144 shading units, 192 TMUs, and 80 ROPs, with 48 RT cores and 192 tensor cores. The GPU operates at a base clock of 2325 MHz and a boost clock of 2512 MHz, with memory running at 1750 MHz (28 Gbps effective). Its 12 GB of GDDR7 memory sits on a 192-bit bus, providing 672.0 GB/s of bandwidth. The card has a 250 W TDP and a launch MSRP of 549 USD.

In Doom, the RTX 5070's role is clearly dominant. The GPU's PassMark G3D score of 29137 and average benchmark score of 40377 place it at the 82nd percentile among all GPUs, and its performance in this game is consistent with that standing. The 4K results — ranging from 71 FPS at Ultra to 118 FPS at Low — show that the GPU is the limiting factor at this resolution, as the CPU's 85th percentile ranking suggests it has more headroom than the GPU.

The GPU's memory configuration deserves attention. The 12 GB VRAM capacity is sufficient for Doom at all settings, as the game's 2016 release date means it was designed for much smaller memory pools. The 672.0 GB/s bandwidth, however, is likely a key factor in the 4K performance. The 192-bit bus width, while narrower than some higher-end cards, still provides ample bandwidth for this title. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are the specifications most relevant to Doom's rendering workload.

Comparing the RTX 5070 to its nearest rivals shows that its average benchmark score of 40377 is within 2% of several professional GPUs. The AMD Radeon Pro 580 scores 0.1% higher, while the AMD Radeon Pro WX 7100 is 0.8% higher. The AMD Radeon Pro 5300 is 1.2% lower, and the NVIDIA RTX A500 Mobile is 2% lower. These close margins indicate that the RTX 5070's raw compute performance is comparable to a range of workstation cards, though its gaming-oriented features like 48 RT cores and 192 tensor cores may provide advantages in other titles.

The data suggests that the RTX 5070 is well-matched to Doom's requirements. At 1080p, it delivers frame rates that far exceed display refresh rates, while at 4K it maintains playable performance even at Ultra. The GPU's 30.87 TFLOPS of FP32 compute is likely the ceiling for Ultra settings, as the resolution scaling shows a consistent 35% drop per step. For players seeking higher 4K frame rates, the data implies that reducing settings from Ultra to High (a 16 FPS gain) or to Medium (a 31 FPS gain) is more effective than any CPU upgrade would be.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070 in Doom

Resolution Settings Avg FPS
3840x2160 Low 118.0
3840x2160 Medium 102.0
3840x2160 High 87.0
3840x2160 Ultra 71.0
2560x1440 Low 217.0
2560x1440 Medium 189.0
2560x1440 High 160.0
2560x1440 Ultra 131.0
1920x1080 Low 306.0
1920x1080 Medium 292.0
1920x1080 High 247.0
1920x1080 Ultra 202.0

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