Downfall

Downfall

AVERAGE FPS
173
excellent

This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 99 121 148
1440p QHD 100 160 195 238
1080p Full HD 140 224 273 313

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 148
3840x2160 Medium 121
3840x2160 High 99
3840x2160 Ultra 62
2560x1440 Low 238
2560x1440 Medium 195
2560x1440 High 160
2560x1440 Ultra 100
1920x1080 Low 313
1920x1080 Medium 273
1920x1080 High 224
1920x1080 Ultra 140

Downfall with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070, In-Depth Analysis

# Downfall with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070

The AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 5070 delivers a robust 1080p and 1440p experience in Downfall, with the data showing a clear GPU-bound ceiling at 4K Ultra that drops performance sharply. This combo ranks in the top 20% of tested configurations, and the measured FPS rows reveal a system that handles the game's horror pacing with ample headroom at lower resolutions, though the most demanding preset exposes a significant performance cliff.

Resolution Scaling

The measured FPS data for this combo shows a predictable but steep performance curve as resolution increases from 1080p to 4K. At 1920x1080 with High settings, the average FPS is 224, which drops to 160 at 2560x1440 — a 28.6% reduction. Moving to 3840x2160 at High, the average falls to 99 FPS, representing an additional 38.1% drop from the 1440p figure. This scaling pattern indicates that the RTX 5070's rasterization throughput is the primary limiter at higher resolutions, rather than the Ryzen 5 5600F's compute capability.

The Low preset tells a similar story with even higher absolute numbers: 313 FPS at 1080p, 238 FPS at 1440p, and 148 FPS at 4K. The percentage drops here are 24.0% from 1080p to 1440p, then 37.8% from 1440p to 4K. These consistent relative declines across presets suggest that the game's rendering pipeline scales uniformly with pixel count, and the GPU's memory bandwidth of 672.0 GB/s becomes increasingly strained as the resolution climbs.

A critical observation is the Ultra preset behavior. At 4K Ultra, the average FPS collapses to 62, which is a 37.4% drop from the 4K High result of 99 FPS. This is a much larger preset-to-preset penalty than seen at lower resolutions: at 1440p, Ultra yields 100 FPS versus 160 FPS on High (a 37.5% drop), and at 1080p, Ultra produces 140 FPS versus 224 FPS on High (a 37.5% drop). The consistent ~37% penalty from High to Ultra across all resolutions indicates that the Ultra preset introduces a uniform additional workload, likely tied to shadow quality or post-processing effects, that taxes the GPU's 80 ROPs and 192 TMUs heavily.

The min FPS data, available only for Medium settings, provides insight into frame pacing. At 1080p Medium, the minimum is 232 FPS against a 273 average, while at 1440p Medium it dips to 166 FPS against a 195 average. At 4K Medium, the minimum is 103 FPS versus a 121 average. These ranges show that the combo maintains reasonably stable frame delivery, with the spread between min and max widening at higher resolutions — 82 FPS at 1080p, 58 FPS at 1440p, and 36 FPS at 4K — which suggests that frame time variance increases as the GPU approaches its throughput ceiling.

How This Combo Ranks

The combo rank for this configuration in Downfall is 571 out of 2928 tested combinations, placing it in the 80.5th percentile of all tested systems. This is a strong showing, though the GPU's individual percentile of 82 and the CPU's percentile of 85 suggest that both components are performing near their expected levels relative to the broader hardware pool.

The CPU's nearest rival data shows the Ryzen 5 5600F is essentially tied with the Intel Core Ultra 5 225, which has an average score of 36938 against the 5600F's 36945 — a delta of 0%. The AMD Ryzen 5 5500X3D is 0.2% ahead, and the AMD Ryzen AI 7 PRO 450 is 0.4% ahead. This tight clustering indicates that the 5600F is not a bottleneck in this pairing; its compute capability is sufficient to feed the RTX 5070 at the frame rates observed.

On the GPU side, the RTX 5070's average benchmark score of 40377 places it 0.1% ahead of the AMD Radeon Pro 580 (40318) and 0.8% ahead of the AMD Radeon Pro WX 7100 (40063). It trails the Radeon Pro 5300 by 1.2% and leads the NVIDIA RTX A500 Mobile by 2.0%. These rival comparisons are based on synthetic averages rather than game-specific metrics, but they contextualize the GPU's position: it is a mid-to-high-tier card that, in Downfall, achieves playable frame rates even at 4K High.

The rank of 571 out of 2928 combos means this setup outperforms roughly 80% of all tested configurations in this game. Given that the CPU and GPU both sit near the 82-85 percentile mark, the combo's in-game rank is slightly below what the individual components might suggest, which could indicate that Downfall is somewhat sensitive to memory latency or other platform factors not captured in the synthetic scores.

FAQ

Q: What is the highest average FPS achievable at 4K with this combo?

A: The highest 4K average is 148 FPS, achieved with Low settings. High settings yield 99 FPS, Medium yields 121 FPS, and Ultra drops to 62 FPS.

Q: How does the Ultra preset compare to High in terms of FPS penalty?

A: Across all three resolutions, the Ultra preset consistently costs approximately 37% of the High preset's average FPS. At 1080p, Ultra produces 140 FPS versus 224 on High; at 1440p, 100 versus 160; and at 4K, 62 versus 99.

*Q: Is this combo more CPU-limited or GPU-limited in Downfall?*

A: The data indicates GPU limitation. The CPU's average benchmark score of 36945 is within 0.5% of its nearest rivals, and the FPS scaling from 1080p to 4K shows consistent drops across presets, which is characteristic of GPU-bound rendering rather than CPU-bound logic.

Q: What are the minimum FPS figures available in the measured data?

A: Minimum FPS values are only provided for Medium settings. At 1080p, the minimum is 232 FPS; at 1440p, it is 166 FPS; and at 4K, it is 103 FPS.

*Q: How does the RTX 5070's memory configuration relate to Downfall's performance?*

A: The GPU has 12 GB of GDDR7 memory on a 192-bit bus, providing 672.0 GB/s of bandwidth. The substantial FPS drops at 4K Ultra, where the average falls to 62, suggest that memory bandwidth or capacity is a limiting factor at the highest resolution and preset combination.

Q: What is the combo's overall rank among all tested configurations?

A: The combo ranks 571 out of 2928 tested combinations, placing it in the top 20% of all tested systems for Downfall.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance. Low settings produce an average of 313 FPS, Medium yields 273 FPS with a minimum of 232 and a maximum of 314, High achieves 224 FPS, and Ultra drops to 140 FPS. The spread from Low to Ultra is 173 FPS, showing that the RTX 5070 has substantial headroom at this resolution even with the most demanding preset.

Moving to 2560x1440, the averages are 238 FPS on Low, 195 FPS on Medium (minimum 166, maximum 224), 160 FPS on High, and 100 FPS on Ultra. The delta between Low and Ultra is 138 FPS, which is narrower than at 1080p, indicating that the GPU is beginning to feel the pixel count pressure. The Medium preset's data shows a 58 FPS range between minimum and maximum, suggesting some frame time variability at this resolution.

At 3840x2160, the performance envelope tightens considerably. Low settings still manage 148 FPS, Medium averages 121 FPS with a minimum of 103 and a maximum of 139, High averages 99 FPS, and Ultra falls to 62 FPS. The gap between Low and Ultra is 86 FPS, and the Medium preset's 36 FPS range between minimum and maximum indicates that frame pacing remains acceptable but is more volatile than at lower resolutions.

The Ultra preset's 62 FPS at 4K is the only measured result below the 60 FPS threshold, making it the sole configuration where the combo cannot maintain a smooth experience on a standard 60 Hz display. All other resolution and preset combinations exceed 60 FPS, with the majority staying well above 100 FPS.

GPU Role

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a GB205 chip fabricated on TSMC's 5 nm process, containing 31,100 million transistors on a 263 mm² die. Its base clock is 2325 MHz with a boost clock of 2512 MHz, and the memory runs at 1750 MHz with 28 Gbps effective speed. The 12 GB GDDR7 memory on a 192-bit bus delivers 672.0 GB/s of bandwidth, which is the key specification for understanding Downfall's performance at higher resolutions.

The GPU's shading units number 6144, with 192 TMUs and 80 ROPs. These resources directly impact the measured FPS: the 80 ROPs handle pixel output, and the 192 TMUs manage texture filtering. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s provide theoretical ceilings that align with the observed frame rates. At 4K Ultra, the 62 FPS average suggests that the pixel throughput is being pushed near its limits, particularly when combined with the increased shading load from the Ultra preset's effects.

The RTX 5070's FP32 performance of 30.87 TFLOPS is substantial, and the 48 RT cores and 192 tensor cores are present but not directly measured in the Downfall data. The GPU's 82nd percentile ranking among all GPUs, with an average benchmark score of 40377, places it in a competitive position. The nearest rival data shows it is within 2% of several AMD Radeon Pro cards, indicating that its raw compute is solid but not exceptional for its class.

The memory subsystem is likely the primary constraint at 4K. The 672.0 GB/s bandwidth is significantly lower than what higher-tier cards offer, and the 192-bit bus width limits the amount of data that can be moved per clock cycle. The 12 GB capacity is sufficient for Downfall at 4K, but the bandwidth appears to be the limiting factor when the Ultra preset increases memory traffic. This is consistent with the uniform 37% FPS penalty from High to Ultra across all resolutions, which suggests a fixed additional memory or shading workload rather than a capacity-driven failure.

Settings Recommendations

For a 4K display, the data clearly points to High settings as the optimal choice. The 99 FPS average at 4K High is well above the 60 FPS threshold, and it represents a 37.4% improvement over the Ultra preset's 62 FPS. The visual fidelity difference between High and Ultra is unlikely to justify the substantial frame rate loss, especially in a horror game where smooth motion is critical for atmosphere. Medium at 4K offers 121 FPS, which is 22.2% faster than High, but the quality reduction may be noticeable in a visually driven genre.

At 2560x1440, High settings at 160 FPS provide an excellent balance. Ultra at 100 FPS is still playable and would be a reasonable choice for users who prioritize maximum visual quality, but the 37.5% penalty over High suggests that the Ultra preset's additional effects are not efficiently implemented. Medium at 195 FPS is available for users with high-refresh-rate monitors, though the 166 FPS minimum indicates that frame pacing is slightly less stable than at 1080p.

For 1920x1080, the choice depends on the display's refresh rate. At 140 FPS, Ultra is the best option for users with 144 Hz monitors, as it provides a high-quality experience without dropping below the refresh threshold. Medium at 273 FPS and Low at 313 FPS are excessive for most displays, and the extra frame rate beyond 144 FPS offers diminishing returns. High at 224 FPS is a middle ground, but Ultra's 140 FPS is the most sensible choice for 1080p gaming on this hardware.

The Medium preset's min FPS data is the only available frame pacing information, and it shows that this setting maintains a minimum of 103 FPS at 4K, 166 FPS at 1440p, and 232 FPS at 1080p. These minimums are all significantly above the 60 FPS playability threshold, making Medium a safe fallback if frame time consistency is a concern. However, the High preset's lack of min FPS data means we cannot definitively assess its frame pacing, so users experiencing stutter on High may wish to drop to Medium.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor from the 5000 series, based on the Zen 3 architecture with the Vermeer codename. It operates at a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65 W TDP. The chip is fabricated on TSMC's 7 nm process with 4,150 million transistors on a 74 mm² die, and it supports DDR4 memory in a dual-channel configuration with 51.2 GB/s of bandwidth.

The CPU's cache hierarchy consists of 64 KB L1 per core, 512 KB L2 per core, and 32 MB of shared L3 cache. This L3 capacity is significant for a 6-core processor and helps with game workloads that benefit from shared data. The PassMark multithread score of 19236 and single-thread score of 2872 indicate balanced performance across both metrics, which is relevant for Downfall's mixed single-threaded and multi-threaded workloads.

The CPU's percentile of 85 among all CPUs, with an average benchmark score of 36945, places it in a strong position. Its nearest rivals are all within 0.5% of its performance, which means that swapping to any of these alternatives would not materially change the Downfall results. This clustering suggests that the CPU is not a differentiator in this combo — the GPU is the performance arbiter.

In the context of Downfall, the CPU's 6 cores and 12 threads are sufficient to feed the RTX 5070 at the frame rates observed. The fact that FPS scales consistently with resolution and preset changes indicates that the CPU is not introducing a bottleneck at any measured configuration. Even at 1080p Low with 313 FPS, the CPU maintains frame delivery, which is a demanding scenario for processor-bound workloads. The 51.2 GB/s memory bandwidth is modest by modern standards, but the game's performance pattern shows that this is not a limiting factor.

The 5600F's boost clock of 4.00 GHz is relatively conservative, yet it delivers the frame rates shown in the data. The PassMark physics score of 1043 and integer math score of 59339 provide additional context for the CPU's capability in game logic and physics calculations, both of which are relevant to Downfall's horror gameplay mechanics. The data compression and encryption scores of 232836 and 13839 respectively are less relevant to gaming but confirm the chip's general compute competence.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 148.0
3840x2160 Medium 121.0
3840x2160 High 99.0
3840x2160 Ultra 62.0
2560x1440 Low 238.0
2560x1440 Medium 195.0
2560x1440 High 160.0
2560x1440 Ultra 100.0
1920x1080 Low 313.0
1920x1080 Medium 273.0
1920x1080 High 224.0
1920x1080 Ultra 140.0

Downfall with Ryzen 5 5600F + Other GPUs

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Downfall with RTX 5070 + Other CPUs

See how Downfall performs with the same GPU but different processors.

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