Doom
This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 59 | 70 | 80 |
| 1440p QHD | 89 | 108 | 128 | 147 |
| 1080p Full HD | 137 | 167 | 198 | 228 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 4060, In-Depth Analysis
Settings Recommendations
The measured data for Doom with the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 4060 shows a clear progression across four quality presets at every resolution. The Low preset delivers the highest frame rates, but the gap between Low and Medium is relatively modest compared to the visual quality gain typically associated with that step. At 1080p, Low produces 228 FPS average, while Medium drops to 198 FPS — a 30 FPS difference that still leaves substantial headroom above high-refresh displays. The High preset at 1080p yields 167 FPS, which remains comfortably playable, and Ultra drops further to 137 FPS.
The most balanced experience appears to be the Medium preset. At 1440p, Medium achieves 128 FPS average with a minimum of 109 FPS and maximum of 148 FPS, which keeps frame pacing consistent even during demanding scenes. The High preset at 1440p delivers 108 FPS, still above the 100 FPS threshold many players consider smooth, but the Medium preset's minimum of 109 FPS versus High's unspecified minimum suggests better stability. At 4K, Medium produces 70 FPS average with a minimum of 59 FPS — right at the edge of 60 FPS display sync — while High drops to 59 FPS average, which risks noticeable judder on standard 60 Hz panels.
Ultra settings provide the highest visual fidelity but exact a significant performance cost. The data shows Ultra at 1080p (137 FPS) is 31 FPS slower than High, and at 1440p (89 FPS) it falls below the 90 FPS threshold that many competitive players target. At 4K, Ultra manages only 48 FPS, which is below the 60 FPS standard for smooth gameplay. Given that Medium at 4K still hits 70 FPS, the Ultra preset's 48 FPS represents a 31% drop from Medium — a substantial penalty for incremental visual improvements.
For players prioritizing a locked 60 FPS experience at 4K, Medium is the optimal choice, as it provides 70 FPS average with a 59 FPS minimum. For 1440p gaming, Medium again offers the best balance, with 128 FPS average and a minimum of 109 FPS that prevents dips below 100 FPS. At 1080p, High at 167 FPS is the sweet spot for high-refresh monitors, as it maintains triple-digit performance while offering better visual quality than Medium's 198 FPS. The Ultra preset is only advisable for 1080p, where 137 FPS remains playable, but the performance cost across all resolutions suggests it is not the recommended default.
GPU Role
The NVIDIA GeForce RTX 4060 brings 8 GB of GDDR6 memory on a 128-bit bus, delivering 272.0 GB/s of bandwidth. The GPU's boost clock of 2460 MHz and base clock of 1830 MHz are the primary drivers of its rendering performance in Doom. The measured frames per second show that the RTX 4060 scales well with resolution changes, but the 8 GB VRAM capacity becomes a consideration at higher resolutions and settings.
At 4K Ultra, the average FPS drops to 48, which is the lowest measured result in the entire dataset. This substantial drop from 4K High (59 FPS) suggests that the Ultra preset's additional memory pressure and shading demands push the GPU to its limits. The RTX 4060's 3072 shading units and 48 ROPs must process significantly more pixels at 3840x2160, and the 128-bit memory bus may create bandwidth bottlenecks. The fact that 4K Medium (70 FPS) performs notably better than 4K High (59 FPS) indicates that the High preset's specific effects are particularly demanding on this GPU's architecture.
The GPU's passmark G3D score of 19545 places it in the 61st percentile among all GPUs, with nearest rivals including the AMD Radeon HD 7790 (score 17666, delta -0.2%), AMD Radeon 780M (score 17588, delta 0.3%), AMD Radeon Pro 560 (score 17551, delta 0.5%), and AMD Radeon Pro 460 (score 17509, delta 0.7%). The RTX 4060's closest competitor, the HD 7790, is within 0.2% of its average benchmark score, showing that this GPU's raw compute performance is competitive with older architectures despite its modern feature set.
The 5 nm process node and Ada Lovelace architecture provide efficiency benefits, but Doom's rendering engine appears to respond primarily to raw fill rate and memory bandwidth. The GPU's pixel rate of 118.1 GPixel/s and texture rate of 236.2 GTexel/s are the metrics that most directly influence Doom's performance. At 1080p, the GPU has ample headroom, as evidenced by 228 FPS on Low settings, but at 4K Ultra, the 48 FPS result shows the GPU becoming the primary bottleneck. The 8 GB VRAM capacity is sufficient for Doom's textures even at 4K, given that the game released in 2016 with comparatively modest VRAM requirements.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), built on a 7 nm process. It operates at a base clock of 3.00 GHz and boosts to 4.00 GHz, with 32 MB of shared L3 cache. The CPU's passmark multithread score of 19236 and single-thread score of 2872 place it in the 85th percentile among all CPUs, with an average benchmark score of 36945.
The CPU's nearest rivals include the Intel Core Ultra 5 225 (avg score 36938, delta 0%), AMD Ryzen 5 5500X3D (avg score 37018, delta -0.2%), AMD Ryzen AI 7 PRO 450 (avg score 37093, delta -0.4%), and Intel Core i9-12900T (avg score 37112, delta -0.5%). The Ryzen 5 5600F sits essentially at parity with these processors, with all deltas within 0.5% of each other. This suggests that CPU performance is not a distinguishing factor in this game's benchmark results.
Doom is a game that typically scales well with single-thread performance, and the Ryzen 5 5600F's 2872 single-thread score indicates strong per-core capability. The 4.00 GHz boost clock provides sufficient frequency for the game's physics and game logic threads. At 1080p with Low settings, the 228 FPS average suggests that the CPU can feed the GPU adequately even at very high frame rates. However, the question arises whether the CPU becomes a limiting factor at lower resolutions where the GPU has headroom.
The data shows that at 1080p, the FPS ranges from 137 (Ultra) to 228 (Low), and at 1440p, from 89 (Ultra) to 147 (Low). If the CPU were the primary bottleneck, we would expect similar FPS across different resolution settings at the same quality preset. Instead, the consistent scaling from 1080p to 1440p to 4K indicates that the GPU is the limiting component across all settings. The CPU's 6 cores and 12 threads are sufficient for Doom's multi-threaded rendering pipeline, and the 32 MB L3 cache helps maintain low latency memory access for game data.
The CPU's memory bandwidth of 51.2 GB/s (dual-channel DDR4) is modest by modern standards, but Doom's requirements are well within this capacity. The Ryzen 5 5600F's production status is Active, with a release date of 2025-09-15, making it a recent addition to the 5000 series lineup. Its TDP of 65 W indicates efficient operation, which pairs well with the GPU's 115 W TDP for a balanced system power profile.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 4060 ranks 1540 out of 2930 tested combos in Doom. This places the pairing in the 47.4th percentile overall, meaning roughly 53% of tested combinations perform better in this specific game. This middle-of-the-pack ranking is interesting given that both components individually sit at or above the 60th percentile in their respective benchmark distributions.
The GPU's percentile rank of 61 among all GPUs, combined with the CPU's 85th percentile rank, suggests that the GPU is the weaker link in this pairing. The RTX 4060's nearest rival, the AMD Radeon HD 7790, has a nearly identical average score (17666 vs 17639, delta -0.2%), which is a generation-old GPU. This indicates that while the RTX 4060 offers modern features like ray tracing and DLSS, its raw rasterization performance in Doom is comparable to much older hardware.
The combo's rank of 1540 out of 2930 means there are 1390 worse-performing combinations, but also 1539 better ones. Given that Doom is a fast-paced FPS where high frame rates matter, this mid-tier ranking suggests that players seeking maximum performance might need to consider other GPU options. However, the measured FPS data shows that this combo still delivers excellent playable performance at 1080p and 1440p, with only 4K Ultra dipping below 60 FPS.
The discrepancy between the combo's rank and the actual measured FPS highlights that the ranking considers all tested combos, including those with much higher-end GPUs. The RTX 4060's position in the GPU hierarchy, as reflected by its 61st percentile and the close proximity of its nearest rivals, explains why this combo doesn't rank higher. The CPU's strong 85th percentile performance is somewhat wasted in this pairing, as the GPU becomes the limiting factor in most scenarios.
Resolution Scaling
The FPS progression from 1080p to 1440p to 4K reveals how the system's performance scales with resolution. At Low settings, the average FPS drops from 228 at 1080p to 147 at 1440p (a 35.5% decrease) and then to 80 at 4K (a 45.6% decrease from 1440p). This steep scaling indicates that the GPU is heavily taxed as pixel count increases, with the 4K resolution quadrupling the pixel throughput compared to 1080p.
At Medium settings, the progression is 198 FPS at 1080p, 128 FPS at 1440p (a 35.4% decrease), and 70 FPS at 4K (a 45.3% decrease from 1440p). The consistency of these percentage drops across Low and Medium settings suggests that the GPU's fill rate and memory bandwidth scale predictably with resolution. The High settings show a similar pattern: 167 FPS at 1080p, 108 FPS at 1440p (a 35.3% decrease), and 59 FPS at 4K (a 45.4% decrease).
The Ultra settings exhibit slightly different scaling: 137 FPS at 1080p, 89 FPS at 1440p (a 35.0% decrease), and 48 FPS at 4K (a 46.1% decrease). The 4K Ultra result of 48 FPS is notably below the 60 FPS threshold, indicating that this preset at this resolution exceeds the GPU's capabilities. The fact that the percentage drops are nearly identical across all settings — approximately 35% from 1080p to 1440p and 45% from 1440p to 4K — strongly suggests a GPU-bound scenario where the CPU is not the limiting factor.
The data implies that the RTX 4060's 128-bit memory bus and 272.0 GB/s bandwidth become progressively more strained as resolution increases. The 8 GB VRAM capacity is not exceeded at any resolution (since the game ran successfully), but the bandwidth limitation is evident in the consistent FPS scaling pattern. If the CPU were the bottleneck, we would expect to see similar FPS at 1080p and 1440p, which is not the case.
Measured FPS Breakdown
At 1920x1080, the full range of settings produces the following average FPS: Low at 228, Medium at 198 (with a minimum of 168 and maximum of 228), High at 167, and Ultra at 137. The spread from Low to Ultra is 91 FPS, representing a 39.9% performance penalty for the highest quality preset. The Medium preset's minimum of 168 FPS ensures that even in demanding scenes, the frame rate stays well above 144 Hz displays.
At 2560x1440, the results show: Low at 147, Medium at 128 (minimum 109, maximum 148), High at 108, and Ultra at 89. The Medium preset's minimum of 109 FPS is particularly noteworthy, as it indicates that the 1% low frame rate stays above 100 FPS, providing a smooth experience on high-refresh monitors. The drop from Low to Ultra at 1440p is 58 FPS, a 39.5% reduction that mirrors the 1080p scaling.
At 3840x2160, the measured FPS are: Low at 80, Medium at 70 (minimum 59, maximum 80), High at 59, and Ultra at 48. The Medium preset's minimum of 59 FPS is exactly at the 60 Hz refresh boundary, meaning occasional dips below 60 FPS are possible but rare. The High preset's average of 59 FPS suggests that it will frequently drop below 60 FPS, making it less suitable for standard displays. The Ultra preset at 48 FPS is the only configuration that fails to maintain playable frame rates.
Comparing across resolutions, the 1080p Medium setting (198 FPS) outperforms the 1440p Low setting (147 FPS) by 51 FPS, and the 1440p Medium (128 FPS) outperforms the 4K Low (80 FPS) by 48 FPS. This demonstrates that for players who prefer higher settings over higher resolution, dropping the resolution one step provides a substantial FPS boost. The data suggests that the optimal configuration for 4K is Medium settings, for 1440p is High or Ultra depending on refresh rate preference, and for 1080p is Ultra or High for maximum visual quality.
FAQ
Q: What is the best resolution and settings combination for a 60 Hz display?
A: For 4K, the Medium preset achieves 70 FPS average with a 59 FPS minimum, which is the only 4K configuration that stays at or above 60 FPS. For 1440p, even the Ultra preset at 89 FPS exceeds 60 FPS, while the High preset at 108 FPS provides additional headroom. At 1080p, all settings exceed 137 FPS, making any preset suitable for 60 Hz displays.
Q: How does the RTX 4060 compare to its nearest GPU rivals in synthetic benchmarks?
A: The RTX 4060 has an average benchmark score of 17639, which is nearly identical to the AMD Radeon HD 7790 (17666, delta -0.2%). It also sits close to the AMD Radeon 780M (17588, delta 0.3%), AMD Radeon Pro 560 (17551, delta 0.5%), and AMD Radeon Pro 460 (17509, delta 0.7%). This places the GPU in the 61st percentile overall.
Q: Is the Ryzen 5 5600F a bottleneck for the RTX 4060 in Doom?
A: The data does not indicate CPU bottlenecking. The consistent FPS scaling across resolutions — roughly 35% drops from 1080p to 1440p and 45% from 1440p to 4K at every settings preset — shows that the GPU is the primary limiting factor. The CPU's 85th percentile ranking and strong single-thread score of 2872 support this conclusion.
Q: What is the FPS difference between Low and Ultra settings at each resolution?
A: At 1080p, Low produces 228 FPS while Ultra produces 137 FPS, a 91 FPS difference. At 1440p, Low produces 147 FPS and Ultra produces 89 FPS, a 58 FPS difference. At 4K, Low produces 80 FPS and Ultra produces 48 FPS, a 32 FPS difference. The absolute gap narrows as resolution increases, but the percentage difference remains consistent at roughly 40%.
Q: How does this combo rank compared to all tested combinations in Doom?
A: This combo ranks 1540 out of 2930 tested combinations, placing it in the 47.4th percentile. This means 1390 combinations perform worse and 1539 perform better. Despite this mid-tier ranking, the measured FPS shows excellent playability at 1080p and 1440p, with only 4K Ultra falling below 60 FPS.
Q: What are the minimum FPS values for Medium settings across resolutions?
A: At 1080p Medium, the minimum FPS is 168. At 1440p Medium, the minimum is 109. At 4K Medium, the minimum is 59. These values correspond to maximums of 228, 148, and 80 respectively, showing that the frame time variance increases slightly with resolution but remains within acceptable bounds for smooth gameplay.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 4060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 4060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.0 |
| 3840x2160 | Medium | 70.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 48.0 |
| 2560x1440 | Low | 147.0 |
| 2560x1440 | Medium | 128.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 89.0 |
| 1920x1080 | Low | 228.0 |
| 1920x1080 | Medium | 198.0 |
| 1920x1080 | High | 167.0 |
| 1920x1080 | Ultra | 137.0 |
Doom with Ryzen 5 5600F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 4060 + Other CPUs
See how Doom performs with the same GPU but different processors.
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