Doom
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 61 | 72 | 83 |
| 1440p QHD | 92 | 113 | 133 | 153 |
| 1080p Full HD | 142 | 174 | 206 | 236 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 3060 Ti delivers a remarkably consistent experience in Doom, with the data showing a clear progression from a fully playable 4K experience to extremely high refresh-rate dominance at 1080p. The measured results indicate this pairing is well-balanced for the title, though the scaling patterns reveal where the performance ceiling lies.
Resolution Scaling
The performance drop from 1080p to 4K is substantial but follows a predictable curve that highlights the GPU as the primary limiting factor at higher resolutions. At Low settings, the average frame rate falls from 236 FPS at 1920x1080 to 153 FPS at 2560x1440, a reduction of 83 FPS, and then further down to 83 FPS at 3840x2160. This represents a 65% performance loss from 1080p to 4K, indicating that the RTX 3060 Ti is being pushed hard by the pixel count increase. The scaling is not linear, however; the jump from 1440p to 4K costs 70 FPS, while the jump from 1080p to 1440p costs only 83 FPS, suggesting that the memory bandwidth and raw fill rate of the GPU become increasingly strained as resolution climbs.
At Medium settings, the pattern holds with average frame rates of 206 FPS at 1080p, 133 FPS at 1440p, and 72 FPS at 4K. The gap between 1080p and 1440p is 73 FPS, while the gap between 1440p and 4K is 61 FPS, showing a slightly more even distribution of the performance penalty. High settings produce 174 FPS at 1080p, 113 FPS at 1440p, and 61 FPS at 4K, with the resolution penalty becoming more pronounced at the top end. Ultra settings are the most demanding, yielding 142 FPS at 1080p, 92 FPS at 1440p, and 50 FPS at 4K. The step from High to Ultra at 4K costs 11 FPS, while the same settings change at 1080p costs 32 FPS, indicating that Ultra's additional effects tax the GPU more heavily when pixel count is low and the CPU has more headroom to feed frames.
The data suggests that the RTX 3060 Ti is the dominant constraint at 4K across all settings, as even Low settings cannot break past 83 FPS. At 1440p, the combination remains GPU-bound at Ultra (92 FPS) but begins to show CPU influence at Low settings (153 FPS). At 1080p, the CPU becomes a more significant factor, particularly at Low and Medium settings where the frame rates exceed 200 FPS, a range where the Ryzen 5 5600F's six cores and twelve threads are likely reaching their practical limit for this engine.
GPU Role
The NVIDIA GeForce RTX 3060 Ti, built on the Ampere architecture with a GA104 chip, provides the graphical muscle for this pairing. Its 8 GB of GDDR6 memory on a 256-bit bus delivers 448.0 GB/s of bandwidth, which is a critical resource for Doom's texture streaming and high-resolution rendering. The benchmark results show that at 4K Ultra, the average frame rate drops to 50 FPS, a figure that suggests the 8 GB frame buffer is being stressed, though not catastrophically, as the game still maintains playability. The memory clock runs at 1750 MHz with 14 Gbps effective speed, and the 4864 shading units operating at a boost clock of 1665 MHz push a pixel rate of 133.2 GPixel/s and a texture rate of 253.1 GTexel/s.
The GPU's performance percentile ranks at 59, placing it in the upper half of all tested graphics cards, and its passmark G3D score of 20349 indicates strong DirectX 11 and DirectX 12 capability. In Doom, the GPU's role is most evident in the resolution scaling data: at 4K, the frame rate differences between Low (83 FPS) and Ultra (50 FPS) represent a 40% swing, showing that the card has enough headroom to handle the game's visual effects but is ultimately capped by its raw compute throughput. The RTX 3060 Ti's 16.20 TFLOPS FP32 performance and 16.20 TFLOPS FP16 (1:1) output are sufficient to drive the Vulkan-based engine efficiently, though the game's release in 2016 predates some of the newer API features.
The nearest GPU rival data shows the 3060 Ti sits close to the AMD Radeon RX 9060 (0.7% delta), the AMD Radeon Pro 5600M (-1.4% delta), and the AMD Radeon RX 5700 XT (-1.4% delta). This clustering indicates that the 3060 Ti's performance in general benchmarks is well-matched to these contemporaries, and the Doom results likely reflect a similar competitive standing, with the NVIDIA card's memory bandwidth and driver optimizations giving it a slight edge in this specific title.
How This Combo Ranks
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 3060 Ti combination ranks 1839 out of 3712 tested combos in Doom, placing it in the 50th percentile of all pairings. This middle-of-the-pack ranking is somewhat surprising given the strong individual benchmark scores of both components, but it reflects the reality that Doom is a well-optimized title where even mid-range hardware can achieve high frame rates, pushing the ranking curve toward the top. The CPU's percentile vs all CPUs is 85, and the GPU's percentile vs all GPUs is 59, yet the combo rank is lower than either individual percentile would suggest, indicating that the pairing's synergy is not exceptional for this game.
The rank of 1839 out of 3712 means that roughly half of all tested combinations perform better, which is expected for a mid-range CPU and upper-mid-range GPU pairing. The data shows that the combo excels at 1080p and 1440p, where it delivers frame rates well above the 60 FPS threshold, but the 4K results are more modest, with only Low and Medium settings achieving playable averages. The ranking is likely dragged down by the fact that many combos in the database include higher-tier CPUs and GPUs that can maintain higher averages at 4K Ultra, where this pair only manages 50 FPS.
Compared to the CPU's nearest rivals, the Ryzen 5 5600F sits within 0.5% of the Intel Core Ultra 5 225 (0% delta), AMD Ryzen 5 5500X3D (-0.2% delta), AMD Ryzen AI 7 PRO 450 (-0.4% delta), and Intel Core i9-12900T (-0.5% delta). This tight clustering suggests that the CPU's performance is not a differentiator in this ranking; the GPU is the primary driver of the combo's position. The GPU's nearest rivals are also closely bunched, with deltas ranging from -1.4% to 1.7%, reinforcing that the 3060 Ti's performance is representative of its class.
Settings Recommendations
For the best experience per the measured rows, the data suggests that Medium settings at 2560x1440 provide the optimal balance of visual fidelity and performance. At this configuration, the combo delivers 133 FPS average with a minimum of 113 FPS and a maximum of 153 FPS, ensuring smooth gameplay without any noticeable dips. The jump from Medium to High at 1440p costs 20 FPS (dropping to 113 FPS), which is still playable but reduces the margin for demanding scenes. At 1080p, Medium settings produce 206 FPS average with a minimum of 175 FPS and a maximum of 237 FPS, which is ideal for high-refresh-rate monitors (144Hz or 165Hz) as the frame rate stays well above the refresh ceiling.
For users with 4K displays, the only viable options are Low (83 FPS) or Medium (72 FPS) settings, as High drops to 61 FPS and Ultra falls to 50 FPS. The Medium preset at 4K provides a good compromise, with the minimum frame rate of 61 FPS matching the High average, indicating that the frame pacing remains consistent. At 1440p, High settings (113 FPS) are recommended for those prioritizing visual quality, as the drop from Medium is modest and the frame rate remains well above 60 FPS. Ultra settings should be avoided at all resolutions if frame rate consistency is a priority, as the 4K Ultra result of 50 FPS is below the 60 FPS threshold, and even at 1080p, Ultra's 142 FPS is 64 FPS lower than Medium.
The data indicates that the RTX 3060 Ti has enough headroom to handle Medium settings at 4K without sacrificing playability, making this the highest-quality preset that maintains a 60+ FPS average. For competitive play at 1080p, Low settings (236 FPS) maximize the frame rate, but the difference between Low and Medium (206 FPS) is only 30 FPS, so Medium is the better choice for most users as it offers improved visuals with minimal performance cost.
Measured FPS Breakdown
At 1920x1080, the combo produces its strongest results across all settings. Low settings yield an average of 236 FPS, with Medium at 206 FPS (minimum 175, maximum 237), High at 174 FPS, and Ultra at 142 FPS. The progression from Low to Ultra shows a 94 FPS drop, with the largest single-step decrease occurring between Medium and High (32 FPS) and the smallest between Low and Medium (30 FPS). The minimum and maximum values for Medium (175 to 237 FPS) show a 62 FPS variance, indicating that the frame rate is stable but can spike during intense scenes.
At 2560x1440, the results scale down proportionally. Low settings average 153 FPS, Medium averages 133 FPS (minimum 113, maximum 153), High averages 113 FPS, and Ultra averages 92 FPS. The difference between Low and Medium is 20 FPS, Medium to High is also 20 FPS, and High to Ultra is 21 FPS, showing a remarkably consistent 20 FPS penalty for each settings tier. The Medium preset's minimum of 113 FPS matches the High average exactly, suggesting that the frame time distribution is tight and predictable.
At 3840x2160, the performance drops significantly. Low settings average 83 FPS, Medium averages 72 FPS (minimum 61, maximum 83), High averages 61 FPS, and Ultra averages 50 FPS. The step from Low to Medium costs 11 FPS, Medium to High costs another 11 FPS, and High to Ultra costs 11 FPS, maintaining the consistent tier-to-tier penalty seen at 1440p. The Medium preset's minimum of 61 FPS is identical to the High average, indicating that the GPU is hitting a hard performance wall at this resolution, likely due to memory bandwidth limitations. The variance at 4K Medium (61 to 83 FPS) is 22 FPS, which is tighter than the 1080p Medium variance (62 FPS), showing that the GPU is more consistently saturated at higher resolutions.
CPU Role
The AMD Ryzen 5 5600F, a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer codename), operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its 32 MB of shared L3 cache and 512 KB per-core L2 cache provide ample bandwidth for game logic and draw calls, and the dual-channel DDR4 memory support with 51.2 GB/s bandwidth ensures that the CPU can feed the GPU without bottlenecking at lower resolutions. The CPU's passmark multithread score of 19236 and single-thread score of 2872 place it in the 85th percentile of all CPUs, indicating strong performance for a mid-range part.
In Doom, the CPU's role becomes more apparent at 1080p where frame rates exceed 200 FPS. The data shows that at Low settings, the 236 FPS average is likely approaching the CPU's limit, as the GPU has enough headroom to render more frames but the processor cannot issue draw calls fast enough. This is supported by the fact that the 1440p Low result (153 FPS) is 83 FPS lower than 1080p Low, but the 4K Low result (83 FPS) is only 70 FPS lower than 1440p Low, showing that the GPU becomes the bottleneck at higher resolutions while the CPU maintains a more consistent workload. The CPU's nearest rivals, including the Intel Core Ultra 5 225 and AMD Ryzen 5 5500X3D, are within 0.5% of the 5600F's average benchmark score, suggesting that any of these processors would produce nearly identical results in this game.
The 5600F's 4,150 million transistors on a 74 mm² die, manufactured on TSMC's 7 nm process, allow for efficient power draw (65 W TDP) and sustained boost clocks. The CPU's passmark physics score of 1043 and integer math score of 59339 indicate strong computational throughput, which translates to consistent frame pacing in Doom's fast-paced combat scenarios. However, the data suggests that the CPU is not the limiting factor at 1440p and 4K, as the frame rate differences between resolutions are primarily driven by GPU load. At 1080p Ultra (142 FPS), the CPU still has headroom, as the drop from Medium (206 FPS) to Ultra (142 FPS) is a 64 FPS penalty that reflects GPU workload rather than CPU saturation. The conclusion from the measured data is that this CPU-GPU pairing is well-matched for Doom, with the CPU capable of supporting high frame rates at 1080p while the GPU takes over as the primary performance driver at higher resolutions.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 83.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 153.0 |
| 2560x1440 | Medium | 133.0 |
| 2560x1440 | High | 113.0 |
| 2560x1440 | Ultra | 92.0 |
| 1920x1080 | Low | 236.0 |
| 1920x1080 | Medium | 206.0 |
| 1920x1080 | High | 174.0 |
| 1920x1080 | Ultra | 142.0 |
Doom with Ryzen 5 5600F + Other GPUs
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Doom with RTX 3060 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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