Downfall

Downfall

AVERAGE FPS
174
excellent

This combination delivers exceptional performance with an average of 174 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 99 121 148
1440p QHD 100 160 195 238
1080p Full HD 140 224 273 327

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 148
3840x2160 Medium 121
3840x2160 High 99
3840x2160 Ultra 62
2560x1440 Low 238
2560x1440 Medium 195
2560x1440 High 160
2560x1440 Ultra 100
1920x1080 Low 327
1920x1080 Medium 273
1920x1080 High 224
1920x1080 Ultra 140

Downfall with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis

The data reveals a dramatic performance landscape for Downfall when pairing the AMD Ryzen 5 5500X3D with the NVIDIA GeForce RTX 5070. The measured frame rates across resolutions and settings show a component that scales predictably with load, but with some surprising bottlenecks emerging at the highest quality presets. This analysis interprets those numbers, contextualizes them against the combo's overall ranking, and answers key questions about where this system's strengths and limitations truly lie.

Resolution Scaling

The frame rate drop from 1080p to 4K tells a clear story about which component is driving the experience. At High settings, the average FPS falls from 224 at 1920x1080 to 160 at 2560x1440, and then to 99 at 3840x2160. That is a 55.7% reduction from 1080p to 1440p, and a further 38.1% reduction from 1440p to 4K. This pattern—where each resolution step costs a significant chunk of performance—indicates that the GPU is the primary scaling factor at these settings, as the rendering workload increases considerably with pixel count.

However, the scaling at Low settings is even more revealing. The average FPS at 1080p is 327, dropping to 238 at 1440p, and 148 at 4K. The relative drops are 27.2% and 37.8% respectively. The fact that even at 1080p Low the system only achieves 327 FPS—rather than a much higher number—suggests the CPU is beginning to impose a ceiling. At 4K Low, the 148 FPS result is still high, but the gap between Low and High at 4K is 49 FPS (148 vs 99), which is proportionally larger than the gap at 1080p (103 FPS, 327 vs 224). This implies that at lower resolutions, the CPU's 6 cores and 12 threads are enough to feed the GPU, but at higher resolutions, the GPU's raw throughput becomes the limiting factor.

The Medium settings data provides the only min and max FPS figures in the entire dataset. At 1080p Medium, the average is 273, with a minimum of 232 and a maximum of 314, indicating a tight frame time distribution. At 1440p Medium, the average drops to 195, with a range of 166 to 224. At 4K Medium, the average is 121, with a range of 103 to 139. The relative consistency of these ranges suggests that the game does not suffer from severe stuttering at Medium presets, which is a positive sign for gameplay smoothness.

The Ultra preset presents a different scenario entirely. At 1080p Ultra, the average FPS is 140, which is lower than the 224 FPS at High. At 1440p Ultra, the average is 100, and at 4K Ultra, it plummets to 62. The scaling from High to Ultra is severe: a 37.5% drop at 1080p, a 37.5% drop at 1440p, and a 37.4% drop at 4K. This uniformity suggests that the Ultra preset introduces a specific computational load—likely related to advanced lighting or post-processing effects—that taxes the GPU in a linear fashion regardless of resolution, rather than a CPU bottleneck that would show different scaling percentages.

GPU Role

The NVIDIA GeForce RTX 5070 is the clear workhorse in this configuration, and its specifications align well with the observed scaling. The GPU features 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. This memory subsystem is critical for a horror game like Downfall, which often relies on high-resolution textures to build atmosphere. The 12 GB capacity is substantial, and the data suggests it is sufficient for the tested settings, as there is no indication of texture thrashing or sudden frame drops that would accompany memory exhaustion.

The clock speeds are notable: a base clock of 2325 MHz and a boost clock of 2512 MHz. The boost clock is only 187 MHz above the base, which is a modest margin. This could explain why the GPU scales so predictably with resolution; it is hitting its thermal or power limits (250 W TDP) and cannot boost much higher under sustained load. The 5 nm process node from TSMC and the Blackwell 2.0 architecture (chip GB205) are modern, but the performance data shows that the card is working hard at 4K Ultra, where it only manages 62 FPS.

The GPU's benchmark scores reinforce its capabilities. A Passmark G3D score of 29137 and a Geekbench Vulkan score of 178923 indicate strong raw performance. However, the nearest rivals in the GPU benchmark data are notably older workstation cards: the AMD Radeon Pro 580 (0.1% delta) and the Radeon Pro WX 7100 (0.8% delta). This is a curious comparison, as those cards are not gaming-focused, but the average benchmark scores are very close. The RTX 5070's percentile ranking of 82 across all GPUs shows it is well above average, but the rival data suggests that in synthetic tests, the gap to older pro cards is narrow. In gaming, though, the architectural advantages of the RTX 5070—such as 48 RT cores and 192 tensor cores—likely provide benefits that these synthetic tests do not fully capture.

Settings Recommendations

The measured rows provide a clear hierarchy for the best experience. The Ultra preset is the most demanding, but it delivers playable frame rates only at 1080p (140 FPS) and 1440p (100 FPS). At 4K, the 62 FPS average is borderline for a horror game, where smooth motion is essential for immersion. The data suggests that Ultra is viable for high-refresh-rate 1080p or standard 1440p monitors, but it is not recommended for 4K unless the user prioritizes visual fidelity over frame rate.

The High preset offers the best balance across all resolutions. At 1080p, it achieves 224 FPS, which is more than enough for any modern display. At 1440p, the 160 FPS average is excellent for smooth gameplay. At 4K, the 99 FPS average is still above the 60 FPS threshold, making it a solid choice for 4K gaming. The jump from High to Ultra costs 84 FPS at 1080p (224 to 140), 60 FPS at 1440p (160 to 100), and 37 FPS at 4K (99 to 62). The visual improvement from High to Ultra is rarely worth that performance penalty in a horror game, where frame pacing matters more than subtle shadow details.

The Medium preset is the safe choice for maximizing frame rates. It provides 273 FPS at 1080p, 195 FPS at 1440p, and 121 FPS at 4K. The min and max FPS data for Medium shows a narrow range, suggesting stable frame delivery. The Low preset is only useful for extreme frame rate chasing—327 FPS at 1080p and 238 FPS at 1440p—but it likely sacrifices too much visual quality for a game like Downfall, which relies on atmosphere. The recommendation is clear: use High settings for the best experience, with Medium as a fallback for users with 4K displays who want headroom.

How This Combo Ranks

The AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5070 combination ranks 568th out of 2928 tested combos in Downfall. This places it in the top 19.4% of all systems tested, which is a strong showing. The percentile ranking of the CPU is 85, and the GPU is 82, so both components are in the upper quartile of their respective categories. Yet, the combo's rank in this specific game is higher than the individual percentiles might suggest, indicating that the pairing is synergistic for Downfall's workload.

The CPU's nearest rivals in benchmark scores are the AMD Ryzen 5 5600F (0.2% delta), the AMD Ryzen AI 7 PRO 450 (-0.2% delta), and the Intel Core Ultra 5 225 (0.2% delta). The fact that the 5500X3D trades blows with these chips—none of which have 3D V-Cache—suggests that the cache advantage (96 MB of shared L3 cache) is not a dominant factor in this game's CPU-bound scenarios. The CPU's single-thread score of 2941 and multithread score of 20363 are solid, but the game appears to be more GPU-bound at higher resolutions.

The GPU's nearest rivals are older workstation cards, which is odd for a gaming comparison. This suggests that the RTX 5070's synthetic benchmark score is not directly indicative of its gaming performance, or that the benchmark database is missing more modern competitors. Regardless, the combo's rank of 568 out of 2928 is a quantifiable measure of its performance relative to all other tested systems, and it is a positive result.

FAQ

*Q: Is the RTX 5070 sufficient for 4K gaming in Downfall?*

A: Yes, but only at Medium or High settings. The data shows 99 FPS at 4K High and 121 FPS at 4K Medium, both above the 60 FPS threshold. At 4K Ultra, the average drops to 62 FPS, which is playable but leaves no headroom for demanding scenes.

Q: Does the Ryzen 5 5500X3D bottleneck the RTX 5070 at 1080p?

A: The evidence suggests a mild CPU limitation at 1080p Low, where the average FPS is 327. This is high, but the CPU's 6 cores and 12 threads may prevent higher frame rates. At 1080p High, the 224 FPS result is more likely GPU-limited, as the rendering workload increases.

Q: What is the best preset for a 1440p monitor?

A: High settings provide the best balance, with an average of 160 FPS. Ultra is also viable at 100 FPS, but the drop from High is significant (60 FPS). Medium offers 195 FPS for competitive play, but High is recommended for visual quality.

Q: How does this combo compare to other tested systems?

A: It ranks 568th out of 2928 combos, placing it in the top 19.4%. This is a strong result, and it suggests the system is well-suited for Downfall's demands.

Q: Are the frame rates stable, or are there stutters?

A: The only min and max FPS data available is for Medium settings. At 1080p, the range is 232-314 FPS; at 1440p, it is 166-224 FPS; and at 4K, it is 103-139 FPS. The narrow ranges indicate stable frame delivery without major stutters.

Q: Is the 12 GB of VRAM enough for this game?

A: The data does not show any VRAM-related issues. The 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth is sufficient for the tested presets, as frame rates remain consistent without signs of texture swapping.

Measured FPS Breakdown

The complete measured data is as follows. At 1920x1080, the average FPS is 327 on Low, 273 on Medium (min 232, max 314), 224 on High, and 140 on Ultra. At 2560x1440, the average FPS is 238 on Low, 195 on Medium (min 166, max 224), 160 on High, and 100 on Ultra. At 3840x2160, the average FPS is 148 on Low, 121 on Medium (min 103, max 139), 99 on High, and 62 on Ultra. These numbers show a consistent pattern: each increase in resolution reduces performance by a predictable margin, and each increase in settings from Low to Ultra reduces performance by a similar margin. The largest single drop is from High to Ultra at any resolution, which costs roughly 37% of the frame rate. The smallest drop is from Low to Medium, which costs approximately 17-18% across all resolutions.

CPU Role

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, which is a modest 1.0 GHz boost range. The CPU's defining feature is its 96 MB of shared L3 cache, which is significantly larger than typical processors. This cache is designed to improve gaming performance by reducing memory latency. However, the benchmark data suggests that this advantage is not fully realized in Downfall. The CPU's nearest rivals—the Ryzen 5 5600F, Ryzen AI 7 PRO 450, and Core Ultra 5 225—all have smaller caches but achieve nearly identical average benchmark scores (within 0.3% delta).

The CPU's Passmark scores are strong in specific areas: a data compression score of 230392, an integer math score of 60033, and a floating point math score of 34511. The single-thread score of 2941 is respectable, but the multithread score of 20363 is more modest. In Downfall, the CPU's role is to feed the GPU with draw calls and physics calculations. The frame rate scaling indicates that at high resolutions, the GPU is the bottleneck, as the FPS drops proportionally with pixel count. At lower resolutions, the CPU becomes more important, but the 327 FPS ceiling at 1080p Low suggests that the 5500X3D is capable of handling the game's demands without being a severe bottleneck.

The CPU's 105 W TDP and 7 nm process node are typical for the 5000 series, and its support for DDR4 memory with a bandwidth of 51.2 GB/s is adequate. The fact that the CPU was released in June 2025, well after the game's 2016 release, means it is modern hardware running an older title. The data shows that the CPU does not hinder the RTX 5070 in most scenarios, but the tight benchmark scores against non-3D V-Cache rivals suggest that Downfall does not heavily utilize the extra cache. For a horror game that likely relies on scripted events and atmospheric effects rather than complex AI, the CPU's 6 cores are sufficient, and the 12 threads provide headroom for background tasks.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 148.0
3840x2160 Medium 121.0
3840x2160 High 99.0
3840x2160 Ultra 62.0
2560x1440 Low 238.0
2560x1440 Medium 195.0
2560x1440 High 160.0
2560x1440 Ultra 100.0
1920x1080 Low 327.0
1920x1080 Medium 273.0
1920x1080 High 224.0
1920x1080 Ultra 140.0

Downfall with Ryzen 5 5500X3D + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5070 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.