Doom

Doom

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 49 56 64
1440p QHD 70 88 103 119
1080p Full HD 110 138 162 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 56
3840x2160 High 49
3840x2160 Ultra 42
2560x1440 Low 119
2560x1440 Medium 103
2560x1440 High 88
2560x1440 Ultra 70
1920x1080 Low 186
1920x1080 Medium 162
1920x1080 High 138
1920x1080 Ultra 110

Doom with AMD Ryzen 5 5500 + Intel Arc B580, In-Depth Analysis

Settings Recommendations

For this pairing of an AMD Ryzen 5 5500 with an Intel Arc B580 in Doom, the benchmark data shows a clear sweet spot at Medium settings for most users. At 1920x1080, Medium delivers 161.8 FPS average, which is 76.0% higher than the 110.2 FPS at Ultra and only 15.1% below the 186.2 FPS ceiling at Low. That gap between Medium and Low is small enough that the visual quality gain from Medium is almost certainly worth the modest FPS trade-off. The same pattern holds at 2560x1440, where Medium produces 102.8 FPS — comfortably above the 70.4 FPS at Ultra and still 13.4% under Low's 118.7 FPS.

At 3840x2160, the calculus shifts. Medium's 56.2 FPS is playable, but High's 49.4 FPS is borderline and Ultra's 41.6 FPS is below the smoothness threshold many players expect from a fast-paced FPS like Doom. Low at 4K hits 64.1 FPS, which is 14.1% faster than Medium and 54.1% faster than Ultra. If you are on a 4K display, the data recommends Low preset as the only setting tier that keeps frame rates consistently above 60 FPS. The measured rows show no Min FPS data, but the average figures alone make the case: 4K Ultra is for screenshots, not for combat.

The practical advice from a builder's perspective: run Medium at 1080p or 1440p for the best balance, and drop to Low at 4K if you insist on that resolution. High is never the optimal tier — it sits between Medium and Ultra in every resolution, with no advantage that justifies losing frames over Medium. Ultra is the enthusiast option when you have headroom, but in this combo, it only makes sense at 1080p where 110.2 FPS still clears the high-refresh bar.

CPU Role

The Ryzen 5 5500 brings six cores and twelve threads from the Zen 3 (Cezanne) architecture, with a base clock of 3.60 GHz and a boost of 4.20 GHz. In Doom, a game from 2016-05-12, the CPU's single-thread performance is the key metric. The 3dmark_single_thread score of 836 and the passmark_single_thread score of 3058 show a processor that is not going to bottleneck this GPU at most settings. The multi-threaded picture is solid too: cinebench_r23_multicore scores 16429, and the 3dmark_max_threads result is 5411.

What does this mean in the game? Look at the FPS scaling from 1080p to 4K at the same settings. At Low, 1080p hits 186.2 FPS, while 1440p drops to 118.7 FPS and 4K falls to 64.1 FPS. That steep decline as resolution climbs shows the CPU is feeding the GPU fine at lower resolutions — the bottleneck at 1080p is elsewhere, likely the GPU's raw raster throughput. The CPU's twelve threads keep Doom's engine fed even in heavy combat, since the game's Vulkan renderer scales well across multiple cores. The passmark_physics score of 896 is modest, but Doom is not a physics-heavy title by modern standards.

Compared to its nearest rivals, the 5500's avgBenchmarkScore of 20875 places it 0.1% behind the Intel Core i5-12500 (20897) and the AMD Ryzen 5 PRO 4655GE (20900), and 0.1% ahead of the AMD EPYC 7J13 (20845). The 0.2% gap to the Intel Core i5-12600T (20917) is negligible. In practice, this means the 5500 is not leaving performance on the table in Doom — the game's demands are well within its capabilities. The 16 MB L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) are adequate for this workload. The CPU's 79th percentile ranking among all CPUs reinforces that this is a mid-pack processor that pairs logically with a mid-pack GPU like the B580.

GPU Role

The Intel Arc B580 uses the Xe2-HPG architecture (Battlemage generation) on a 5 nm process from TSMC. It packs 2560 shading units, 160 TMUs, and 80 ROPs, with a boost clock of 2670 MHz. The 12 GB of GDDR6 memory on a 192-bit bus delivers 456.0 GB/s bandwidth — a significant asset for Doom's texture-heavy environments at higher resolutions. The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s translate directly to fill-rate capability, which the measured FPS confirms.

The GPU's role in this combo becomes clear when you look at the resolution scaling. At 1080p Low, the B580 produces 186.2 FPS. At 1440p Low, 118.7 FPS. At 4K Low, 64.1 FPS. That is a 65.7% drop from 1080p to 1440p and a 46.0% further drop to 4K. This pattern indicates the GPU is the limiting factor across all resolutions — the CPU has headroom, but the B580's compute and memory bandwidth are being saturated as pixel count rises. The fp32 throughput of 13.67 TFLOPS is respectable for this class, and the 20 ray tracing cores are irrelevant for Doom since the game predates RT features.

The B580's passmark_g3d score of 15748 and its 66th percentile among all GPUs place it in the same neighborhood as the AMD Radeon 760M (0.1% faster), NVIDIA P106-100 (0.3% faster), and NVIDIA GeForce RTX 4060 (0.7% faster). The 1.3% gap to the RTX 4060 Mobile is minor. In Doom specifically, the B580's 12 GB VRAM is never a concern — even at 4K Ultra, the game's memory footprint stays well within that capacity. The 2670 MHz memory clock (2375 MHz base, 19 Gbps effective) provides enough bandwidth to avoid stutter in fast scene transitions. The GPU's 190 W TDP and single 8-pin connector make it an easy fit in most builds, and the PCIe 4.0 x8 interface is sufficient for this workload.

FAQ

Q: Is the AMD Ryzen 5 5500 powerful enough for Doom at high frame rates?

A: Yes. The six-core, twelve-thread CPU with a 4.20 GHz boost clock delivers 3dmark_single_thread score of 836 and cinebench_r23_singlecore of 2319. At 1080p Low, the combo reaches 186.2 FPS, showing the CPU is not holding back the GPU even at high refresh rates.

Q: Can the Intel Arc B580 handle Doom at 4K?

A: At 4K Low, the average FPS is 64.1, which is playable. At 4K Medium it drops to 56.2, and at 4K Ultra it falls to 41.6. The data suggests 4K is viable only on Low settings for a smooth experience.

Q: What is the best settings preset for 1440p gaming on this combo?

A: Medium at 2560x1440 delivers 102.8 FPS, which is 31.6% faster than High's 87.9 FPS and 46.0% faster than Ultra's 70.4 FPS. Medium provides the best frame rate while keeping visual quality above Low's 118.7 FPS.

Q: How does the Ryzen 5 5500 compare to similar CPUs in raw benchmark scores?

A: Its avgBenchmarkScore of 20875 is 0.1% lower than the Intel Core i5-12500 (20897) and 0.1% higher than the AMD EPYC 7J13 (20845). The practical difference in Doom is negligible.

Q: Does the B580's 12 GB VRAM matter for Doom?

A: Doom's texture demands are modest enough that 12 GB is overkill for this title. The memory bandwidth of 456.0 GB/s is the more relevant factor, and it helps maintain consistent FPS at 1440p and 4K.

Q: What FPS can I expect at 1080p with maximum settings?

A: At 1920x1080 Ultra, the average FPS is 110.2. This is 48.1% higher than 4K Ultra (41.6 FPS) and 6.8% lower than 1440p Ultra (70.4 FPS) — wait, that last comparison is wrong. The correct statement: 110.2 FPS at 1080p Ultra is 56.5% higher than 1440p Ultra's 70.4 FPS.

Resolution Scaling

The measured FPS data shows a consistent and steep resolution penalty across all settings tiers. Starting at 1080p Low (186.2 FPS), moving to 1440p Low (118.7 FPS) costs 36.2% of performance. Going from 1440p Low to 4K Low (64.1 FPS) costs another 46.0%. This is a total drop of 65.6% from 1080p to 4K at Low settings. The pattern is similar at Medium: 161.8 → 102.8 → 56.2, a 65.3% total decline. At High: 138.1 → 87.9 → 49.4, a 64.2% drop. At Ultra: 110.2 → 70.4 → 41.6, a 62.3% decline.

The fact that the percentage drop is nearly identical across all settings tiers tells you something important: the GPU is the limiting component at every resolution. If the CPU were the bottleneck, you would see the FPS gap between 1080p and 1440p shrink dramatically at higher resolutions, because the CPU work per frame stays constant while GPU load increases. Instead, the consistent ~35-40% hit from 1080p to 1440p and ~45-50% hit from 1440p to 4K shows the B580's rendering pipeline is being saturated progressively as pixel count grows.

The absolute numbers reinforce this. At 1080p Medium, 161.8 FPS is high enough that the CPU's 4.20 GHz boost is likely the upper bound for that resolution. But at 1440p Medium, 102.8 FPS falls below what the CPU could theoretically sustain, and at 4K Medium, 56.2 FPS is clearly GPU-limited. The B580's 456.0 GB/s memory bandwidth and 13.67 TFLOPS fp32 throughput are the constraints at higher resolutions. For a game like Doom, which has fast movement and large texture sets, this means players on 1440p displays should target Medium settings, while 4K players must accept Low to stay above 60 FPS.

Measured FPS Breakdown

1920x1080 (1080p):

  • Low: 186.2 FPS average — the highest frame rate measured in this entire dataset.
  • Medium: 161.8 FPS — 13.1% lower than Low, but still far above any refresh-rate concern.
  • High: 138.1 FPS — 14.7% below Medium, 25.9% below Low.
  • Ultra: 110.2 FPS — 20.2% below High, 40.8% below Low. Still smooth for 100Hz+ displays.

2560x1440 (1440p):

  • Low: 118.7 FPS — 36.2% lower than 1080p Low, but still excellent.
  • Medium: 102.8 FPS — 13.4% below Low, and a 36.5% drop from 1080p Medium.
  • High: 87.9 FPS — 14.5% below Medium, 25.9% below Low.
  • Ultra: 70.4 FPS — 19.9% below High, 40.7% below Low. This is the first tier where frame rates dip below 75.

3840x2160 (4K):

  • Low: 64.1 FPS — a 46.0% drop from 1440p Low, but still above 60.
  • Medium: 56.2 FPS — 12.3% below Low, 45.3% below 1440p Medium.
  • High: 49.4 FPS — 12.1% below Medium, 43.8% below 1440p High.
  • Ultra: 41.6 FPS — 15.8% below High, 40.9% below 1440p Ultra. This is the lowest measured result.

The delta between Low and Ultra grows with resolution: 76.0 FPS at 1080p (186.2 vs 110.2), 48.3 FPS at 1440p (118.7 vs 70.4), and 22.5 FPS at 4K (64.1 vs 41.6). That shrinking absolute gap at higher resolutions is another sign of GPU limitation — when the GPU is fully saturated, settings tweaks have less absolute impact. The data is clean and consistent: every settings tier scales predictably, with no anomalies or outliers. For this combo in Doom, the measured rows provide a complete picture of what to expect at each resolution and preset.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + Intel Arc B580 in Doom

Resolution Settings Avg FPS
3840x2160 Low 64.1
3840x2160 Medium 56.2
3840x2160 High 49.4
3840x2160 Ultra 41.6
2560x1440 Low 118.7
2560x1440 Medium 102.8
2560x1440 High 87.9
2560x1440 Ultra 70.4
1920x1080 Low 186.2
1920x1080 Medium 161.8
1920x1080 High 138.1
1920x1080 Ultra 110.2

Doom with Ryzen 5 5500 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with Arc B580 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.