Control

Control

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 19 21 30
1440p QHD 25 28 32 45
1080p Full HD 32 37 42 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 21
3840x2160 High 19
3840x2160 Ultra 17
2560x1440 Low 45
2560x1440 Medium 32
2560x1440 High 28
2560x1440 Ultra 25
1920x1080 Low 59
1920x1080 Medium 42
1920x1080 High 37
1920x1080 Ultra 32

Control with AMD Ryzen 7 5800XT + Intel Arc B370, In-Depth Analysis

Control with AMD Ryzen 7 5800XT and Intel Arc B370 is a demanding combination that struggles to deliver fluid gameplay at most settings, with the data showing the system landing at rank 2657 out of 2888 tested combos for this title. The Intel Arc B370, operating as an integrated graphics solution, is the clear bottleneck, as the AMD Ryzen 7 5800XT provides substantial processing headroom that the GPU cannot utilize.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5800XT is a desktop processor built on the Zen 3 architecture, codenamed Vermeer, and it brings 8 cores and 16 threads to the table. Its base clock is 3.80 GHz with a boost clock reaching 4.80 GHz, and it is manufactured on a 7 nm process by TSMC. The processor features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a shared 32 MB L3 cache, which are all standard figures for this generation.

In synthetic benchmarks, the 5800XT demonstrates strong multi-threaded capability, scoring 23,794 in Cinebench R23 multi-core and 9,993 in Cinebench R20 multi-core. Single-thread performance is also respectable, with scores of 3,359 in Cinebench R23 single-core and 1,410 in Cinebench R20 single-core. The 3DMark results show a scale from 959 in single-thread to 7,683 in 16-thread tests, indicating that the CPU scales effectively with additional threads. The PassMark multithread score of 28,053 further confirms this processor's ability to handle heavy workloads.

The CPU's percentile ranking compared to all CPUs is 81, placing it in the top fifth of all processors. Its nearest rivals in terms of average benchmark score include the AMD Ryzen 7 7840H, which scores 29,868 with a deltaPct of 0, and the AMD Ryzen 7 8845HS at 29,955 with a deltaPct of -0.3. The AMD Ryzen 5 9600X scores 29,713 with a deltaPct of 0.6, meaning the 5800XT is essentially tied with these parts in overall CPU performance.

For Control, the CPU's role is to feed the GPU with draw calls and handle the game's physics and AI systems. Given that the 5800XT has 16 threads and high boost clocks, it is more than capable of processing the game's logic at high frame rates. However, the measured FPS in this game never exceeds 59 average FPS even at 1080p Low settings, which suggests the CPU is not the limiting factor. The CPU can deliver far more performance than the system is showing, as evidenced by its strong synthetic scores, but the integrated GPU holds the entire frame pipeline back.

The disparity between the CPU's capability and the game's actual frame rates underscores that this is a GPU-bound scenario. The 5800XT is an active production part with a launch MSRP of $249, and its memory bandwidth of 51.2 GB/s on dual-channel DDR4 is adequate for gaming. None of the CPU's specifications, including its PCIe Gen 4 support with 20 lanes, are being stressed by Control's requirements at the resolutions tested.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best average FPS the AMD Ryzen 7 5800XT + Intel Arc B370 combination achieves in Control?

A: The highest average FPS recorded is 59, achieved at 1920x1080 resolution with Low settings. At this setting, the system is just one frame short of a 60 FPS average, which is the only configuration that comes close to smooth gameplay.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals in benchmark scores?

A: The Intel Arc B370 scores 1,184 in 3DMark Steel Nomad DX12, placing it at the 5th percentile of all GPUs. Its nearest rival is the ATI Mobility Radeon HD 5570, which scores 1,186 with a deltaPct of -0.2, meaning the Arc B370 is effectively on par with that older part.

Q: Does the AMD Ryzen 7 5800XT outperform its closest CPU rivals?

A: The 5800XT has an average benchmark score of 29,879, while the AMD Ryzen 7 7840H scores 29,868 with a deltaPct of 0. The AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS both score 29,955 with a deltaPct of -0.3, meaning they are 0.3% faster. The AMD Ryzen 5 9600X scores 29,713 with a deltaPct of 0.6, making the 5800XT 0.6% faster than that chip.

Q: What is the FPS drop from 1080p Low to 4K Low in Control?

A: At 1080p Low, the system achieves 59 FPS average, while at 4K Low it drops to 30 FPS average. This represents a 49% reduction in frame rate when moving from the lowest resolution to the highest.

Q: Are there any settings at 4K resolution that provide a playable frame rate?

A: No. At 3840x2160, the highest average FPS is 30 at Low settings, which is below the typical 60 FPS target. Medium settings yield 21 FPS average with a minimum of 18 FPS, High yields 19 FPS, and Ultra yields 17 FPS, all of which are marginal for playability.

Q: How does the system's ranking in Control compare to the total number of tested combinations?

A: The combination of AMD Ryzen 7 5800XT and Intel Arc B370 ranks 2657 out of 2888 total combinations tested for Control. This places it in the bottom 8% of all tested hardware configurations for this game.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling behavior in Control clearly identifies the Intel Arc B370 as the primary performance limiter. Starting at 1920x1080 with Low settings, the system delivers 59 FPS average. Moving to 2560x1440 at Low settings drops the average to 45 FPS, a reduction of 14 FPS or roughly 24%. At 3840x2160 with Low settings, the average falls further to 30 FPS, which is a 49% reduction from the 1080p figure.

This scaling pattern is consistent with a GPU that is being overwhelmed by pixel count. The 5800XT's CPU performance remains constant across resolutions, so any FPS drop as resolution increases must be attributed to the GPU's fill rate and shading capabilities. The Arc B370 has a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s, which are modest figures for modern gaming, especially at higher resolutions.

For Medium settings, the trend continues. At 1080p Medium, the average is 42 FPS, at 1440p Medium it is 32 FPS, and at 4K Medium it is 21 FPS. The minimum FPS at 1080p Medium is 36, while at 1440p Medium it drops to 27, and at 4K Medium it is 18. This shows that not only do averages decline, but the frame pacing also worsens as resolution increases, with lows becoming more problematic.

The High settings curve is similar: 37 FPS at 1080p, 28 FPS at 1440p, and 19 FPS at 4K. Ultra settings produce 32 FPS at 1080p, 25 FPS at 1440p, and 17 FPS at 4K. The consistent proportional drops across all settings suggest that the GPU is the bottleneck, as the CPU's performance headroom remains untapped.

The fact that the system cannot reach 60 FPS at any resolution and setting combination, with the sole exception of 1080p Low at 59 FPS, reinforces the notion that the Arc B370 is insufficient for this game. A stronger CPU would not help, as the 5800XT is already in the 81st percentile of all CPUs, yet the frame rates remain low. The data points to a GPU-limited scenario where resolution scaling is the dominant factor in performance.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of the system's performance across all tested configurations. At 1920x1080, the system achieves its best results. With Low settings, the average FPS is 59, which is the highest recorded value in the entire dataset. Medium settings at 1080p yield an average of 42 FPS, with a minimum of 36 FPS and a maximum of 48 FPS. High settings drop the average to 37 FPS, and Ultra settings further reduce it to 32 FPS. The spread from Low to Ultra at 1080p is 27 FPS, showing that the GPU struggles even at the lowest resolution.

At 2560x1440, the performance degrades noticeably. Low settings produce an average of 45 FPS, which is 14 FPS lower than at 1080p. Medium settings at 1440p average 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. High settings average 28 FPS, and Ultra settings average 25 FPS. The difference between Low and Ultra at 1440p is 20 FPS, and the system never reaches 50 FPS at this resolution.

At 3840x2160, the system's limitations are most apparent. Low settings average 30 FPS, which is the only configuration at 4K that reaches 30 FPS. Medium settings average 21 FPS, with a minimum of 18 FPS and a maximum of 25 FPS. High settings average 19 FPS, and Ultra settings average 17 FPS. The frame rates at 4K are consistently below 30 FPS, making this resolution effectively unplayable for this hardware combination.

The data also shows that the minimum FPS values are only recorded for Medium settings at each resolution. At 1080p Medium, the minimum is 36 FPS, at 1440p Medium it is 27 FPS, and at 4K Medium it is 18 FPS. This indicates that frame drops are significant, and the gap between average and minimum FPS widens as resolution increases. At 4K Medium, the minimum of 18 FPS is nearly 15% lower than the average, suggesting inconsistent frame delivery.

Across all resolutions and settings, the system's performance is consistently low. The best case scenario is 1080p Low at 59 FPS, which is borderline playable but not smooth. Every other configuration falls below 50 FPS, with the majority of settings at 1440p and 4K falling below 35 FPS. This data paints a clear picture of a system that is severely GPU-constrained in Control.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is an integrated graphics processor based on the Xe3-LPG architecture, with the chip codenamed Panther Lake. It is manufactured on a 3 nm process by Intel and features 1,280 shading units, 40 texture mapping units, and 20 raster output units. The GPU also includes 10 ray tracing cores, which is notable for an integrated solution, though the game's performance suggests they are not being utilized effectively.

The GPU's clocks are a base of 300 MHz and a boost of 2400 MHz, with a TDP of just 25 W. The memory configuration is listed as "System Shared," meaning it uses the system's DDR4 memory rather than dedicated VRAM. The bus width and bandwidth are also listed as "System Shared" and "System Dependent," respectively, which means the GPU's memory performance is tied directly to the CPU's memory subsystem.

In terms of raw throughput, the Arc B370 delivers 6.144 TFLOPS of FP32 performance and 12.29 TFLOPS of FP16 performance. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s. These figures are modest by modern discrete GPU standards, and the 3DMark Steel Nomad DX12 score of 1,184 confirms this, placing the GPU at the 5th percentile of all GPUs.

The nearest rivals to the Arc B370 are all older, low-end parts. The ATI Mobility Radeon HD 5570 scores 1,186 with a deltaPct of -0.2, and the ATI Radeon HD 5770 scores 1,190 with a deltaPct of -0.5. The AMD Radeon HD 7650M scores 1,192 with a deltaPct of -0.7, and the AMD FirePro M2000 scores 1,168 with a deltaPct of 1.4. This puts the Arc B370 in the same performance class as graphics cards from over a decade ago.

In Control, the GPU's limitations are evident in the measured FPS. The game's action-adventure genre requires consistent frame delivery, but the Arc B370 cannot provide it at any resolution above 1080p Low. The shared memory architecture means that the GPU and CPU compete for bandwidth, which could exacerbate frame drops in scenes with heavy texture streaming or particle effects. The 25 W TDP also limits the GPU's ability to sustain high boost clocks over long gaming sessions, potentially leading to thermal throttling, though the data does not include temperature measurements.

The GPU's ray tracing cores are present, but enabling any ray-traced effects would likely tank performance further, as the base FPS is already very low. The Arc B370 is simply not designed for demanding titles like Control, and the benchmark data shows that it performs at the level of entry-level integrated graphics from previous generations.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the only configuration that approaches a playable experience is 1920x1080 with Low settings, which achieves 59 FPS average. This is the sole setting that comes close to the 60 FPS target, and it is the recommended configuration for any user who prioritizes frame rate over visual fidelity. At 1080p Low, the system is just one frame short of smooth gameplay, and the experience would be marginally playable.

For users who want slightly better visuals, 1080p Medium offers an average of 42 FPS, with a minimum of 36 FPS. While this is a 29% drop from Low settings, it provides better texture quality and effects. The minimum FPS of 36 is still above 30 FPS, meaning the game would remain responsive, though not perfectly smooth. This is a viable option for users who find Low settings too visually basic.

At 2560x1440, the best option is Low settings, which averages 45 FPS. However, this is 14 FPS lower than 1080p Low, and the visual improvement from higher resolution may not justify the performance loss. The 1440p Medium setting at 32 FPS average is below the 30 FPS threshold for playability, so it is not recommended for serious gameplay.

The 3840x2160 resolution should be avoided entirely. Even at Low settings, the average FPS is only 30, and Medium settings drop to 21 FPS with a minimum of 18 FPS. The Ultra setting at 4K averages 17 FPS, which is effectively a slideshow. No 4K configuration provides a playable experience, so users should not attempt to run Control at this resolution with this hardware.

The Ultra preset provides no meaningful benefit at any resolution. At 1080p Ultra, the average is 32 FPS, which is 27 FPS lower than Low settings. The visual improvements from Ultra are likely imperceptible on an integrated GPU, and the performance cost is too high. The data clearly shows that Low settings at 1080p is the only reasonable choice, with Medium at 1080p as a secondary option for those who prioritize visuals over smoothness.

Given the system's rank of 2657 out of 2888 combinations, users should temper their expectations. The Intel Arc B370 is not a gaming GPU, and Control is a demanding title. The best experience is 1080p Low at 59 FPS, and anything beyond that requires sacrificing frame rate for visual quality, which the data suggests is not worthwhile.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + Intel Arc B370 in Control

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 21.0
3840x2160 High 19.0
3840x2160 Ultra 17.0
2560x1440 Low 45.0
2560x1440 Medium 32.0
2560x1440 High 28.0
2560x1440 Ultra 25.0
1920x1080 Low 59.0
1920x1080 Medium 42.0
1920x1080 High 37.0
1920x1080 Ultra 32.0

Control with Ryzen 7 5800XT + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with Arc B370 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.