Control

Control

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 69 78 110
1440p QHD 89 102 115 162
1080p Full HD 118 135 152 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 78
3840x2160 High 69
3840x2160 Ultra 60
2560x1440 Low 162
2560x1440 Medium 115
2560x1440 High 102
2560x1440 Ultra 89
1920x1080 Low 187
1920x1080 Medium 152
1920x1080 High 135
1920x1080 Ultra 118

Control with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 4070 SUPER combination delivers a highly capable Control experience, with the data showing a consistent ability to push high frame rates. The CPU’s role is foundational, providing the underlying thread management that allows the GPU to operate without frequent stall points, while the GPU’s substantial memory bandwidth and rendering throughput dominate the visual output. The measured FPS across all settings and resolutions indicates a system that is well-balanced, with the GPU becoming the primary scaling factor as resolution increases.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. Its base clock of 3.00 GHz and boost clock of 4.00 GHz are the operating frequencies that determine how quickly it can process the game's logic and physics calculations. In Control, an Action Adventure title that relies on complex environmental destruction and telekinetic object manipulation, the CPU’s capability to handle these dynamic interactions is critical. The processor’s 32 MB of shared L3 cache is a significant asset here, allowing for faster access to frequently used data, which can reduce latency during intense combat scenarios.

The benchmark data for this CPU places it in the 85th percentile of all CPUs, indicating a strong performance tier. Its average benchmark score of 36945 puts it in close competition with the Intel Core Ultra 5 225, which has an average score of 36938, showing a negligible 0% delta. This indicates that the 5600F is performing almost identically to that Intel rival. It also trades blows with the AMD Ryzen 5 5500X3D, which scores 37018, a difference of -0.2%, and the AMD Ryzen AI 7 PRO 450, which scores 37093, a -0.4% delta. The data suggests that the 5600F is a very capable mid-range processor, and in the context of this game, its 6-core/12-thread configuration is more than sufficient to feed the GPU. The PassMark single-thread score of 2872 is notably strong, which is often crucial for game logic, and the multithread score of 19236 shows it can manage multiple background tasks without compromising the game's frame pacing. The data shows that this CPU will not be the limiting factor in most Control scenarios, allowing the RTX 4070 SUPER to express its full potential.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4070 SUPER is the undisputed performance driver in this pairing. Built on the Ada Lovelace architecture, it features 12 GB of GDDR6X memory on a 192-bit bus, which provides a memory bandwidth of 504.2 GB/s. This high bandwidth is essential for Control, as the game’s detailed textures and particle effects require rapid data streaming to maintain high frame rates, especially at higher resolutions. The GPU’s base clock is 1980 MHz with a boost clock of 2475 MHz. The boost clock is particularly relevant, as it represents the sustained frequency the card can achieve under load, directly influencing the rendering output.

The GPU’s benchmark scores are equally impressive. It holds an 83rd percentile ranking among all GPUs, with an average score of 43223. This places it in a tight cluster with its nearest rivals, including the NVIDIA Quadro M6000 24 GB (43262, -0.1% delta) and the NVIDIA GeForce RTX 5050 Mobile (43268, -0.1% delta). The data also shows it is within 1% of the NVIDIA GeForce RTX 4090 Mobile, which scores 43667. The RTX 4070 SUPER’s 7168 shading units and 56 RT cores are the hardware that translates the game’s visuals into pixels. While Control does support ray tracing, the provided data does not specify whether these metrics are with ray tracing enabled, but the sheer compute power of 35.48 TFLOPS suggests ample headroom. The 12 GB VRAM is a crucial detail; it is likely sufficient for the game’s maximum texture quality at 1440p and 4K, preventing texture pop-in or stuttering.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a classic GPU-bound scaling pattern. At 1920x1080 with High settings, the system achieves an average of 135 FPS. Moving to 2560x1440 at the same High settings, the average drops to 102 FPS. This represents a 24.4% decrease in performance when moving from 1080p to 1440p, which is a substantial cost. When moving to 3840x2160 (4K) with High settings, the average FPS falls further to 69. This is a 32.4% decrease from the 1440p result and a 48.9% decrease from the 1080p result.

This pattern strongly indicates that the GPU is the primary limiting component. The CPU, with its high single-thread score and 12 threads, is able to maintain a high frame rate ceiling at 1080p, but as the resolution increases, the GPU must render exponentially more pixels. The frame rate drop is not linear, but rather a steep curve, which is the hallmark of a GPU that is reaching its fill-rate and pixel-processing limits. The data shows that while the RTX 4070 SUPER is powerful, it is still a 12 GB card, and the demands of 4K rendering are significant. The difference between 1440p and 4K at Ultra settings further confirms this, with scores of 89 FPS and 60 FPS respectively. The 60 FPS at 4K Ultra is exactly on the boundary of playability, and the data points to the GPU's raw processing power, not the CPU's thread management, as the reason for the frame rate ceiling.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured rows, the Medium preset offers the most balanced experience across all resolutions, providing a significant performance boost over High and Ultra while maintaining a visually appealing level of detail. At 1920x1080, the Medium preset delivers an average of 152 FPS, which is 17 FPS higher than High (135 FPS) and 34 FPS higher than Ultra (118 FPS). This headroom is valuable for maintaining smoothness on high-refresh-rate monitors. At 2560x1440, the Medium preset achieves 115 FPS, which is a 12.7% improvement over High (102 FPS) and a 22.6% improvement over Ultra (89 FPS).

The advantage of Medium becomes even more pronounced at 4K. The data shows 78 FPS on Medium, compared to 69 FPS on High and 60 FPS on Ultra. The 60 FPS on Ultra is the minimum acceptable for smooth gameplay, but the 78 FPS on Medium provides a much more comfortable margin above that threshold, reducing the risk of noticeable frame drops. The Low preset is the only one that pushes beyond the High and Ultra options, with 187 FPS at 1080p, 162 FPS at 1440p, and 110 FPS at 4K. However, the Low preset likely sacrifices too much visual fidelity in a game like Control, where the atmospheric lighting and destruction effects are central to the experience. The data suggests that for most users, Medium is the sweet spot, but those with high-refresh-rate 1080p monitors might prefer High for the visual quality, as it still maintains an excellent 135 FPS.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this system to achieve a high frame rate in Control?

A: The data shows that at 1920x1080, the system can achieve an average of 187 FPS on Low and 152 FPS on Medium, indicating that 1080p is the ideal resolution for maximizing frame rates. Even on Ultra settings, it achieves 118 FPS.

Q: How much of a performance drop occurs when moving from 1440p to 4K on High settings?

A: The average frame rate drops from 102 FPS at 2560x1440 to 69 FPS at 3840x2160, which is a 32.4% decrease in performance.

Q: Is the CPU or GPU the limiting factor at 4K resolution?

A: The data shows a significant frame rate drop from 110 FPS on Low to 60 FPS on Ultra at 4K, while the CPU’s strong single-thread performance (2872 score) suggests it is not the bottleneck. The GPU’s rendering load at higher resolutions is the primary constraint.

Q: Which settings preset provides the highest average frame rate at 2560x1440?

A: The Low preset provides the highest average frame rate at 162 FPS. Among the more visually demanding presets, Medium is the best, providing 115 FPS.

Q: How does the RTX 4070 SUPER's performance compare to the RTX 4090 Mobile in this context?

A: The RTX 4070 SUPER has an average benchmark score of 43223, while the RTX 4090 Mobile has a score of 43667. The delta is -1%, indicating the RTX 4070 SUPER is within 1% of the mobile flagship's performance.

Q: What is the minimum frame rate recorded for the Medium preset at 1920x1080?

A: The measured data shows a minimum FPS of 130 for the Medium preset at 1920x1080, with a maximum of 175 FPS.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1080p)

  • Low: The average frame rate is 187 FPS. This is the highest result recorded in the entire dataset.
  • Medium: The average frame rate is 152 FPS. The data recorded a minimum of 130 FPS and a maximum of 175 FPS, showing a 45 FPS variance during gameplay.
  • High: The average frame rate is 135 FPS. This represents a 11.2% decrease from the Medium preset.
  • Ultra: The average frame rate is 118 FPS. This is the lowest result at this resolution, but still comfortably above 60 FPS.

2560x1440 (1440p)

  • Low: The average frame rate is 162 FPS. This is a 13.4% decrease from the same preset at 1080p.
  • Medium: The average frame rate is 115 FPS. The minimum and maximum FPS are 98 and 133, respectively, indicating a 35 FPS variance.
  • High: The average frame rate is 102 FPS. This is a 24.4% decrease from the 1080p High result.
  • Ultra: The average frame rate is 89 FPS. This remains a solid performance level for high-refresh-rate 1440p monitors.

3840x2160 (4K)

  • Low: The average frame rate is 110 FPS. This is a 32.1% decrease from the 1440p Low result.
  • Medium: The average frame rate is 78 FPS. The minimum and maximum FPS are 66 and 90, respectively, showing a 24 FPS variance.
  • High: The average frame rate is 69 FPS. This is a 32.4% decrease from the 1440p High result.
  • Ultra: The average frame rate is 60 FPS. This is the exact target for standard 60 Hz displays, but it leaves no headroom for demanding scenes.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 4070 SUPER in Control

Resolution Settings Avg FPS
3840x2160 Low 110.0
3840x2160 Medium 78.0
3840x2160 High 69.0
3840x2160 Ultra 60.0
2560x1440 Low 162.0
2560x1440 Medium 115.0
2560x1440 High 102.0
2560x1440 Ultra 89.0
1920x1080 Low 187.0
1920x1080 Medium 152.0
1920x1080 High 135.0
1920x1080 Ultra 118.0

Control with Ryzen 5 5600F + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 4070 SUPER + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.