Control
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 62 | 70 | 98 |
| 1440p QHD | 80 | 92 | 103 | 145 |
| 1080p Full HD | 105 | 121 | 136 | 187 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 3080 Ti pairing delivers a robust Control experience across all resolution tiers, with the data indicating a system that scales predictably from high-refresh 1080p gaming to playable 4K. The measured frame rates show a clear narrative: this combination is powerful enough to push well past 60 FPS at 1440p on high settings, making it a strong candidate for a high-refresh-rate monitor, while still managing a respectable 62 FPS average at 4K.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, and built on a 7 nm process at TSMC. It runs with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, which are the figures that determine its raw throughput in single-threaded and lightly-threaded workloads. The chip has a 65 W TDP and supports DDR4 memory through a dual-channel interface with a bandwidth of 51.2 GB/s, which is ample for feeding the GPU in most gaming scenarios.
In the context of Control, the CPU's role is foundational but not the primary bottleneck at higher resolutions. The PassMark single-thread score of 2872 indicates solid per-core performance, which is crucial for the game's physics and AI calculations. The multithread score of 19236 shows the processor's capability to handle background tasks and the game's overall simulation load without becoming a limiting factor. The CPU benchmarks position it at the 85th percentile among all CPUs, with an average benchmark score of 36945.
The nearest rivals show the Ryzen 5 5600F in a tightly contested bracket. It essentially matches the Intel Core Ultra 5 225, which has an average score of 36938 and a deltaPct of 0. The AMD Ryzen 5 5500X3D is slightly ahead with a score of 37018 and a deltaPct of -0.2, while the AMD Ryzen AI 7 PRO 450 and Intel Core i9-12900T also sit within a 0.5% margin. This means that for Control, the CPU is providing a consistent baseline that won't cause frame rate dips, allowing the GPU to be the primary driver of performance. At 1080p, the CPU's influence is more apparent, but the data shows it is still capable of delivering frame rates that exceed 180 FPS on low settings, indicating it is not a weak link.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080 Ti is the dominant component in this pairing, built on the Ampere architecture with the GA102 chip using an 8 nm process at Samsung. It features a base clock of 1365 MHz and a boost clock of 1665 MHz, with memory running at 1188 MHz (19 Gbps effective). The card is equipped with 12 GB of GDDR6X memory on a 384-bit bus, providing a massive 912.4 GB/s of bandwidth. This memory configuration is a key asset for Control, which features high-resolution textures and complex visual effects.
The GPU's raw compute power is substantial, with 10240 shading units, 320 TMUs, and 112 ROPs. It also includes 80 RT cores and 320 Tensor cores, which are relevant for the game's ray-traced reflections and DLSS support, though the measured FPS data does not specify whether these features were enabled. The FP32 performance is rated at 34.10 TFLOPS, which explains the high frame rates observed in the benchmarks. The GPU's pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s are more than sufficient to handle the game's rendering demands.
The RTX 3080 Ti sits at the 83rd percentile among all GPUs, with an average benchmark score of 41187. Its nearest rivals show a mixed bag: the AMD Radeon Pro 5300 is 0.8% behind with a score of 40870, while the NVIDIA Tesla M40 24 GB is 1.2% behind with a score of 41707. The NVIDIA GeForce RTX 5070 is 2% behind with a score of 40377. In practical terms for Control, the GPU is the clear performance driver. At 4K Ultra, the card manages 54 FPS, which is a demanding load, but at 1080p Low it reaches 187 FPS, demonstrating that the GPU has headroom to spare when the resolution is lowered. This indicates that the RTX 3080 Ti is well-suited for the game, with its 12 GB VRAM providing ample capacity for the game's assets without hitting memory limits.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates across resolutions reveal a classic GPU-bound scenario, where the CPU is capable of feeding the GPU fast enough to keep it saturated. Starting at 1080p, the system achieves an average of 187 FPS on Low settings, which is a very high frame rate that indicates the CPU is not holding back the GPU. As settings increase to High, the average drops to 121 FPS, and at Ultra it reaches 105 FPS. These figures show that at 1080p, the GPU is the limiting factor, as the frame rate scales inversely with the graphical load.
Moving to 1440p, the performance decreases proportionally. Low settings yield 145 FPS, High settings produce 92 FPS, and Ultra drops to 80 FPS. This scaling is consistent with a GPU that is being stressed more heavily as the pixel count increases. At 4K, the trend continues, with Low settings delivering 98 FPS, High settings at 62 FPS, and Ultra at 54 FPS. The drop from 1080p Low to 4K Low is 89 FPS, while the drop from 1080p Ultra to 4K Ultra is 51 FPS. This difference is because the higher settings already put a heavy load on the GPU at 1080p, so the additional resolution has a relatively smaller absolute impact.
The data indicates that the RTX 3080 Ti is the primary bottleneck. The CPU's performance remains consistent across resolutions, as evidenced by the fact that the frame rate delta between 1080p and 1440p on the same settings is roughly similar to the delta between 1440p and 4K. For example, on High settings, the FPS drops from 121 to 92 (a 29 FPS drop) when moving from 1080p to 1440p, and then from 92 to 62 (a 30 FPS drop) when moving to 4K. This linear scaling is the hallmark of a GPU-bound system, where the processor is not a limiting factor even at the lower resolution.
Settings Recommendations — which preset gives the best experience per the measured rows
For a 1440p monitor, the High preset at 92 FPS is the recommended starting point, as it provides a smooth experience that is well above the 60 FPS threshold for most players. The jump from Medium to High is only 11 FPS (from 103 to 92), but High typically offers better visual fidelity in terms of shadow quality and texture filtering. If a higher frame rate is preferred, the Medium preset at 103 FPS is a solid choice, as it maintains high responsiveness while still looking good.
At 4K, the High preset at 62 FPS is the best balance between visual quality and performance. The Ultra preset drops to 54 FPS, which is playable but may feel less smooth on a high-refresh-rate display. The Medium preset at 70 FPS is also viable, offering a slight performance boost over High at the cost of some visual detail. For players who prioritize a locked 60 FPS, the High preset is the sweet spot, as it delivers 62 FPS on average, though the Medium preset with its 59 FPS minimum provides a more consistent experience.
At 1080p, the choice is less critical because all presets are above 100 FPS. The Ultra preset at 105 FPS is the best option for visual purists, as it provides the highest fidelity without sacrificing too much performance. The High preset at 121 FPS is also excellent for high-refresh-rate gaming, and the Low preset at 187 FPS is only relevant for competitive play where maximum frame rate is the primary goal. Overall, the data suggests that High settings at 1440p or 4K offer the best experience, balancing visual quality with frame rate.
FAQ
Q: Can this system run Control at 4K with high settings?
A: Yes. The measured data shows an average of 62 FPS at 3840x2160 with High settings, which is above the 60 FPS threshold for smooth gameplay.
Q: What is the best preset for a 1440p monitor?
A: The High preset is recommended, delivering an average of 92 FPS at 2560x1440. If you prefer a higher frame rate, the Medium preset offers 103 FPS.
Q: Is the CPU or GPU the main bottleneck in this game?
A: The GPU is the primary bottleneck. The frame rates scale linearly with resolution, and the CPU is powerful enough to keep up even at 1080p where it achieves 187 FPS on Low settings.
Q: How much of a performance drop is there from 1080p to 4K on Ultra settings?
A: The average FPS drops from 105 at 1920x1080 to 54 at 3840x2160 on Ultra settings, a reduction of 51 FPS.
Q: What is the highest frame rate achievable with this setup?
A: The highest measured average is 187 FPS at 1920x1080 with Low settings.
Q: Does the system maintain a minimum of 60 FPS at 1440p?
A: Yes, at Medium settings the minimum FPS is 88, and at High settings the average is 92, so it easily stays above 60 FPS.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080 (1080p)
- Low: Average FPS 187
- Medium: Average FPS 136, Minimum FPS 116, Maximum FPS 157
- High: Average FPS 121
- Ultra: Average FPS 105
2560x1440 (1440p)
- Low: Average FPS 145
- Medium: Average FPS 103, Minimum FPS 88, Maximum FPS 118
- High: Average FPS 92
- Ultra: Average FPS 80
3840x2160 (4K)
- Low: Average FPS 98
- Medium: Average FPS 70, Minimum FPS 59, Maximum FPS 80
- High: Average FPS 62
- Ultra: Average FPS 54
The data shows a consistent trend across all resolutions: the Medium preset is the only one with measured minimum and maximum values, indicating it is the most stable in terms of frame pacing. The Low and High presets have no min/max data, but their averages are sufficient to gauge performance. The Ultra preset at 4K is the most demanding, with an average of 54 FPS, which is the lowest in the entire dataset. The system's performance in Control is strong, with the RTX 3080 Ti providing ample power for high settings at 1440p and even playable 4K, while the Ryzen 5 5600F ensures the CPU is never a limiting factor.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3080 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 70.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 54.0 |
| 2560x1440 | Low | 145.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 80.0 |
| 1920x1080 | Low | 187.0 |
| 1920x1080 | Medium | 136.0 |
| 1920x1080 | High | 121.0 |
| 1920x1080 | Ultra | 105.0 |
Control with Ryzen 5 5600F + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 3080 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.