Archeage

Archeage

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 73 107 121
1440p QHD 86 127 187 209
1080p Full HD 129 189 271 299

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 50
3840x2160 High 73
3840x2160 Medium 107
3840x2160 Low 121
2560x1440 Ultra 86
2560x1440 High 127
2560x1440 Medium 187
2560x1440 Low 209
1920x1080 Ultra 129
1920x1080 High 189
1920x1080 Medium 271
1920x1080 Low 299

Archeage with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050, In-Depth Analysis

Archeage is a 2014 MMORPG that remains sensitive to both CPU and GPU performance, and the pairing of the Intel Core Ultra 7 265HX with the NVIDIA GeForce RTX 5050 produces a specific set of trade-offs across resolutions and settings. The data shows a mobile platform that can handle the game comfortably at 1080p but struggles to maintain playable frame rates at 4K, particularly when visual fidelity is pushed beyond Medium. This combination ranks in the 2213th position out of 2761 tested combos, placing it in the lower-mid tier of the database, which reflects its limitations at higher resolutions despite decent synthetic benchmark scores for both components.

FAQ

Q: What is the best resolution to play Archeage with this CPU and GPU combo?

A: Based on the measured FPS data, 1920x1080 is the only resolution where the combo consistently exceeds 60 FPS on all settings, with Low averaging 112 FPS, Medium 100 FPS, and High 68 FPS. At 2560x1440, only Low (76 FPS) and Medium (67 FPS) remain above 60 FPS, while High drops to 46 FPS. At 3840x2160, even Low settings only reach 43 FPS, making 4K impractical for smooth gameplay.

Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5050 has an average benchmark score of 21035, which places it 0.6% below the AMD Radeon RX Vega M GL (21153) and 1% below the AMD Radeon HD 8970M (21237). It is 1.6% ahead of the AMD Radeon RX 5600 XT (20713) and 1.6% behind the NVIDIA RTX A4000 Mobile (21379). This indicates the GPU performs in a narrow band around its direct competitors.

Q: What is the CPU's multi-threaded performance relative to its closest rivals?

A: The Intel Core Ultra 7 265HX achieves an average benchmark score of 63173. It is 0.1% ahead of the Intel Core i7-13790F (63080) and 0.7% ahead of the Intel Core Ultra 7 255HX (62738). It sits 0.2% behind the AMD Ryzen AI 7 450G (63331) and 0.5% behind the AMD Ryzen AI Embedded P185 (62839), showing a very tight cluster of similar performance.

Q: Does the combo's rank in Archeage reflect its overall hardware strength?

A: No, the combo ranks 2213th out of 2761 combos in Archeage, which is in the bottom 20% of tested systems. This is notably worse than the CPU's 93rd percentile ranking among all CPUs and the GPU's 66th percentile ranking among all GPUs, indicating that Archeage's specific engine and optimization do not favor this particular pairing.

Q: Is the RTX 5050's 8 GB VRAM sufficient for Archeage at high settings?

A: The GPU has 8 GB of GDDR6 memory with a 128-bit bus and 320.0 GB/s bandwidth. The measured data shows that at 3840x2160 with High settings, the average FPS drops to 26, and at Ultra it falls to 18. While VRAM capacity is not directly measured, the performance collapse at 4K suggests the memory subsystem and GPU compute are insufficient for that resolution, regardless of VRAM allocation.

Q: What settings preset provides the most balanced experience at 1440p?

A: At 2560x1440, Medium settings yield an average of 67 FPS with a minimum of 57 FPS and maximum of 77 FPS, which is the only preset that maintains a playable average above 60 FPS while offering better visuals than Low (76 FPS). High drops to 46 FPS and Ultra falls to 31 FPS, making Medium the clear choice for this resolution.

Settings Recommendations

The measured FPS data across all three resolutions reveals a clear pattern: Medium settings offer the best balance between visual quality and frame rate for this combo. At 1920x1080, Medium delivers 100 FPS average with a tight range of 85-115 FPS, which is 32 FPS lower than Low (112 FPS) but a substantial 54 FPS higher than High (68 FPS). The jump from Medium to High costs 32 FPS, while the jump from Low to Medium costs only 12 FPS, indicating diminishing returns on the low end and a steep penalty for moving past Medium.

At 2560x1440, the same logic applies but with a tighter margin. Medium produces 67 FPS average (57-77 FPS range), which is the only preset that stays above the 60 FPS threshold. Low achieves 76 FPS but with reduced visual fidelity, while High drops to 46 FPS and Ultra to 31 FPS. The 21 FPS difference between Medium and High at 1440p is significant enough to affect gameplay smoothness in crowded MMORPG scenes.

For 3840x2160, no settings preset reaches a playable threshold. Medium averages 38 FPS (33-44 FPS range), Low averages 43 FPS, High averages 26 FPS, and Ultra averages 18 FPS. Even the lowest preset fails to hit 60 FPS, so users targeting 4K should either lower the resolution or accept sub-60 FPS performance. The data suggests that Medium at 1440p or 1080p is the optimal configuration for consistent frame rates, as it provides the best combination of visual fidelity and performance headroom for the game's variable load in large-scale battles.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a GB207 chip manufactured on a 5 nm process by TSMC. It features 2560 shading units, 80 texture mapping units, and 32 raster output units, along with 20 ray tracing cores and 80 tensor cores. The GPU operates at a base clock of 2317 MHz and boosts to 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The 8 GB GDDR6 memory is paired with a 128-bit bus, yielding 320.0 GB/s of bandwidth. These specifications produce a FP32 compute throughput of 13.17 TFLOPS and a pixel rate of 82.30 GPixel/s.

In Archeage, the GPU's role is heavily dependent on resolution. At 1920x1080, the RTX 5050 demonstrates adequate headroom, with Low settings producing 112 FPS and Medium 100 FPS. The drop to High at 68 FPS represents a 32% reduction from Medium, which likely reflects the increased shader and texture work. At 2560x1440, the GPU begins to show strain, with Medium at 67 FPS and High at 46 FPS, a 31% reduction. At 3840x2160, the GPU is clearly the bottleneck, as even Low settings only achieve 43 FPS, and the gap between Medium (38 FPS) and High (26 FPS) is a 32% reduction.

The synthetic benchmarks place the RTX 5050 at the 66th percentile among all GPUs, with an average score of 21035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153 (0.6% higher), while the AMD Radeon RX 5600 XT scores 20713 (1.6% lower). This narrow range suggests the RTX 5050 is a mid-tier mobile GPU that performs consistently with its class. However, in Archeage, the GPU's 8 GB VRAM and 128-bit memory bus appear to limit performance at higher resolutions, as evidenced by the steep FPS drops from 1440p to 4K.

The GPU's 130 W TDP and dual-slot design indicate it is a power-hungry mobile part, but the measured data shows its compute capabilities are insufficient for 4K gaming in this title. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are modest figures that align with the observed performance ceiling. For Archeage, the RTX 5050 is best utilized at 1080p or 1440p with Medium settings, where it can maintain frame rates above 60 FPS without compromising visual quality significantly.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest results across all settings. Low settings produce an average of 112 FPS, which is the highest measured frame rate in the entire dataset. Medium settings achieve 100 FPS average with a minimum of 85 FPS and maximum of 115 FPS, showing a consistent performance envelope. High settings drop to 68 FPS average, while Ultra falls to 46 FPS. The step from Low to Medium costs 12 FPS, but the step from Medium to High costs 32 FPS, and the step from High to Ultra costs another 22 FPS. This progression indicates that the RTX 5050 handles 1080p well up to Medium settings, but the higher presets introduce significant performance penalties.

At 2560x1440, the performance drops noticeably. Low settings average 76 FPS, which remains playable. Medium settings average 67 FPS with a range of 57 to 77 FPS, meaning the minimum dips below the 60 FPS threshold but the average stays above it. High settings average 46 FPS, and Ultra averages 31 FPS. The delta between Low and Medium is only 9 FPS, but the drop from Medium to High is 21 FPS, and from High to Ultra is 15 FPS. This pattern shows that 1440p is viable only at Low or Medium presets, with Medium offering a better visual experience at a modest FPS cost.

At 3840x2160, the combo struggles across all settings. Low averages 43 FPS, Medium averages 38 FPS (with a minimum of 33 FPS and maximum of 44 FPS), High averages 26 FPS, and Ultra averages 18 FPS. The difference between Low and Medium is only 5 FPS, suggesting the GPU is heavily bottlenecked at this resolution regardless of settings. The jump from Medium to High costs 12 FPS, and from High to Ultra costs 8 FPS. None of these frame rates are suitable for smooth gameplay, as even the best case (Low at 43 FPS) falls well short of the 60 FPS target.

The data reveals that the combo's performance scales predictably with resolution but non-linearly with settings. At each resolution, the transition from Medium to High causes the largest FPS drop, indicating that High settings introduce a significant increase in GPU workload. The minimum and maximum FPS values are only provided for Medium settings at each resolution, showing a consistent spread of 30 FPS at 1080p (85-115), 20 FPS at 1440p (57-77), and 11 FPS at 4K (33-44). This tightening range at higher resolutions suggests the GPU becomes more uniformly saturated, reducing frame time variance but also lowering overall performance.

How This Combo Ranks

The Intel Core Ultra 7 265HX with NVIDIA GeForce RTX 5050 combination ranks 2213th out of 2761 tested combos in Archeage, placing it in the 80th percentile from the bottom. This rank is notably poor when compared to the individual component strengths. The CPU sits at the 93rd percentile among all CPUs, with an average benchmark score of 63173, while the GPU sits at the 66th percentile among all GPUs, with an average score of 21035. The discrepancy between component percentiles and the combo's rank suggests that Archeage's engine does not scale well with this particular hardware pairing.

The combo's rank indicates that a large majority of tested systems outperform it in this game. With 2761 total combos, the 2213th rank means roughly 548 systems perform worse, while over 2000 perform better. This places the combo in the bottom quarter of tested configurations. The GPU's nearest rivals, such as the AMD Radeon RX Vega M GL (21153 avg score) and AMD Radeon HD 8970M (21237 avg score), show similar raw performance, but the combo's rank suggests that Archeage may favor other GPU architectures or configurations.

The CPU's nearest rivals, including the Intel Core i7-13790F (63080 avg score) and AMD Ryzen AI 7 450G (63331 avg score), are all within 0.7% of the 265HX's score, indicating that CPU performance is not the differentiator in this ranking. Instead, the GPU's relatively modest performance, combined with the game's demanding nature at higher resolutions, likely drives the combo's low rank. The measured FPS data supports this, as the combo only achieves playable frame rates at 1080p and 1440p with lower settings.

The combo's rank also reflects its mobile nature. Both the CPU and GPU are designed for laptops, with the CPU's 55 W TDP and the GPU's 130 W TDP. These power constraints limit sustained performance compared to desktop equivalents, which may explain why the combo underperforms relative to its synthetic scores. The rank of 2213 out of 2761 suggests that users seeking better Archeage performance should consider desktop configurations or higher-tier mobile parts, as this pairing is clearly not optimized for the game.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with a 30 MB shared L3 cache. The CPU supports DDR5 memory in a dual-channel configuration, providing 102.4 GB/s of memory bandwidth. Its synthetic benchmarks show strong multi-threaded performance, with a Cinebench R23 multicore score of 40642 and a single-core score of 5737. The Passmark multithread score of 47985 and single-thread score of 4500 further confirm its capabilities.

In Archeage, the CPU's role is less critical than the GPU at higher resolutions, but it still matters for maintaining minimum frame rates. The measured data shows that the combo achieves 112 FPS at 1080p Low settings, which is likely CPU-bound in certain scenes, as MMORPGs often have complex game logic and many entities. The CPU's 20 cores and 20 threads provide ample parallelism for background tasks, but Archeage's engine may not fully utilize all cores, as indicated by the single-thread performance being more relevant for game logic.

The CPU's 93rd percentile ranking among all CPUs, with an average benchmark score of 63173, places it in the top tier of processors. Its nearest rival, the Intel Core i7-13790F, scores 63080, a 0.1% difference, while the AMD Ryzen AI 7 450G scores 63331, a 0.2% advantage. This indicates the 265HX is competitive with other high-end mobile and desktop parts. However, in Archeage, the CPU's performance is not the limiting factor at 4K, where the GPU clearly bottlenecks. At 1080p, the CPU's single-core speed of 5.30 GHz boost helps maintain high frame rates, but the drop from Low (112 FPS) to Medium (100 FPS) suggests the GPU begins to take over as the primary constraint.

The CPU's 20 threads are likely beneficial for handling the game's server communication and physics calculations, but the measured FPS data does not show a distinct CPU bottleneck. The combo's rank of 2213 out of 2761 suggests that the CPU's strengths are not fully realized in Archeage, possibly due to the game's older engine (released in 2014) that may not scale well with 20 cores. The CPU's 3 nm process and 17,800 million transistors provide high efficiency, but the game's single-threaded nature may limit its impact. For users, this means the CPU is not the component to upgrade for better Archeage performance; the GPU is the clear bottleneck, especially at resolutions above 1080p.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 in Archeage

Resolution Settings Avg FPS
3840x2160 Ultra 50.0
3840x2160 High 73.0
3840x2160 Medium 107.0
3840x2160 Low 121.0
2560x1440 Ultra 86.0
2560x1440 High 127.0
2560x1440 Medium 187.0
2560x1440 Low 209.0
1920x1080 Ultra 129.0
1920x1080 High 189.0
1920x1080 Medium 271.0
1920x1080 Low 299.0

Archeage with iUltra 7 265HX + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5050 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5050

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