Archeage

Archeage

AVERAGE FPS
114
good

This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 55 81 87
1440p QHD 62 95 134 151
1080p Full HD 95 137 205 230

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 87
3840x2160 Medium 81
3840x2160 High 55
3840x2160 Ultra 35
2560x1440 Low 151
2560x1440 Medium 134
2560x1440 High 95
2560x1440 Ultra 62
1920x1080 Low 230
1920x1080 Medium 205
1920x1080 High 137
1920x1080 Ultra 95

Archeage with Intel Core i7-13700K + NVIDIA GeForce RTX 5070, In-Depth Analysis

The data for Archeage with the Intel Core i7-13700K and NVIDIA GeForce RTX 5070 shows a clear hierarchy across its four tested presets. At every resolution, the Low setting delivers the highest average frame rate, followed by Medium, then High, with Ultra placing a distant fourth. The performance deltas between presets are substantial; for instance, at 1080p, the Low preset produces 230.3 FPS, which is 25.3 FPS ahead of Medium (205.0) and 134.9 FPS ahead of Ultra (95.4). The pattern is consistent at 1440p, where Low hits 151.4 FPS versus 133.5 for Medium, 95.1 for High, and 61.5 for Ultra. At 4K, the gaps compress slightly in absolute terms but remain proportionally similar: Low reaches 86.7 FPS, Medium 80.8, High 54.5, and Ultra 34.5. Given these measured rows, the Medium preset offers the most balanced experience. It provides a substantial frame rate uplift over High and Ultra while maintaining visually superior fidelity compared to Low. At 1080p, Medium’s 205.0 FPS is well beyond the refresh rate of most displays, and at 1440p its 133.5 FPS remains highly fluid. Even at 4K, Medium’s 80.8 FPS is playable, whereas High and Ultra fall below the 60 FPS threshold (54.5 and 34.5, respectively). Low is technically the fastest, but the jump from Low to Medium costs only 24.3% performance at 1080p (from 230.3 to 205.0), which is a reasonable trade for the visual improvements. Therefore, the data recommends Medium as the default preset for this combination, with Low reserved for maximum frame rates and Ultra only for scenarios where visual fidelity takes precedence over smoothness.

CPU Role

The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.40 GHz. Its benchmark results indicate strong single-threaded and multi-threaded capabilities; the 3dmark_single_thread score is 1136, while the 3dmark_max_threads score reaches 12412. In Cinebench R23, it scores 5505 in single-core and 39000 in multi-core. This processor ranks in the 93rd percentile among all CPUs, with an average benchmark score of 47282. Compared to its nearest rivals, the data shows a tightly clustered field: the Core i7-13700KF scores 47334 (a delta of -0.1%), the AMD EPYC 4364P scores 47131 (+0.3%), the Intel Core i9-12900F scores 47081 (+0.4%), and the AMD Ryzen 9 PRO 5945 scores 47527 (-0.5%). The i7-13700K sits essentially at parity with these parts, indicating that CPU performance is not a distinguishing factor in this comparison group.

For Archeage, an MMORPG from 2014, the CPU’s role is often tied to handling game logic, entity updates, and network processing. The measured FPS data shows scaling that suggests the CPU is not the primary bottleneck in most settings. At 1080p with Low settings, the system produces 230.3 FPS, which is a very high frame rate that indicates the CPU can feed the GPU effectively even at low graphical loads. The 3dmark_16_threads score of 10717 and the 3dmark_8_threads score of 8193 show that the processor has ample multi-threaded headroom for modern workloads, though Archeage’s age means it may not utilize all 16 cores efficiently. The single-thread performance, evidenced by the 3dmark_single_thread score of 1136 and the Passmark single-thread score of 4333, is more relevant for older game engines that rely on fewer threads. The high boost clock of 5.40 GHz likely helps in scenarios where the game’s main thread is the limiting factor. However, the FPS deltas between resolutions (detailed later) suggest that the GPU becomes more influential as settings and resolution increase, implying that the CPU maintains sufficient throughput to avoid becoming a hard limit in the tested configurations.

GPU Role

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC. It features 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. The GPU has a base clock of 2325 MHz and a boost clock of 2512 MHz, with memory running at 1750 MHz (28 Gbps effective). Its compute capabilities include 6144 shading units, 192 TMUs, and 80 ROPs, with a FP32 throughput of 30.87 TFLOPS. In synthetic benchmarks, the GPU scores 5077 in 3dmark_steel_nomad_dx12, 185269 in Geekbench OpenCL, and 29137 in Passmark G3D. It ranks in the 83rd percentile among all GPUs, with an average benchmark score of 41687. Its nearest rivals include the AMD Radeon Pro 5300 (41610, +0.2%), NVIDIA Tesla M40 (41897, -0.5%), NVIDIA GeForce RTX 3090 (41441, +0.6%), and AMD Radeon Pro 580X (41991, -0.7%). Again, the deltaPct values are minimal, indicating that the RTX 5070’s raw performance is statistically equivalent to these older or workstation-oriented cards in aggregate benchmarks.

In Archeage, the GPU’s role becomes more pronounced at higher settings and resolutions. The measured FPS data shows that moving from Low to Ultra at a fixed resolution causes significant drops, which is characteristic of GPU-bound rendering. For example, at 1440p, the FPS falls from 151.4 (Low) to 61.5 (Ultra), a reduction of 59.4%. This indicates that the GPU’s shading units and memory bandwidth are taxed heavily by the Ultra preset’s effects. The 12 GB VRAM capacity is likely sufficient for this game’s textures at all tested presets, as there is no evidence of a sudden performance cliff that would indicate memory overflow. The GDDR7 memory’s bandwidth of 672.0 GB/s should also be adequate for 4K rendering, where the Low preset still manages 86.7 FPS. The boost clock of 2512 MHz and the high texture rate of 482.3 GTexel/s suggest that the GPU can handle the fill-rate demands of higher resolutions, but the Ultra preset’s 34.5 FPS at 4K shows that even this modern GPU is challenged by the most demanding settings. The data implies that the RTX 5070 is the limiting component at Ultra settings across all resolutions, as the CPU’s performance is relatively constant while the GPU’s workload scales with preset complexity.

How This Combo Ranks

The combination of the Intel Core i7-13700K and NVIDIA GeForce RTX 5070 ranks 321st out of 1727 tested combos in Archeage, placing it in the top 18.6% of all configurations. This rank is a holistic measure that accounts for the measured FPS across all resolutions and settings. Given that the CPU and GPU each sit near the 83rd to 93rd percentile in their respective categories, the combo’s overall rank is slightly lower than either component’s individual standing. This suggests that Archeage’s engine does not fully leverage the strengths of both parts simultaneously. The CPU’s high multi-threaded scores (e.g., Cinebench R23 multi-core of 39000) are not fully utilized in this game, which likely relies more on single-thread performance. Conversely, the GPU’s raw compute power (30.87 TFLOPS) is only partially tapped at lower settings, where the frame rates are high but the GPU is not the bottleneck. The rank of 321 indicates that there are 320 other combos that achieve better overall performance in this specific game, which is a reflection of Archeage’s age and its optimization for older hardware architectures. For context, the combo’s performance is strong in absolute terms—achieving over 200 FPS at 1080p Medium—but the relative rank shows that many other pairings, likely with different CPU-GPU balances, can edge it out in this title’s specific workload profile.

Resolution Scaling

The FPS drops from 1080p to 4K reveal the scaling behavior of this combo in Archeage. At High settings, the average FPS goes from 137.0 at 1080p to 95.1 at 1440p, and then to 54.5 at 4K. This represents a 30.6% drop from 1080p to 1440p, and a further 42.7% drop from 1440p to 4K. At Low settings, the drop is from 230.3 to 151.4 to 86.7, which is a 34.3% reduction from 1080p to 1440p and a 42.7% reduction from 1440p to 4K. The consistency of the percentage drops between Low and High settings (approximately 30-34% for the first step and 42-43% for the second) suggests that the scaling is primarily driven by pixel count, which is a classic indicator of GPU-bound rendering. If the CPU were the limiting factor, the frame rates would remain more constant across resolutions, as the CPU workload does not increase proportionally with resolution. The fact that 4K FPS is roughly 38% of the 1080p FPS (e.g., 54.5/137.0 for High) aligns with the expected fill-rate demands of a 4K panel (which has 4x the pixels of 1080p), but the non-linear drop (not a strict 25% of 1080p performance) indicates that other factors, such as memory bandwidth and cache efficiency, are also at play. The RTX 5070’s 672.0 GB/s bandwidth is sufficient to avoid catastrophic drops, but the data shows that the GPU is definitively the limiting component as resolution increases. The CPU’s role diminishes at higher resolutions, as evidenced by the 4K Low preset still achieving 86.7 FPS, which is a respectable frame rate that relies on the GPU’s ability to process the lower-detail scene quickly.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo’s performance in Archeage across three resolutions and four settings.

At 1920x1080, the Low preset delivers 230.3 FPS, which is the highest recorded frame rate in the entire dataset. The Medium preset follows at 205.0 FPS, a 12.3% reduction from Low. High settings produce 137.0 FPS, which is a 40.5% drop from Medium. The Ultra preset yields 95.4 FPS, a 30.4% drop from High. This progression shows that the RTX 5070 has ample headroom at 1080p, with even Ultra settings maintaining nearly 100 FPS. The deltas between presets are large, indicating that each step up in quality has a significant cost in this resolution.

At 2560x1440, the frame rates drop across the board. Low settings produce 151.4 FPS, Medium achieves 133.5 FPS, High reaches 95.1 FPS, and Ultra falls to 61.5 FPS. The percentage reductions from 1080p are 34.3% for Low, 34.9% for Medium, 30.6% for High, and 35.5% for Ultra. These values are relatively uniform, suggesting that the performance penalty for increasing resolution is consistent regardless of preset. The Ultra preset at 1440p (61.5 FPS) is just above the 60 FPS threshold, indicating that this is the maximum setting that can maintain smooth gameplay at this resolution.

At 3840x2160, the impact of resolution is most severe. Low settings produce 86.7 FPS, Medium achieves 80.8 FPS, High drops to 54.5 FPS, and Ultra plummets to 34.5 FPS. The drop from Medium to High at 4K is 32.5%, and the drop from High to Ultra is 36.7%. The Low preset at 4K (86.7 FPS) is still playable, but the Medium preset (80.8 FPS) is the highest setting that maintains over 60 FPS. The High and Ultra presets are below 60 FPS, with Ultra being borderline unplayable at 34.5 FPS. This data reinforces that the GPU is the bottleneck at 4K, particularly for the more demanding presets.

The overall pattern is consistent: Low settings are always the fastest, Medium is the best balance, and Ultra is only viable at 1080p (95.4 FPS) or for users prioritizing visuals over frame rate. The 12 measured data points provide a clear map of this combo’s capabilities, showing that it excels at 1080p and 1440p with Medium or High settings, while 4K requires reducing to Low or Medium for a smooth experience.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 5070 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 86.7
3840x2160 Medium 80.8
3840x2160 High 54.5
3840x2160 Ultra 34.5
2560x1440 Low 151.4
2560x1440 Medium 133.5
2560x1440 High 95.1
2560x1440 Ultra 61.5
1920x1080 Low 230.3
1920x1080 Medium 205.0
1920x1080 High 137.0
1920x1080 Ultra 95.4

Archeage with ii7-13700K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5070 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii7-13700K + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.