Allods Online

Allods Online

AVERAGE FPS
151
excellent

This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 61 97 124
1440p QHD 74 117 186 237
1080p Full HD 117 185 274 300

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 124
3840x2160 Medium 97
3840x2160 High 61
3840x2160 Ultra 39
2560x1440 Low 237
2560x1440 Medium 186
2560x1440 High 117
2560x1440 Ultra 74
1920x1080 Low 300
1920x1080 Medium 274
1920x1080 High 185
1920x1080 Ultra 117

Allods Online with Intel Core i7-13700K + NVIDIA GeForce RTX 5070, In-Depth Analysis

Allods Online is a 2010-era MMORPG, and the combination of an Intel Core i7-13700K with an NVIDIA GeForce RTX 5070 delivers a broad range of performance across resolution and quality presets, placing this pairing in the 465th position out of 3670 tested combos in this title. The data indicates a system that is heavily capable of running the game smoothly at most settings, with the primary trade-off appearing at the highest quality level where frame rates drop significantly.

How This Combo Ranks

This specific combo ranks 465th out of 3670 tested combinations in Allods Online, placing it in the top percentile of tested systems. The rank reflects a configuration that is substantially above average for this game, which is not surprising given the hardware involved, but the ranking also shows that the game’s engine and age create unique bottlenecks that prevent it from being a top-100 performer. The Intel Core i7-13700K holds an 89th percentile ranking among all CPUs, while the NVIDIA GeForce RTX 5070 sits at the 82nd percentile among all GPUs, indicating that both components are individually strong, but the game’s performance ceiling is not solely defined by raw component strength.

Looking at the CPU’s nearest rivals from the benchmark data, the Intel Core i7-13700K has an average benchmark score of 46881, which is nearly identical to the AMD Ryzen 9 5900 (46971, a delta of -0.2%) and the AMD Ryzen AI 9 HX PRO 375 (47022, a delta of -0.3%). The differences are marginal, less than half a percent, meaning that in synthetic workloads, these processors are effectively interchangeable, and any performance differences in Allods Online will come down to other factors like clock speed behavior and memory configuration rather than core count alone. The same can be said for the GPU, where the RTX 5070’s average benchmark score of 40377 is just 0.1% ahead of the AMD Radeon Pro 580 (40318) and 0.8% ahead of the AMD Radeon Pro WX 7100 (40063), showing that the graphics card’s raw compute power is comparable to those workstation-class cards in generic benchmarks.

In the context of Allods Online specifically, the combo’s rank of 465 out of 3670 means that roughly 87% of tested combos score lower, but it also indicates that many other systems achieve higher frame rates, likely due to the game favoring certain architectural traits. The measured FPS data shows that this combo can push beyond 300 FPS at 1080p with Low settings, but at 4K Ultra, it drops to 39 FPS, which is a massive swing that highlights the game’s scaling behavior. The rank is respectable, but it is not a leaderboard-topping result, and the performance profile suggests that the system is far more capable at lower resolutions and settings than it is at the absolute maximum quality.

GPU Role

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, housing 31,100 million transistors on a 263 mm² die. It features 12 GB of GDDR7 memory on a 192-bit bus, delivering a bandwidth of 672.0 GB/s, which is a substantial amount of memory throughput for a game from 2010 that was never designed to utilize such resources. The GPU’s base clock is 2325 MHz with a boost clock of 2512 MHz, and its memory runs at 1750 MHz, which translates to 28 Gbps effective, providing the card with a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s.

In Allods Online, the GPU’s role is heavily dependent on the resolution and settings chosen. At 1080p with Low settings, the measured average FPS is 300, which is the cap of the measurement range, indicating that the GPU is not the limiting factor at this configuration. Moving to 1440p Low, the average FPS is 237, still well above any refresh rate most monitors offer, and even at 4K Low, the system manages 124 FPS. The GPU’s 12 GB of VRAM is more than sufficient for a game of this era, as even the highest settings at 4K will not come close to exhausting the memory pool, and the GDDR7 bandwidth of 672.0 GB/s ensures that texture streaming and draw calls are handled without stutter.

However, the GPU’s performance is not linear across settings. At 1080p Medium, the average FPS is 274 with a minimum of 233 and maximum of 316, but at 1080p High, it drops to 185, and at 1080p Ultra, it falls to 117. The largest drop occurs when moving from High to Ultra at 4K, where the average goes from 61 FPS to 39 FPS, a 36% reduction. This suggests that the Ultra preset introduces effects that are disproportionately heavy on the GPU, likely related to shadow quality, post-processing, or draw distance, which are not optimized for modern hardware. The RTX 5070’s FP32 compute of 30.87 TFLOPS and its 48 RT cores and 192 tensor cores are largely underutilized in this title, as Allods Online does not support ray tracing or DLSS, so the card’s modern features do not contribute to its performance here.

Settings Recommendations

The measured FPS data provides a clear picture of which settings deliver the best experience. At 1080p, the Low preset achieves 300 FPS average, which is the maximum recorded, while Medium delivers 274 FPS with a minimum of 233, and High delivers 185 FPS. The Ultra preset at 1080p drops to 117 FPS, which is still smooth, but the jump from High to Ultra represents a 37% performance loss for what is likely a minimal visual gain in a game from 2010. The most balanced option at 1080p is the Medium preset, as it provides 274 FPS on average, which is more than enough for a 144Hz or 240Hz display, while the minimum of 233 FPS ensures that even the most crowded MMO scenes will not drop below the refresh rate of most monitors.

At 1440p, the Medium preset again stands out, with an average of 186 FPS, a minimum of 158, and a maximum of 214. This is a comfortable range for high-refresh gaming, and the minimum of 158 FPS is above the 144Hz threshold. The High preset at 1440p delivers 117 FPS, which is acceptable but leaves little headroom for demanding scenarios, while Ultra drops to 74 FPS, which is playable but not ideal for competitive play. At 4K, the situation changes, as the Medium preset averages 97 FPS with a minimum of 83 and maximum of 112, making it the only 4K setting that stays consistently above 60 FPS. The High preset at 4K averages 61 FPS, which is borderline, while Ultra falls to 39 FPS, which is not recommended for smooth gameplay.

For the best experience, the Medium preset is the sweet spot across all resolutions. At 1080p, it delivers 274 FPS, at 1440p it delivers 186 FPS, and at 4K it delivers 97 FPS, all of which are above the 60 FPS threshold and provide a smooth experience. The Low preset offers higher frame rates, but the visual quality is likely too degraded for a game with detailed environments, and the High preset offers better visuals but with a significant frame rate penalty. The Ultra preset is not recommended at any resolution, as the performance drop from High is steep, and the visual improvement in a 2010 MMORPG is unlikely to justify the loss.

FAQ

Q: Can this combo run Allods Online at 4K with playable frame rates?

A: Yes, but only at Medium settings. The measured data shows 97 FPS average at 4K Medium with a minimum of 83 FPS. At 4K High, the average drops to 61 FPS, and at 4K Ultra, it falls to 39 FPS, which is not smooth.

Q: What is the best settings preset for a 144Hz monitor?

A: At 1080p, the Medium preset delivers 274 FPS average and a 233 FPS minimum, which keeps the frame rate above 144Hz even in demanding scenes. At 1440p, Medium averages 186 FPS with a 158 FPS minimum, which also stays above 144Hz.

Q: Is the RTX 5070’s 12 GB VRAM sufficient for Allods Online?

A: Yes, the game released in 2010 and does not require large memory pools. The 12 GB of GDDR7 memory is far more than needed, and the 672.0 GB/s bandwidth prevents any memory-related bottlenecks.

Q: Does the CPU or GPU limit performance in this game?

A: The data suggests that the GPU becomes the limiting factor at high resolutions and Ultra settings, as evidenced by the large FPS drops from 4K High (61 FPS) to 4K Ultra (39 FPS). At lower resolutions like 1080p Low, the 300 FPS cap indicates that the system is not GPU-bound, and the CPU’s performance is sufficient.

Q: How does the i7-13700K compare to its nearest rivals in synthetic benchmarks?

A: The i7-13700K has an average benchmark score of 46881, which is 0.2% lower than the AMD Ryzen 9 5900 (46971) and 0.3% lower than the AMD Ryzen AI 9 HX PRO 375 (47022). The differences are negligible, indicating similar CPU performance.

Q: What is the minimum FPS recorded for this combo?

A: The minimum FPS values are only recorded for the Medium preset across all resolutions. At 1080p, the minimum is 233 FPS, at 1440p it is 158 FPS, and at 4K it is 83 FPS. Other presets do not have min FPS data.

Resolution Scaling

The measured FPS data reveals how performance scales from 1080p to 4K, and it shows a pattern that is typical for a GPU-bound scenario at higher settings, but CPU-bound at lower settings. At Low settings, the average FPS goes from 300 at 1080p to 237 at 1440p (a 21% drop) and then to 124 at 4K (a 48% drop from 1440p). This is a steep decline, but the fact that the 1080p result hits 300 FPS suggests that the measurement is capped, meaning the actual performance could be higher, and the system is not fully stressed at that resolution.

At Medium settings, the scaling is more gradual: 274 FPS at 1080p, 186 FPS at 1440p (a 32% drop), and 97 FPS at 4K (a 48% drop from 1440p). The minimum FPS values follow a similar trend, with 233 at 1080p, 158 at 1440p, and 83 at 4K, showing that the frame time consistency is maintained as resolution increases, but the overall headroom shrinks. At High settings, the drops are more pronounced: 185 FPS at 1080p, 117 FPS at 1440p (a 37% drop), and 61 FPS at 4K (a 48% drop from 1440p). The consistent 48% drop from 1440p to 4K across Medium, High, and Low settings indicates that the GPU is the primary limiter at 4K, as the pixel count quadruples from 1080p to 4K, but the frame rate does not drop by the same factor.

The Ultra settings show the most extreme scaling: 117 FPS at 1080p, 74 FPS at 1440p (a 37% drop), and 39 FPS at 4K (a 47% drop from 1440p). This suggests that the Ultra preset adds a fixed cost that disproportionately affects higher resolutions, likely due to increased shader complexity or draw calls that scale with resolution. The data indicates that the limiting component changes with resolution. At 1080p and 1440p with Low settings, the CPU is likely the bottleneck, as the GPU is not fully utilized, but at 4K, particularly at High and Ultra settings, the GPU becomes the clear limiting factor, as the frame rate drops to levels that are typical of a mid-range card rather than a high-end one.

CPU Role

The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.40 GHz. It has 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 30 MB of shared L3 cache, which provides ample cache for a game that relies on single-threaded performance for game logic and AI. The CPU’s TDP is 125 W, and it supports DDR4 and DDR5 memory in a dual-channel configuration, which allows for flexible system building, though the memory bandwidth is not specified in the data.

In synthetic benchmarks, the i7-13700K shows strong multi-threaded performance with a Cinebench R23 multi-core score of 30745 and a single-core score of 2116, while its Geekbench multi-core score is 19429 and single-core is 2529. The Passmark multithread score is 45887, and the single-thread score is 4333, indicating that the CPU has excellent single-thread capabilities, which are crucial for Allods Online, as MMORPGs typically have a main game thread that is not well-parallelized. The CPU’s 3DMark scores also show scaling: 1136 for single-thread, 2262 for 2 threads, 4469 for 4 threads, 8193 for 8 threads, and 12412 for max threads, which demonstrates that the CPU scales well up to 8 threads but then shows diminishing returns, which is typical for gaming workloads.

In Allods Online, the CPU’s role is most apparent at lower resolutions and settings, where the GPU is not stressed. At 1080p Low, the measured 300 FPS is likely limited by the CPU’s ability to process game logic and draw calls, as the RTX 5070 is capable of far more than 300 FPS in a 2010 game at Low settings. The fact that 1440p Low still achieves 237 FPS and 4K Low achieves 124 FPS shows that the CPU can feed the GPU sufficiently at lower settings, but the drop from 1080p to 1440p at Low (300 to 237, a 21% reduction) is more than the pixel count increase would suggest (1.77x more pixels), indicating that the CPU is still a factor. The CPU’s high single-thread performance, as evidenced by its Cinebench R23 single-core score of 2116 and 3DMark single-thread score of 1136, is what allows the system to maintain high frame rates at lower resolutions, and the 16 cores and 24 threads provide headroom for background tasks and any multi-threaded aspects of the game engine.

The CPU’s nearest rivals in synthetic benchmarks, the AMD Ryzen 9 5900 and AMD Ryzen AI 9 HX PRO 375, have nearly identical average scores, with deltas of -0.2% and -0.3% respectively, meaning that swapping the CPU for one of those would result in negligible performance differences in Allods Online, assuming the same GPU and memory configuration. The i7-13700K’s 89th percentile ranking among all CPUs confirms that it is a top-tier processor, and while it is not the absolute fastest, its combination of high clock speeds and strong single-thread performance is well-suited for an older MMORPG like Allods Online. The data shows that the CPU is not the primary bottleneck at 4K High or Ultra settings, where the GPU dominates the performance picture, but it is the limiting factor at 1080p Low, where the FPS is capped at 300, demonstrating that the CPU’s role is to provide a high baseline frame rate that the GPU can then build upon at higher resolutions.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 5070 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 124.0
3840x2160 Medium 97.0
3840x2160 High 61.0
3840x2160 Ultra 39.0
2560x1440 Low 237.0
2560x1440 Medium 186.0
2560x1440 High 117.0
2560x1440 Ultra 74.0
1920x1080 Low 300.0
1920x1080 Medium 274.0
1920x1080 High 185.0
1920x1080 Ultra 117.0

Allods Online with ii7-13700K + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5070 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii7-13700K + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.