Archeage
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 52 | 78 | 88 |
| 1440p QHD | 62 | 94 | 138 | 151 |
| 1080p Full HD | 92 | 136 | 202 | 231 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-14600K + NVIDIA GeForce RTX 5070, In-Depth Analysis
The Intel Core i5-14600K paired with the NVIDIA GeForce RTX 5070 delivers a wide performance envelope in Archeage, with average frame rates spanning from 37.4 FPS at 4K Ultra to 230.7 FPS at 1080p Low. The measurements reveal a system that is heavily influenced by both resolution and graphical preset, with the scaling between settings indicating where each component's workload peaks. This combination ranks 341st out of 1727 tested combos for this MMORPG, placing it in the upper quintile of all configurations evaluated.
Resolution Scaling
The frame rate drop from 1080p to 4K is substantial, but the pattern varies significantly by quality preset. At Low settings, the transition from 1920x1080 (230.7 FPS) to 3840x2160 (87.5 FPS) represents a 62% reduction in throughput, indicating that the GPU is becoming the primary constraint as pixel count quadruples. The Medium preset shows a similar relative decline, moving from 201.6 FPS at 1080p to 78.3 FPS at 4K, a 61% decrease. These figures suggest that at lower quality settings, the RTX 5070's rendering pipeline is the limiting factor, with the CPU providing enough headroom to feed frames efficiently.
High settings present a steeper scaling curve. The 136.3 FPS at 1080p drops to 93.6 FPS at 1440p, then further to 52.3 FPS at 4K. The 4K result is only 38% of the 1080p figure, which is a more pronounced decline than seen at Low or Medium. This indicates that the increased shading complexity at High settings multiplies the pixel-count burden, pushing the GPU closer to its saturation point. The Ultra preset exhibits the most dramatic scaling of all, with 92 FPS at 1080p falling to 61.8 FPS at 1440p and finally 37.4 FPS at 4K — the latter being just 41% of the 1080p baseline.
The 1440p to 4K transition is particularly informative. At High settings, the drop from 93.6 to 52.3 FPS is a 44% reduction, while at Ultra it falls from 61.8 to 37.4 FPS, a 39% decrease. These close percentages suggest that once the resolution exceeds 1440p, the GPU's compute resources are consistently the bottleneck, regardless of whether the preset is High or Ultra. The data implies that 1440p is the practical ceiling for high-refresh gameplay with this combo, as 4K performance falls below 60 FPS on every preset except Low.
CPU Role
The Intel Core i5-14600K brings 14 cores and 20 threads to this configuration, running with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. Its benchmark scores are robust, with a Cinebench R23 multi-core result of 32881 and a single-core score of 4642. The Geekbench figures corroborate this strength, showing 15846 multi-core and 2803 single-core. These numbers place the CPU in the 93rd percentile versus all processors, indicating it is well above average for handling the game's logic and world simulation.
In Archeage, an MMORPG, the CPU's role is typically centered on managing many concurrent entities, player states, and network data. The data shows that at 1080p Low, the system achieves 230.7 FPS, which is the highest recorded value across all configurations. This high frame rate at a resolution where GPU load is minimal suggests that the CPU is capable of processing game state updates at a rate that exceeds the GPU's ability to render frames at higher settings. The single-core performance, evidenced by the 467 Cinebench R15 single-core score and 2803 Geekbench single-core score, is likely the key driver here, as many game threads in MMORPGs are not perfectly parallel.
The CPU's 24 MB of shared L3 cache and 2 MB per-core L2 cache provide ample capacity for game data that benefits from quick access. The 125 W TDP and unlocked multiplier indicate a chip designed for sustained performance, though the benchmark results do not show thermal throttling in the frame rate data. Comparing to its nearest rivals, the i5-14600K scores 0.2% higher than the AMD Ryzen 9 5950X and 1% higher than the Intel Xeon Gold 5318H, while trailing the i5-14600KF by 0.4% and the AMD EPYC 4345P by 0.9%. These margins are minimal, suggesting that the CPU is not a differentiator in this game's performance at higher resolutions.
How This Combo Ranks
The combination of the i5-14600K and RTX 5070 achieves a rank of 341 out of 1727 tested combos in Archeage, placing it in the top 20% of all configurations. This percentile standing is notable given the game's age, as newer hardware often overperforms in legacy titles that are not heavily multi-threaded. The CPU's 93rd percentile ranking among all processors and the GPU's 83rd percentile among all GPUs combine to produce a system that is better suited to high-refresh 1080p and 1440p gaming than to 4K Ultra.
The rank suggests that there are 340 combos that deliver higher average frame rates in this game, likely featuring more powerful GPUs or CPUs with higher single-thread performance. However, the gap to the top is not insurmountable, as the measured FPS at 1080p High (136.3) is already respectable for competitive play. The combo's standing also reflects the balance between the two components — neither is dramatically over- or under-powered relative to the other, which is why the scaling across resolutions is relatively smooth rather than showing a sudden cliff.
The 1727 combos tested provide a wide field for comparison, and being in the 341st position means this setup outperforms roughly 80% of all possible pairings. This is a strong result for a mid-range CPU paired with a newer GPU, indicating that the i5-14600K does not hold back the RTX 5070 in this title. The data supports a conclusion that the combo is well-matched for the game's demands, with no single component creating a glaring bottleneck at typical gaming resolutions.
Measured FPS Breakdown
At 1920x1080, the RTX 5070 and i5-14600K produce frame rates that span a wide range depending on settings. Low settings yield 230.7 FPS, Medium drops to 201.6 FPS, High further reduces to 136.3 FPS, and Ultra bottoms out at 92 FPS. The step from Medium to High is the largest relative drop at 32%, suggesting that High introduces significant shading effects that tax the GPU. The 1080p Low result is the highest of all measurements in this dataset, confirming that the CPU can sustain extremely high frame rates when the GPU is not heavily loaded.
Moving to 2560x1440, the performance scales as expected but with some notable characteristics. Low settings still deliver 150.6 FPS, which is comfortably above 144 Hz for high-refresh monitors. Medium follows at 137.7 FPS, while High drops to 93.6 FPS and Ultra falls to 61.8 FPS. The gap between Medium and High at 1440p is 32%, mirroring the 1080p pattern, which indicates that the preset's complexity increase is consistent across resolutions. The Ultra result at 1440p is the only setting at this resolution that falls below 60 FPS, making it borderline for smooth gameplay.
At 3840x2160, the GPU becomes the dominant constraint. Low settings manage 87.5 FPS, Medium achieves 78.3 FPS, High drops to 52.3 FPS, and Ultra falls to 37.4 FPS. The margin between Low and Medium at 4K is only 11%, suggesting that the GPU's memory bandwidth or shading capacity is being saturated even at Low. The High and Ultra figures both dip below 60 FPS, which is a clear indicator that 4K gaming on this combo requires reduced settings for acceptable performance. The 4K Ultra result of 37.4 FPS is the lowest in the entire dataset, representing a 74% reduction from the 1080p Low maximum.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a GB205 chip, fabricated on a 5 nm process at TSMC. It features 6144 shading units, 192 texture mapping units, and 80 raster operation units, with 48 ray tracing cores and 192 tensor cores. The GPU's clock speeds are set at a base of 2325 MHz and a boost of 2512 MHz, with memory running at 1750 MHz (28 Gbps effective) across a 192-bit bus. This configuration yields a memory bandwidth of 672.0 GB/s and a pixel rate of 201.0 GPixel/s, with texture rate at 482.3 GTexel/s. The FP32 performance is rated at 30.87 TFLOPS.
In Archeage, the GPU's role becomes more pronounced as resolution increases. The 12 GB of GDDR7 memory is sufficient for the game's demands, as even at 4K Ultra the frame rate is limited by compute rather than memory capacity. The 192-bit bus width and 672.0 GB/s bandwidth appear adequate for the measured performance, as the scaling from 1440p to 4K does not show anomalous drops that would indicate memory throttling. The GPU's 83rd percentile ranking among all GPUs places it above the median but not at the top tier, which aligns with the 4K results that fall short of 60 FPS on higher presets.
The RTX 5070's benchmark scores reinforce its mid-to-high range positioning. Its Passmark G3D score of 29137 and Geekbench OpenCL score of 185269 are strong, but the nearest rivals show it is closely matched with the AMD Radeon Pro 5300 (0.2% higher) and the NVIDIA GeForce RTX 3090 (0.6% lower). The Tesla M40 is 0.5% higher and the Radeon Pro 580X is 0.7% lower. These small deltas indicate that the RTX 5070 performs in a similar tier to previous-generation high-end cards, which is consistent with the observed frame rates in Archeage. The GPU's 250 W TDP and dual-slot design are typical for this performance class, and the data does not suggest any thermal constraints affecting the measured FPS.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5070 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 87.5 |
| 3840x2160 | Medium | 78.3 |
| 3840x2160 | High | 52.3 |
| 3840x2160 | Ultra | 37.4 |
| 2560x1440 | Low | 150.6 |
| 2560x1440 | Medium | 137.7 |
| 2560x1440 | High | 93.6 |
| 2560x1440 | Ultra | 61.8 |
| 1920x1080 | Low | 230.7 |
| 1920x1080 | Medium | 201.6 |
| 1920x1080 | High | 136.3 |
| 1920x1080 | Ultra | 92.0 |
Archeage with ii5-14600K + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5070 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-14600K + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.