Archeage
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 87 | 95 |
| 1440p QHD | 68 | 102 | 150 | 168 |
| 1080p Full HD | 100 | 148 | 220 | 247 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-14600KF + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
How This Combo Ranks
The Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 4070 Ti ranks 190th out of 1727 tested combos in Archeage, placing it in the top 11% of all configurations benchmarked. This is a strong result for a 2014 MMORPG, indicating that this hardware pairing delivers well above-average performance for the title. The ranking reflects a combination that handles the game's engine without significant bottlenecks at most settings, though the data reveals a notable exception at the highest quality presets.
The CPU itself is a high-end performer, sitting at the 93rd percentile among all processors in the database. Its average benchmark score of 49367 places it in a tight cluster with rivals like the Intel Core i5-14600K (scoring 49166, just 0.4% behind) and the AMD Ryzen 9 5950X (scoring 49062, 0.6% behind). This proximity in synthetic scores suggests that the 14600KF is not leaving meaningful performance on the table relative to its closest competitors in CPU-bound scenarios. The GPU, meanwhile, sits at the 85th percentile among all graphics cards, with an average benchmark score of 44900. It trails the NVIDIA GeForce RTX 5090 Mobile by a mere 0.6% and the Intel Arc A730M by 1.5%, while leading the AMD Radeon Pro 580 by 1.6%.
For Archeage specifically, the combo's rank of 190 is impressive given the game's age and the fact that it was not designed with modern multi-core processors or high-end graphics cards in mind. The data shows the pairing is capable of delivering playable frame rates at 4K with High settings, and extremely high frame rates at 1080p and 1440p on Medium and High presets. However, the Ultra preset reveals a significant performance cliff that drops the experience below 60 FPS at 4K, which is a critical consideration for players seeking maximum visual fidelity.
FAQ
Q: What is the best resolution and settings combination for this CPU/GPU pair in Archeage?
A: The data shows 1440p High is the sweet spot, delivering 101.5 FPS, while 4K High remains playable at 59.7 FPS. For competitive play, 1080p Low achieves 246.9 FPS.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i5-14600KF scores 49367 on average, which is 0.4% higher than the Core i5-14600K, 0.6% higher than the Ryzen 9 5950X, and 1.4% higher than the Xeon Gold 5318H.
Q: Is the RTX 4070 Ti sufficient for 4K gaming in Archeage?
A: Yes, but with caveats. At 4K High it averages 59.7 FPS, and at 4K Medium it reaches 86.6 FPS. However, 4K Ultra drops to 37.3 FPS, which is not smooth.
Q: How does the GPU rank against its nearest competitors?
A: The RTX 4070 Ti scores 44900 on average, trailing the RTX 5090 Mobile by 0.6% and the Arc A730M by 1.5%, while leading the Radeon Pro 580 by 1.6% and the Radeon Pro 5500 XT by 1.6%.
Q: What frame rates can I expect at 1080p with this setup?
A: The measured results show 246.9 FPS on Low, 220 FPS on Medium, 148.1 FPS on High, and 100.3 FPS on Ultra at 1920x1080.
Q: Does the CPU bottleneck the GPU in this game?
A: The resolution scaling data suggests the CPU becomes more relevant at lower resolutions, but even at 1080p Ultra the system holds 100.3 FPS, indicating no severe bottleneck with this 14-core processor.
GPU Role
The NVIDIA GeForce RTX 4070 Ti is built on the AD104 chip with 7680 shading units, 240 texture mapping units, and 80 raster output units. It features 60 ray tracing cores and 240 tensor cores, operating at a base clock of 2310 MHz and a boost clock of 2610 MHz. The card's 12 GB of GDDR6X memory runs at 1313 MHz (21 Gbps effective) across a 192-bit bus, delivering 504.2 GB/s of bandwidth. These specifications place it firmly in the upper-midrange of the GPU hierarchy, with a pixel rate of 208.8 GPixel/s and a texture rate of 626.4 GTexel/s.
In Archeage, the GPU's role shifts dramatically depending on the quality preset. The measured frame rates show that at 1080p, the card has ample headroom, with Low settings producing 246.9 FPS and Medium producing 220 FPS. The gap between Medium and High at 1080p is substantial (220 versus 148.1 FPS), suggesting that High settings introduce significantly more shading and texture work. At 4K, the GPU becomes the clear limiting factor at Ultra, where it can only manage 37.3 FPS, a drop of over 60% from the 4K Medium result of 86.6 FPS. This indicates that the Ultra preset likely enables effects that are particularly demanding on the 4070 Ti's resources, such as high-resolution shadows or ambient occlusion.
The GPU's FP32 performance is rated at 40.09 TFLOPS, with equal FP16 throughput. This raw compute power is more than sufficient for a 2014 MMORPG, but the game's engine appears to struggle with the Ultra preset's additional draw calls and post-processing. The 12 GB VRAM is unlikely to be a limiting factor at any resolution tested, as even 4K High does not appear to exceed this capacity based on the frame rates achieved.
Measured FPS Breakdown
The benchmark data provides a comprehensive picture of performance across three resolutions and four settings presets. At 1920x1080, the system delivers 246.9 FPS on Low, 220 FPS on Medium, 148.1 FPS on High, and 100.3 FPS on Ultra. These numbers indicate that the RTX 4070 Ti is never the bottleneck at 1080p, as even the most demanding preset stays well above the 60 FPS threshold for smooth gameplay.
Moving to 2560x1440, the results show 168.4 FPS on Low, 149.7 FPS on Medium, 101.5 FPS on High, and 67.8 FPS on Ultra. The transition from 1080p to 1440p costs roughly 32% of performance on Low settings, 32% on Medium, 31% on High, and 32% on Ultra. This consistent scaling suggests that the GPU is handling the additional pixel count uniformly, with no unexpected spikes in workload.
At 3840x2160, the system produces 95.1 FPS on Low, 86.6 FPS on Medium, 59.7 FPS on High, and 37.3 FPS on Ultra. The 4K results are the most revealing: the drop from Medium to High is 31%, but the drop from High to Ultra is a massive 38%. This non-linear scaling at 4K Ultra indicates a specific setting within the Ultra preset that disproportionately impacts the GPU, likely related to texture filtering or draw distance.
Resolution Scaling
The frame rate progression from 1080p to 4K provides insight into which component limits performance. At Low settings, the FPS drops from 246.9 at 1080p to 168.4 at 1440p and 95.1 at 4K. This represents a 32% drop from 1080p to 1440p and a 43% drop from 1440p to 4K. The scaling is nearly perfectly linear with pixel count, indicating GPU-bound performance even at the lowest settings.
At High settings, the progression is 148.1 FPS at 1080p, 101.5 FPS at 1440p, and 59.7 FPS at 4K. The drop from 1080p to 1440p is 31%, and from 1440p to 4K is 41%. This is slightly steeper than the Low setting scaling, suggesting that High settings add per-pixel work that becomes more expensive as resolution increases.
The Ultra preset shows the most dramatic scaling: 100.3 FPS at 1080p, 67.8 FPS at 1440p, and 37.3 FPS at 4K. The 1440p to 4K drop of 45% is the steepest in the dataset, reinforcing the conclusion that Ultra settings create a GPU bottleneck that scales super-linearly with resolution. The CPU, with 14 cores and 20 threads, does not appear to be the limiting factor at any resolution, as the frame rates scale consistently with the number of pixels being rendered.
Settings Recommendations
For players with a 1080p display, the Ultra preset is viable at 100.3 FPS, but High at 148.1 FPS offers a 48% performance increase with likely minimal visual difference in a game from 2014. The Medium preset at 220 FPS is overkill for most displays unless targeting 144Hz or 240Hz refresh rates. The data suggests High is the optimal balance for 1080p, providing a smooth experience with room to spare.
At 1440p, High settings at 101.5 FPS are the clear recommendation, as this exceeds the 100 FPS threshold that many gamers consider the minimum for smooth play. Ultra at 67.8 FPS is acceptable but not ideal, and the 50% performance penalty over High is difficult to justify. Medium at 149.7 FPS is an excellent choice for high-refresh-rate 1440p monitors, offering nearly 150 FPS without the visual compromises of Low settings.
For 4K, High settings at 59.7 FPS are borderline playable but may struggle in crowded MMORPG scenarios. Medium at 86.6 FPS is the safer choice, providing a substantial margin above 60 FPS while still offering improved visuals over Low. Ultra at 37.3 FPS is not recommended for anything other than screenshots, as the frame rate is too low for comfortable gameplay. The data clearly indicates that Medium is the optimal 4K preset for this hardware combination.
CPU Role
The Intel Core i5-14600KF is a 14-core, 20-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process. It features a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 24 MB of shared L3 cache. The CPU supports both DDR4 and DDR5 memory in dual-channel configuration, and its 125 W TDP is typical for a desktop part of this class. Its Cinebench R23 scores of 32889 multi-core and 4643 single-core reflect strong all-around performance.
In Archeage, the CPU's role is primarily to feed the GPU with draw calls and handle the game's networking and physics calculations. The resolution scaling data suggests that the CPU is not a bottleneck, as frame rates scale predictably with resolution. However, the 93rd percentile ranking and the close competition with the Core i5-14600K (0.4% ahead) and Ryzen 9 5950X (0.6% ahead) indicate that this processor is performing at the expected level for its class. The 5.30 GHz boost clock is particularly relevant for MMORPGs, which often have single-threaded bottlenecks in crowded areas, though the data does not show any such bottleneck at the tested settings.
The CPU's PassMark multithread score of 38697 and single-thread score of 4273 place it in a strong position for gaming workloads. In Archeage, the highest frame rate recorded (246.9 FPS at 1080p Low) does not indicate any CPU limitation, as this is well above what most displays can show. The consistent scaling across resolutions and settings confirms that the 14600KF is providing sufficient processing power to keep the RTX 4070 Ti fully utilized in this game.
Hardware Specifications
Intel Core i5-14600KF
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 4070 Ti in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.1 |
| 3840x2160 | Medium | 86.6 |
| 3840x2160 | High | 59.7 |
| 3840x2160 | Ultra | 37.3 |
| 2560x1440 | Low | 168.4 |
| 2560x1440 | Medium | 149.7 |
| 2560x1440 | High | 101.5 |
| 2560x1440 | Ultra | 67.8 |
| 1920x1080 | Low | 246.9 |
| 1920x1080 | Medium | 220.0 |
| 1920x1080 | High | 148.1 |
| 1920x1080 | Ultra | 100.3 |
Archeage with ii5-14600KF + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 4070 Ti + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-14600KF + RTX 4070 Ti
Explore FPS benchmarks for other games using this same hardware combination.