Archeage

Archeage

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 46 67 75
1440p QHD 54 80 117 132
1080p Full HD 81 118 174 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 67
3840x2160 High 46
3840x2160 Ultra 31
2560x1440 Low 132
2560x1440 Medium 117
2560x1440 High 80
2560x1440 Ultra 54
1920x1080 Low 196
1920x1080 Medium 174
1920x1080 High 118
1920x1080 Ultra 81

Archeage with Intel Core i5-14600KF + AMD Radeon RX 6800 XT, In-Depth Analysis

Resolution Scaling

The measured frame rates across 1080p, 1440p, and 4K reveal how the Intel Core i5-14600KF and AMD Radeon RX 6800 XT handle Archeage's rendering load. Starting at 1920x1080 with Low settings, the combo produces 196 FPS. Moving to 2560x1440 Low drops that to 132 FPS, a reduction of 64 FPS. At 3840x2160 Low, the average falls further to 75 FPS. This progression shows that even at the lowest preset, resolution scaling has a pronounced effect, indicating the GPU is the primary limiter once the CPU has ample headroom.

The pattern is consistent across all settings. At Medium, 1080p delivers 174 FPS, 1440p delivers 117 FPS, and 4K delivers 67 FPS. The delta between 1080p and 1440p is 57 FPS, while the delta between 1440p and 4K is 50 FPS. This near-linear scaling suggests the RX 6800 XT's rendering pipeline is being saturated progressively as pixel count rises. At High settings, the same trend holds: 118 FPS at 1080p, 80 FPS at 1440p, and 46 FPS at 4K. The gap from 1080p to 1440p is 38 FPS, and from 1440p to 4K is 34 FPS.

Ultra settings tell a more dramatic story. The 1080p Ultra average is 81 FPS, which falls to 54 FPS at 1440p and 31 FPS at 4K. The 4K Ultra result is barely playable, representing a 50 FPS drop from 1080p Ultra. This steep decline at the highest preset underscores that the combination of 4K resolution and Ultra details overwhelms the GPU's capabilities. The data suggests that at 1080p and 1440p, the CPU can feed the GPU adequately, but at 4K, the GPU's compute and memory bandwidth become the bottleneck. For a game from 2014, this scaling pattern is typical of a title that relies heavily on draw calls and object rendering, where resolution directly impacts the GPU's fill rate and pixel processing.

Settings Recommendations

The measured rows provide clear guidance on which preset offers the best balance for this hardware. At 1080p, Low settings produce 196 FPS, Medium produces 174 FPS, High produces 118 FPS, and Ultra produces 81 FPS. The jump from Medium to High costs 56 FPS, while the jump from High to Ultra costs 37 FPS. For smooth gameplay on a high-refresh monitor, Medium at 1080p is the sweet spot: 174 FPS with a minimum of 148 FPS and a maximum of 200 FPS. This preset retains significant visual fidelity over Low while staying well above the 144 FPS threshold common in competitive play.

At 1440p, the choices shift. Low yields 132 FPS, Medium yields 117 FPS, High yields 80 FPS, and Ultra yields 54 FPS. Medium at 1440p provides a 117 FPS average with a 100 FPS minimum and 135 FPS maximum. This is the recommended preset for this resolution, as it maintains fluid motion while offering better image quality than Low. High at 1440p is acceptable for slower-paced content, but the 80 FPS average leaves less margin for drops in crowded MMORPG scenes.

At 4K, every preset struggles to hit high refresh rates. Low delivers 75 FPS, Medium delivers 67 FPS, High delivers 46 FPS, and Ultra delivers 31 FPS. For 4K, Low is the only preset that consistently stays above 60 FPS. Medium at 4K has a 57 FPS minimum and 77 FPS maximum, which means it dips below 60 FPS in demanding moments. Given Archeage's MMORPG nature, where large player gatherings can strain the system, the data suggests using Low at 4K for a stable experience. The measured minimum of 57 FPS at Medium 4K warns of potential stutter in busy areas.

GPU Role

The AMD Radeon RX 6800 XT is a RDNA 2.0 architecture GPU with a Navi 21 chip, built on a 7 nm process at TSMC. It has 4608 shading units, 288 texture mapping units, and 128 render output units. The GPU's clock speeds are 1825 MHz base, 2015 MHz game, and 2250 MHz boost. Memory is 16 GB of GDDR6 on a 256-bit bus, yielding 512.0 GB/s of bandwidth. These specifications directly influence the measured results.

The 16 GB frame buffer is ample for Archeage at all tested settings, as the game's 2014 release predates the high VRAM demands of modern titles. The 512.0 GB/s memory bandwidth becomes crucial at 4K, where the GPU must stream more texture data per frame. The 4K Medium result of 67 FPS, with a 57 FPS minimum, suggests the memory subsystem is keeping pace but not with excessive headroom. At 4K Ultra, the 31 FPS average indicates the GPU's compute resources are exhausted, not the VRAM capacity.

The RX 6800 XT's boost clock of 2250 MHz contributes to its strong 1080p showing. At 1080p Low, the 196 FPS result shows the GPU is not the bottleneck; the CPU likely is. The GPU's pixel rate of 288.0 GPixel/s and texture rate of 648.0 GTexel/s explain why 4K High (46 FPS) and 4K Medium (67 FPS) differ by 21 FPS — the additional texture work at High consumes more of the texture rate. The GPU's passmark G3D score of 24980 and percentile of 85 versus all GPUs place it in the upper tier, but Archeage's engine does not fully utilize the GPU's capabilities at lower resolutions.

Measured FPS Breakdown

At 1920x1080, the data shows four presets. Low averages 196 FPS. Medium averages 174 FPS, with a minimum of 148 FPS and maximum of 200 FPS. High averages 118 FPS. Ultra averages 81 FPS. The spread from Low to Ultra is 115 FPS, indicating that the preset choice has a massive impact on performance at this resolution. The Medium preset's 148 FPS minimum is notable; it stays above the 144 Hz refresh rate, making it viable for high-refresh displays.

At 2560x1440, Low averages 132 FPS. Medium averages 117 FPS, with a minimum of 100 FPS and maximum of 135 FPS. High averages 80 FPS. Ultra averages 54 FPS. The gap between Low and Medium is just 15 FPS, while the gap between Medium and High is 37 FPS. This suggests that Medium is a more efficient step than High in terms of FPS retained per visual quality increase. The Ultra result of 54 FPS is below the 60 FPS target, making it unsuitable for smooth gameplay.

At 3840x2160, Low averages 75 FPS. Medium averages 67 FPS, with a minimum of 57 FPS and maximum of 77 FPS. High averages 46 FPS. Ultra averages 31 FPS. The 4K results show a clear hierarchy: Low and Medium are marginally playable, while High and Ultra are not. The Medium preset's 57 FPS minimum is the only sub-60 FPS measurement among the 4K Medium data, but it indicates that 4K gaming with this combo requires compromises.

Across all resolutions, the Medium preset consistently provides the most stable frame times, as evidenced by the min/max data. At 1080p Medium, the min/max spread is 52 FPS. At 1440p Medium, it is 35 FPS. At 4K Medium, it is 20 FPS. This tighter range at higher resolutions suggests that the GPU's workload becomes more consistent as the pixel count increases, reducing the variance caused by CPU-side bottlenecks.

How This Combo Ranks

The combination of the Intel Core i5-14600KF and AMD Radeon RX 6800 XT ranks 1165 out of 3708 tested combos in Archeage. This places it in the 68.6th percentile of all configurations tested for this game. The rank indicates that while this combo is above average, many other pairings deliver higher frame rates.

The CPU's performance context helps explain this rank. The i5-14600KF has an average benchmark score of 49394 and sits at the 90th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 9 7900, which has an average score of 49228 (0.3% higher), and the AMD Ryzen 7 PRO 5755G at 49196 (0.4% higher). The Intel Core Ultra 5 245 scores 48995 (0.8% higher), while the AMD Ryzen AI Max+ 388 scores 49796 (0.8% lower). This tight clustering means the CPU is not a differentiator in Archeage; the GPU and game optimization dominate the rank.

The GPU's performance context is similar. The RX 6800 XT has an average benchmark score of 48477 and sits at the 85th percentile of all GPUs. Its nearest rivals are the NVIDIA RTX A1000 Mobile (47743, 1.5% higher), the Intel Arc A550M (49737, 2.5% lower), the NVIDIA GeForce RTX 5070 Ti (49957, 3% lower), and the AMD Radeon RX Vega 64 (50001, 3% lower). The GPU's rank is slightly lower than the CPU's, suggesting that the GPU is the limiting factor for this combo in Archeage.

Given that the combo ranks 1165 out of 3708, it is solidly in the top third of tested configurations. However, the rank does not align with the top-tier status of either component. This discrepancy indicates that Archeage's engine may not scale perfectly with high-end hardware, or that other tested combos include newer GPUs that handle this title more efficiently.

FAQ

Q: What is the average FPS at 1080p with High settings?

A: The average FPS at 1920x1080 with High settings is 118 FPS.

Q: Does the combo maintain 60 FPS at 4K with Medium settings?

A: The average FPS at 3840x2160 with Medium settings is 67 FPS, with a minimum of 57 FPS and maximum of 77 FPS. It stays above 60 FPS on average but can dip below in demanding scenes.

Q: How many cores and threads does the Intel Core i5-14600KF have?

A: The CPU has 14 cores and 20 threads, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz.

Q: What is the memory bus width and bandwidth of the AMD Radeon RX 6800 XT?

A: The GPU has a 256-bit memory bus and 512.0 GB/s of memory bandwidth, with 16 GB of GDDR6 memory.

Q: What is the combo's rank in Archeage out of all tested configurations?

A: The combo ranks 1165 out of 3708 tested combos in Archeage.

Q: Which preset at 1440p provides the highest minimum FPS?

A: At 2560x1440, the Medium preset has a minimum FPS of 100, which is higher than the Low preset's minimum (not listed) and the High preset's minimum (not listed). The data only lists min/max for Medium at this resolution.

CPU Role

The Intel Core i5-14600KF is a 14-core, 20-thread processor from the Core 14th Gen series, built on Raptor Lake architecture with a 10 nm process. It has a base clock of 3.50 GHz and a boost clock of 5.30 GHz. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory in dual-channel mode, with ECC memory support. It uses the Intel Socket 1700 interface and has a TDP of 125 W.

In Archeage, the CPU's role is evident from the 1080p results. At 1080p Low, the combo achieves 196 FPS. This high frame rate suggests the CPU can handle the game's logic and draw calls efficiently, but the GPU is still the limiting factor at higher resolutions. The CPU's high boost clock of 5.30 GHz is beneficial for single-threaded game logic, which is common in MMORPGs. The 1080p Ultra result of 81 FPS is notably lower than Low, indicating that the GPU's workload increases significantly with preset quality, not the CPU's.

The CPU's benchmark scores put it in perspective. Its Cinebench R23 multicore score is 32544, and single-core is 4594. Its Geekbench multicore score is 17085, and single-core is 2445. The Passmark multithread score is 38697, with a single-thread score of 4273. These scores show strong multi-threaded performance, but Archeage's 2014 engine likely does not utilize all 20 threads effectively. The 14-core configuration (likely 6 performance cores and 8 efficiency cores) means the game can use the performance cores for latency-sensitive tasks, but the efficiency cores may see lighter loads.

The CPU's 90th percentile ranking versus all CPUs indicates it is a high-end part, but in Archeage, the bottleneck shifts to the GPU at 1440p and 4K. The 4K Low result of 75 FPS versus the 1080p Low result of 196 FPS shows that the GPU's pixel throughput is the constraint, not the CPU's ability to issue draw calls. The CPU's 24 MB of shared L3 cache helps with game data locality, but Archeage's world is not as cache-dependent as modern open-world titles. The data suggests that for this game, the i5-14600KF provides sufficient headroom; upgrading the CPU would not yield significant FPS gains, as the RX 6800 XT is the limiting component at all settings above 1080p Low.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + AMD Radeon RX 6800 XT in Archeage

Resolution Settings Avg FPS
3840x2160 Low 75.0
3840x2160 Medium 67.0
3840x2160 High 46.0
3840x2160 Ultra 31.0
2560x1440 Low 132.0
2560x1440 Medium 117.0
2560x1440 High 80.0
2560x1440 Ultra 54.0
1920x1080 Low 196.0
1920x1080 Medium 174.0
1920x1080 High 118.0
1920x1080 Ultra 81.0

Archeage with ii5-14600KF + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 6800 XT + Other CPUs

See how Archeage performs with the same GPU but different processors.

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