Archeage

Archeage

AVERAGE FPS
139
excellent

This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 65 96 108
1440p QHD 78 114 167 188
1080p Full HD 115 169 248 279

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 96
3840x2160 High 65
3840x2160 Ultra 44
2560x1440 Low 188
2560x1440 Medium 167
2560x1440 High 114
2560x1440 Ultra 78
1920x1080 Low 279
1920x1080 Medium 248
1920x1080 High 169
1920x1080 Ultra 115

Archeage with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5080, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 245 is a 14-core, 14-thread desktop processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a 65 W TDP. Its cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. The processor supports DDR5 memory in a dual-channel configuration, providing 102.4 GB/s of memory bandwidth, and connects via PCIe Gen 5 with 20 CPU-only lanes.

In synthetic benchmarks, the Core Ultra 5 245 achieves a Cinebench R23 multi-core score of 32,924 and a single-core score of 4,648. Its PassMark multithread score is 38,706, while the single-thread score reaches 4,394. The processor's average benchmark score is 48,995, placing it in the 90th percentile among all CPUs. Compared to its nearest rivals, it sits within a tight band: it trails the AMD Ryzen 7 PRO 5755G by 0.4% and the AMD Ryzen 9 7900 by 0.5%, while leading the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%.

In Archeage, the CPU's role is evident in the measured frame rates across different settings and resolutions. The game, an MMORPG released in 2014, often relies on single-thread performance for game logic and network handling, but the Core Ultra 5 245's 14 cores provide ample headroom for background tasks and large-scale player interactions common in the genre. The data shows that at 1080p with Low settings, the combo reaches 279 FPS average, which is the highest measured value in this dataset. This suggests that at lower settings, the CPU is capable of feeding the GPU at very high frame rates, and the bottleneck shifts to the graphics card.

At 4K with Ultra settings, the average FPS drops to 44, indicating that the CPU's performance is not the primary constraint at higher resolutions and settings; instead, the GPU workload dominates. The Core Ultra 5 245's boost clock of 5.10 GHz likely helps maintain consistent frame pacing in CPU-bound scenarios, such as crowded cities or large raid encounters, though the measured data does not isolate those specific situations. The processor's 14 threads (equal to its core count, with no hyper-threading) mean that each thread maps to a physical core, which can be beneficial for latency-sensitive tasks in MMO environments.

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FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS recorded for this CPU-GPU combo in Archeage?

A: The highest average FPS is 279, achieved at 1920x1080 resolution with Low settings.

Q: How does the Core Ultra 5 245 compare to the Intel Core i5-14600K in synthetic benchmarks?

A: The Core Ultra 5 245 has an average benchmark score of 48,995, which is 0.8% higher than the Intel Core i5-14600K's average score of 48,618.

Q: What is the lowest average FPS measured for this combo in Archeage?

A: The lowest average FPS is 44, recorded at 3840x2160 resolution with Ultra settings.

Q: Does the Core Ultra 5 245 support ECC memory?

A: Yes, the processor has ECC memory support, according to the specifications.

Q: What is the L3 cache size on the Core Ultra 5 245?

A: The processor has 24 MB of shared L3 cache.

Q: How does the RTX 5080's PassMark G3D score compare to its nearest rival, the AMD Radeon RX 9070 GRE?

A: The RTX 5080's PassMark G3D score is 36,565, which is 2.2% lower than the AMD Radeon RX 9070 GRE's score of 57,367 (note: the rival's score is from the avgBenchmarkScore field, not G3D; the deltaPct is based on average benchmark scores).

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Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 279 at 1080p to 188 at 1440p, and further to 108 at 4K. This represents a 32.6% decrease from 1080p to 1440p, and a 42.6% decrease from 1440p to 4K. The absolute drop from 1080p to 4K is 171 FPS, meaning the 4K result is only 38.7% of the 1080p value.

At Medium settings, the pattern is similar but slightly less steep: 248 FPS at 1080p, 167 FPS at 1440p, and 96 FPS at 4K. The drop from 1080p to 1440p is 32.7%, and from 1440p to 4K is 42.5%. The High settings show 169 FPS at 1080p, 114 FPS at 1440p, and 65 FPS at 4K, with corresponding drops of 32.5% and 43.0%. Ultra settings exhibit the steepest relative decline: 115 FPS at 1080p, 78 FPS at 1440p, and 44 FPS at 4K, representing a 32.2% drop from 1080p to 1440p and a 43.6% drop from 1440p to 4K.

The consistent ~32% drop from 1080p to 1440p and ~43% drop from 1440p to 4K across all settings indicates that the scaling is primarily driven by pixel count. The number of pixels increases by 77.8% from 1080p to 1440p and by 125% from 1440p to 4K. The observed FPS reductions are smaller than the pixel increases, which suggests that the GPU has sufficient headroom to partially absorb the additional workload, but the trend clearly points to the GPU as the limiting component at higher resolutions. At 1080p, the CPU is more likely to be the bottleneck, especially at Low settings where the FPS exceeds 270, which is beyond what many displays can even show. The data indicates that as resolution increases, the GPU becomes the dominant constraint, with the RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth being critical for maintaining playable frame rates at 4K.

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Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides four settings presets—Low, Medium, High, and Ultra—across three resolutions. At 1920x1080, the Low preset delivers 279 FPS average, Medium delivers 248 FPS, High delivers 169 FPS, and Ultra delivers 115 FPS. The step from Low to Medium costs 31 FPS (11.1% reduction), while the step from Medium to High costs 79 FPS (31.9% reduction), and from High to Ultra costs 54 FPS (31.9% reduction). Given that most 1080p displays refresh at 60 Hz or 144 Hz, the Medium preset at 248 FPS provides substantial headroom above 144 Hz, while High at 169 FPS still exceeds that threshold. Ultra at 115 FPS remains above 60 Hz but may not fully saturate a 144 Hz panel.

At 2560x1440, Low produces 188 FPS, Medium produces 167 FPS, High produces 114 FPS, and Ultra produces 78 FPS. Medium at 167 FPS is well above 144 Hz, making it an excellent choice for high-refresh 1440p monitors. High at 114 FPS is still above 100 FPS, which is smooth for most users, while Ultra at 78 FPS is playable but leaves little margin for frame drops in busy scenes. The Medium preset offers the best balance, with only an 11.2% FPS reduction from Low but likely significant visual improvements.

At 3840x2160, Low delivers 108 FPS, Medium delivers 96 FPS, High delivers 65 FPS, and Ultra delivers 44 FPS. For 4K gaming, a 60 FPS target is common, and Medium at 96 FPS exceeds this comfortably. High at 65 FPS is just above 60 FPS, making it viable, but the margin is thin. Ultra at 44 FPS falls below the 60 FPS threshold and may result in noticeable stutter in fast-paced combat. The Medium preset at 4K provides the best experience, offering 96 FPS with a measured minimum of 81 FPS and maximum of 110 FPS, ensuring consistent frame delivery. Low at 108 FPS is also an option for maximum smoothness, but the visual trade-off may not be worth the 12 FPS gain over Medium.

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How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5080 ranks 129th out of 2,761 tested combos in Archeage. This places it in the top 4.7% of all tested configurations, indicating that this pairing delivers performance in the upper echelon of systems. The rank of 129 out of 2,761 means that 128 other CPU-GPU combinations produced higher average frame rates in this game, while 2,632 combos performed worse.

Given the CPU's 90th percentile ranking among all CPUs and the GPU's 87th percentile ranking among all GPUs, the combo's 129th position is consistent with both components being high-end but not top-tier. The RTX 5080's average benchmark score of 56,083 places it in the 87th percentile, and its nearest rivals include the AMD Radeon 8060S (0.6% higher score), AMD Radeon RX 6750 GRE 12 GB (0.7% higher), AMD Radeon Pro W5700X (2.3% higher), and AMD Radeon RX 9070 GRE (2.2% lower). The CPU's nearest rivals are similarly close in performance, with deltas of less than 1% in most cases.

The rank of 129 suggests that Archeage, being an older MMORPG, may favor certain CPU architectures or GPU configurations that are not fully captured by synthetic benchmarks. The game's release in 2014 means it may not utilize modern multi-core processors efficiently, potentially explaining why the Core Ultra 5 245's 14 cores do not translate into a higher rank. The combo's position in the top 5% of all tested systems, however, indicates that it delivers excellent real-world performance, with the measured FPS data showing playable frame rates even at 4K Ultra (44 FPS) and very high frame rates at lower settings.

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Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080:

  • Low: Average FPS 279 (no min/max reported)
  • Medium: Average FPS 248, minimum 211, maximum 286
  • High: Average FPS 169 (no min/max reported)
  • Ultra: Average FPS 115 (no min/max reported)

2560x1440:

  • Low: Average FPS 188 (no min/max reported)
  • Medium: Average FPS 167, minimum 142, maximum 192
  • High: Average FPS 114 (no min/max reported)
  • Ultra: Average FPS 78 (no min/max reported)

3840x2160:

  • Low: Average FPS 108 (no min/max reported)
  • Medium: Average FPS 96, minimum 81, maximum 110
  • High: Average FPS 65 (no min/max reported)
  • Ultra: Average FPS 44 (no min/max reported)

The Medium settings are the only preset that includes minimum and maximum FPS values across all three resolutions. At 1080p, the Medium preset shows a range from 211 to 286 FPS, with an average of 248 FPS, indicating a spread of 75 FPS between minimum and maximum. At 1440p, the Medium range is 142 to 192 FPS, with a spread of 50 FPS. At 4K, the Medium range narrows to 81 to 110 FPS, a spread of 29 FPS. This tightening of the FPS range at higher resolutions suggests that the GPU becomes more consistently loaded, reducing frame time variance.

The ratio of average FPS between settings is relatively consistent across resolutions. At 1080p, Medium achieves 88.9% of Low's FPS, High achieves 68.1% of Medium's, and Ultra achieves 68.0% of High's. At 1440p, the ratios are 88.8% (Medium/Low), 68.3% (High/Medium), and 68.4% (Ultra/High). At 4K, the ratios are 88.9% (Medium/Low), 67.7% (High/Medium), and 67.7% (Ultra/High). This consistency indicates that each settings tier imposes a similar relative performance cost regardless of resolution, which is characteristic of a GPU-bound scenario where the settings changes affect pixel shading and texture work proportionally.

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GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with a chip designated GB203 containing 45,600 million transistors on a 378 mm² die. It operates with a base clock of 2295 MHz and a boost clock of 2617 MHz, with memory running at 1875 MHz (30 Gbps effective). The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of memory bandwidth. Its compute resources include 10,752 shading units, 336 texture mapping units, and 112 raster output units, along with 84 RT cores and 336 tensor cores. The pixel rate is 293.1 GPixel/s, and the texture rate is 879.3 GTexel/s, with FP32 performance of 56.28 TFLOPS.

In Archeage, the GPU's role is most evident when examining the FPS scaling with resolution and settings. The 16 GB VRAM capacity is more than sufficient for this 2014 MMORPG, even at 4K with Ultra settings, as the game's textures and assets are not likely to exceed 8 GB. The memory bandwidth of 960.0 GB/s ensures that texture streaming and asset loading do not become bottlenecks, particularly in open-world environments where the camera pans across large areas.

The GPU's boost clock of 2617 MHz allows for high sustained performance, which is reflected in the measured FPS at 1080p Low where the combo reaches 279 FPS. This high frame rate suggests that the GPU is being pushed to its limits even at low settings, as the CPU has enough headroom with its 5.10 GHz boost clock. At 4K Ultra, the 44 FPS average indicates that the GPU's shading units and ROPs are the limiting factor, as the pixel count quadruples from 1080p while the FPS drops to 38.7% of the 1080p value.

The RTX 5080's PassMark G3D score of 36,565 and average benchmark score of 56,083 place it in the 87th percentile among GPUs. Its nearest rival, the AMD Radeon RX 9070 GRE, has a 2.2% higher average score, while the AMD Radeon 8060S is 0.6% higher. In practice, the measured FPS in Archeage shows that the RTX 5080 delivers playable performance at 4K with High settings (65 FPS) and excellent performance at 1440p with High settings (114 FPS). The GPU's 84 RT cores and 336 tensor cores are likely underutilized in this game, as Archeage does not feature ray tracing or DLSS, meaning the raw rasterization performance of the 10,752 shading units is what drives the results.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5080 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 108.0
3840x2160 Medium 96.0
3840x2160 High 65.0
3840x2160 Ultra 44.0
2560x1440 Low 188.0
2560x1440 Medium 167.0
2560x1440 High 114.0
2560x1440 Ultra 78.0
1920x1080 Low 279.0
1920x1080 Medium 248.0
1920x1080 High 169.0
1920x1080 Ultra 115.0

Archeage with iUltra 5 245 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5080 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.