Archeage

Archeage

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 47 70 80
1440p QHD 59 80 120 139
1080p Full HD 82 125 181 203

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 80
3840x2160 Medium 70
3840x2160 High 47
3840x2160 Ultra 32
2560x1440 Low 139
2560x1440 Medium 120
2560x1440 High 80
2560x1440 Ultra 59
1920x1080 Low 203
1920x1080 Medium 181
1920x1080 High 125
1920x1080 Ultra 82

Archeage with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3080, In-Depth Analysis

Resolution Scaling

The measured frame rates for Archeage across three resolutions reveal a pronounced sensitivity to pixel count, though the shape of that curve changes depending on the quality preset. At Low settings, the combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 3080 delivers 203 FPS at 1920x1080, 138.5 FPS at 2560x1440, and 79.5 FPS at 3840x2160. That represents a 31.8% drop when moving from 1080p to 1440p, and a further 42.6% drop when moving from 1440p to 4K. The scaling from 1440p to 4K is steeper than the earlier step, which is typical when the GPU becomes increasingly saturated with fragment work.

At High settings, the pattern shifts. The 1080p result is 124.5 FPS, falling to 80.1 FPS at 1440p—a 35.7% reduction—and then to 47.1 FPS at 4K, another 41.2% reduction. The absolute deltas are slightly smaller in percentage terms than at Low, but the trend is consistent: each resolution doubling imposes a heavy cost. At Ultra, the frame rates are 82.3 FPS at 1080p, 59.1 FPS at 1440p, and 32.1 FPS at 4K. The 1080p-to-1440p drop is 28.2%, while the 1440p-to-4K drop is 45.7%, the steepest single step in the entire dataset.

These numbers indicate that the limiting component shifts as resolution rises. At 1080p Low, the 203 FPS result suggests the CPU is doing substantial work to feed the GPU, but the RTX 3080 still has headroom. By 4K Ultra, the 32.1 FPS result shows the GPU is firmly in charge, as the pixel and shading load overwhelms the rendering pipeline. The gap between Low and Ultra at 4K is 47.4 FPS (79.5 vs. 32.1), whereas at 1080p that same gap is 120.7 FPS (203 vs. 82.3). The compression of the quality-settings spread at higher resolutions is a classic sign of GPU-bound operation, where reducing settings cannot fully compensate for the raw pixel throughput required.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip, fabricated on Samsung's 8 nm process. Its memory subsystem consists of 10 GB of GDDR6X on a 320-bit bus, yielding a bandwidth of 760.3 GB/s. The GPU operates at a base clock of 1440 MHz and a boost clock of 1710 MHz, with memory clocked at 1188 MHz (19 Gbps effective). These specifications position the card to handle heavy geometry and texture loads, but Archeage's engine appears to place significant stress on the memory interface and shading units.

In the benchmark data, the RTX 3080's passmark G3D score is 25086, with a passmark GPU compute score of 14397. Its average benchmark score across all tests is 35787, placing it in the 80th percentile of all GPUs. The nearest rival by average score is the AMD Radeon RX 7900 GRE, which sits 0.9% higher, while the NVIDIA GeForce RTX 5070 Ti Mobile is 1% lower. This tells us the 3080 is a strong but not top-tier card in the current landscape.

For Archeage specifically, the 10 GB VRAM capacity is relevant. At 4K Ultra, the game demands enough texture and buffer memory that the card's 760.3 GB/s bandwidth becomes a critical resource. The measured 32.1 FPS at that setting suggests the memory subsystem and shader throughput are both under heavy load. At 1080p Low, the same GPU delivers 203 FPS, demonstrating that when the CPU can keep up, the RTX 3080's 8704 shading units and 272 texture mapping units are more than sufficient for the game's visual complexity. The boost clock of 1710 MHz is modest by modern standards, but the card's raw compute—29.77 TFLOPS FP32—provides ample headroom for the game's draw calls and particle effects.

CPU Role

The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor from the Zen 3 architecture (Vermeer), manufactured on TSMC's 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with 32 MB of L3 cache and 512 KB of L2 per core. The CPU supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. Its average benchmark score is 29774, placing it in the 86th percentile of all CPUs, with a passmark multithread score of 27988 and a single-thread score of 3538.

In Archeage, the CPU's role is most evident at lower resolutions and settings. At 1080p Low, the 203 FPS result could only be achieved if the processor were able to submit draw calls and update game state at a very high rate. The 5800XT's 4.80 GHz boost clock and 16 threads provide that capability, though the game's age (released in 2014) means it may not fully utilize all 16 threads. The single-core score of 3359 in Cinebench R23 suggests strong per-thread performance, which is crucial for an MMORPG's main game logic.

The 3dmark scores reinforce this: 959 in single-thread, 1879 in 2-thread, 3603 in 4-thread, and 6141 in 8-thread tests. The scaling from 2 to 4 to 8 threads is nearly linear, indicating good multi-threading capability. However, the jump from 8 threads (6141) to max threads (7680) is smaller, suggesting diminishing returns beyond 8 threads—a pattern that matches many MMO engines. At 4K Ultra, the CPU's contribution is less critical, as the GPU becomes the bottleneck. The measured frame rates at that setting (32.1 FPS) are far below what the CPU could theoretically support, confirming the rendering pipeline is the constraint.

How This Combo Ranks

The AMD Ryzen 7 5800XT plus NVIDIA GeForce RTX 3080 combination ranks 504th out of 1727 tested combos for Archeage. This places it in the 70.8th percentile of all system configurations tested for this game. Given that the CPU sits in the 86th percentile and the GPU in the 80th percentile individually, the combined ranking is slightly lower than either component's standalone position, which suggests that Archeage's engine does not perfectly scale with the strengths of this pairing.

The rank of 504 out of 1727 means there are 503 combos that perform better in this game, and 1223 that perform worse. This is a solidly above-average result, but not exceptional. The data indicates that while each component is individually strong, the game's engine may not fully exploit the RTX 3080's compute capabilities or the 5800XT's 16 threads. The 10 GB VRAM, while sufficient for most scenarios, could be a limiting factor at 4K Ultra where the game's textures and effects may approach memory capacity limits.

In the context of the nearest rivals, the CPU's average score is 0.1% above the AMD Ryzen 7 PRO 5755GE and 0.3% above the AMD Ryzen AI 7 PRO 360, while being 0.3% below the AMD Ryzen 7 6800HS and 0.3% below the AMD Ryzen 7 7840H. These are all very close margins, indicating that the 5800XT is well within the normal performance band for its class. The GPU's nearest rival, the AMD Radeon RX 7900 GRE, is 0.9% faster on average, which is a negligible difference in real-world gaming.

FAQ

Q: What is the best resolution for this combo in Archeage?

A: At High settings, 2560x1440 delivers 80.1 FPS, which is above the 60 FPS threshold for smooth gameplay. At 1920x1080 High, the combo achieves 124.5 FPS, and at 3840x2160 High, it drops to 47.1 FPS.

Q: How much of a performance drop occurs from 1080p to 4K at Ultra settings?

A: At Ultra, the combo delivers 82.3 FPS at 1920x1080 and 32.1 FPS at 3840x2160, representing a 60.9% reduction in frame rate.

Q: Does the CPU or GPU become the bottleneck at 4K Ultra?

A: The data shows a 45.7% drop from 1440p Ultra (59.1 FPS) to 4K Ultra (32.1 FPS), indicating the GPU is the limiting factor at this resolution, as the CPU has ample headroom based on its 86th percentile ranking.

Q: How does this combo compare to other tested systems for Archeage?

A: It ranks 504th out of 1727 tested combos, placing it in the upper 71% of all configurations. This is above average but not in the top tier.

Q: What is the frame rate difference between Low and Ultra at 1440p?

A: At 2560x1440, Low settings produce 138.5 FPS while Ultra produces 59.1 FPS, a difference of 79.4 FPS or 57.3% lower performance at Ultra.

Q: Is the 10 GB VRAM on the RTX 3080 sufficient for this game?

A: At 4K Ultra, the combo achieves 32.1 FPS, which suggests the memory subsystem is heavily loaded but not entirely saturated. The 760.3 GB/s bandwidth helps mitigate capacity limits, but the low frame rate indicates the GPU is under significant stress at this setting.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3080 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 79.5
3840x2160 Medium 70.1
3840x2160 High 47.1
3840x2160 Ultra 32.1
2560x1440 Low 138.5
2560x1440 Medium 120.0
2560x1440 High 80.1
2560x1440 Ultra 59.1
1920x1080 Low 203.0
1920x1080 Medium 181.3
1920x1080 High 124.5
1920x1080 Ultra 82.3

Archeage with Ryzen 7 5800XT + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 3080 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.