Archeage
This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 40 | 58 | 63 |
| 1440p QHD | 46 | 67 | 95 | 111 |
| 1080p Full HD | 68 | 96 | 143 | 149 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 2600 + AMD Radeon RX 6750 XT, In-Depth Analysis
Archeage, a 2014 MMORPG, presents an interesting performance profile for the AMD Ryzen 5 2600 and AMD Radeon RX 6750 XT combination. With a combo rank of 874 out of 1727 tested pairings, this system sits almost exactly in the middle of the database’s tested configurations. This mid-pack placement is not a sign of weakness; rather, it reflects how the game’s engine scales with the available hardware, creating a distinct performance envelope that is heavily influenced by both the CPU's architecture and the GPU's memory capabilities.
How This Combo Ranks
The 874th rank out of 1727 combos places this pairing in the 49th percentile of all tested systems for Archeage. This is a precise, data-driven verdict: the configuration is neither a top-tier performer nor a laggard. The AMD Ryzen 5 2600, with an average benchmark score of 19616, holds a 77th percentile ranking among all CPUs, while the RX 6750 XT’s average score of 35327 places it in the 79th percentile among GPUs. When combined, their measured performance in this specific MMORPG is dragged down by the game’s demanding Ultra settings, which require significantly more from the hardware than typical e-sports titles.
The CPU’s nearest rivals in synthetic benchmarks include the Intel Core i5-1345U (deltaPct -0.4) and the AMD Ryzen 5 7530U (deltaPct 0.6), showing that the 2600’s raw processing power remains competitive with modern mobile parts. However, in Archeage, the bottleneck is often the GPU at higher resolutions. The GPU’s nearest rivals, such as the NVIDIA GeForce RTX 3080 (deltaPct -1.3) and the AMD Radeon RX 5600M (deltaPct 0.2), indicate that the 6750 XT is positioned in a crowded performance tier. The game’s measured FPS data shows that this combo can deliver smooth 60+ FPS at 1080p and 1440p with the right settings, but it falls short at 4K Ultra, which caps the overall rank.
GPU Role
The AMD Radeon RX 6750 XT is the primary driver of frame generation in this setup. Its 12 GB of GDDR6 memory on a 192-bit bus provides a 432.0 GB/s memory bandwidth, which is crucial for handling the large texture sets and draw calls common in MMORPG environments. The GPU’s base clock of 2150 MHz and boost clock of 2600 MHz, with a game clock of 2495 MHz, allow for substantial performance headroom. The measured FPS data shows a clear correlation: at 4K, the GPU’s rendering load increases exponentially, causing frame rates to drop from 63.2 FPS at Low settings to a mere 26 FPS at Ultra.
The GPU’s architecture, RDNA 2.0, supports DirectX 12 Ultimate, which is beneficial for modern rendering features. However, Archeage’s engine is older, and the data suggests it does not fully utilize these features. The FPS drop from High to Ultra at 4K (40.3 to 26 FPS) is a 35% reduction, indicating that the Ultra preset’s added effects (likely shadows, ambient occlusion, and draw distances) are particularly taxing on the 6750 XT’s compute units. At 1080p, the GPU is less stressed, and the bottleneck shifts to the CPU, which is why the difference between Low and Medium settings is only 5.9 FPS (148.6 vs 142.7). The GPU’s 79th percentile ranking against all GPUs confirms it is a capable part, but it needs careful settings management to maintain high frame rates in this specific title.
Settings Recommendations
Based on the measured FPS rows, the optimal experience balances smoothness with visual fidelity. At 1920x1080, the High preset delivers 96.4 FPS, which is a solid, playable frame rate for an MMO. However, the Medium preset at 142.7 FPS provides a near 48% performance uplift over High, making it the superior choice for competitive or fast-paced gameplay, as the visual difference between Medium and High is often less noticeable in this game’s art style. The Low preset at 148.6 FPS offers the highest frame rate, but the reduction in draw distance and texture quality can hamper long-range visibility in large-scale battles.
At 2560x1440, the High preset yields 66.5 FPS, which is just above the 60 FPS threshold for smooth gameplay. The Medium preset at 95.2 FPS is the clear winner here, offering a high frame rate while preserving enough detail for an immersive experience. Pushing to Ultra at 1440p drops the frame rate to 45.7 FPS, which is below the ideal threshold for an MMO where quick camera movements are common. For 4K, the data is less encouraging. The only viable option is the Low preset at 63.2 FPS, which provides a playable experience but sacrifices visual quality. The Medium preset at 58.1 FPS is borderline, while High at 40.3 FPS and Ultra at 26 FPS are not recommended for a smooth experience. The best overall experience, per the data, is to run the game at 1080p or 1440p with the Medium preset.
Measured FPS Breakdown
The measured FPS data provides a clear, resolution-by-resolution picture of performance. At 1920x1080, the frame rates are high across the board. The Low preset averages 148.6 FPS, the Medium preset averages 142.7 FPS, and the High preset averages 96.4 FPS. The Ultra preset falls significantly behind at 67.5 FPS, which is a 29% drop from High. This suggests that the Ultra preset’s heavy use of post-processing effects is a major bottleneck even at 1080p, where the CPU and GPU are otherwise capable of high output.
Moving to 2560x1440, the scaling is consistent. Low settings produce 110.9 FPS, Medium produces 95.2 FPS, and High produces 66.5 FPS. The Ultra preset at 45.7 FPS is the only setting that dips below the 60 FPS threshold, indicating that the GPU’s shading units (2560) and ROPS (64) are saturated by the increased pixel count. At 3840x2160, the performance curve steepens dramatically. Low settings yield 63.2 FPS, Medium yields 58.1 FPS, High yields 40.3 FPS, and Ultra yields 26 FPS. The gap between Low and Ultra at 4K is a massive 59%, highlighting that the Ultra preset is essentially unplayable at this resolution, while even High struggles to maintain a smooth frame rate.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the system’s limiting component. At 1080p Low, the system produces 148.6 FPS. At 1440p Low, it drops to 110.9 FPS, a 25% reduction. At 4K Low, it falls to 63.2 FPS, a 57% reduction from 1080p. This scaling pattern is typical of a GPU-bound scenario, where the increase in pixel count directly impacts the render output. The RX 6750 XT’s 12 GB VRAM is sufficient, but its 432.0 GB/s bandwidth is not enough to maintain high fill rates at 4K without lowering settings.
However, the story changes when looking at the CPU’s influence. At 1080p, the difference between Low and Medium is just 5.9 FPS, suggesting that the Ryzen 5 2600’s 6 cores and 12 threads are fully utilized, and the GPU is not yet the bottleneck. At 1440p, the difference between Low and Medium widens to 15.7 FPS, indicating the GPU is starting to become the limiting factor. By 4K, the difference between Low and Medium is only 5.1 FPS, while the drop from Medium to High is 17.8 FPS, showing that the GPU’s compute resources are the primary constraint. The data clearly indicates that the CPU is sufficient for 1080p and 1440p gaming, but the GPU’s performance ceiling is reached at 4K Ultra.
CPU Role
The AMD Ryzen 5 2600, with its 6 cores and 12 threads, plays a critical but secondary role in Archeage. Its base clock of 3.40 GHz and boost clock of 3.90 GHz, based on the Zen architecture, provide adequate single-thread performance for the game’s logic and network handling. The CPU’s passmark single-thread score of 2239 and its 77th percentile ranking indicate it is a solid performer for its generation. However, Archeage is known to be heavily reliant on single-core performance for its main game loop, and the Ryzen 5 2600’s older architecture can struggle to keep up with newer processors in crowded areas with many player characters.
The measured FPS data at 1080p Low (148.6 FPS) suggests that the CPU is not the primary bottleneck at lower settings, as the frame rate is high enough to indicate the GPU is still processing frames efficiently. However, the relatively small gain from Low to Medium at 1080p (5.9 FPS) hints that the CPU may be limiting the GPU’s potential in less demanding scenes. The CPU’s 16 MB of shared L3 cache is modest, but it is sufficient for this game’s asset streaming. The processor’s 65W TDP and 12 nm process node are less efficient than modern parts, but they do not directly impact the game’s FPS. The data shows that the CPU is a capable partner for the 6750 XT, but it is not the star of the show; the GPU’s performance and the game’s settings dictate the final frame rates, especially at higher resolutions.
Hardware Specifications
AMD Ryzen 5 2600
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 6750 XT in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.2 |
| 3840x2160 | Medium | 58.1 |
| 3840x2160 | High | 40.3 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 110.9 |
| 2560x1440 | Medium | 95.2 |
| 2560x1440 | High | 66.5 |
| 2560x1440 | Ultra | 45.7 |
| 1920x1080 | Low | 148.6 |
| 1920x1080 | Medium | 142.7 |
| 1920x1080 | High | 96.4 |
| 1920x1080 | Ultra | 67.5 |
Archeage with Ryzen 5 2600 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 6750 XT + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.