Archeage
This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 29 | 43 | 48 |
| 1440p QHD | 35 | 51 | 75 | 84 |
| 1080p Full HD | 51 | 75 | 111 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 5600GT + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 5600GT paired with the Intel Arc B580 lands at rank 2797 out of 3708 tested combinations for Archeage. That places this combo in the lower third of all tested systems, which is a notable finding given the individual components' mid-range standing. The CPU sits at the 74th percentile against all processors, and the GPU at the 68th percentile against all graphics cards, yet their combined performance in this specific MMORPG falls well short of what those standalone numbers might suggest. The data implies that Archeage's engine presents a particular challenge that neither component is fully equipped to overcome, and the rank reflects a pairing that struggles to translate its raw hardware strengths into playable frame rates at higher settings.
How This Combo Ranks
The combo's position at 2797 of 3708 combos means roughly 75% of tested systems outperform it in Archeage. This is a surprisingly poor showing when considering the individual component benchmarks. The Ryzen 5 5600GT achieves an average benchmark score of 20733, sitting within 0.5% of rivals like the Intel Core i5-12490F (20802) and the Intel Xeon 6325P (20821). The Arc B580's average score of 23021 places it within 1% of the NVIDIA GeForce RTX 2080 (22895) and RTX 3080 (23172). These are respectable hardware scores, yet the in-game rank suggests a severe bottleneck or optimization issue specific to Archeage.
The discrepancy between synthetic benchmarks and real-world game performance is the central story here. The CPU's multi-threaded capabilities are solid—Cinebench R23 multicore hits 17272, and Passmark multithread reaches 20325—but Archeage appears to be sensitive to other factors. The GPU's Passmark G3D score of 15748 is competitive with its rivals, yet the measured FPS at 4K Ultra (20 avg) reveals a system struggling under load. The data indicates that this combination, while individually competent, does not synergize well for this particular title. The rank of 2797 out of 3708 is not merely a reflection of modest hardware; it is a sign that Archeage's engine leaves significant performance on the table with this pairing.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, yielding 456.0 GB/s of bandwidth. This is a substantial memory subsystem for a GPU in this class, and it operates at a fixed 2670 MHz base and boost clock. The 2560 shading units, 160 TMUs, and 80 ROPs provide the computational backbone, with a pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s. The GPU's FP32 throughput of 13.67 TFLOPS places it in a competitive position against its nearest rivals, yet the measured FPS data suggests this raw power is not being fully utilized in Archeage.
Examining the resolution scaling reveals the GPU's behavior under load. At 1080p Low, the combo achieves 124 avg FPS, which drops to 84 at 1440p Low and 48 at 4K Low. This scaling pattern—roughly halving from 1080p to 4K—indicates the GPU is becoming the limiting factor at higher resolutions, particularly at lower settings where the CPU has less work to do. However, at Ultra settings, the frame rates plummet dramatically: 51 at 1080p, 35 at 1440p, and 20 at 4K. This steep drop with settings increases suggests that Archeage's Ultra preset imposes demands that the B580's architecture handles inefficiently, possibly related to the game's draw calls or shadow rendering. The GPU's 68th percentile ranking and its proximity to the RTX 2080 in average score (0.6% delta) suggest it should perform better, but the data shows it falling behind expectations in this specific title.
FAQ
Q: How does this combo rank among all tested systems for Archeage?
A: The combo ranks 2797 out of 3708 tested combinations, placing it in approximately the 75th percentile of performance, meaning most tested systems achieve better frame rates in this game.
Q: What is the best average FPS this combo achieves at 1080p?
A: At 1080p with Low settings, the combo reaches 124 avg FPS. At Medium settings, it achieves 111 avg FPS with a minimum of 94 and maximum of 127 FPS.
Q: How does the Arc B580 compare to its nearest GPU rivals in synthetic benchmarks?
A: The Arc B580's average benchmark score of 23021 is 0.6% higher than the NVIDIA GeForce RTX 2080 (22895), 0.7% higher than the RTX 3080 (23172), and 0.2% higher than the AMD Radeon RX 580 2048SP (23061).
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 1440p, Low settings produce 84 avg FPS, while Ultra settings drop to 35 avg FPS, representing a 49 FPS difference or roughly a 58% reduction in performance.
Q: Does the CPU's synthetic performance align with its in-game showing?
A: The Ryzen 5 5600GT scores 17272 in Cinebench R23 multicore and sits at the 74th percentile of all CPUs, but the combo's in-game rank of 2797 out of 3708 suggests the CPU's strong synthetic results do not translate to top-tier Archeage performance.
Q: What is the minimum FPS recorded across all measured configurations?
A: The lowest minimum FPS recorded is 36 at 4K Medium settings, while the highest minimum is 94 at 1080p Medium settings. Only the Medium presets have reported minimum FPS values in the data.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, with a total of twelve configurations. Starting at 1080p, the combo delivers 124 avg FPS at Low, 111 avg at Medium (with a tight range of 94 to 127), 75 avg at High, and 51 avg at Ultra. The step from Low to Medium is a modest 13 FPS drop, indicating the GPU handles the additional load reasonably well. The jump from Medium to High costs 36 FPS, and High to Ultra costs another 24 FPS. This progressive degradation suggests that Archeage's High and Ultra presets introduce increasingly demanding effects that disproportionately impact this GPU.
Moving to 1440p, the pattern shifts. Low settings yield 84 avg FPS, a 40 FPS drop from 1080p Low, which is a larger percentage decline (32%) than the resolution change alone would predict. Medium at 1440p produces 75 avg FPS with a minimum of 63 and maximum of 86, showing more variance than at 1080p. High settings at 1440p drop to 51 avg FPS, and Ultra falls to 35 avg FPS. The gap between Low and Ultra at 1440p is 49 FPS, which is proportionally similar to the 1080p gap of 73 FPS, but the absolute numbers are much lower.
At 4K, the combo's limitations become stark. Low settings produce 48 avg FPS, which is below the 60 FPS threshold typically considered smooth. Medium settings yield 43 avg FPS with a minimum of 36 and maximum of 49. High settings drop to 29 avg FPS, and Ultra falls to 20 avg FPS. The data shows that at 4K, even Low settings struggle to maintain playable frame rates, and the step from Low to Medium costs only 5 FPS, suggesting the GPU is already heavily bottlenecked at this resolution regardless of settings.
Settings Recommendations
The measured data points to Medium settings as the optimal balance for most scenarios. At 1080p Medium, the combo achieves 111 avg FPS with a minimum of 94, ensuring smooth gameplay with headroom for dips. At 1440p Medium, 75 avg FPS with a 63 minimum remains playable, though approaching the edge of comfort. The Medium preset appears to be the sweet spot where the GPU's resources are used efficiently without triggering the severe performance penalties seen at High and Ultra.
High settings offer diminishing returns relative to their cost. At 1080p High, 75 avg FPS is respectable, but the 36 FPS drop from Medium represents a 32% reduction for what is likely a modest visual improvement. At 1440p High, 51 avg FPS is borderline for an MMORPG with fast-paced combat. Ultra settings should be avoided entirely; even at 1080p, the 51 avg FPS is not worth the visual upgrade given the massive performance hit.
For 4K users, the data suggests Low settings (48 avg FPS) as the only viable option, though even this struggles to maintain 60 FPS. Medium at 4K (43 avg FPS) offers a marginal improvement in visuals but sacrifices the minimum FPS to 36, which could cause noticeable stuttering in crowded areas. The recommendation is clear: stick to Medium at 1080p or 1440p, and only use Low at 4K if resolution is non-negotiable.
CPU Role
The Ryzen 5 5600GT is a 6-core, 12-thread processor based on Zen 3 architecture, running at a base clock of 3.60 GHz and boosting to 4.60 GHz. Its 16 MB of L3 cache and dual-channel DDR4 memory support at 51.2 GB/s bandwidth provide a solid foundation for gaming. The CPU's synthetic benchmarks are respectable: Cinebench R23 multicore reaches 17272, and single-core hits 2438. Passmark results show strong integer math (69566) and floating-point math (39817) scores, with a multithread score of 20325.
The CPU's percentile ranking of 74th against all processors places it above the median, and its nearest rivals are within 0.5% in average score. The Intel Core i5-12490F (20802 avg, -0.3% delta) and Intel Xeon 6325P (20821 avg, -0.4% delta) are essentially performance equals. This suggests the CPU is not a weak link in general terms, but Archeage's engine may not utilize its strengths effectively. The game, released in 2014, likely relies on fewer threads and lower single-thread performance than modern titles, which could explain why the CPU's 12-thread capability does not translate to superior frame rates.
The combo rank of 2797 out of 3708, despite the CPU's solid synthetic scores, implies that Archeage is not CPU-bound in a way that favors this processor. The measured FPS scaling from Low to Ultra settings shows a pattern more consistent with GPU limitations, yet the low absolute frame rates at 4K suggest the CPU may still be a contributor to the overall bottleneck. Without additional data on CPU utilization during gameplay, the evidence points to a combination where neither component is the clear culprit, but the pairing underperforms relative to its individual capabilities.
Resolution Scaling
The FPS data across resolutions reveals how the bottleneck shifts as pixel count increases. At Low settings, the combo delivers 124 avg FPS at 1080p, 84 at 1440p, and 48 at 4K. The drop from 1080p to 1440p is 40 FPS (32% reduction), and from 1440p to 4K is 36 FPS (43% reduction). This scaling is roughly consistent with the pixel count increase—1440p has 1.78 times the pixels of 1080p, and 4K has 2.25 times the pixels of 1440p—but the frame rate reductions are less severe than the pixel increases, suggesting the GPU is not the sole limiter at lower settings.
At Medium settings, the pattern shifts. 1080p yields 111 avg FPS, 1440p gives 75, and 4K drops to 43. The 1080p to 1440p drop is 36 FPS (32%), similar to Low settings, but the 1440p to 4K drop is 32 FPS (43%), again consistent. However, the absolute frame rates at 4K Medium (43) are only 5 FPS higher than 4K Low (48), indicating that the GPU is becoming saturated at 4K regardless of settings. This is a clear sign that at 4K, the Arc B580 is the limiting component.
At High settings, the scaling becomes more pronounced. 1080p High yields 75 avg FPS, 1440p High gives 51, and 4K High drops to 29. The 1080p to 1440p drop is 24 FPS (32%), but the 1440p to 4K drop is 22 FPS (43%), maintaining the same proportional decline. At Ultra settings, 1080p gives 51, 1440p gives 35, and 4K gives 20. The consistent ~32% drop from 1080p to 1440p and ~43% drop from 1440p to 4K across all settings suggests that the GPU is the primary bottleneck at higher resolutions, while the CPU's role becomes more significant at lower resolutions and settings.
The data implies that at 1080p, the CPU and GPU share the workload more evenly, as evidenced by the smaller absolute FPS differences between settings. At 4K, the GPU is clearly overwhelmed, and the settings have less impact on performance. This resolution scaling analysis indicates that users targeting 1440p or above should expect the GPU to be the limiting factor, while 1080p users may benefit from CPU optimizations or settings adjustments that reduce CPU overhead.
Hardware Specifications
AMD Ryzen 5 5600GT
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + Intel Arc B580 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 84.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 51.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 111.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 51.0 |
Archeage with Ryzen 5 5600GT + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with Arc B580 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.