Allods Online

Allods Online

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 18 28 36
1440p QHD 21 34 53 68
1080p Full HD 34 53 85 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 28
3840x2160 High 18
3840x2160 Ultra 11
2560x1440 Low 68
2560x1440 Medium 53
2560x1440 High 34
2560x1440 Ultra 21
1920x1080 Low 108
1920x1080 Medium 85
1920x1080 High 53
1920x1080 Ultra 34

Allods Online with Intel Core Ultra 5 235 + Intel Arc B370, In-Depth Analysis

# Allods Online with Intel Core Ultra 5 235 + Intel Arc B370

The Intel Core Ultra 5 235 paired with the Intel Arc B370 produces a decidedly mixed result in Allods Online, with the combo ranking 2559 out of 2775 tested combinations. This places the pairing in the bottom 8% of tested systems, a position driven almost entirely by the Arc B370's integrated-class performance rather than any CPU limitation. The measured frame rates tell a consistent story across all resolutions: playable at Low settings, marginal at Medium, and effectively unplayable at High and Ultra. The data shows a system where the GPU is the overwhelming bottleneck, with the CPU's substantial multi-threaded capabilities largely left unused by an MMORPG that appears to scale primarily with graphics load.

Resolution Scaling

The frame rate trajectory from 1080p to 4K reveals a GPU-bound scenario typical of integrated graphics under heavy load. At Low settings, the transition from 1920x1080 to 3840x2160 drops average FPS from 108 to 36, a reduction of 66.7%. This is a steep decline, but the Low preset maintains some playability even at 4K, suggesting that the Arc B370's shading units can keep pace when texture and shader complexity are minimized. The 1080p Low result of 108 FPS indicates the system has headroom at lower resolutions, but the GPU saturates quickly as pixel count increases.

Medium settings show a similar proportional drop: 85 FPS at 1080p falls to 53 FPS at 1440p (a 37.6% reduction) and further to 28 FPS at 4K (a 67.1% reduction from 1080p). The min FPS values at Medium settings—72 at 1080p, 45 at 1440p, and 24 at 4K—demonstrate that frame pacing degrades alongside average throughput. The 4K Medium minimum of 24 FPS is borderline for consistent play, and the 4K High average of 18 FPS confirms that resolution scaling pushes the GPU past its effective limit.

High settings amplify the resolution penalty. The 1080p High average of 53 FPS drops to 34 FPS at 1440p (a 35.8% reduction) and 18 FPS at 4K (a 66.0% reduction from 1080p). Ultra settings are the most punishing: 34 FPS at 1080p falls to 21 FPS at 1440p and 11 FPS at 4K. The Ultra 4K result of 11 FPS represents a 67.6% drop from the 1080p Ultra figure, following the same proportional pattern as other presets. This consistency suggests the scaling curve is smooth rather than cliff-like, but the absolute values are too low for comfortable gameplay at higher settings.

The resolution scaling analysis points clearly to the GPU as the limiting component. A CPU-bound scenario would show less dramatic FPS drops when resolution increases, since pixel throughput is primarily a GPU responsibility. The near-linear relationship between pixel count and frame rate degradation—roughly 66-68% reduction from 1080p to 4K across all presets—indicates the Arc B370's 1280 shading units are fully saturated at 4K regardless of quality settings. The 3 nm process node and 2400 MHz boost clock cannot compensate for the modest shader count and system-shared memory bandwidth.

How This Combo Ranks

The combo rank of 2559 out of 2775 tested combinations places this pairing in the 7.8th percentile of all tested systems for Allods Online. This is a poor showing, but one that aligns with the GPU's overall percentile ranking of 5. The Arc B370's 3DMark Steel Nomad DX12 score of 1184 puts it just ahead of the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2%) and just behind the ATI Radeon HD 5770 (1190, deltaPct -0.5%). This is effectively a decade-old performance class in a modern integrated GPU.

The CPU component of this combo is not the limiting factor. The Core Ultra 5 235 ranks in the 89th percentile of all CPUs, with an average benchmark score of 46062. Its nearest rivals are the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1%), Intel Core i9-13900HX (46098, deltaPct -0.1%), and AMD EPYC 4364P (45970, deltaPct 0.2%). The CPU's position among these competitors—all within 0.2% of each other—shows that the processor is performing at the expected level for its class. The combo's low rank therefore reflects the GPU's constraints, not any CPU deficiency.

The gap between CPU and GPU percentiles (89 vs 5) is unusually wide, indicating a severely imbalanced pairing for this game. In Allods Online, where the measured data shows the GPU bottleneck dominating, the CPU's 14 cores and 14 threads provide ample compute headroom that goes largely unused. The combo rank would likely improve dramatically with a more capable GPU, but as tested, the system sits near the bottom of the database's tested configurations.

FAQ

Q: Is this combo playable at 1080p?

A: Yes, but only at Low or Medium settings. The 1080p Low average of 108 FPS and Medium average of 85 FPS (min 72, max 97) are both smooth. High at 53 FPS is playable but with less headroom, while Ultra at 34 FPS is marginal for consistent frame pacing.

Q: How does the Arc B370 compare to its nearest GPU rivals?

A: The Arc B370's 3DMark Steel Nomad score of 1184 is essentially tied with the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2%) and ATI Radeon HD 5770 (1190, deltaPct -0.5%). It sits 1.4% ahead of the AMD FirePro M2000 (1168) and 0.7% behind the AMD Radeon HD 7650M (1192).

Q: What is the best resolution for this combo if targeting 60 FPS?

A: The data shows 1080p Low is the only configuration exceeding 60 FPS average (108 FPS). At 1440p, the best result is 68 FPS at Low settings, which also clears 60 FPS. No Medium, High, or Ultra setting at any resolution achieves a 60 FPS average.

Q: Is the CPU holding back performance in Allods Online?

A: No. The Core Ultra 5 235 ranks in the 89th CPU percentile with an average benchmark score of 46062, and its nearest rivals are within 0.2%. The measured FPS scaling with resolution indicates a GPU bottleneck, not a CPU limitation.

Q: How does the combo rank compare to other tested systems?

A: The combo ranks 2559 out of 2775 tested combinations, placing it in the bottom 8% of systems tested for Allods Online. This poor ranking aligns with the GPU's 5th percentile performance rather than the CPU's 89th percentile.

Q: What are the minimum FPS values at Medium settings?

A: At 1080p Medium, the minimum is 72 FPS. At 1440p Medium, it drops to 45 FPS. At 4K Medium, the minimum is 24 FPS. These values show frame pacing degrades significantly as resolution increases.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest results. Low settings produce an average of 108 FPS, which is the only measured configuration to exceed the 100 FPS threshold. Medium settings average 85 FPS with a minimum of 72 and maximum of 97, providing a consistent experience. High settings drop to 53 FPS average, still playable but with less stability. Ultra settings fall to 34 FPS average, which is at the edge of acceptable for MMORPG gameplay where reaction times matter less than in competitive shooters.

Moving to 2560x1440, the performance penalty is substantial. Low settings average 68 FPS, which remains playable but represents a 37% reduction from the 1080p Low result. Medium settings average 53 FPS with a minimum of 45 and maximum of 61, placing the average just below the 60 FPS target. High settings average 34 FPS, and Ultra settings drop to 21 FPS. The 1440p Ultra result of 21 FPS is below the threshold for smooth gameplay, with visible stuttering likely in combat scenarios.

At 3840x2160, the system struggles across all settings. Low settings average 36 FPS, which is technically playable but with noticeable frame drops. Medium settings average 28 FPS with a minimum of 24 and maximum of 32, making the experience borderline. High settings average 18 FPS, and Ultra settings average 11 FPS. The 4K Ultra result of 11 FPS is effectively a slideshow, confirming that 4K gaming is not viable with this GPU in Allods Online.

The pattern across all resolutions shows a consistent relationship between settings tiers. Low to Medium typically provides a 30-40% FPS improvement, Medium to High provides a 35-40% reduction, and High to Ultra provides another 35-40% reduction. This consistent scaling suggests the game's settings have predictable performance costs, but the absolute performance ceiling is simply too low for high-quality gameplay.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process at TSMC. Its base clock of 3.40 GHz and boost clock of 5.00 GHz, combined with 24 MB of shared L3 cache, position it as a capable mid-range desktop processor. The CPU's average benchmark score of 46062 places it in the 89th percentile of all CPUs, with nearest rivals including the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1%) and Intel Core i9-13900HX (46098, deltaPct -0.1%).

For Allods Online, the CPU's role appears minimal based on the measured data. The game, released in 2010, was designed for the hardware of its era and does not appear to leverage modern multi-core processors heavily. The 14-core configuration provides substantial headroom, but MMORPGs of this vintage typically rely on single-thread performance for game logic and network handling. The CPU's single-thread benchmark results—210 in Cinebench R15, 875 in R20, and 2085 in R23—demonstrate strong per-core performance that should handle the game's logic without issue.

The data suggests the CPU is not a bottleneck in this pairing. If the processor were limiting performance, we would expect to see similar FPS values across different resolution and settings combinations, since CPU load is largely independent of graphics quality. Instead, the measured FPS values scale consistently with resolution, indicating the GPU is the primary constraint. The CPU's 89th percentile rank versus the GPU's 5th percentile rank highlights this imbalance.

The Power consumption of 65 W TDP and the 102.4 GB/s memory bandwidth of the dual-channel DDR5 configuration provide adequate support for the system. The integrated graphics shares system memory, which means the CPU's memory bandwidth is shared with the GPU, potentially limiting performance in memory-intensive scenarios. However, the measured data does not show signs of memory bandwidth starvation, as the scaling pattern is consistent with pure pixel throughput limitations.

Settings Recommendations

The measured data indicates that Low settings provide the most consistently playable experience across all resolutions. At 1080p, Low settings deliver 108 FPS, which is more than sufficient for smooth MMORPG gameplay. At 1440p, Low settings still achieve 68 FPS, making it the only 1440p configuration to exceed 60 FPS. Even at 4K, Low settings produce 36 FPS, which is playable for less demanding content like questing or social activities.

Medium settings offer a viable alternative for users who prioritize visual quality over raw frame rate. The 1080p Medium result of 85 FPS (min 72, max 97) is smooth and provides better visual fidelity than Low. At 1440p, Medium averages 53 FPS (min 45, max 61), which is acceptable for most gameplay but may show frame drops in crowded areas. The 4K Medium result of 28 FPS (min 24, max 32) is borderline and not recommended for serious play.

High settings are only recommended at 1080p, where the 53 FPS average is playable but not ideal. At 1440p, High drops to 34 FPS, which will feel sluggish. At 4K, High at 18 FPS is unplayable. Ultra settings are not recommended at any resolution, as even the best Ultra result (34 FPS at 1080p) fails to provide consistent frame pacing. The 4K Ultra result of 11 FPS is effectively unusable.

For the best balance of visual quality and performance, the data supports 1080p Medium as the optimal configuration. This provides an 85 FPS average with a 72 FPS minimum, ensuring smooth gameplay in most scenarios. Users with 1440p displays should consider 1440p Low at 68 FPS, which trades visual detail for acceptable performance. Those with 4K displays may find 4K Low at 36 FPS acceptable for casual play but should not expect competitive performance.

GPU Role

The Intel Arc B370 is an integrated GPU based on the Xe3-LPG architecture, manufactured on Intel's 3 nm process. Its base clock of 300 MHz and boost clock of 2400 MHz drive 1280 shading units, 40 texture mapping units, and 20 raster operation units. The GPU includes 10 ray tracing cores and supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. Its FP32 performance of 6.144 TFLOPS and FP16 performance of 12.29 TFLOPS (2:1) place it in the entry-level integrated graphics class.

The GPU's benchmark performance is modest, with a 3DMark Steel Nomad DX12 score of 1184. This places it in the 5th percentile of all GPUs, with nearest rivals being decade-old discrete graphics cards. The ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2%), ATI Radeon HD 5770 (1190, deltaPct -0.5%), and AMD Radeon HD 7650M (1192, deltaPct -0.7%) all perform within 1% of the Arc B370. The AMD FirePro M2000 (1168, deltaPct 1.4%) is the closest competitor below.

The GPU's memory configuration is system-shared, meaning it uses the CPU's DDR5 memory rather than dedicated VRAM. The system-dependent bandwidth means performance can vary based on the host system's memory configuration. In this case, the dual-channel DDR5 setup with 102.4 GB/s CPU bandwidth provides adequate memory throughput, but the shared nature of the memory subsystem creates contention between CPU and GPU workloads.

The 25 W TDP of the Arc B370 reflects its integrated nature, with no dedicated power connectors or slot width requirements. This efficiency is a positive attribute for portable or compact systems, but it constrains absolute performance. The 48.00 GPixel/s pixel rate and 96.00 GTexel/s texture rate are sufficient for low-resolution gaming but become limiting factors at higher resolutions and quality settings.

The measured FPS data confirms the GPU is the dominant bottleneck in Allods Online. The consistent resolution scaling pattern—approximately 66% FPS reduction from 1080p to 4K across all settings—is characteristic of a GPU that runs out of pixel processing capability. The 1280 shading units and 20 ROPs simply cannot sustain high frame rates at 4K, regardless of the quality preset. Users seeking better performance in Allods Online would need to either reduce resolution to 1080p, accept Low settings at higher resolutions, or upgrade to a discrete GPU with more processing resources.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B370 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 28.0
3840x2160 High 18.0
3840x2160 Ultra 11.0
2560x1440 Low 68.0
2560x1440 Medium 53.0
2560x1440 High 34.0
2560x1440 Ultra 21.0
1920x1080 Low 108.0
1920x1080 Medium 85.0
1920x1080 High 53.0
1920x1080 Ultra 34.0

Allods Online with iUltra 5 235 + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B370 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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