Fivem
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 235 + Intel Arc B370, In-Depth Analysis
Fivem is a demanding multiplayer title, and the measured data for the Intel Core Ultra 5 235 paired with the Intel Arc B370 shows a combination that struggles to deliver fluid gameplay at higher visual standards. This analysis breaks down the benchmark results, focusing on where the hardware excels, where it falls short, and what settings provide the most playable experience based strictly on the collected figures.
How This Combo Ranks
The benchmark database places this specific CPU-GPU pairing at rank 2762 out of 3005 tested combos for Fivem. This is a low position, placing it in the bottom 8% of all configurations evaluated for this game. The ranking indicates that this hardware combination is not well-suited for Fivem, as the vast majority of other tested setups deliver better average frame rates. The data suggests that users with this combination will face significant performance limitations, particularly when aiming for high resolutions or demanding graphical presets.
The low rank is a direct consequence of the GPU's position in the overall performance hierarchy. The Intel Arc B370 sits in the 5th percentile when compared to all other GPUs in the database. This means 95% of tested graphics cards outperform it in synthetic benchmarks. The GPU's average benchmark score of 1184 is based on the 3DMark Steel Nomad DX12 test, and its nearest rivals are legacy parts like the ATI Radeon HD 5770 and the AMD Radeon HD 7650M, which have average scores of 1190 and 1192, respectively. The deltaPct values show the B370 is within 0.7% of these older cards' scores, confirming its performance class is firmly in the entry-level segment. Consequently, the combo's overall rank is dragged down by the GPU's inability to keep pace with modern gaming demands at higher settings.
Conversely, the CPU does not appear to be the primary bottleneck. The Intel Core Ultra 5 235 ranks in the 89th percentile against all CPUs, a strong showing that places it well above average for processor performance. Its average benchmark score of 46062 is nearly identical to its nearest rivals, such as the AMD Ryzen AI 9 HX 375 with a score of 46030 and a deltaPct of 0.1%. This indicates that the processor has ample headroom for gaming tasks. The fact that the combo still ranks so poorly in Fivem points almost exclusively to the graphics solution as the limiting factor.
GPU Role
The Intel Arc B370 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on a 3 nm process. Its specifications are modest, with 1280 shading units, 40 texture mapping units, and 20 raster operation units. The GPU operates at a base clock of 300 MHz and can boost up to 2400 MHz, which is a significant clock range for an integrated part. It also features 10 ray tracing cores, but its raw compute power is limited to 6.144 TFLOPS for FP32 operations. The memory configuration is "System Shared," meaning it relies on the system's main DDR5 memory, with bandwidth described as "System Dependent." This is a critical detail, as the GPU is entirely reliant on the CPU's memory controller and the speed of the installed RAM.
In Fivem, the GPU's limitations become immediately apparent. The measured FPS data shows a clear ceiling that is dictated by the Arc B370's capabilities. At 1080p with Low settings, the average frame rate is 80 FPS. While this is the highest average recorded for this combo, it quickly degrades as settings increase. At High settings, the average drops to 50 FPS, and at Ultra, it falls to 39 FPS. These figures indicate that the GPU's pixel and texture fill rates, which are 48.00 GPixel/s and 96.00 GTexel/s respectively, are insufficient for handling the increased load of higher presets. The 3DMark Steel Nomad DX12 score of 1184 further confirms its low standing, placing it in the 5th percentile of all GPUs.
The performance delta between settings is steep. At 1080p, moving from Low to Medium incurs a 21% drop in average FPS (from 80 to 63). Jumping from Low to High results in a 37.5% reduction (from 80 to 50). The most demanding preset, Ultra, is 51% slower than Low (from 80 to 39). This pattern shows that the GPU's rendering pipeline saturates quickly. The small number of ROPs and TMUs means that as texture detail and geometric complexity increase, the GPU cannot maintain its throughput, leading to these significant frame rate collapses. The GPU is the definitive bottleneck in this configuration for Fivem.
CPU Role
The Intel Core Ultra 5 235 is a desktop processor from the Arrow Lake-S architecture, featuring 14 cores and 14 threads. It has a base clock of 3.40 GHz and can boost up to 5.00 GHz. This is a powerful modern CPU, evidenced by its high benchmark scores, such as 14769 in Cinebench R23 multi-core and 2085 in single-core. Its single-thread performance is particularly relevant for Fivem, as the game's core logic and server communication often rely on a few heavily loaded threads. The PassMark single-thread score of 4516 is strong, indicating the CPU can handle the game's primary simulation loops without issue. The processor also has 24 MB of shared L3 cache, which helps with data locality.
Given the CPU's high percentile ranking (89th) and its benchmark scores being on par with the Ryzen AI 9 HX 375 (deltaPct 0.1%) and the Core i9-13900HX (deltaPct -0.1%), its role in the measured FPS is to provide a stable foundation that is never the limiting factor. The data suggests that in Fivem, the Core Ultra 5 235 is more than capable of feeding the Arc B370 with draw calls and game state updates. The proof lies in the FPS scaling with resolution. At Low settings, the average FPS drops from 80 at 1080p to 53 at 1440p, a 33.75% reduction. At 4K, it falls to 29 FPS, a 63.75% reduction from 1080p. This dramatic scaling is characteristic of a GPU-bound scenario, where the CPU is ready to deliver more frames but the GPU cannot render them fast enough at higher resolutions.
The CPU's high boost clock of 5.00 GHz and 14 cores ensure that even with background processes or complex multiplayer scenarios in Fivem, the processor will not be the source of stutter or frame drops. The data confirms this, as the FPS decreases are proportional to the increase in pixel count, a classic sign of GPU saturation. The CPU's role is to be a silent, efficient partner that does not impede the GPU, which the benchmark results confirm.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combination's performance across three resolutions and four quality presets.
1920x1080 (1080p):
- Low: Average FPS of 80. This is the best-case scenario for this combo.
- Medium: Average FPS of 63, with a minimum of 54 and a maximum of 72.
- High: Average FPS of 50.
- Ultra: Average FPS of 39.
At 1080p, the combo can achieve a playable frame rate only on Low settings. The jump to Medium sacrifices 17 FPS (21%), which is a substantial loss. High and Ultra are not suitable for smooth gameplay, as they fall below the 60 FPS threshold.
2560x1440 (1440p):
- Low: Average FPS of 53.
- Medium: Average FPS of 41, with a minimum of 35 and a maximum of 48.
- High: Average FPS of 33.
- Ultra: Average FPS of 26.
At 1440p, performance degrades further. Even on Low settings, the average FPS of 53 is below the ideal 60 FPS target. Medium, High, and Ultra presets all result in averages below 45 FPS, which will feel choppy in a fast-paced multiplayer environment.
3840x2160 (4K):
- Low: Average FPS of 29.
- Medium: Average FPS of 23, with a minimum of 20 and a maximum of 26.
- High: Average FPS of 18.
- Ultra: Average FPS of 14.
4K resolution is not viable for this hardware combination. All presets yield average FPS below 30, which is the bare minimum for playability. The Ultra preset at 14 FPS is effectively a slideshow. The data shows that the Arc B370 does not have the memory bandwidth or compute power to handle the pixel count of 4K.
FAQ
Q: What is the best resolution and settings for this combo in Fivem?
A: The only configuration that achieves an average FPS above 60 is 1920x1080 with Low settings, which produces 80 FPS. This is the only measured row that provides a smooth experience.
Q: Can this combo handle 1440p gaming in Fivem?
A: The data shows it struggles. At 2560x1440, even the Low preset only yields an average of 53 FPS. Higher presets at this resolution result in averages between 26 and 41 FPS, which are not smooth.
Q: How does the GPU compare to its direct competition?
A: The Intel Arc B370's average 3DMark Steel Nomad score is 1184. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186, a deltaPct of -0.2%. This shows the B370 is essentially on par with a much older, entry-level mobile GPU.
Q: Is the processor a bottleneck for this game?
A: No. The Intel Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375. Its high performance, including a 14769 score in Cinebench R23 multi-core, means it is not the limiting factor in this combo.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 80 FPS, while the Ultra preset averages 39 FPS. This is a 51% reduction in average frame rate when moving from Low to Ultra.
Q: Are there any measured frame time consistency data for this combo?
A: The FACT PACK provides minimum and maximum FPS only for the Medium preset at each resolution. At 1080p Medium, it shows a range of 54 to 72 FPS. At 1440p Medium, the range is 35 to 48 FPS. At 4K Medium, the range is 20 to 26 FPS.
Settings Recommendations
Based strictly on the measured FPS rows, the clear recommendation is to play Fivem at 1920x1080 with the Low settings preset. This is the only combination that yields an average frame rate of 80 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay. Choosing this preset ensures the most responsive and visually consistent experience.
The Medium preset at 1080p is a compromise, offering an average of 63 FPS. While this is still above 60 FPS, the minimum FPS of 54 suggests that there will be moments of perceptible slowdown, which can be problematic in a multiplayer setting where reaction time is key. The visual upgrade from Low to Medium is not worth the potential for stutter. The High preset at 1080p (50 FPS) and the Ultra preset (39 FPS) should be avoided, as they fall below the standard for playable frame rates.
At higher resolutions, the data is clear: no settings preset is recommended. 1440p and 4K resolutions all produce average FPS below 53, even on Low settings. This makes the game feel sluggish and can put players at a disadvantage. The performance cost of increasing resolution is too high for this GPU to handle. The only viable path to a better experience at higher resolutions would require a different graphics card, as the CPU has the headroom to support it.
Resolution Scaling
The measured data shows a stark and predictable decline in performance as resolution increases. At Low settings, the average FPS at 1080p is 80. Moving to 1440p drops this to 53, and at 4K, it falls to 29. This represents a 33.75% performance loss from 1080p to 1440p, and a 63.75% loss from 1080p to 4K. A similar pattern is observed across all other presets. At Medium settings, the averages are 63, 41, and 23 FPS for 1080p, 1440p, and 4K, respectively. This consistent scaling is a hallmark of a GPU-bound workload.
The drastic FPS drop with resolution increases strongly indicates that the Intel Arc B370 is the limiting component. The GPU's memory bandwidth is "System Dependent" and its memory type is "System Shared," meaning it uses the same DDR5 memory as the CPU. As resolution increases, the amount of data required per frame grows exponentially. The GPU's limited ROPs and TMUs, combined with the shared memory bandwidth, cannot keep up with the increased pixel throughput demands. The CPU, with its high single-thread score and boost clock, is not the source of this performance degradation.
This scaling analysis confirms that the Core Ultra 5 235 has ample power to drive higher resolutions, but the Arc B370 is unable to translate that CPU potential into frame rate. The 63.75% drop from 1080p to 4K at Low settings is a severe penalty that is characteristic of an integrated graphics solution being overwhelmed. For users of this combo, the data suggests that the only way to achieve higher FPS is to lower the resolution, and even then, the gains are limited by the GPU's absolute performance ceiling.
Hardware Specifications
Intel Core Ultra 5 235
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + Intel Arc B370 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Fivem with iUltra 5 235 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B370 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 235 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.