Downfall

Downfall

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 35
3840x2160 High 29
3840x2160 Ultra 18
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 High 46
2560x1440 Ultra 29
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 High 64
1920x1080 Ultra 40

Downfall with Intel Core Ultra 5 235 + Intel Arc B370, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the Intel Arc B370 presents a fascinating case study in Downfall, a 2016 horror title. The data reveals a configuration that is heavily skewed by its graphics solution, where the CPU’s substantial processing power is consistently held back by the integrated GPU’s limitations. This analysis breaks down the measured performance, examining how settings, resolution, and component roles dictate the experience.

Settings Recommendations

The measured FPS rows provide a clear hierarchy of performance across the four available presets. At 1920x1080, the difference between Low and Ultra is stark, with a 56 FPS gap that defines the playable range. The Low preset delivers an average of 96 FPS, which is the highest measured result for this combo. This drops to 78 FPS on Medium and 64 FPS on High, before plummeting to 40 FPS on Ultra.

The data suggests that for a smooth experience, the Medium preset at 1080p offers the best balance. It maintains an average of 78 FPS, which is above the 60 FPS threshold typically considered playable, while providing a significant visual upgrade over Low. The Medium preset is also the only one with min/max data recorded, showing a range from 67 to 90 FPS. This indicates a stable frame delivery without severe dips, making it a more reliable choice than High, which dips to 64 FPS average with no min/max data to confirm stability.

At 2560x1440, the situation becomes more constrained. The Low preset is the only one that maintains a comfortable average of 68 FPS. Medium drops to 56 FPS, which is still playable but approaches the boundary, while High falls to 46 FPS. Ultra at 1440p is not a viable option, with an average of 29 FPS. For 4K, the data shows that even Low settings only produce 43 FPS, making the experience marginal at best.

The recommendation is clear: for a consistent and responsive experience, use the Medium preset at 1920x1080. This setting combination provides the best measured balance of frame rate and visual fidelity. If a higher frame rate is prioritized, the Low preset at 1080p is the only option that approaches the 100 FPS mark. Higher resolutions are only playable on Low settings, and even then, the 4K results are below optimal.

How This Combo Ranks

The benchmark data places this specific combination in a precarious position within the game’s tested hardware pool. The comboRankInGame field shows a rank of 2688 out of 2928 tested combos. This places the system in the bottom 8% of all configurations tested for Downfall, indicating that while it can run the game, its performance is far from competitive.

This ranking is a direct consequence of the GPU’s limitations. The Intel Arc B370’s average benchmark score is 1184, placing it in the 5th percentile of all GPUs. Its nearest rivals in the database include the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, and AMD Radeon HD 7650M. These are all legacy or low-power parts, and the Arc B370 performs within 1% of them. Specifically, it is 0.2% slower than the ATI Mobility Radeon HD 5570 and 0.5% slower than the ATI Radeon HD 5770. This context is crucial; the Arc B370 is not just a weak modern GPU, it is performing at the level of hardware from a previous era.

In contrast, the CPU is a much stronger component. The Intel Core Ultra 5 235 has an average benchmark score of 46062, placing it in the 89th percentile of all CPUs. Its nearest rivals include the AMD Ryzen AI 9 HX 375, Intel Core i9-13900HX, and AMD EPYC 4364P, with performance deltas of less than 0.2%. This means the processor is a high-end part that should not be the bottleneck in a gaming scenario. The massive discrepancy between the CPU’s high percentile (89) and the GPU’s low percentile (5) creates a severely unbalanced system, which is reflected in its low overall ranking for Downfall.

GPU Role

The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, and its specifications clearly define its performance ceiling. It operates with a base clock of 300 MHz and a boost clock of 2400 MHz. While the boost clock is respectable, the hardware foundation is limited. The GPU features 1280 shading units, 40 texture mapping units, and 20 raster output units.

The most telling specification is the memory configuration. The Arc B370 uses "System Shared" memory, meaning it has no dedicated VRAM. The memory bandwidth is labeled "System Dependent," which implies performance is tied to the system’s main memory bandwidth. In this case, the CPU supports DDR5 with a dual-channel memory bus and a bandwidth of 102.4 GB/s. This shared memory setup is a significant bottleneck for gaming, as the GPU must compete with the CPU for the same memory resources.

The data from Downfall reflects this constraint. The GPU’s frame rates are consistently low, even at 1080p. The 3DMark Steel Nomad DX12 benchmark score of 1184 further confirms its entry-level status. The GPU’s pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, which are modest figures. The FP32 performance is 6.144 TFLOPS. These numbers, combined with the shared memory, explain why the system struggles to maintain high frame rates. The GPU is the definitive limiting factor in this configuration, unable to provide the rendering power needed for a smooth experience in most settings.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at performance across resolutions and settings. At 1920x1080, the averages are 96 FPS for Low, 78 FPS for Medium, 64 FPS for High, and 40 FPS for Ultra. The Medium preset shows a min of 67 FPS and a max of 90 FPS, indicating a stable window. The other presets have no min/max data, so only the averages can be considered.

Moving to 2560x1440, the averages drop to 68 FPS for Low, 56 FPS for Medium, 46 FPS for High, and 29 FPS for Ultra. The Medium preset again provides min/max data, showing a range of 48 to 64 FPS. At 3840x2160, the averages fall to 43 FPS for Low, 35 FPS for Medium, 29 FPS for High, and 18 FPS for Ultra. The only min/max data at 4K is for Medium, which shows a range of 30 to 40 FPS.

The pattern shows a consistent scaling factor. From 1080p to 1440p, the FPS drops by roughly 20-30% for each respective setting. From 1440p to 4K, the drop is more severe, with the Low preset losing 25 FPS (from 68 to 43) and the High preset losing 17 FPS (from 46 to 29). The Ultra preset becomes essentially unplayable at 4K, with an 18 FPS average. The data shows that no setting at 4K achieves a playable average, and only the Low preset at 1440p and all presets at 1080p except Ultra can be considered adequate.

Resolution Scaling

The FPS drop from 1080p to 4K provides critical insight into the system’s bottleneck. The jump from 1920x1080 to 2560x1440 represents a 78% increase in pixel count. The measured FPS for the Low preset drops from 96 to 68, which is a 29% reduction. For the Medium preset, it drops from 78 to 56, also a 28% reduction. This suggests that the GPU is being stressed, but not to its absolute limit.

The jump from 1440p to 4K represents a 125% increase in pixel count. Here, the FPS drops are more dramatic. The Low preset falls from 68 to 43, a 37% reduction. The Medium preset falls from 56 to 35, a 38% reduction. The High preset falls from 46 to 29, a 37% reduction. The scaling is not linear with pixel count, which indicates that the GPU is becoming saturated and its limitations are becoming more pronounced as the resolution increases.

The data implies that the GPU is the primary limiting component. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, as the CPU’s workload (draw calls, game logic) does not change with resolution. Instead, the FPS scales inversely with resolution, which is a classic sign of a GPU-bound scenario. The steep drop at 4K indicates that the Arc B370’s shared memory system and limited shading units are unable to handle the increased pixel throughput, confirming that the integrated GPU is the core constraint on performance.

CPU Role

The Intel Core Ultra 5 235 is a powerful processor that is largely idle in this gaming scenario. It features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This is a desktop-class CPU built on the Arrow Lake architecture, using a 3 nm process. Its benchmark scores are impressive, with a Cinebench R23 multi-core score of 14769 and a single-core score of 2085. The PassMark single-thread score is 4516, and the multi-thread score is 37816.

These scores place the CPU in the 89th percentile of all CPUs, indicating it is a high-performance part. Its nearest rivals are within 0.2% of its average benchmark score, confirming its position among top-tier processors. The CPU’s memory bandwidth of 102.4 GB/s and support for DDR5 are also high-end features.

However, in Downfall, the CPU’s potential is not realized. The game’s performance is bound by the GPU, as evidenced by the resolution scaling analysis. The CPU has far more processing power than the GPU can feed. The data suggests the CPU is not the bottleneck; its role is to provide data to the GPU, and the GPU is unable to keep up. The high core count and clock speeds are irrelevant when the graphics pipeline is the constraining factor. The system’s low ranking is not due to the CPU, but the imbalance between this strong processor and the weak integrated GPU.

FAQ

Q: What is the best resolution and settings combo for a playable frame rate?

A: The data shows that the Medium preset at 1920x1080 yields an average of 78 FPS, which is the highest playable average with a confirmed stable range (67-90 FPS). The Low preset at 2560x1440 is also playable at 68 FPS, but the 1080p Medium setting offers a better balance of visual quality and performance.

*Q: How does this system compare to other tested configurations for Downfall?*

A: The comboRankInGame places this system at 2688 out of 2928 tested combos. This puts it in the bottom 8% of all configurations, indicating that its performance is significantly below the median of the tested hardware pool.

Q: Is the Intel Core Ultra 5 235 a good match for the Intel Arc B370?

A: The benchmark data suggests a significant imbalance. The CPU is in the 89th percentile of all CPUs, while the GPU is in the 5th percentile. The GPU’s performance is comparable to legacy parts like the ATI Mobility Radeon HD 5570, meaning the CPU’s power is largely wasted in this configuration.

Q: Why is the 4K performance so poor?

A: At 3840x2160, even the Low preset only achieves an average of 43 FPS. The Ultra preset drops to 18 FPS. This is due to the Intel Arc B370 lacking dedicated VRAM, using "System Shared" memory instead, which severely limits its ability to handle the high pixel count at 4K.

*Q: Does the CPU or GPU limit the performance in Downfall?*

A: The GPU is the limiting component. This is evident from the resolution scaling. As the resolution increases from 1080p to 4K, the FPS drops significantly, which is characteristic of a GPU-bound scenario. If the CPU were the bottleneck, the frame rate would not be as heavily impacted by resolution changes.

Q: What is the highest average FPS this system can achieve?

A: The highest measured average FPS is 96, which is achieved with the Low preset at 1920x1080. This is the only configuration that approaches the 100 FPS mark, while all other settings produce lower averages.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B370 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 18.0
2560x1440 Low 68.0
2560x1440 Medium 56.0
2560x1440 High 46.0
2560x1440 Ultra 29.0
1920x1080 Low 96.0
1920x1080 Medium 78.0
1920x1080 High 64.0
1920x1080 Ultra 40.0

Downfall with iUltra 5 235 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B370 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.