Evolve
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 19 | 24 | 31 |
| 1440p QHD | 23 | 33 | 42 | 54 |
| 1080p Full HD | 34 | 49 | 62 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 235 + Intel Arc B370, In-Depth Analysis
How This Combo Ranks
The Intel Core Ultra 5 235 paired with the Intel Arc B370 ranks 2639th out of 2872 tested combinations in Evolve. This places the combo in the bottom 8.2% of all tested configurations, a position that reflects a fundamental mismatch between the game's demands and the hardware's capabilities. The rank is driven almost entirely by the GPU, which sits at the 5th percentile among all tested graphics cards, while the CPU performs at the 89th percentile among all processors.
The delta between the two components is stark. The Core Ultra 5 235's average benchmark score of 46062 places it within 0.2% of the AMD EPYC 7303 and AMD EPYC 4364P, and essentially tied with the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX. This is a CPU that competes with high-end workstation and mobile parts. The Arc B370, by contrast, posts a 3DMark Steel Nomad score of 1184, which is 0.2% behind the ATI Mobility Radeon HD 5570 and 0.5% behind the ATI Radeon HD 5770. Those are legacy parts from over a decade ago.
In practical terms for Evolve, the combo rank of 2639 means the system will struggle to maintain playable frame rates at most settings. The data shows a maximum average of 80 FPS achievable only at 1080p with Low settings. Every step up in resolution or quality immediately pushes the system into territory that falls below the 60 FPS threshold that most FPS players consider acceptable. The ranking reflects this reality: this is a combo that can run the game, but only at its most forgiving configurations.
GPU Role
The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, built on Intel's 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2400 MHz, which provides a theoretical FP32 throughput of 6.144 TFLOPS. The GPU contains 1280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s and its texture rate is 96.00 GTexel/s.
Memory is the most significant constraint. The Arc B370 uses System Shared memory, meaning it draws from the main system DDR5 memory pool rather than having dedicated VRAM. The memory bus width is listed as System Shared, and bandwidth is System Dependent. This architecture means the GPU's performance is intrinsically tied to the CPU's memory subsystem, which for the Core Ultra 5 235 is dual-channel DDR5 with 102.4 GB/s of bandwidth. In a game like Evolve, which was released in 2015 and expects dedicated graphics memory, this shared arrangement creates a bottleneck that manifests as low frame rates across all tested configurations.
The 3DMark Steel Nomad DX12 score of 1184 confirms the GPU's position. At the 5th percentile among all GPUs, the Arc B370 is outperformed by nearly every dedicated graphics card released in the last 15 years. Its nearest rivals include the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000 — all parts that predate Evolve's release. The GPU's 25 W TDP and IGP slot width indicate it is designed for power efficiency in portable devices, not for gaming performance.
In Evolve specifically, the GPU's limitations are evident in the measured frame rates. At 4K Ultra, the combo manages only 13 FPS average, which is unplayable. Even at 1080p Ultra, the average is 34 FPS, below the 60 FPS target. The GPU's boost clock of 2400 MHz does help at lower resolutions, where the shared memory bandwidth is less of a constraint, but the fundamental compute and memory limitations cap performance well below what the CPU could theoretically support.
FAQ
Q: What is the best average frame rate this combo can achieve in Evolve?
A: The highest average frame rate measured is 80 FPS, achieved at 1920x1080 with Low settings. This is the only configuration in the entire dataset that exceeds 60 FPS average.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370 scores 1184 in 3DMark Steel Nomad, which is 0.2% behind the ATI Mobility Radeon HD 5570, 0.5% behind the ATI Radeon HD 5770, and 0.7% behind the AMD Radeon HD 7650M. It is 1.4% ahead of the AMD FirePro M2000.
Q: Is the CPU or GPU the limiting factor in this combo?
A: The GPU is the clear bottleneck. The Core Ultra 5 235 ranks at the 89th percentile among all CPUs, while the Arc B370 ranks at the 5th percentile among all GPUs. The CPU's nearest rivals include the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX, while the GPU's rivals are legacy ATI parts.
Q: What is the combo's overall rank among tested configurations?
A: The combo ranks 2639th out of 2872 tested combinations in Evolve, placing it in the bottom 8.2% of all tested systems.
Q: Does the Arc B370 have dedicated VRAM?
A: No. The GPU uses System Shared memory, drawing from the main system DDR5 memory pool. Memory type, bus width, and bandwidth are all listed as System Shared or System Dependent.
Q: What is the GPU's thermal and power profile?
A: The Arc B370 has a TDP of 25 W, uses no power connectors, and is classified as an IGP with a slot width of IGP. Its display outputs are listed as Portable Device Dependent.
Settings Recommendations
The measured data provides a clear hierarchy of playable configurations. At 1920x1080, the Low preset delivers 80 FPS average, which is the only setting that achieves a comfortable margin above the 60 FPS target for FPS gameplay. The Medium preset at 1080p delivers 62 FPS average with a minimum of 53 FPS and maximum of 72 FPS, which is technically above 60 FPS on average but dips below during demanding scenes. The High preset at 1080p drops to 49 FPS average, and Ultra falls to 34 FPS.
For players who prioritize smooth gameplay over visual fidelity, the 1080p Low preset is the recommended configuration, as it provides the highest average frame rate and avoids the sub-60 FPS dips seen at Medium. The 1080p Medium preset is a viable alternative for those who want better visuals, but the 53 FPS minimum indicates occasional stutter. At 1440p, the Low preset delivers 54 FPS average, which is borderline playable, while Medium drops to 42 FPS and High to 33 FPS. The 1440p Ultra preset at 23 FPS average is not recommended.
At 4K, no preset is playable. The Low preset at 31 FPS average is the best 4K result, followed by Medium at 24 FPS, High at 19 FPS, and Ultra at 13 FPS. The data suggests that 1080p Low is the only configuration that provides a consistently smooth experience, with 1080p Medium as a secondary option for those willing to accept occasional frame rate dips.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. The Low preset achieves 80 FPS average, the highest figure in the entire dataset. Medium produces 62 FPS average with a minimum of 53 FPS and maximum of 72 FPS. High drops to 49 FPS average, and Ultra falls further to 34 FPS average. The spread from Low to Ultra at 1080p is 46 FPS, indicating that the GPU's performance scales significantly with graphical load.
At 2560x1440, the performance drops across all presets. Low delivers 54 FPS average, which is a 32.5% reduction from the 1080p Low result. Medium produces 42 FPS average with a minimum of 35 FPS and maximum of 48 FPS, a 32.3% reduction from 1080p Medium. High falls to 33 FPS average, a 32.7% reduction, and Ultra reaches only 23 FPS average, a 32.4% reduction. The consistency of these percentage drops across presets suggests the GPU is uniformly bandwidth-limited at this resolution.
At 3840x2160, the performance becomes marginal. Low delivers 31 FPS average, a 42.6% reduction from 1080p Low and a 42.6% reduction from 1440p Low. Medium produces 24 FPS average with a minimum of 20 FPS and maximum of 27 FPS, a 61.3% reduction from 1080p Medium. High falls to 19 FPS average, a 61.2% reduction from 1080p High, and Ultra reaches only 13 FPS average, a 61.8% reduction from 1080p Ultra.
The minimum and maximum values are only provided for the Medium preset at each resolution. At 1080p Medium, the range is 53-72 FPS, a 19 FPS spread. At 1440p Medium, the range narrows to 35-48 FPS, a 13 FPS spread. At 4K Medium, the range is 20-27 FPS, a 7 FPS spread. The narrowing range at higher resolutions indicates that the GPU becomes more consistently bottlenecked, with less variance in frame delivery.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake-S architecture, built on TSMC's 3 nm process. It has a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a TDP of 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. The CPU supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s and connects via PCIe Gen 5 with 20 lanes.
The CPU's benchmark results place it firmly in high-end territory. Its Cinebench R23 multi-core score is 14769, and its single-core score is 2085. In PassMark, it scores 37816 in multithread tests and 4516 in single-thread tests. The CPU's average benchmark score of 46062 places it at the 89th percentile among all CPUs, with its nearest rivals being the AMD Ryzen AI 9 HX 375 (0.1% ahead), Intel Core i9-13900HX (0.1% behind), AMD EPYC 4364P (0.2% behind), and AMD EPYC 7303 (0.2% behind).
For Evolve, which was released in 2015 and does not heavily utilize multi-threaded CPU performance, the Core Ultra 5 235 provides more than enough processing power. The game is primarily GPU-bound, and the CPU's 14 cores and 5.00 GHz boost clock are unlikely to be the limiting factor in any of the measured configurations. The PassMark physics score of 2570 and find prime numbers score of 371 indicate strong integer and floating-point performance, though these are not directly relevant to Evolve's gameplay.
The CPU's memory bandwidth of 102.4 GB/s is more relevant, as the Arc B370 relies on system memory for its frame buffer. At higher resolutions, the demand for memory bandwidth increases, and the shared arrangement means the CPU and GPU compete for the same memory resources. This is likely a contributing factor to the steep performance drops observed at 1440p and 4K.
Resolution Scaling
The measured frame rates reveal a consistent pattern of performance degradation as resolution increases. From 1080p to 1440p, the average frame rate drops by approximately 32-33% across all presets. From 1440p to 4K, the drop is more severe, ranging from 42.6% at Low to 61.8% at Ultra. From 1080p directly to 4K, the Low preset loses 61.3% of its performance, while the Ultra preset loses 61.8%.
The relatively uniform percentage drops from 1080p to 1440p (32.3% to 32.7%) suggest that the GPU is scaling predictably with pixel count at this resolution range. However, the larger drops from 1440p to 4K (42.6% to 61.3%) indicate that the GPU hits a hard limit at higher pixel counts. This is consistent with the system-shared memory architecture, where the bandwidth available for the GPU's frame buffer becomes insufficient as the pixel count increases.
The pattern also reveals that the CPU is not the limiting factor at lower resolutions. At 1080p Low, the combo achieves 80 FPS, which is a respectable frame rate for an integrated GPU. If the CPU were the bottleneck, we would expect to see similar frame rates regardless of resolution, but the data shows significant drops at every resolution step. This confirms that the GPU, and specifically its memory subsystem, is the primary constraint.
The 4K Medium preset provides the only minimum and maximum frame rate data at that resolution, showing a range of 20-27 FPS. The narrow 7 FPS spread indicates that the GPU is consistently saturated at 4K, with little headroom for frame time variation. At 1080p Medium, the 19 FPS spread (53-72 FPS) shows much more variance, suggesting that the GPU has periods of headroom that allow for frame rate spikes. At 1440p Medium, the 13 FPS spread (35-48 FPS) falls between these extremes.
The resolution scaling data points to a system that is playable at 1080p Low, borderline at 1080p Medium and 1440p Low, and unplayable at 4K under any settings. The GPU's compute capability, as measured by its 6.144 TFLOPS FP32 throughput, is sufficient for Evolve at low resolutions, but the shared memory architecture prevents it from maintaining performance as pixel counts increase. This is the defining characteristic of the combo's performance profile in Evolve.
Hardware Specifications
Intel Core Ultra 5 235
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + Intel Arc B370 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 54.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 34.0 |
Evolve with iUltra 5 235 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B370 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 235 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.