Allods Online

Allods Online

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 18 28 36
1440p QHD 21 34 53 68
1080p Full HD 34 53 85 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 28
3840x2160 High 18
3840x2160 Ultra 11
2560x1440 Low 68
2560x1440 Medium 53
2560x1440 High 34
2560x1440 Ultra 21
1920x1080 Low 108
1920x1080 Medium 85
1920x1080 High 53
1920x1080 Ultra 34

Allods Online with Intel Core i7-13700K + Intel Arc B370, In-Depth Analysis

# Allods Online with Intel Core i7-13700K + Intel Arc B370

The Intel Core i7-13700K paired with the Intel Arc B370 produces a highly constrained gaming experience in Allods Online, with the GPU acting as the definitive bottleneck across every resolution and settings combination. The combo ranks 2559th out of 2775 tested configurations, placing it in the bottom 8% of all tested hardware pairings for this MMORPG. Benchmark results show that while the CPU is exceptionally capable — sitting in the 89th percentile of all processors — the integrated-class Arc B370 GPU, which ranks in the 5th percentile of all GPUs, limits the system to playable frame rates only at 1080p with lower presets. The data paints a clear picture: this is a system where CPU headroom is abundant but wasted, as GPU output caps performance at levels comparable to legacy discrete graphics from over a decade ago.

FAQ

Q: What is the best resolution and settings combination for this system in Allods Online?

A: The best experience is at 1920x1080 with Low settings, producing an average of 108 FPS. This is the only configuration in the measured data that exceeds 100 FPS, and it is more than double the 53 FPS achieved at 1080p High settings.

Q: How does the Arc B370 compare to its nearest GPU rivals in synthetic benchmarks?

A: The Arc B370 scores 1184 in the 3DMark Steel Nomad DX12 test. Its closest rival, the ATI Mobility Radeon HD 5570, scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190 (0.5% higher), while the AMD Radeon HD 7650M scores 1192 (0.7% higher). The AMD FirePro M2000 scores 1168, which is 1.4% lower.

Q: What is the CPU's benchmark standing relative to other processors?

A: The Core i7-13700K has an average benchmark score of 46881, placing it in the 89th percentile of all CPUs. Its nearest rival, the AMD Ryzen 9 5900, scores 46971, which is 0.2% higher. The AMD Ryzen AI 9 HX PRO 375 scores 47022 (0.3% higher), while the AMD Ryzen 9 7845HX and Intel Xeon w3-2535 both score within 0.5% of the i7-13700K.

Q: Does the Arc B370 have dedicated VRAM for gaming?

A: No. The Arc B370 uses System Shared memory for both capacity and bus width, with memory bandwidth described as "System Dependent." This means the GPU relies entirely on system RAM, which is a significant constraint for texture-heavy scenes common in MMORPGs.

Q: What is the frame rate drop when moving from Medium to Ultra settings at 1440p?

A: At 2560x1440, Medium settings deliver an average of 53 FPS (with a minimum of 45 and maximum of 61), while Ultra settings drop to 21 FPS average. This represents a 60.4% reduction in average frame rate, making Ultra settings impractical.

Q: How does the combo rank within the full database of tested systems?

A: This specific CPU-GPU combination ranks 2559th out of 2775 total tested combos for Allods Online. This places the system in the bottom 7.8% of all configurations, which is consistent with the GPU's low synthetic benchmark standing.

Settings Recommendations

The measured FPS data provides a clear hierarchy of playable configurations. At 1920x1080, the Low preset delivers 108 FPS average, which is the only measured result above the 100 FPS threshold. Medium settings at the same resolution produce 85 FPS average with a minimum of 72 FPS, which remains smooth for most gameplay. High settings drop to 53 FPS, which is playable but represents a significant step down from Medium — a 37.6% reduction in average frame rate. Ultra settings at 1080p fall to 34 FPS, which is below the 60 FPS target most players consider comfortable.

At 2560x1440, the situation worsens considerably. Low settings produce 68 FPS, which is still playable, while Medium yields 53 FPS with a minimum of 45 FPS — borderline for fast-moving combat. High settings at 1440p reach only 34 FPS, and Ultra drops to 21 FPS, which is effectively unplayable for a real-time MMORPG. At 3840x2160, even Low settings only achieve 36 FPS, and Medium falls to 28 FPS with a minimum of 24 FPS. High at 4K manages only 18 FPS, while Ultra is a slideshow at 11 FPS.

The optimal configuration is 1080p Medium, which balances the 85 FPS average with a 72 FPS minimum, ensuring no severe dips during crowded scenes. The jump from Low to Medium at 1080p costs 23 FPS (21.3% reduction) but likely provides substantially better visual fidelity. The jump from Medium to High costs 32 FPS (37.6% reduction), which is a steep price for incremental visual gains. For users prioritizing maximum smoothness, 1080p Low at 108 FPS is the only configuration that fully utilizes the system's potential without GPU-induced stutter.

CPU Role

The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process. It has a base clock of 3.40 GHz and a boost clock of 5.40 GHz, with a 30 MB shared L3 cache and 2 MB L2 cache per core. The CPU's synthetic benchmark results are strong across the board: Cinebench R23 multi-core scores 30745, single-core scores 2116, and Geekbench multi-core reaches 19429 with single-core at 2529. The 3DMark 16-thread test scores 10717, while the single-thread test scores 1136, showing a 9.4x scaling from single-thread to 16-thread workloads.

In Allods Online, an MMORPG from 2010, the CPU's role is primarily handling game logic, network processing, and entity management — workloads that are typically single-threaded or lightly threaded. The i7-13700K's single-core performance is exceptional, as evidenced by its 4333 PassMark single-thread score and 2116 Cinebench R23 single-core score. Even the 2-thread 3DMark score of 2262 indicates strong performance for lightly threaded game engines.

However, the measured FPS data shows that CPU performance is never the limiting factor in this configuration. At 1080p Low, the system achieves 108 FPS, but at 4K Low it drops to 36 FPS — a 66.7% reduction that cannot be attributed to CPU scaling. The CPU's 89th percentile standing among all processors, combined with an average benchmark score of 46881, places it far above what an older MMORPG would require. The nearest rival, the AMD Ryzen 9 5900, scores only 0.2% higher, indicating that even top-tier alternatives would not improve in-game performance given the GPU constraint. The i7-13700K is effectively waiting for the GPU to catch up at every resolution and settings level.

How This Combo Ranks

This combination of Intel Core i7-13700K and Intel Arc B370 ranks 2559th out of 2775 tested combos in Allods Online, placing it in the bottom 8% of all configurations tested. This poor ranking is entirely attributable to the GPU, which scores in the 5th percentile of all GPUs with an average benchmark score of just 1184. The CPU, by contrast, sits in the 89th percentile, creating one of the most lopsided CPU-to-GPU performance ratios in the database.

The GPU's nearest rivals in synthetic benchmarks are all legacy or low-end parts: the ATI Mobility Radeon HD 5570 (1186, 0.2% higher), ATI Radeon HD 5770 (1190, 0.5% higher), AMD Radeon HD 7650M (1192, 0.7% higher), and AMD FirePro M2000 (1168, 1.4% lower). These comparisons highlight that the Arc B370's raw compute performance is comparable to discrete GPUs from the early 2010s, which is insufficient for modern MMORPG rendering at higher settings.

The combo rank of 2559 indicates that 216 other tested configurations performed worse, but the vast majority of systems (92.2%) outperformed this pairing. For context, a system with a mid-range CPU and any modern discrete GPU would likely rank significantly higher, as the bottleneck is so clearly the graphics solution. The data suggests that this combo is only viable for very low-resolution, low-settings gaming, and even then, the experience is limited by the GPU's 6.144 TFLOPS FP32 performance and 20 ROPs.

GPU Role

The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, built on Intel's 3 nm process. It features 1280 shading units, 40 TMUs, and 20 ROPs, with 10 ray tracing cores. The GPU operates at a base clock of 300 MHz and boosts to 2400 MHz, delivering a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. Its FP32 performance is 6.144 TFLOPS, with FP16 at 12.29 TFLOPS (2:1). The TDP is just 25 W, confirming its integrated-class positioning.

The GPU has no dedicated VRAM; instead, it uses System Shared memory for capacity, type, and bus width, with bandwidth described as "System Dependent." This architectural choice means performance scales with system memory speed and capacity, which is a significant disadvantage for texture-heavy scenes. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring API compatibility with modern games, but raw performance is the limiting factor.

In Allods Online, the GPU's role is critical for rendering the game's environments, character models, and effects. The measured FPS data shows the GPU's limitations clearly: at 1080p, frame rates range from 108 FPS (Low) to 34 FPS (Ultra), a 68.5% reduction from lowest to highest settings. At 1440p, the range is 68 FPS (Low) to 21 FPS (Ultra), a 69.1% reduction. At 4K, the range is 36 FPS (Low) to 11 FPS (Ultra), a 69.4% reduction. This consistent ~69% drop from Low to Ultra across all resolutions indicates that the GPU is saturated at every settings level, with no headroom for higher visual quality.

The GPU's 3DMark Steel Nomad DX12 score of 1184 places it below virtually all modern discrete GPUs, and its nearest rivals are all from the HD 5000/6000 series era. The 0.2% to 0.7% differences between the Arc B370 and these legacy parts are within measurement noise, confirming that the Arc B370's performance class is that of a 2010-era entry-level discrete GPU. For a 2010-released MMORPG like Allods Online, this means the GPU can handle low settings at 1080p, but anything beyond that pushes it past its limits.

Measured FPS Breakdown

At 1920x1080, the system delivers a clear progression across settings. Low settings produce an average of 108 FPS, which is the highest measured result in the entire dataset. Medium settings reduce the average to 85 FPS, with a minimum of 72 FPS and maximum of 97 FPS. High settings drop to 53 FPS average, and Ultra settings fall to 34 FPS. The Medium preset's minimum of 72 FPS ensures that even during heavy combat or crowded areas, the frame rate stays above 60 FPS, making it the most balanced choice at this resolution.

At 2560x1440, all settings produce lower results. Low settings average 68 FPS, which is still playable. Medium settings average 53 FPS with a 45 FPS minimum and 61 FPS maximum, showing that dips below 60 FPS are common. High settings average 34 FPS, which is marginal for an MMORPG. Ultra settings average 21 FPS, which is below the threshold for smooth gameplay. The transition from 1080p to 1440p at the same settings shows a 37.0% reduction at Low (108 to 68 FPS), 37.6% at Medium (85 to 53 FPS), 35.8% at High (53 to 34 FPS), and 38.2% at Ultra (34 to 21 FPS).

At 3840x2160, the system struggles across all settings. Low settings average 36 FPS, which is barely playable. Medium settings average 28 FPS with a 24 FPS minimum and 32 FPS maximum, indicating frequent drops below 30 FPS. High settings average 18 FPS, and Ultra settings average 11 FPS, both of which are unplayable for practical purposes. The 4K Low result of 36 FPS is identical to the 1440p High result of 34 FPS, showing that resolution scaling and settings scaling impose similar loads on the GPU.

The Medium preset at 1080p represents the best overall balance, offering 85 FPS average with a 72 FPS floor. This configuration provides a 60% improvement over High settings at the same resolution while maintaining visual quality that is likely acceptable for most players. The jump from Medium to High costs 32 FPS, which is a significant sacrifice for what is likely a modest visual improvement on an integrated GPU.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the GPU-bound nature of this system. At Low settings, the system produces 108 FPS at 1080p, 68 FPS at 1440p, and 36 FPS at 4K. This represents a 37.0% reduction from 1080p to 1440p and a 47.1% reduction from 1440p to 4K, with a total reduction of 66.7% from 1080p to 4K. At Medium settings, the progression is 85 FPS (1080p), 53 FPS (1440p), and 28 FPS (4K), with reductions of 37.6% and 47.2% respectively. High settings show 53 FPS at 1080p, 34 FPS at 1440p, and 18 FPS at 4K, with reductions of 35.8% and 47.1%. Ultra settings produce 34 FPS at 1080p, 21 FPS at 1440p, and 11 FPS at 4K, with reductions of 38.2% and 47.6%.

The consistent ~37% reduction from 1080p to 1440p and ~47% reduction from 1440p to 4K across all settings indicates that the GPU is the limiting component at every resolution. A CPU-bound system would show smaller FPS drops at higher resolutions, as the CPU would maintain consistent frame rates while the GPU works harder. Here, the nearly identical scaling percentages across all settings presets confirm that the Arc B370's rendering throughput is the sole constraint.

The pixel count increases by 78% from 1080p to 1440p (2.07 million to 3.69 million pixels), yet the FPS drops by only 37%, suggesting that the GPU is not purely pixel-bound — fill rate and memory bandwidth also play roles. From 1440p to 4K, the pixel count increases by 125% (3.69 million to 8.29 million pixels), and the FPS drops by 47%, which is proportionally less than the pixel increase. This non-linear scaling suggests that the GPU's 48.00 GPixel/s pixel rate and 96.00 GTexel/s texture rate become the binding constraints at higher resolutions, rather than raw shader throughput.

The 4K Low result of 36 FPS being equal to the 1440p High result of 34 FPS (within measurement variance) further illustrates that the GPU treats resolution and settings as equivalent loads. This is a clear indicator of a system where the CPU's capabilities — including its 5.40 GHz boost clock and 30 MB L3 cache — are completely untapped. The i7-13700K could easily drive 200+ FPS in this 2010-era MMORPG if paired with a capable discrete GPU, but the Arc B370's integrated-class performance leaves the vast majority of CPU potential unused.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + Intel Arc B370 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 28.0
3840x2160 High 18.0
3840x2160 Ultra 11.0
2560x1440 Low 68.0
2560x1440 Medium 53.0
2560x1440 High 34.0
2560x1440 Ultra 21.0
1920x1080 Low 108.0
1920x1080 Medium 85.0
1920x1080 High 53.0
1920x1080 Ultra 34.0

Allods Online with ii7-13700K + Other GPUs

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Allods Online with Arc B370 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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