Allods Online

Allods Online

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 47 61
1440p QHD 36 57 91 116
1080p Full HD 57 91 144 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 57
2560x1440 Ultra 36
1920x1080 Low 184
1920x1080 Medium 144
1920x1080 High 91
1920x1080 Ultra 57

Allods Online with Intel Core i7-14700F + Intel Arc B570, In-Depth Analysis

The Intel Core i7-14700F and Intel Arc B570 pairing in Allods Online presents a fascinating case study in how an older MMORPG interacts with modern, high-core-count hardware and a current-generation graphics card. The data shows a system with substantial compute resources that behaves in unexpectedly variable ways depending on the graphical load, revealing a complex relationship between a 2010-era game engine and 2024/2025 components.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700F is a 20-core, 28-thread processor with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. This Raptor Lake Refresh chip features a 33 MB shared L3 cache and a 2 MB per-core L2 cache, with 80 KB of L1 cache per core. In synthetic benchmarks, the CPU demonstrates strong multi-threaded performance, scoring 35,122 in Cinebench R23 multi-core, 14,751 in Cinebench R20 multi-core, and 3,540 in Cinebench R15 multi-core. Single-thread performance is also robust, with a Cinebench R23 single-core score of 4,958 and a Geekbench single-core score of 2,429. The chip holds a 91st percentile ranking against all CPUs, with an average benchmark score of 53,620.

The processor’s nearest rivals in synthetic testing include the AMD Ryzen 9 7900X, which scores 53,288 (a 0.6% difference), and the AMD EPYC 7313P at 53,206 (0.8% difference). The Intel Xeon 6505P is nearly identical at 53,701 (-0.2%), while the Intel Xeon Phi 7290 lags slightly at 53,469 (0.3% delta). These margins are negligible, placing the i7-14700F in a performance tier shared by several high-end workstation and desktop chips.

For Allods Online, a game from 2010, the relevance of 20 cores is questionable. The measured FPS data reveals that at 1080p Low settings, the combo achieves 184 FPS, which suggests the CPU is not a bottleneck in low-detail scenarios. However, the game’s engine was designed long before multi-core processors became mainstream, so it likely relies heavily on single-thread performance. The i7-14700F’s 5.40 GHz boost clock and strong single-core scores (4,958 in Cinebench R23) should theoretically provide ample headroom for the game’s primary thread. The data implies that even with 28 threads available, the game may only utilize a fraction of them, making the CPU’s high clock speed more critical than its core count.

The fact that the combo ranks 2231 out of 2775 tested combos in this game suggests that the CPU’s theoretical strengths do not translate directly to superior performance in Allods Online. This ranking indicates that many other CPU-GPU pairings outperform this one, possibly because the game is more sensitive to other factors, such as memory latency or specific instruction sets, rather than raw core count. The CPU’s PassMark single-thread score of 4,257 and multi-thread score of 41,317 further confirm its capability, yet the game’s performance ceiling appears to be set elsewhere.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is a Battlemage-generation GPU (Arc 5 series) built on a 5 nm process by TSMC, with 19,600 million transistors on a 272 mm² die. It features 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. The GPU operates at a fixed 2500 MHz base and boost clock, with memory running at 2375 MHz (19 Gbps effective). Its 2,304 shading units, 144 TMUs, and 80 ROPs provide a raw compute capability of 11.52 TFLOPS FP32. The card’s synthetic benchmark scores include a PassMark G3D score of 14,195 and a Geekbench Vulkan score of 96,844, placing it in the 65th percentile of all GPUs with an average benchmark score of 20,556.

The B570’s nearest rivals are tightly clustered: the NVIDIA GeForce RTX 3070 Mobile scores 20,534 (0.1% delta), and the Intel Arc A750 scores 20,582 (-0.1% delta). The AMD Radeon R9 M390X is slightly higher at 20,662 (-0.5%), while the NVIDIA Quadro M4000M sits at 20,480 (0.4% delta). This grouping suggests the B570 is performance-competitive with a mid-range mobile GPU from a previous generation, which is notable for a dedicated desktop card.

In Allods Online, the GPU’s role becomes apparent when examining the FPS scaling across settings. At 1080p High, the combo hits 91 FPS, but at 1080p Ultra, it drops to 57 FPS. This 34 FPS drop from High to Ultra indicates that the Ultra preset introduces graphical effects that heavily tax the GPU. The B570’s 10 GB VRAM is likely sufficient for this older game, as even at 4K Ultra, the VRAM capacity is not listed as a limiting factor in the data. However, the GPU’s compute throughput (11.52 TFLOPS) seems to be the primary constraint at higher settings, as the FPS drops disproportionately compared to the CPU’s capabilities. The card’s DirectX 12 Ultimate support (12_2) does not necessarily benefit a 2010 title, which likely uses older APIs, potentially leaving the B570’s modern architecture underutilized.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo to maintain over 60 FPS in Allods Online?

A: At 1080p, the combo exceeds 60 FPS at all settings except Ultra, where it averages 57 FPS. At 1440p, it drops below 60 FPS on High (57 FPS) and Ultra (36 FPS), but stays above on Low (116 FPS) and Medium (91 FPS). At 4K, only Low settings (61 FPS) manage to stay above the 60 FPS threshold, with Medium (47 FPS) and High (30 FPS) falling short.

Q: How does the Ultra preset compare to High in terms of FPS impact?

A: The Ultra preset imposes a significant performance penalty. At 1080p, Ultra averages 57 FPS versus High’s 91 FPS, a 34 FPS drop. At 1440p, Ultra averages 36 FPS versus High’s 57 FPS, a 21 FPS drop. At 4K, Ultra averages 19 FPS versus High’s 30 FPS, an 11 FPS drop. The relative impact is largest at 1080p.

Q: Is the CPU or GPU the limiting factor at 4K Low settings?

A: At 4K Low, the combo achieves 61 FPS. This suggests the GPU is still the primary bottleneck, as the CPU’s high single-thread performance (4,958 in Cinebench R23) should not be strained by low-detail rendering. The data implies that reducing resolution from 4K to 1440p at Low settings increases FPS from 61 to 116, indicating the GPU’s workload scales with resolution.

Q: How does the combo’s ranking in Allods Online compare to its synthetic benchmark standings?

A: The CPU ranks in the 91st percentile and the GPU in the 65th percentile, but the combo ranks 2231 out of 2775 in this game (approximately the 80th percentile). This discrepancy indicates that Allods Online does not favor this pairing as much as synthetic benchmarks would suggest, likely due to the game’s age and engine limitations.

Q: What is the FPS difference between Low and Medium settings at 1440p?

A: At 1440p, Low averages 116 FPS, while Medium averages 91 FPS, a difference of 25 FPS. The Medium preset also shows a minimum of 77 FPS and a maximum of 104 FPS, indicating some frame variability despite the higher average.

Q: Does the combo ever drop below 40 FPS in the measured data?

A: Yes, at 4K Ultra, the average FPS is 19, which is below 40. At 4K High, the average is 30 FPS. At 1440p Ultra, the average is 36 FPS, also below 40. The only other recorded sub-40 FPS value is the minimum FPS of 40 at 4K Medium.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo’s rank of 2231 out of 2775 tested combinations in Allods Online places it in the bottom 20% of all tested systems. This is a surprisingly poor showing given the individual component strengths. The CPU’s 91st percentile ranking and the GPU’s 65th percentile ranking would suggest a mid-to-high-tier pairing, yet the game data contradicts this expectation. The ranking implies that 544 other combos perform worse, but 2230 perform better, meaning the majority of systems tested outperform this i7-14700F + Arc B570 setup.

This low ranking is likely attributable to the game’s release date of 2010. Allods Online was developed during an era when dual-core CPUs and 1 GB GPUs were common. The game may not be optimized for the i7-14700F’s 20-core architecture or the B570’s Xe2-HPG design. The data suggests that older games often prefer higher clock speeds over more cores, and while the i7-14700F has a 5.40 GHz boost, its 20 cores may introduce scheduling overhead that the game engine cannot handle efficiently. Similarly, the B570’s modern architecture might not be fully utilized by DirectX 9 or 11-era rendering paths, leaving its 11.52 TFLOPS of compute power largely idle. The rank indicates that a more balanced, older-generation system might deliver better results in this specific title.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the FPS scaling across resolutions reveals a clear trend: the GPU becomes increasingly dominant as resolution rises. At Low settings, the combo delivers 184 FPS at 1080p, 116 FPS at 1440p, and 61 FPS at 4K. This represents a 67% FPS drop from 1080p to 1440p, and a further 47% drop from 1440p to 4K. The scaling is nearly linear with pixel count (1080p has 2.07 million pixels, 1440p has 3.69 million, 4K has 8.29 million), indicating that the GPU is the limiting factor at all resolutions for Low settings, as the CPU has ample headroom to maintain high frame rates.

At High settings, the drop is more pronounced: 91 FPS at 1080p, 57 FPS at 1440p, and 30 FPS at 4K. The 1080p to 1440p drop is 37%, and the 1440p to 4K drop is 47%. This steeper decline suggests that High settings add GPU-intensive effects (such as shadows, textures, and post-processing) that further tax the B570. The fact that 4K High is only 30 FPS implies that the GPU is severely constrained, while the CPU is not. The data does not show any resolution where the CPU becomes the bottleneck, as the FPS consistently scales with pixel count, a hallmark of GPU-limited scenarios.

The Ultra preset shows the most dramatic scaling: 57 FPS at 1080p, 36 FPS at 1440p, and 19 FPS at 4K. The 1080p to 1440p drop is 37%, and the 1440p to 4K drop is 47%, mirroring the High settings pattern. This consistency across presets confirms that the GPU’s workload scales predictably with resolution, and the limiting component is always the Arc B570. The CPU’s performance, as measured by its high single-thread scores, is never the primary constraint in these tests.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1080p (1920x1080):

  • Low: 184 FPS average (no min/max recorded)
  • Medium: 144 FPS average, with a minimum of 122 FPS and a maximum of 165 FPS
  • High: 91 FPS average (no min/max recorded)
  • Ultra: 57 FPS average (no min/max recorded)

1440p (2560x1440):

  • Low: 116 FPS average (no min/max recorded)
  • Medium: 91 FPS average, with a minimum of 77 FPS and a maximum of 104 FPS
  • High: 57 FPS average (no min/max recorded)
  • Ultra: 36 FPS average (no min/max recorded)

4K (3840x2160):

  • Low: 61 FPS average (no min/max recorded)
  • Medium: 47 FPS average, with a minimum of 40 FPS and a maximum of 55 FPS
  • High: 30 FPS average (no min/max recorded)
  • Ultra: 19 FPS average (no min/max recorded)

The data shows that only the Medium preset across all resolutions includes min/max FPS values, indicating some frame pacing variance. At 1080p Medium, the 122 FPS minimum suggests occasional dips, but the 165 FPS maximum shows the hardware can push higher. At 1440p Medium, the 77 FPS minimum is still comfortably playable, while the 104 FPS maximum demonstrates the GPU’s capability at this resolution. At 4K Medium, the 40 FPS minimum is borderline, but the 55 FPS maximum shows it can occasionally reach playable levels. The lack of min/max data for other presets means the average FPS is the only metric available, but the averages alone paint a clear picture of the performance hierarchy.

Settings Recommendations — which preset gives the best experience per the measured rows

For players targeting 60 FPS as a minimum playable threshold, the data suggests specific settings per resolution. At 1080p, the Medium preset delivers 144 FPS average with a 122 FPS minimum, providing a smooth experience with headroom for frame drops. The High preset at 91 FPS is also viable, but the 144 FPS of Medium offers a more comfortable margin. The Ultra preset at 57 FPS is just below the 60 FPS target, making it a borderline choice for players who prioritize visual fidelity over absolute smoothness.

At 1440p, the Medium preset averages 91 FPS with a 77 FPS minimum, which remains above 60 FPS and is the best balance of performance and quality. The High preset at 57 FPS is slightly below the target, but the minimum is unrecorded, so it may dip lower. The Low preset at 116 FPS is the safest for competitive play, but sacrifices visual quality. The Ultra preset at 36 FPS is not recommended for any player seeking fluid gameplay.

At 4K, the Low preset at 61 FPS is the only option that consistently exceeds 60 FPS, making it the only playable choice at this resolution. The Medium preset at 47 FPS is playable but may feel less responsive, especially during crowded MMORPG encounters. The High preset at 30 FPS and Ultra at 19 FPS are not recommended for general play, as they approach slideshow territory. Based on the measured rows, the Medium preset at 1080p offers the best overall experience, balancing high FPS (144 average) with a comfortable minimum (122 FPS), while the Low preset at 4K is the only viable path to 60 FPS at that resolution.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + Intel Arc B570 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 116.0
2560x1440 Medium 91.0
2560x1440 High 57.0
2560x1440 Ultra 36.0
1920x1080 Low 184.0
1920x1080 Medium 144.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Allods Online with ii7-14700F + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B570 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii7-14700F + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.