Allods Online
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 30 | 47 | 61 |
| 1440p QHD | 36 | 57 | 91 | 116 |
| 1080p Full HD | 57 | 91 | 144 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-14600K + Intel Arc B570, In-Depth Analysis
# Allods Online with Intel Core i5-14600K + Intel Arc B570
The measured frame rates for this combination across twelve resolution-and-settings pairs reveal a system that is heavily constrained by the graphics card at higher presets, while the CPU demonstrates considerable headroom at lower settings. The data shows a clear hierarchy: at 1080p Low, the combo reaches 184 FPS average, but at 4K Ultra, it falls to just 19 FPS. This dramatic spread — a 9.7x difference between the best and worst measured points — indicates that the Intel Arc B570 is the primary bottleneck in demanding scenarios, while the Core i5-14600K's 14 cores and 20 threads provide ample processing power for this MMORPG's lighter loads.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and reveals the GPU's limitations. At High settings, the average frame rate falls from 91 FPS at 1920x1080 to 57 FPS at 2560x1440, then to 30 FPS at 3840x2160. That represents a 37% reduction from 1080p to 1440p, followed by a 47% reduction from 1440p to 4K. The scaling pattern across resolutions is not linear — the second step (1440p to 4K) incurs a proportionally larger penalty, which is typical when a GPU's fill-rate and memory bandwidth become saturated. The Arc B570's 380.0 GB/s memory bandwidth and 200.0 GPixel/s pixel rate are the relevant specs here; at 4K, the pixel throughput requirement quadruples compared to 1080p, and the data suggests the card cannot sustain that load at High settings.
At Low settings, the resolution scaling is more forgiving: 184 FPS at 1080p, 116 FPS at 1440p, and 61 FPS at 4K. The percentage drops are 37% and 47% respectively — identical to High settings, which is curious. This consistency suggests that even at Low settings, the GPU remains the limiting factor at higher resolutions, though the absolute frame rates are high enough to be playable. The Medium preset shows a similar pattern: 144 FPS at 1080p, 91 FPS at 1440p, and 47 FPS at 4K. The 4K Medium result includes measured minimum and maximum values of 40 and 55 FPS, respectively, indicating some frame-time variance but a generally stable experience.
The Ultra preset tells a different story. At 1080p Ultra, the combo manages 57 FPS, which drops to 36 FPS at 1440p and 19 FPS at 4K. The Ultra settings clearly push the Arc B570 beyond its comfort zone. The 1080p Ultra result is particularly telling: it is identical to the 1080p High result for a different resolution — no, that is not correct, the actual data shows 91 FPS at 1080p High versus 57 FPS at 1080p Ultra, a 37% reduction. This suggests that Ultra settings introduce rendering features (likely shadows, post-processing, or draw distance effects common in MMORPGs) that disproportionately tax the GPU.
GPU Role
The Intel Arc B570, built on the Xe2-HPG architecture with a 5 nm process from TSMC, carries 10 GB of GDDR6 memory on a 160-bit bus. Its 19,600 million transistors and 272 mm² die size are substantial for a mid-range card, and the benchmark results confirm it is a capable 1080p performer. The GPU's 2500 MHz base and boost clocks are identical, which is noteworthy — the card runs at a fixed frequency, suggesting consistent power delivery. The 150 W TDP and 450 W suggested PSU indicate this is not an energy-hungry part, but the performance data shows it struggles at 4K Ultra.
The GPU's VRAM capacity of 10 GB is sufficient for the resolutions tested, as the game's release date of 2010 suggests it was not designed with modern texture sizes in mind. The memory bandwidth of 380.0 GB/s, however, appears to be a limiting factor at 4K. The bandwidth-to-pixel-rate ratio is a key consideration: with 200.0 GPixel/s pixel rate and 380.0 GB/s bandwidth, the card can theoretically sustain about 1.9 bytes per pixel, which is low for 4K workloads. This explains why the 4K results are so low — the card is likely memory-bandwidth bound at that resolution.
The GPU's benchmark scores place it in the 65th percentile of all GPUs, with an average benchmark score of 20,556. Its nearest rival is the NVIDIA GeForce RTX 3070 Mobile, which scores 20,534 (0.1% difference), and the Intel Arc A750 at 20,582 (-0.1%). This close grouping suggests the Arc B570 is competitive with those parts, but the measured FPS in Allods Online shows that game-specific optimization may differ from synthetic benchmarks. The PassMark G3D score of 14,195 and DirectX 11 score of 118 are the most relevant synthetic indicators for this game, given its 2010 release and likely DirectX 11 rendering path.
Settings Recommendations
Based on the measured data, the Medium preset at 1920x1080 offers the best balance of performance and visual quality. The average FPS of 144 with a minimum of 122 and maximum of 165 ensures smooth gameplay, and the 144 FPS average is more than double the 57 FPS at Ultra. The frame-time consistency, evidenced by the narrow range between minimum and maximum, suggests this preset avoids the spikes and drops that can occur at higher settings.
At 2560x1440, Medium is still viable with 91 FPS average, though the minimum of 77 FPS may occasionally dip below the refresh rate of high-end 1440p monitors. For players prioritizing visual fidelity at 1440p, High at 57 FPS is playable but not ideal for fast-paced combat. The Low preset at 1440p delivers 116 FPS, which is smooth, but the visual sacrifices may be unnecessary given that Medium provides 91 FPS.
For 4K gaming, the data is unambiguous: only Low (61 FPS) and Medium (47 FPS) are playable. High at 30 FPS and Ultra at 19 FPS are not recommended for any serious gameplay. The 4K Medium result, with its 40-55 FPS range, is borderline acceptable for a slower-paced MMORPG, but the 4K Low setting is the safest choice for maintaining consistent performance. The jump from Low to Medium at 4K costs 14 FPS (from 61 to 47), which is a significant penalty for what may be modest visual improvements.
The Ultra preset is only recommended at 1080p, where it achieves 57 FPS. Even then, the 37% performance drop from High (91 FPS) to Ultra (57 FPS) is substantial. The data suggests that Ultra settings are not optimized for this hardware combination, and the visual gains may not justify the frame rate loss.
FAQ
Q: What is the best resolution for this combo in Allods Online?
A: The measured data shows 1920x1080 is the sweet spot. At Medium settings, it delivers 144 FPS average with a minimum of 122 FPS, which is smoother than any 1440p or 4K result. At 1440p, the best playable preset is Medium at 91 FPS, while 4K is limited to Low (61 FPS) or Medium (47 FPS).
Q: How does the Ultra preset compare to High at 1080p?
A: The performance drop is significant. High settings achieve 91 FPS average, while Ultra drops to 57 FPS — a 37% reduction. This suggests Ultra enables rendering features that heavily tax the Intel Arc B570, and the frame rate loss may not be worth the visual upgrade.
Q: Is the Intel Core i5-14600K or the Intel Arc B570 the bottleneck?
A: The data indicates the GPU is the limiting factor. At 1080p Low, the combo reaches 184 FPS, which shows the CPU can feed the GPU effectively. But as resolution and settings increase, the frame rates drop in a pattern consistent with GPU saturation. The CPU's 14 cores and 5.30 GHz boost clock are not the constraining component.
Q: What frame rates can I expect at 1440p with Medium settings?
A: The measured average is 91 FPS, with a minimum of 77 FPS and maximum of 104 FPS. This is a solid experience for an MMORPG, though the minimum FPS may be noticeable on high-refresh-rate monitors during crowded scenes.
Q: Does the Arc B570's 10 GB VRAM cause any issues at 4K?
A: The data does not show VRAM capacity as a limiting factor. The 4K results are low (19-61 FPS depending on settings), but this is more consistent with memory bandwidth (380.0 GB/s) and pixel rate (200.0 GPixel/s) limitations rather than capacity. The game's 2010 release date suggests it does not require large texture pools.
Q: How does this combo rank among all tested configurations?
A: It ranks 2,231 out of 2,775 tested combos, placing it in the lower 20% of all combinations. This rank reflects the GPU's mid-tier status (65th percentile among all GPUs) combined with the CPU's high-end performance (90th percentile among all CPUs), creating an imbalanced pairing for this particular game.
How This Combo Ranks
The combo rank of 2,231 out of 2,775 tested combinations places this system in the bottom quintile of all tested hardware pairings for Allods Online. This is a surprising result given the individual component strengths. The Intel Core i5-14600K sits at the 90th percentile of all CPUs, with an average benchmark score of 48,618, while the Arc B570 is at the 65th percentile of GPUs with an average score of 20,556. The discrepancy between these percentiles and the low combo rank suggests that either the game is not well-optimized for this hardware pairing, or that the specific combination underperforms relative to its synthetic benchmark potential.
Compared to other combos in the database, this rank means 544 other configurations delivered better measured FPS in Allods Online. The GPU's nearest rivals in synthetic benchmarks — the NVIDIA GeForce RTX 3070 Mobile (0.1% higher score) and Intel Arc A750 (0.1% lower score) — would likely produce similar in-game results, but the data does not include those combos for direct comparison. The CPU's nearest rivals include the Intel Xeon Gold 5318H (-0.2% score delta) and AMD EPYC 4345P (+0.3%), which are server-class parts that would not typically be paired with a mid-range GPU in a gaming system.
The rank implies that for this specific MMORPG, the Arc B570's driver overhead or game-specific rendering paths may be suboptimal. The CPU's high single-thread performance — evidenced by its 2,064 Cinebench R23 single-core score and 4,270 PassMark single-thread score — should be more than sufficient for an MMORPG's typical CPU workloads, yet the combo still ranks low. This points to GPU-side limitations being the dominant factor in the low overall rank.
CPU Role
The Intel Core i5-14600K is a Raptor Lake Refresh part with 14 cores (6 performance and 8 efficiency) and 20 threads. Its base clock of 3.50 GHz and boost clock of 5.30 GHz, combined with 24 MB of shared L3 cache, provide substantial processing power. The CPU's benchmark results are strong: 24,491 in Cinebench R23 multi-core, 13,709 in Cinebench R20 multi-core, and 38,682 in PassMark multithread. These scores place it at the 90th percentile of all CPUs.
In Allods Online, the CPU's role appears to be secondary to the GPU. At 1080p Low, the combo achieves 184 FPS, which suggests the CPU can handle the game's logic and draw calls without bottlenecking. The game's 2010 release date means it was designed for CPUs with far fewer cores and lower clock speeds, so the i5-14600K's 14 cores are likely overkill for this title. The CPU's single-thread performance is particularly relevant for MMORPGs, which often have a single dominant thread for game logic; the 2,064 Cinebench R23 single-core score and 5.30 GHz boost clock ensure that thread has ample headroom.
The measured FPS patterns across resolutions support the conclusion that the CPU is not the limiting factor. If the CPU were the bottleneck, frame rates would remain relatively flat as resolution increased. Instead, FPS drops consistently with resolution at every settings level, which is the signature of a GPU-bound scenario. The one exception is the 1080p Low result of 184 FPS — this may approach the CPU's practical limit for this game, but even so, that is a high enough frame rate to be considered excellent for an MMORPG.
The CPU's 125 W TDP and support for DDR4 and DDR5 memory provide flexibility, but the game's performance does not appear to be memory-sensitive based on the data. The 20 threads and 14 cores are far beyond what a 2010 MMORPG would utilize, meaning the CPU is effectively idle during gameplay while the GPU works at full capacity.
Measured FPS Breakdown
At 1920x1080, the data shows a clear progression across settings. Low settings achieve 184 FPS average, which is the highest measured result in the entire dataset. Medium settings drop to 144 FPS average, with a measured range of 122 to 165 FPS. High settings further reduce to 91 FPS average, and Ultra settings drop to 57 FPS average. The step from Low to Medium costs 40 FPS (22%), while the step from Medium to High costs 53 FPS (37%), and the step from High to Ultra costs 34 FPS (37%). The largest absolute drop occurs between Medium and High, suggesting that High settings introduce significant GPU load.
At 2560x1440, the same settings progression yields: Low at 116 FPS, Medium at 91 FPS (range 77-104), High at 57 FPS, and Ultra at 36 FPS. The percentage drops are 22% from Low to Medium, 37% from Medium to High, and 37% from High to Ultra — identical percentages to 1080p, which indicates the settings scaling is consistent regardless of resolution. The absolute frame rates are lower across the board, with the 1440p results being roughly 60-63% of the 1080p results at each corresponding setting.
At 3840x2160, the results are: Low at 61 FPS, Medium at 47 FPS (range 40-55), High at 30 FPS, and Ultra at 19 FPS. The percentage drops from 1440p to 4K are also consistent: approximately 47% at each settings level. The 4K Medium result is the only 4K data point with a measured range (40-55 FPS), and it shows a tighter frame-time distribution than the 1440p Medium (77-104), which is unusual but may reflect the game's behavior at higher resolutions where the GPU is more uniformly saturated.
The overall pattern across all twelve data points is remarkably consistent: each settings step (Low to Medium, Medium to High, High to Ultra) incurs a roughly 22-37% FPS penalty, and each resolution step (1080p to 1440p, 1440p to 4K) incurs a roughly 37-47% penalty. This consistency suggests the game's rendering pipeline scales predictably with both resolution and settings, and that the Intel Arc B570's performance characteristics are stable across the tested range. The worst-case scenario is 4K Ultra at 19 FPS, which is unplayable, while the best-case is 1080p Low at 184 FPS, which is exceptionally smooth. The combo's sweet spot is 1080p Medium at 144 FPS, offering high frame rates with a moderate visual quality setting.
Hardware Specifications
Intel Core i5-14600K
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + Intel Arc B570 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 91.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 144.0 |
| 1920x1080 | High | 91.0 |
| 1920x1080 | Ultra | 57.0 |
Allods Online with ii5-14600K + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B570 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii5-14600K + Arc B570
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