Allods Online

Allods Online

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 34 54 69
1440p QHD 41 65 103 131
1080p Full HD 65 103 163 208

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 54
3840x2160 High 34
3840x2160 Ultra 21
2560x1440 Low 131
2560x1440 Medium 103
2560x1440 High 65
2560x1440 Ultra 41
1920x1080 Low 208
1920x1080 Medium 163
1920x1080 High 103
1920x1080 Ultra 65

Allods Online with AMD Ryzen 7 5800X + Intel Arc B580, In-Depth Analysis

Allods Online, a 2010-era MMORPG, places relatively light demands on modern hardware, yet the measured data for the AMD Ryzen 7 5800X and Intel Arc B580 combination reveals a wide performance envelope depending on resolution and quality settings. The benchmark results show this pairing is capable of high refresh rates at 1080p and 1440p with adjusted settings, while 4K Ultra proves too demanding for fluid gameplay. This analysis walks through the measured FPS data, component roles, and scaling characteristics to determine the optimal configuration for this specific hardware pairing.

Settings Recommendations

The benchmark data for this combo shows a clear progression of average FPS as settings change, but the optimal choice depends heavily on the target resolution. At 1920x1080, the Low preset delivers the highest measured average of 208 FPS, while Medium drops to 163 FPS, High to 103 FPS, and Ultra to 65 FPS. For high-refresh-rate monitors, the Low preset at 1080p is the only configuration that breaks the 200 FPS barrier, making it the best choice for competitive or twitch-reaction gameplay. However, the Medium preset at 163 FPS still provides a very smooth experience and likely offers substantially better visual fidelity than Low, making it the balanced recommendation for 1080p.

At 2560x1440, the data shows a similar tiering: Low averages 131 FPS, Medium 103 FPS, High 65 FPS, and Ultra 41 FPS. The Medium preset here is the sweet spot, as it maintains an average above 100 FPS, which is generally considered the threshold for premium smoothness in fast-paced scenes. The measured min FPS of 87 and max of 118 for Medium at 1440p indicate reasonable frame pacing, with the minimum still above 60 FPS for a stable experience. Low at 1440p is also viable at 131 FPS average, but the visual sacrifice may not be worth the extra ~28 FPS over Medium unless the user is specifically chasing maximum frame rates.

For 4K (3840x2160), the situation is more constrained. The Low preset averages 69 FPS, which is playable but not ideal for a smooth experience. Medium drops to 54 FPS with a min of 46 and max of 62, placing it in the "playable with compromises" territory. High averages 34 FPS and Ultra falls to 21 FPS, both of which are too low for a satisfying MMORPG experience, especially in crowded areas or during large-scale battles where frame dips are common. The best experience at 4K is the Low preset, as it is the only one that maintains an average above 60 FPS, providing a baseline level of smoothness that the other presets cannot match.

Overall, the data strongly suggests Medium settings at either 1080p or 1440p as the best balance of visual quality and performance for this combo. The Medium preset at 1080p (163 FPS average) and 1440p (103 FPS average) both offer fluid gameplay without the stark visual downgrade of Low. At 4K, users must accept Low settings to stay above 60 FPS, or drop to a lower resolution for better quality.

GPU Role

The Intel Arc B580 brings a substantial amount of graphics horsepower to this pairing, and its specifications directly explain the measured FPS patterns. The GPU is built on the Xe2-HPG architecture with 2560 shading units, 160 texture mapping units, and 80 raster output units. Its base and boost clocks are both listed at 2670 MHz, which is a relatively high operating frequency that helps drive the high FPS numbers seen at 1080p and 1440p. The GPU also features 20 ray tracing cores, though the game's age suggests these are unlikely to be heavily utilized.

Memory configuration plays a critical role in the resolution scaling observed. The Arc B580 has 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. This memory bandwidth is a key factor in why the GPU can still deliver 69 FPS at 4K Low but struggles to maintain playable rates at 4K Ultra (21 FPS). The data suggests that as resolution increases and settings rise, the demand on memory bandwidth and the GPU's compute resources grows exponentially, pushing the card past its limits at the highest settings in 4K.

The GPU's FP32 performance is rated at 13.67 TFLOPS, which is a solid figure for a mid-range card but not sufficient for the heavy pixel pushing required at 4K Ultra in this title. The measured FPS deltas between settings at each resolution reflect this: at 1080p, the jump from Low (208 FPS) to Ultra (65 FPS) is a 68.75% drop, while at 4K, the same settings change results in a 69.57% drop (69 to 21 FPS). This consistency suggests the GPU is the primary bottleneck when settings are cranked to Ultra, regardless of resolution, though the absolute numbers become unplayable only at 4K.

The Arc B580's benchmark scores place it in the 68th percentile of all GPUs, with an average benchmark score of 23021. Its nearest rivals in the database include the AMD Radeon RX 580 2048SP (avg score 23061, delta -0.2%), NVIDIA GeForce RTX 2080 (avg score 22895, delta 0.6%), and NVIDIA GeForce RTX 3080 (avg score 23172, delta -0.7%). This indicates the Arc B580's overall compute throughput is competitive with these older high-end and current mid-range cards, though the measured game performance will vary based on driver optimization and specific title requirements.

FAQ

Q: What is the highest average FPS achievable with this combo at 1080p?

A: The Low preset at 1920x1080 delivers the highest measured average of 208 FPS. The Medium preset follows at 163 FPS, while High and Ultra drop to 103 FPS and 65 FPS, respectively.

Q: Is 4K gaming viable with the AMD Ryzen 7 5800X and Intel Arc B580?

A: 4K is only viable at the Low preset, which averages 69 FPS. The Medium preset drops to 54 FPS with a minimum of 46 FPS, while High (34 FPS) and Ultra (21 FPS) are not playable for a smooth experience.

Q: How does the Arc B580 compare to the RTX 2080 in overall GPU benchmarks?

A: The Arc B580 has an average benchmark score of 23021, while the RTX 2080 scores 22895. This gives the Arc B580 a 0.6% advantage over the RTX 2080 in the database's aggregate GPU benchmarks.

Q: What is the minimum FPS recorded for this combo at 1440p Medium?

A: The measured minimum FPS for 2560x1440 at Medium settings is 87 FPS, with an average of 103 FPS and a maximum of 118 FPS.

Q: Does the CPU or GPU become the primary bottleneck at 4K Ultra?

A: The measured data shows 21 FPS average at 4K Ultra, which is a 69.57% drop from the 4K Low preset. The GPU's 12 GB memory and 456.0 GB/s bandwidth are insufficient for this load, indicating the GPU is the limiting factor at this resolution and setting.

Q: What is the combo's rank among all tested configurations for Allods Online?

A: This combo ranks 2729 out of 3670 tested combinations, placing it in the 74.4th percentile of all tested systems for this game.

Measured FPS Breakdown

The measured FPS data for this combo spans three resolutions and four settings presets, providing a comprehensive view of performance scaling. At 1920x1080, the results are as follows: Low averages 208 FPS, Medium averages 163 FPS with a minimum of 138 and maximum of 187, High averages 103 FPS, and Ultra averages 65 FPS. This 1080p data shows a clear linear progression where each step up in settings reduces performance by roughly 35-40 FPS, except for the jump from High to Ultra which represents a 38 FPS loss.

Moving to 2560x1440, the measured averages are: Low at 131 FPS, Medium at 103 FPS (min 87, max 118), High at 65 FPS, and Ultra at 41 FPS. The 1440p results show a similar pattern to 1080p but with a compressed range. The delta between Low and Medium is 28 FPS, between Medium and High is 38 FPS, and between High and Ultra is 24 FPS. Notably, the 1440p High setting matches the 1080p Ultra setting at exactly 65 FPS, suggesting that the additional resolution at High settings costs the same performance as the Ultra preset at a lower resolution.

At 3840x2160, the data shows: Low averages 69 FPS, Medium averages 54 FPS (min 46, max 62), High averages 34 FPS, and Ultra averages 21 FPS. The 4K results demonstrate a more gradual degradation between Low and Medium (15 FPS drop) but a steeper drop from Medium to High (20 FPS). The Ultra preset at 21 FPS is the lowest recorded average across all configurations, making it effectively unplayable for an MMORPG where smooth camera movement is essential.

The min and max FPS data is only recorded for Medium settings across all three resolutions. At 1080p, the range is 138 to 187 FPS (span of 49 FPS), at 1440p it is 87 to 118 FPS (span of 31 FPS), and at 4K it is 46 to 62 FPS (span of 16 FPS). This narrowing range at higher resolutions indicates that frame pacing becomes more consistent as the GPU becomes more heavily loaded, which is a typical behavior for GPU-bound scenarios.

Resolution Scaling

The FPS drop from 1080p to 4K reveals important information about where the bottleneck lies for this combo. At Low settings, the 1080p average is 208 FPS, which drops to 131 FPS at 1440p (a 37.02% decrease) and then to 69 FPS at 4K (a 47.33% decrease from 1440p). The total drop from 1080p to 4K at Low is 66.83%, which is less than the theoretical 4x pixel count increase, indicating that the CPU or other system components are partially limiting performance at lower resolutions.

At Medium settings, the scaling is: 1080p averages 163 FPS, 1440p averages 103 FPS (a 36.81% drop), and 4K averages 54 FPS (a 47.57% drop from 1440p). The total drop from 1080p to 4K at Medium is 66.87%, almost identical to the Low preset. This consistency suggests that the scaling factor is primarily resolution-driven rather than setting-driven, which points to the GPU's memory bandwidth and compute capacity as the limiting factors as pixel count increases.

For High settings, the progression is 103 FPS at 1080p, 65 FPS at 1440p (36.89% drop), and 34 FPS at 4K (47.69% drop). The total drop is 66.99%. Ultra settings follow the same pattern: 65 FPS at 1080p, 41 FPS at 1440p (36.92% drop), and 21 FPS at 4K (48.78% drop), for a total drop of 67.69%. The remarkably consistent percentage drops across all settings (between 66.83% and 67.69% from 1080p to 4K) strongly indicate that the GPU is the primary limiting component at higher resolutions, as the scaling is almost perfectly tied to pixel count.

The relatively small difference in scaling between Low and Ultra settings (less than 1 percentage point) suggests that the game is not heavily shader-bound at lower resolutions. At 1080p Low, the CPU may be the limiting factor given the 208 FPS average, which aligns with the Ryzen 7 5800X's 8-core, 16-thread configuration. However, as resolution increases, the GPU takes over as the bottleneck, and the FPS drops become more predictable based on pixel count.

CPU Role

The AMD Ryzen 7 5800X is a Zen 3 architecture processor with 8 cores and 16 threads, base clock of 3.80 GHz, and boost clock of 4.70 GHz. For a 2010 MMORPG like Allods Online, which likely relies on single-threaded performance for game logic and multi-threaded performance for rendering draw calls, this CPU provides substantial headroom. The CPU's single-thread benchmark scores are 943 in 3dmark_single_thread, 265.5 in Cinebench R15 single-core, and 1574.5 in Cinebench R23 single-core, placing it in the 81st percentile of all CPUs.

The multi-threaded capabilities are equally robust, with a Cinebench R23 multicore score of 15476 and a Geekbench multicore score of 11036. The 3dmark_16_threads score of 7586 and max_threads score of 7578 indicate that the CPU can handle significant parallel workloads, which is beneficial for MMORPG environments with many players and NPCs. However, the measured FPS data suggests that at 1080p Low, the game may be CPU-bound, as the 208 FPS average is far below the CPU's theoretical maximum frame output for a game of this era.

Comparing to nearest rivals, the Ryzen 7 5800X has an average benchmark score of 29123, which is nearly identical to the Intel Core Ultra 5 135H (29093, delta 0.1%) and the AMD Ryzen 5 5600XT (28940, delta 0.6%). It trails slightly behind the Intel Xeon Phi 7210 (29245, delta -0.4%) and the Intel Core i5-13500HX (29270, delta -0.5%). This indicates that while the 5800X is not the absolute top performer, it is within 0.5% of its closest competitors in aggregate CPU benchmarks.

The CPU's 32 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide sufficient data throughput for the game's world streaming and entity management. The 4,150 million transistors on a 7 nm process node at 74 mm² die size represent a high-density design that enables the clock speeds seen here. For Allods Online specifically, the CPU is likely not the primary bottleneck except at the lowest resolution and settings, where the GPU can render frames faster than the CPU can feed it.

How This Combo Ranks

In the database of tested combinations for Allods Online, the AMD Ryzen 7 5800X with Intel Arc B580 ranks 2729 out of 3670 total combos. This places the configuration in the 74.4th percentile, meaning it outperforms roughly 74% of all tested systems for this game but is outperformed by the top 26%. This ranking is notably lower than what the raw component benchmark scores might suggest, indicating that either the game is not well-optimized for this hardware combination or that other factors such as driver overhead or specific game code paths limit performance.

The combo's rank relative to the component percentiles is instructive. The CPU sits in the 81st percentile of all CPUs, and the GPU sits in the 68th percentile of all GPUs, yet the combo ranks in the 74.4th percentile of game-specific combos. This suggests that the combination is slightly less effective in this game than the average of its component capabilities, possibly due to the game's age and its interaction with newer hardware architectures. The game's release date of 2010 predates both the CPU (2020) and GPU (2024) by a significant margin, which can lead to suboptimal utilization of modern features.

The measured FPS data at 4K Ultra (21 FPS average) represents the worst-case scenario for this combo, while 1080p Low (208 FPS) represents the best. The wide spread between these extremes indicates that the combo has a broad performance envelope, but its rank suggests that many other combinations can achieve higher frame rates at similar settings. For users prioritizing a smooth MMORPG experience, this combo is adequate at 1080p and 1440p with Medium settings, but it is not a top-tier performer for this specific title according to the database rankings.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + Intel Arc B580 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 54.0
3840x2160 High 34.0
3840x2160 Ultra 21.0
2560x1440 Low 131.0
2560x1440 Medium 103.0
2560x1440 High 65.0
2560x1440 Ultra 41.0
1920x1080 Low 208.0
1920x1080 Medium 163.0
1920x1080 High 103.0
1920x1080 Ultra 65.0

Allods Online with Ryzen 7 5800X + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B580 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + Arc B580

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