Allods Online

Allods Online

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 47 61
1440p QHD 36 57 91 116
1080p Full HD 57 91 142 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 57
2560x1440 Ultra 36
1920x1080 Low 155
1920x1080 Medium 142
1920x1080 High 91
1920x1080 Ultra 57

Allods Online with AMD Ryzen 5 2600 + Intel Arc B570, In-Depth Analysis

# Allods Online with AMD Ryzen 5 2600 + Intel Arc B570

The AMD Ryzen 5 2600 paired with the Intel Arc B570 delivers a playable but stratified experience in Allods Online, with performance heavily dependent on resolution and preset selection. Across the measured matrix, this combination produces frame rates ranging from a 19 FPS average at 4K Ultra to a 155 FPS average at 1080p Low. The data indicates a system that is well-balanced for 1080p gaming but faces significant challenges as resolution and graphical demands increase. The combination ranks 2286th out of 2775 tested combos in this specific MMORPG, placing it in the lower tier of tested configurations, yet the measured results show that specific settings can still yield smooth gameplay.

Resolution Scaling

The resolution scaling behavior of this combo reveals a steep performance curve that shifts the bottleneck from the CPU at lower resolutions to the GPU at higher ones. At 1080p with Low settings, the average frame rate is 155 FPS, which drops to 116 FPS at 1440p and further to 61 FPS at 4K. This represents a 25% decrease from 1080p to 1440p, and a 61% decrease from 1080p to 4K at Low settings. The progression is not linear, suggesting that the GPU begins to saturate as pixel count increases.

With Medium settings, the scaling pattern is similar but with a different starting point. The 1080p Medium average of 142 FPS declines to 91 FPS at 1440p and 47 FPS at 4K. The drop from 1080p to 1440p is 36%, while the drop from 1080p to 4K is 67%. At High settings, the 1080p average of 91 FPS falls to 57 FPS at 1440p and 30 FPS at 4K, representing a 37% and 67% decline respectively. The Ultra preset shows the most dramatic scaling: 57 FPS at 1080p, 36 FPS at 1440p, and 19 FPS at 4K, with percentage drops of 37% and 67% respectively.

The consistency of the percentage drops across Medium, High, and Ultra presets indicates that the GPU is the primary limiting component as resolution increases. The Intel Arc B570, with its 10 GB of GDDR6 memory on a 160-bit bus delivering 380.0 GB/s bandwidth, is the factor constraining higher resolutions. The similarity in scaling percentages across presets suggests that the GPU's compute capabilities, not memory bandwidth alone, are the binding constraint at higher resolutions. At 1080p, the scaling from Low to Ultra shows only a 63% drop in frame rate (155 to 57 FPS), indicating that the CPU, with its 6 cores and 12 threads, can keep pace with the GPU at lower pixel counts.

How This Combo Ranks

The combo ranks 2286th out of 2775 tested combinations in Allods Online, placing it in approximately the 82nd percentile from the bottom. This ranking reflects the overall performance across all measured settings and resolutions, weighted toward the higher presets that stress the system more heavily. The rank indicates that this configuration sits below average among tested combos, which is consistent with the CPU and GPU both being mid-range parts relative to the full spectrum of hardware tested.

The AMD Ryzen 5 2600's average benchmark score is 21484, placing it at the 75th percentile among all CPUs. Its nearest rivals in the CPU benchmark database include the Intel Core Ultra 5 228V with an average score of 21440 (0.2% higher), the Intel Core i9-11900H at 21367 (0.5% higher), the Intel Xeon D-1746TER at 21635 (0.7% lower), and the AMD EPYC 9454 at 21223 (1.2% lower). These deltas are all within 1.2%, indicating that the Ryzen 5 2600's raw processing capability is competitive with a range of modern and previous-generation parts.

For the Intel Arc B570, the average benchmark score is 20556, placing it at the 65th percentile among all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile at 20534 (0.1% higher), the Intel Arc A750 at 20582 (0.1% lower), the NVIDIA Quadro M4000M at 20480 (0.4% higher), and the AMD Radeon R9 M390X at 20662 (0.5% lower). The sub-0.5% deltas between these GPUs suggest that the Arc B570 performs on par with a range of mobile and older desktop parts in synthetic benchmarks.

The combination of a 75th percentile CPU with a 65th percentile GPU results in a lower overall combo rank, likely due to the specific demands of Allods Online, which may favor different hardware characteristics than generic benchmark suites. The data shows that while each component is individually mid-to-upper tier in synthetic tests, their combined performance in this MMORPG lags behind many other tested configurations.

Settings Recommendations

Based on the measured frame rates, the optimal settings for this combo depend on the target resolution and desired smoothness. At 1080p, all presets achieve playable frame rates, but the Medium preset offers the best balance. The 1080p Medium average of 142 FPS with a minimum of 120 FPS and maximum of 163 FPS provides a consistently smooth experience well above typical display refresh rates. The High preset at 1080p delivers 91 FPS, still smooth, but the 56% drop from Low to High (155 to 91 FPS) purchases diminishing visual returns in an MMORPG context.

At 1440p, the Medium preset is the clear recommendation. The 91 FPS average with a 77 FPS minimum and 104 FPS maximum maintains fluid gameplay, while the Low preset's 116 FPS average sacrifices visual fidelity for a modest gain. The High preset at 1440p drops to 57 FPS, which may be acceptable for less demanding scenes but risks stutter in crowded areas. The Ultra preset at 1440p at 36 FPS average is below the threshold for smooth gameplay.

At 4K, the Low preset at 61 FPS average is the only option that provides a consistently playable experience. The Medium preset at 47 FPS average may be tolerable for casual play, but the 40 FPS minimum recorded suggests frametime spikes in busy scenes. The High preset at 30 FPS and Ultra at 19 FPS are unsuitable for real-time gameplay. For most users, the data suggests prioritizing resolution over preset: 1440p Medium provides a superior experience to 4K Low, with 91 FPS versus 61 FPS and better visual quality.

Measured FPS Breakdown

The measured frame rate data provides a complete matrix of performance across four resolutions and four settings presets. At 1920x1080, the Low preset achieves an average of 155 FPS, Medium averages 142 FPS with a minimum of 120 and maximum of 163, High averages 91 FPS, and Ultra averages 57 FPS. The step from Low to Medium is a modest 8% decrease, while the step from Medium to High is a significant 36% decrease, and from High to Ultra another 37% decrease.

At 2560x1440, the Low preset averages 116 FPS, Medium averages 91 FPS with a minimum of 77 and maximum of 104, High averages 57 FPS, and Ultra averages 36 FPS. The relative deltas are 22% from Low to Medium, 37% from Medium to High, and 37% from High to Ultra. The consistency of the Medium-to-High and High-to-Ultra deltas across resolutions indicates that these preset steps impose similar incremental GPU loads regardless of pixel count.

At 3840x2160, the Low preset averages 61 FPS, Medium averages 47 FPS with a minimum of 40 and maximum of 55, High averages 30 FPS, and Ultra averages 19 FPS. The deltas are 23% from Low to Medium, 36% from Medium to High, and 37% from High to Ultra. The minimum and maximum data available only for Medium presets shows that the minimum frame rates are consistently about 15% below the average, which is a reasonable margin for an MMORPG with variable scene complexity.

The only preset with complete min/max data is Medium across all three lower resolutions, showing a consistent pattern: 120/142/163 at 1080p, 77/91/104 at 1440p, and 40/47/55 at 4K. The ratio of minimum to average is remarkably consistent at approximately 0.85 across all resolutions, suggesting stable frame pacing with no anomalous spikes.

GPU Role

The Intel Arc B570 plays the dominant role in determining performance at higher resolutions and presets. The GPU's architecture is Xe2-HPG on the Battlemage generation, built on a 5 nm process at TSMC with 19,600 million transistors on a 272 mm² die. The GPU operates at a fixed clock speed of 2500 MHz for both base and boost, which simplifies performance prediction. The memory subsystem consists of 10 GB of GDDR6 on a 160-bit bus, providing 380.0 GB/s of bandwidth with memory clocked at 2375 MHz or 19 Gbps effective.

The GPU's compute resources include 2304 shading units, 144 texture mapping units, and 80 render output units. The pixel rate is 200.0 GPixel/s and the texture rate is 360.0 GTexel/s. The FP32 performance is 11.52 TFLOPS, with FP16 at 23.04 TFLOPS using a 2:1 ratio. These specifications place the Arc B570 in a mid-range tier, consistent with its 65th percentile ranking among all GPUs and its average benchmark score of 20556.

In Allods Online, the GPU's role becomes increasingly critical as resolution increases. The measured data shows that at 1080p Low, the system achieves 155 FPS, which is likely CPU-limited given the Ryzen 5 2600's capabilities. However, at 4K Ultra, the GPU is clearly the limiting factor at 19 FPS. The 10 GB memory capacity is sufficient for the textures used in this 2010-era MMORPG, even at 4K, but the 160-bit bus and 380.0 GB/s bandwidth may constrain fill-rate-heavy scenes.

The GPU's DirectX 12 Ultimate support (12_2) and Vulkan 1.4 compatibility are relevant for modern API usage, though Allods Online's age may limit the effectiveness of these features. The PassMark DirectX benchmarks show scores of 164 for DirectX 9, 118 for DirectX 11, and 72 for DirectX 12, indicating that the GPU handles older APIs well, which is beneficial for an MMORPG released in 2010.

CPU Role

The AMD Ryzen 5 2600 provides the computational foundation for this combo, and its influence is most apparent at lower resolutions and settings where the GPU is not saturated. The CPU features 6 cores and 12 threads, with a base clock of 3.40 GHz and boost clock of 3.90 GHz. It is built on the Zen architecture (specifically Zen+ Pinnacle Ridge) using a 12 nm process at GlobalFoundries, with 4,800 million transistors on a 213 mm² die.

The cache hierarchy consists of 96 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of shared L3 cache. The CPU supports DDR4 memory in a dual-channel configuration, providing 46.9 GB/s of memory bandwidth. It connects via PCIe Gen 3 with 16 lanes from the CPU. The 65 W TDP makes it an efficient part, and its socket is AMD Socket AM4.

In synthetic benchmarks, the Ryzen 5 2600 achieves a Cinebench R15 multicore score of 1248 and single-core score of 157.3. Geekbench scores are 5648 multicore and 1154 single-core. PassMark tests show a multithread score of 13160, single-thread score of 2239, and various sub-tests including integer math at 44518, floating point math at 22942, and data compression at 187062. The CPU's 75th percentile ranking among all CPUs, with an average benchmark score of 21484, confirms its solid mid-range position.

For Allods Online, the CPU's role is most evident at 1080p Low, where the 155 FPS average likely approaches the CPU's maximum frame generation capability. The 12 threads provide adequate parallelism for MMORPG logic, including player position tracking, NPC AI, and network processing. The 3.90 GHz boost clock is modest by modern standards, but the game's 2010 release date means it was designed for CPUs with far lower single-thread performance. The data shows that at 1080p, scaling from Low to Ultra only reduces frame rate by 63%, whereas at 4K the reduction is 69%, indicating that the CPU can maintain sufficient frame generation at lower resolutions but the GPU becomes the bottleneck at higher ones.

FAQ

Q: What is the best resolution and settings combo for this system in Allods Online?

A: The measured data shows that 1080p Medium is the optimal configuration, delivering an average of 142 FPS with a minimum of 120 FPS and maximum of 163 FPS. This provides a consistently smooth experience with better visual quality than Low settings.

Q: Can this system handle 4K gaming in Allods Online?

A: At 4K, only the Low preset achieves a playable frame rate with an average of 61 FPS. The Medium preset drops to 47 FPS with a 40 FPS minimum, while High and Ultra are not viable at 30 FPS and 19 FPS respectively. Users seeking 4K should stick to Low settings.

Q: Is the Intel Arc B570 or the AMD Ryzen 5 2600 the limiting factor at 1080p?

A: At 1080p Low, the system achieves 155 FPS, which is likely CPU-limited given the Ryzen 5 2600's 6-core, 12-thread configuration and 3.90 GHz boost clock. The GPU's 11.52 TFLOPS FP32 performance is sufficient at this resolution, as evidenced by the relatively modest 8% drop from Low to Medium settings.

Q: How does this combo compare to other tested configurations?

A: This combo ranks 2286th out of 2775 tested combinations in Allods Online. The CPU performs at the 75th percentile among all CPUs with an average benchmark score of 21484, while the GPU performs at the 65th percentile with an average score of 20556. The combination's lower combo rank suggests the game is more demanding on the GPU than the CPU.

Q: What is the frame rate consistency like for this system?

A: The only preset with complete min/max data is Medium, showing a consistent pattern across resolutions: at 1080p the minimum is 120 FPS against a 142 average, at 1440p the minimum is 77 FPS against a 91 average, and at 4K the minimum is 40 FPS against a 47 average. The minimum-to-average ratio is consistently about 0.85, indicating stable frame pacing.

Q: Is the 10 GB VRAM of the Intel Arc B570 sufficient for Allods Online?

A: Yes, the 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth is more than adequate for this 2010-era MMORPG. The memory capacity does not appear to be a limiting factor in the measured results, as the performance scaling patterns are consistent across resolutions, suggesting compute capability rather than memory capacity is the constraint.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + Intel Arc B570 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 116.0
2560x1440 Medium 91.0
2560x1440 High 57.0
2560x1440 Ultra 36.0
1920x1080 Low 155.0
1920x1080 Medium 142.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Allods Online with Ryzen 5 2600 + Other GPUs

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Allods Online with Arc B570 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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