Allods Online

Allods Online

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 47 61
1440p QHD 36 57 91 116
1080p Full HD 57 91 144 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 57
2560x1440 Ultra 36
1920x1080 Low 184
1920x1080 Medium 144
1920x1080 High 91
1920x1080 Ultra 57

Allods Online with AMD Ryzen 5 5500 + Intel Arc B570, In-Depth Analysis

# Allods Online with AMD Ryzen 5 5500 + Intel Arc B570

The AMD Ryzen 5 5500 paired with the Intel Arc B570 produces a highly variable experience in Allods Online, with frame rates ranging from a sluggish 19 FPS at 4K Ultra to a fluid 184 FPS at 1080p Low. This combination ranks in the 20th percentile of tested configurations, placing it at position 2945 out of 3670 total combos — a surprisingly low standing given the hardware's mid-range pedigree. The data reveals a system that is heavily constrained by graphics settings and resolution, with the CPU appearing more than capable of feeding the GPU at lower resolutions while the GPU becomes the clear bottleneck at higher fidelity presets.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5500 is a 6-core, 12-thread processor built on the Zen 3 architecture (Cezanne codename) using TSMC's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, drawing a 65 W TDP. The processor features 64 KB of L1 cache per core, 512 KB of L2 per core, and a 16 MB L3 cache. Memory support is DDR4 with dual-channel bandwidth of 51.2 GB/s, and the CPU connects via PCIe Gen 3. This is a desktop part released in April 2022 with an unlocked multiplier.

In synthetic benchmarks, the Ryzen 5 5500 shows balanced single-thread and multi-thread capability. Its Cinebench R23 multi-core score of 16,429 and single-core score of 2,319 place it comfortably in the mid-range segment. The Geekbench results echo this: 7,976 multi-core and 1,730 single-core. The PassMark multi-thread score of 19,330 with a single-thread score of 3,058 further confirms consistent performance across workloads. The processor's 3DMark scores scale predictably from 836 (single-thread) to 5,411 (max threads), suggesting good thread scaling for a 6-core part.

Relative to its nearest rivals, the Ryzen 5 5500 sits almost exactly at parity. The AMD Ryzen AI 5 430 scores 19,617 on average — a delta of -0.1% — while the Intel Core i5-12500 scores 19,668 (-0.4%). The Intel Core i7-10700F trails at 19,499 (+0.5% for the Ryzen), and the Intel Core i5-11600KF leads slightly at 19,723 (-0.7%). This places the Ryzen 5 5500 in a tight cluster where no rival has more than a 0.7% advantage or disadvantage in aggregate benchmark scores.

For Allods Online, a 2010 MMORPG, the CPU's single-thread performance is likely the more relevant metric. This game's engine, being over a decade old, typically relies heavily on one or two cores for game logic, network handling, and character updates. The Ryzen 5 5500's 3DMark single-thread score of 836 and PassMark single-thread score of 3,058 suggest adequate headroom for such workloads. The 12 threads provide redundancy for background tasks and any moderately-threaded game systems, though the data shows that at high resolutions and Ultra settings, the frame rates drop dramatically — indicating GPU limitation rather than CPU constraint.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of AMD Ryzen 5 5500 and Intel Arc B570 ranks 2,945th out of 3,670 tested combos in Allods Online. This places it in the bottom 20% of all configurations — a notable underperformance considering the hardware's capabilities. The percentile position (roughly 80th from the bottom) suggests that a large majority of tested systems achieve higher frame rates in this game.

This ranking is particularly surprising because the individual components are not low-end. The Ryzen 5 5500 holds the 73rd percentile among all CPUs, and the Arc B570 sits at the 65th percentile among all GPUs. Yet when combined in this specific MMORPG, the pair lands well below either component's individual standing. This discrepancy implies that Allods Online may be bottlenecked by something other than raw compute — possibly driver overhead, API inefficiencies, or the game's engine not being well-optimized for this particular hardware combination.

The nearest rivals to the GPU — the NVIDIA GeForce RTX 3070 Mobile (0.1% delta), Intel Arc A750 (-0.1%), NVIDIA Quadro M4000M (0.4%), and AMD Radeon R9 M390X (-0.5%) — have aggregate scores nearly identical to the Arc B570. Yet in this game, the combination's low ranking suggests that synthetic parity does not translate to in-game parity. The data indicates that whatever bottlenecks exist are specific to how Allods Online interacts with this CPU-GPU pairing, rather than a general hardware deficiency.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a dramatic and telling scaling pattern across resolutions. At 1080p Low, the system delivers 184 FPS. Moving to 1440p Low drops that to 116 FPS (a 37% reduction), and 4K Low further reduces it to 61 FPS (a 67% reduction from 1080p). This steep decline with resolution at the same settings strongly indicates GPU-bound performance at higher resolutions — the rendering load scales with pixel count, and the Arc B570 struggles to keep up.

However, the pattern shifts when examining higher settings. At 1080p Ultra, the system produces 57 FPS. At 1440p Ultra, it drops to 36 FPS (37% reduction), and at 4K Ultra, it plummets to 19 FPS (67% reduction). The proportional drops are nearly identical to the Low settings scaling, confirming that resolution is the dominant factor across all quality presets. This consistency suggests that the GPU is the limiting component at every resolution, even at 1080p Low where the high frame rate might initially suggest CPU limitation — the fact that FPS scales so cleanly with pixel count points to GPU rendering as the primary constraint.

The Medium settings data provides additional insight. At 1080p Medium, the average FPS is 144 with a minimum of 122 and maximum of 165. At 1440p Medium, the average falls to 91 (min 77, max 104), and at 4K Medium, it reaches 47 (min 40, max 55). The frame time consistency, as measured by the min-max spread, tightens at higher resolutions relative to the average — the 4K Medium spread of 15 FPS is proportionally smaller than the 1080p spread of 43 FPS. This suggests that at lower resolutions, the system may occasionally hit CPU-related ceilings that cause frame pacing inconsistencies, while at 4K, the GPU's consistent workload dominates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the full range of settings produces these results: Low averages 184 FPS, Medium averages 144 FPS (min 122, max 165), High averages 91 FPS, and Ultra averages 57 FPS. The step from Low to Medium is a 40 FPS drop (22%), from Medium to High is a 53 FPS drop (37%), and from High to Ultra is a 34 FPS drop (37%). The consistent ~37% drops from Medium onward suggest a linear relationship between quality settings and rendering load.

At 2560x1440, the numbers shift downward: Low averages 116 FPS, Medium averages 91 FPS (min 77, max 104), High averages 57 FPS, and Ultra averages 36 FPS. The drop from Low to Medium is 25 FPS (22%), Medium to High is 34 FPS (37%), and High to Ultra is 21 FPS (37%). The percentage drops are nearly identical to 1080p, indicating that the quality settings have a multiplicative effect on rendering cost regardless of resolution.

At 3840x2160, the results become marginal: Low averages 61 FPS, Medium averages 47 FPS (min 40, max 55), High averages 30 FPS, and Ultra averages 19 FPS. The Low to Medium drop is 14 FPS (23%), Medium to High is 17 FPS (36%), and High to Ultra is 11 FPS (37%). At 4K Ultra, the 19 FPS average is barely playable for an MMORPG, while 4K Low at 61 FPS offers a playable experience with significantly reduced visual quality.

FAQ

Q: What is the best resolution for this combo in Allods Online?

A: The data shows 1080p provides the highest frame rates across all settings, with Low achieving 184 FPS and Ultra reaching 57 FPS. At 1440p, frame rates remain playable on Low (116 FPS) and Medium (91 FPS), while 4K is only viable on Low (61 FPS) or Medium (47 FPS) settings.

Q: Is the Intel Arc B570 or the AMD Ryzen 5 5500 the limiting factor?

A: The resolution scaling data indicates the GPU is the primary limiter. FPS drops proportionally with pixel count at every settings level, and the CPU's strong synthetic scores (73rd percentile among CPUs) contrast with the combo's low in-game ranking, suggesting the GPU cannot keep up with rendering demands at higher resolutions.

Q: How does this combo compare to the GPU's nearest rivals?

A: The Arc B570 has nearly identical aggregate benchmark scores to the NVIDIA GeForce RTX 3070 Mobile (delta +0.1%), Intel Arc A750 (delta -0.1%), NVIDIA Quadro M4000M (delta +0.4%), and AMD Radeon R9 M390X (delta -0.5%). Despite this synthetic parity, the in-game ranking of 2,945th out of 3,670 combos suggests real-world performance may differ significantly.

Q: What frame rates can I expect at 1080p with Medium settings?

A: The measured data shows an average of 144 FPS, with a minimum of 122 FPS and maximum of 165 FPS. This provides a smooth experience with good frame time consistency for an MMORPG.

Q: Is Ultra settings playable at any resolution?

A: At 1080p Ultra, the average FPS is 57, which is playable for an MMORPG. At 1440p Ultra, it drops to 36 FPS, and at 4K Ultra, it falls to 19 FPS — the latter two are likely too low for comfortable gameplay.

Q: How does the CPU's performance compare to its nearest rivals?

A: The Ryzen 5 5500's aggregate benchmark score of 19,593 is within 0.7% of all four nearest rivals: the AMD Ryzen AI 5 430 (-0.1%), Intel Core i5-12500 (-0.4%), Intel Core i7-10700F (+0.5%), and Intel Core i5-11600KF (-0.7%). This places it in a very tight competitive cluster.

Settings Recommendations

The measured data points to Medium settings as the optimal balance for this combo across most resolutions. At 1080p Medium, the system delivers 144 FPS average with a narrow 122-165 FPS range, providing excellent smoothness for an MMORPG. At 1440p Medium, the 91 FPS average (min 77, max 104) remains well above the 60 FPS threshold for comfortable play. Even at 4K Medium, the 47 FPS average (min 40, max 55) is serviceable for a game of this genre, though not ideal.

High settings present a significant drop from Medium — roughly 37% lower frame rates at every resolution — without necessarily doubling visual quality. The 1080p High result of 91 FPS is still playable, but 1440p High at 57 FPS and 4K High at 30 FPS approach or fall below playability thresholds. Ultra settings are only viable at 1080p, where 57 FPS is marginal but workable; at higher resolutions, the 36 FPS (1440p) and 19 FPS (4K) results are too low for responsive gameplay.

Low settings offer the highest frame rates — 184 FPS at 1080p, 116 FPS at 1440p, and 61 FPS at 4K — but sacrifice visual quality. For players who prioritize smoothness over graphics, Low at 1440p provides a high-refresh-rate experience. For those who want a balance, Medium at 1080p or 1440p is the recommended choice based on the measured data. The frame time consistency at Medium settings (spread of 43 FPS at 1080p, 27 FPS at 1440p, 15 FPS at 4K) also suggests better pacing than the unmeasured settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage generation) using TSMC's 5 nm process. It features 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. The GPU operates at a base and boost clock of 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). Its 2,304 shading units, 144 texture mapping units, and 80 raster output pipelines deliver a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s. The card's FP32 performance is 11.52 TFLOPS, with FP16 at 23.04 TFLOPS (2:1). It draws 150 W TDP and connects via PCIe 4.0 x8.

In synthetic benchmarks, the Arc B570 shows variable results: 3DMark Steel Nomad DX12 scores 2,649, Geekbench OpenCL scores 83,514, and Vulkan scores 96,844. PassMark results are mixed — G3D scores 14,195 while GPU compute scores 7,281. The DirectX 9 score of 164 is notably high, while DirectX 10 (65), DirectX 11 (118), and DirectX 12 (72) are lower. This pattern suggests strong legacy API performance but weaker modern API efficiency, which is relevant for Allods Online given its 2010 release and potentially older rendering paths.

The GPU's 10 GB VRAM is ample for a 2010 MMORPG, and the 380.0 GB/s bandwidth should handle texture streaming and draw calls without issue. However, the measured FPS data shows that at 4K Ultra, the system falls to 19 FPS, indicating that raw fill rate or shader throughput — not memory capacity — is the limiting factor. The 200.0 GPixel/s pixel rate translates to roughly 46 FPS at 4K (8.3 million pixels per frame) under ideal conditions, and the observed 19 FPS at Ultra suggests the quality settings impose additional rendering costs beyond simple pixel filling. The GPU's 65th percentile ranking among all GPUs, combined with its near-parity to the RTX 3070 Mobile and Arc A750 in aggregate scores, positions it as a mid-range card that struggles when pushed to maximum settings at high resolutions in this particular game.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + Intel Arc B570 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 116.0
2560x1440 Medium 91.0
2560x1440 High 57.0
2560x1440 Ultra 36.0
1920x1080 Low 184.0
1920x1080 Medium 144.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Allods Online with Ryzen 5 5500 + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B570 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.