AMD Radeon R7 M265
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 M265 Specifications
Radeon R7 M265 GPU Core
Shader units and compute resources
The AMD Radeon R7 M265 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 M265 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 M265's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 M265 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 M265 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 M265's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R7 M265 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R7 M265, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R7 M265 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 M265 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 M265 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 M265 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 M265 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 M265 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 M265 to maintain boost clocks without throttling.
Radeon R7 M265 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 M265 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 M265. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 M265 Product Information
Release and pricing details
The AMD Radeon R7 M265 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 M265 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 M265 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R7 M265 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
About AMD Radeon R7 M265
The AMD Radeon R7 M265 is a mobile graphics processor built on the GCN 1.0 architecture. Fabricated on a 28 nm process at TSMC, the chip packs 950 million transistors into a 77 mm² die, achieving a transistor density of 12.3M / mm². With a base clock of 725 MHz and a boost clock of 825 MHz, this end-of-life part targets entry-level mobile computing. Its 2 GB of DDR3 memory on a 128-bit bus provides a bandwidth of 28.80 GB/s, while the 384 shading units deliver a peak FP32 throughput of 633.6 GFLOPS. The data shows a percentile rank of 50 against all GPUs, placing it squarely in the median of the performance distribution.
Benchmark Performance
The FP32 compute throughput of 633.6 GFLOPS is the headline number. This figure, derived from 384 shading units operating at the boost clock, indicates a GPU designed for modest workloads. The pixel rate of 6.600 GPixel/s and texture rate of 19.80 GTexel/s reinforce this positioning. These are not numbers that suggest high-refresh-rate gaming or heavy 3D rendering; rather, they point to a part that can handle basic 3D acceleration and older titles with ease. The average benchmark score is 0, which combined with the 50th percentile rank, suggests that this GPU does not stand out in either direction. It is a median performer. The lack of any nearestRivals data in the fact pack means we cannot compare it to specific named competitors, but the absolute metrics give a clear picture: this is an entry-level mobile part that will struggle with modern, demanding games at high settings. The texture rate of 19.80 GTexel/s is particularly telling, as it limits the speed at which textures can be applied to geometry. For a GPU with only 8 ROPs, the pixel rate of 6.600 GPixel/s is consistent, but it will bottleneck fill-rate-heavy scenes. In essence, the benchmark data shows a balanced but low-end design.
Power and Cooling
The fact pack does not list a TDP, a suggested PSU, or power connector requirements. This absence is notable. For a mobile GPU, the power delivery is typically integrated into the laptop's motherboard, and the absence of a discrete power connector figure suggests that this part draws its power from the system's existing rail. The 28 nm process node and the clock speeds of 725 MHz base and 825 MHz boost are relatively conservative, implying a modest power envelope. Without a TDP number, we cannot quantify the heat output, but the data implies a part that should be manageable with a standard laptop cooling solution. The lack of a suggested PSU further indicates that this is not a component that users would install in a desktop; it is a soldered or MXM mobile part. The PCIe 3.0 x8 interface is another clue, as it is a lower-bandwidth connection than the full x16, but sufficient for this class of GPU. In summary, the power and cooling requirements are unspecified in the data, but the architectural clues point to a low-power, mobile-first design.
Ray Tracing and Feature Set
The fact pack lists no ray tracing cores and no tensor cores. This means the R7 M265 has no dedicated hardware for ray tracing or AI-accelerated tasks. Any such workloads would have to be handled by the general-purpose shading units, which are already limited at 633.6 GFLOPS. The API support, however, is more modern than the hardware suggests. The GPU supports DirectX 12 at feature level 11_1, which allows it to run DX12 titles but with a subset of features. OpenGL 4.6 and Vulkan 1.2.170 are also supported, providing access to modern rendering APIs. This is a mixed bag: the hardware is old, but the software layer is reasonably current. For users interested in ray tracing, the data is clear: there is no hardware acceleration, so performance would be poor. The absence of tensor cores also means no DLSS or similar features. The feature set is therefore defined by its API compatibility rather than dedicated hardware blocks.
Who Should Consider It
Given the 2 GB of VRAM and the 28.80 GB/s memory bandwidth, this GPU is best suited for lower resolutions and less demanding titles. The FP32 throughput of 633.6 GFLOPS suggests it can handle games from its release era, but modern titles with high-resolution textures will strain the memory subsystem. The 50th percentile rank indicates that it is a median performer, so users should not expect high-end experiences. It would be appropriate for casual gaming, older esports titles, or as a basic display adapter for productivity. The 8 ROPs and 24 TMUs limit its ability to handle high pixel counts, so higher resolutions will be problematic. In short, this is a GPU for users who prioritize basic functionality over performance, and who are willing to play games at low settings and lower resolutions. The data does not support recommendations for high-refresh-rate or VR gaming.
Memory Subsystem
The memory subsystem is one of the most defining aspects of this GPU. It consists of 2 GB of DDR3 memory on a 128-bit bus. The memory clock runs at 900 MHz, which translates to 1800 Mbps effective. This yields a memory bandwidth of 28.80 GB/s. This bandwidth is quite low by modern standards. For comparison, the pixel rate of 6.600 GPixel/s means that at a given resolution, the GPU must fetch textures and pixel data from memory. With only 28.80 GB/s of bandwidth, the GPU will likely be bandwidth-limited in texture-heavy scenes. The 128-bit bus is narrow, and the DDR3 type is slower than GDDR5, which was common in higher-end parts of the same era. The 2 GB capacity is a limiting factor for modern games that often require more than 2 GB of VRAM at higher settings. At lower resolutions, the capacity may be sufficient, but the bandwidth will still cap performance. The data clearly indicates that the memory subsystem is a bottleneck for this GPU, particularly at high resolutions or with high-quality textures.
FAQ
Q: What is the memory type and size of the R7 M265?
A: The GPU uses 2 GB of DDR3 memory.
Q: What is the FP32 compute performance?
A: The FP32 performance is 633.6 GFLOPS.
Q: Does it support DirectX 12?
A: Yes, it supports DirectX 12, but only at feature level 11_1.
Q: What is the process node used for the chip?
A: The chip is fabricated on a 28 nm process.
Q: What is the production status of this GPU?
A: The production status is end-of-life.
Q: What is the bus interface?
A: The bus interface is PCIe 3.0 x8.
How It Compares
The nearestRivals field in the fact pack is empty, so a direct comparison to specific named competitors is not possible from the provided data. However, the percentile rank of 50 against all GPUs provides a neutral baseline. This places the R7 M265 in the median of the GPU performance spectrum. Its predecessor is listed as Solar System, and its successor is Polaris Mobile. This indicates that the R7 M265 sits between two generations of AMD mobile graphics. Without rival data, the analysis relies on the absolute performance metrics. The 633.6 GFLOPS FP32 and 28.80 GB/s bandwidth are modest figures, suggesting it would be outclassed by any modern entry-level GPU. The lack of ray tracing and tensor cores further separates it from contemporary parts. In the absence of direct rivals, the data shows a GPU that is a median performer, suitable for basic tasks but not for demanding gaming. The empty nearestRivals field also means we cannot quantify deltas against specific competitors, so the comparison must remain qualitative, grounded in the absolute numbers provided.
The NVIDIA Equivalent of Radeon R7 M265
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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