AMD FirePro M2000
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro M2000 Specifications
FirePro M2000 GPU Core
Shader units and compute resources
The AMD FirePro M2000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro M2000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro M2000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro M2000 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro M2000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro M2000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro M2000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro M2000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD FirePro M2000 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro M2000 will perform in GPU benchmarks compared to previous generations.
AMD's FirePro M2000 Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro M2000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro M2000 to maintain boost clocks without throttling.
FirePro M2000 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro M2000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro M2000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro M2000 Product Information
Release and pricing details
The AMD FirePro M2000 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro M2000 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
FirePro M2000 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD FirePro M2000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
About AMD FirePro M2000
The AMD FirePro M2000 is a mobile workstation GPU built on the TeraScale 2 architecture, fabricated on TSMC's 40nm process. With 480 shading units, 24 texture mapping units, and 8 ROPs, it delivers a peak FP32 performance of 480.0 GFLOPS. Its sole benchmark record, a Geekbench OpenCL score of 1168, places it in the 4th percentile of all GPUs, indicating very low absolute performance. This analysis breaks down its benchmark results, feature set, power characteristics, and competitive standing against four closely matched rivals.
Benchmark Performance
The FirePro M2000's only recorded benchmark is Geekbench OpenCL, where it scores 1168. This number alone is unremarkable, but its percentile rank of 4 puts it in perspective: it outperforms just 4% of all GPUs in the database. That places it firmly at the bottom of the performance spectrum, even among mobile parts from its own era.
When compared to its nearest rivals, the M2000 is only marginally slower. The NVIDIA Quadro M600M scores 1179, a 1% advantage. The ATI Mobility Radeon HD 5570 scores 1186, 1.5% ahead. The ATI Radeon HD 5770 scores 1190, 1.8% ahead. The AMD Radeon HD 7650M scores 1192, a 2% lead. These deltas are so small that they are within run-to-run variance for many OpenCL workloads. In practice, the M2000 is effectively tied with these GPUs, but all of them are low-end parts from 2012 or earlier.
The underlying hardware explains the score. The GPU has a 64-bit memory bus with 1024 MB of GDDR5 memory running at 800 MHz (3.2 Gbps effective), yielding a bandwidth of 25.60 GB/s. The pixel rate is 4.000 GPixel/s and the texture rate is 12.00 GTexel/s. These figures are consistent with a part designed for low power consumption rather than raw throughput. The FP32 performance of 480.0 GFLOPS is modest; there is no FP16 support listed, so half-precision compute is not available.
The 4th percentile ranking is a stark reminder that the M2000 is obsolete by modern standards. Even its closest rivals, which are themselves ancient, outperform it by a hair. For any workload that stresses the GPU, the M2000 will struggle. It is best suited for 2D desktop work and light video playback.
Ray Tracing and Feature Set
The FirePro M2000 has no ray tracing cores and no tensor cores; both fields are null in the specification. This is expected for a 2012 GPU based on TeraScale 2, which predates hardware ray tracing by several years. Consequently, any ray-traced effects must be handled in software, which is impractical given the low compute throughput.
API support is limited to DirectX 11.2 (feature level 11_0) and OpenGL 4.4. There is no Vulkan support. This means the M2000 cannot run modern games or applications that require Vulkan or DirectX 12. DirectX 11.2 is an older API, and the 11_0 feature level restricts the GPU to the original DirectX 11 feature set. OpenGL 4.4 is also outdated; current OpenGL versions are higher, but the M2000 is capped at 4.4.
The memory subsystem uses GDDR5, which was a premium memory type at the time, but the 64-bit bus width severely limits bandwidth. The 25.60 GB/s figure is far below what even entry-level desktop GPUs offered then. The bus interface is PCIe 2.0 x16, which is adequate for the GPU's bandwidth needs but not compatible with the fastest modern PCIe 4.0 or 5.0 slots without bandwidth limitations.
The architecture is built on a 40nm process with 716 million transistors on a 118 mm² die, giving a transistor density of 6.1M per mm². These numbers are historical and show the chip's age. The lack of Vulkan support is particularly damaging, as it eliminates the possibility of using modern translation layers or open-source drivers that rely on Vulkan.
Power and Cooling
The FirePro M2000 has a TDP of 33 W. This is a low figure for a GPU with 480 shading units, and it indicates that the card was designed for mobile platforms where power and thermal budgets are tight. No power connectors are listed, and no suggested PSU is provided, which is typical for a mobile part that draws power from the motherboard or the laptop's internal power delivery. The display outputs are described as "Portable Device Dependent," meaning the GPU does not have fixed output ports; instead, the laptop manufacturer decides how to connect displays.
With a 33 W TDP, cooling is not a major challenge. A simple heatpipe or small fan can dissipate the heat. However, since this is a mobile GPU, the cooling solution is integrated into the laptop chassis. The low power draw also means that the GPU does not require a large battery or a heavy power adapter. The bus interface is PCIe 2.0 x16, which is an older standard but still sufficient for the GPU's data transfer needs.
The lack of a suggested PSU is notable, but again, this is a mobile part. For a laptop, the power supply is the AC adapter, and its rating is determined by the entire system, not just the GPU. The 33 W TDP is low enough that it can be paired with a modest power supply in a portable design.
How It Compares
NVIDIA Quadro M600M: The M600M scores 1179, which is 1% higher than the M2000's 1168. Both are mobile workstation GPUs, and the performance gap is negligible. In OpenCL tasks, they are effectively interchangeable. The M600M might have slightly better driver support, but the raw scores are nearly identical.
ATI Mobility Radeon HD 5570: This older part scores 1186, 1.5% ahead. Despite being from a previous generation, the HD 5570 edges out the M2000. The delta is small, but it shows that the M2000 does not even match a GPU that was already low-end when it launched.
ATI Radeon HD 5770: A desktop GPU, the HD 5770 scores 1190, 1.8% higher. The M2000 trails by a similar margin. The HD 5770 likely has a higher power draw and larger die, but its performance advantage is modest. For a mobile part, the M2000's proximity to a desktop GPU is noteworthy, but the absolute numbers are still low.
AMD Radeon HD 7650M: Another mobile GPU, the HD 7650M scores 1192, 2% ahead. This is the largest delta among the nearest rivals, but still within a rounding error. The HD 7650M is from the same era and uses a similar architecture. The M2000's 2% deficit is unlikely to be perceptible in real-world use.
Overall, the M2000 sits at the bottom of its immediate peer group, but the differences are so small that they are unlikely to affect real-world usage. The larger issue is that all of these GPUs are severely outdated by modern standards.
Who Should Consider It
Given its 4th percentile ranking and OpenCL score of 1168, the FirePro M2000 is not suitable for any modern 3D gaming or compute workloads. It can handle basic desktop acceleration, video playback, and older applications that rely on DirectX 11 or OpenGL 4.4. For professional use, it might run legacy CAD software that does not require Vulkan or DirectX 12. However, its memory bandwidth of 25.60 GB/s and FP32 throughput of 480.0 GFLOPS are far below what is needed for contemporary tasks.
The M2000 is best considered as a display adapter for laptops that need to support multiple monitors or basic graphics acceleration. It is end-of-life, so no new systems should be designed around it. If you are building a new machine, even the nearest rivals offer a small but consistent performance advantage, and the 4th percentile ranking means that virtually any other GPU will outperform it.
FAQ
Q: What is the OpenCL benchmark score of the FirePro M2000?
A: The Geekbench OpenCL score is 1168, placing it in the 4th percentile of all GPUs.
Q: How does the FirePro M2000 compare to the NVIDIA Quadro M600M?
A: The Quadro M600M scores 1179, which is 1% higher than the M2000's 1168.
Q: Does the FirePro M2000 support Vulkan?
A: No, the API list includes DirectX 11.2 (11_0) and OpenGL 4.4, but no Vulkan support.
Q: What is the memory configuration of the FirePro M2000?
A: It has 1024 MB of GDDR5 memory on a 64-bit bus, with a bandwidth of 25.60 GB/s.
Q: What is the TDP of the FirePro M2000?
A: The TDP is 33 W, which is low for a GPU with 480 shading units.
Q: When was the FirePro M2000 released?
A: The release date is June 30, 2012, and it is now end-of-life.
The NVIDIA Equivalent of FirePro M2000
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