NVIDIA GeForce 410M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 410M Specifications
GeForce 410M GPU Core
Shader units and compute resources
The NVIDIA GeForce 410M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
410M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 410M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 410M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 410M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 410M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 410M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 410M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
410M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 410M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 410M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 410M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 410M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 410M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 410M to maintain boost clocks without throttling.
GeForce 410M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 410M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 410M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 410M Product Information
Release and pricing details
The NVIDIA GeForce 410M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 410M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 410M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce 410M handles parallel computing tasks like video encoding and scientific simulations.
About NVIDIA GeForce 410M
The NVIDIA GeForce 410M is a legacy mobile graphics processor built on the Fermi 2.0 architecture, and its benchmark data positions it as an entry-level part from a bygone era. With an average benchmark score of 1003, it sits at the 4th percentile of all GPUs, meaning 96% of recorded devices outperform it. The data indicates this is not a component for modern gaming or demanding creative workloads, but rather a historical piece whose performance profile is best understood relative to the specific rivals captured in the database.
Benchmark Performance
The GeForce 410M’s sole benchmark listing is a Geekbench OpenCL score of 1003. This figure is the defining metric for its performance class, and it places the chip in the lowest tier of the database’s distribution. Interpreting the score requires context from the nearest rivals, which reveal a tightly clustered group of similarly limited performers.
The most striking comparison is against the NVIDIA GeForce RTX 3050 6 GB, which holds an identical average score of 1003, resulting in a 0% delta. This is a statistical anomaly: the 410M matches a modern discrete GPU in this specific OpenCL test, despite the massive generational and architectural gap. The data does not explain why this occurs, but it highlights that raw benchmark scores in this narrow test do not always correlate with real-world capability, especially for a 2011 chip with 48 shading units.
Relative to the AMD Radeon Pro WX Vega M GL, the 410M is 4.8% faster, with the AMD part scoring 957. Similarly, it leads the AMD Radeon R9 390 by 5%, as that card scores 955. These deltas are modest, suggesting that in the constrained context of this OpenCL workload, the 410M performs competitively with these otherwise far more powerful desktop and professional parts. However, this is not a reason for enthusiasm; it is a reflection of the test’s limited scope and the age of the workload.
The picture reverses against the AMD Radeon HD 7570M, where the 410M is 9.1% slower. The HD 7570M scores 1103, making it the strongest performer in this rival group. This is the only rival that clearly outpaces the 410M, and the margin is small enough to classify both as roughly equivalent in the entry-level mobile segment of their time. The data shows a performance spread of only about 14% between the slowest and fastest of these four rivals, underscoring that the 410M operates in a narrow performance band defined by legacy and low-power constraints.
Who Should Consider It
Given the 4th percentile ranking and the 110.1 GFLOPS FP32 throughput, the GeForce 410M is not suitable for any modern gaming resolution or settings profile. The data offers no evidence of capability at 1080p or higher, and the pixel rate of 1.148 GPixel/s alongside a texture rate of 4.592 GTexel/s confirms severe limitations. This is a chip for basic 2D desktop output, video playback, and legacy applications from its 2011 release era.
The 1024 MB DDR3 memory and 12.80 GB/s bandwidth further restrict it to low-resolution, low-detail scenarios. For users running pre-2011 games at 720p or below with minimal settings, the 410M might provide playable frame rates, but the benchmark data does not validate any specific title. The 4% percentile score indicates that any contemporary workload will be handled poorly. This GPU is best considered by collectors, retro-system builders, or those documenting historical hardware performance, not by anyone seeking a functional gaming or productivity accelerator.
How It Compares
NVIDIA GeForce RTX 3050 6 GB: The database shows a 0% delta, with both parts scoring 1003. This is a parity result that defies expectation, as the RTX 3050 is a modern discrete card while the 410M is an integrated-class mobile part. The data suggests that in this specific OpenCL test, the two are indistinguishable, but this does not imply equal gaming or compute performance across other workloads. The 410M’s 48 shading units and 4 ROPs are dwarfed by the RTX 3050’s architecture, yet the benchmark records no difference.
AMD Radeon Pro WX Vega M GL: The 410M leads this AMD professional mobile GPU by 4.8%, scoring 1003 versus 957. This is a surprising result given the Vega architecture’s newer design and higher bandwidth capabilities. The delta is small, and the data indicates that the 410M holds a slight edge in this particular test, but the practical difference is negligible. Both parts are far below the median GPU performance level.
AMD Radeon R9 390: The 410M is 5% faster than this desktop card, with scores of 1003 and 955 respectively. The R9 390 is a high-power desktop GPU from a later generation, yet the OpenCL workload here shows the 410M ahead. This reflects the test’s specific nature, not general superiority. The 12 W TDP of the 410M versus the R9 390’s far higher power draw is not stated in the data, but the performance parity is recorded.
AMD Radeon HD 7570M: This is the only rival that beats the 410M, doing so by 9.1% with a score of 1103. The HD 7570M is a contemporary mobile competitor from 2012, and the data shows it as the clear winner in this group. The 410M’s 12.80 GB/s bandwidth and 64-bit bus likely contribute to this deficit, though the pack does not list the HD 7570M’s specs for direct comparison.
FAQ
Q: What is the GeForce 410M’s average benchmark score?
A: The average benchmark score, based on the Geekbench OpenCL test, is 1003.
Q: How does the GeForce 410M compare to the AMD Radeon HD 7570M?
A: The 410M is 9.1% slower, with the HD 7570M scoring 1103 against the 410M’s 1003.
Q: What is the performance percentile of this GPU?
A: It ranks at the 4th percentile of all GPUs in the database, indicating it outperforms only 4% of recorded devices.
Q: Does the GeForce 410M match the RTX 3050 6 GB in any metric?
A: Yes, in the Geekbench OpenCL test, both score exactly 1003, resulting in a 0% delta.
Q: What is the FP32 compute performance?
A: The FP32 performance is 110.1 GFLOPS, which is a low figure consistent with its entry-level positioning.
Q: What is the memory configuration?
A: It has 1024 MB of DDR3 memory on a 64-bit bus, providing 12.80 GB/s of bandwidth.
Power and Cooling
The GeForce 410M has a thermal design power of just 12 W, classifying it as an ultra-low-power component. This TDP is typical for an integrated graphics processor (IGP) as indicated by its slot width designation, which means it is not a discrete card but rather a chip designed for laptop motherboards. Consequently, it requires no power connectors, and the data lists "None" for its power connector requirement. The suggested PSU field is null, meaning the database provides no recommendation; given the 12 W draw, any system power supply capable of running the host laptop is sufficient. The lack of a discrete power connector and the IGP form factor indicate that cooling is handled by the laptop’s existing thermal solution, with no additional heatsink or fan requirements beyond what the system already includes. The 40 nm process node from TSMC, housing 292 million transistors on a 79 mm² die, contributes to this minimal power footprint.
Memory Subsystem
The memory subsystem consists of 1024 MB of DDR3 memory operating at an effective speed of 1600 Mbps, achieved through an 800 MHz base memory clock. The bus width is restricted to 64 bits, which severely limits data throughput, resulting in a total bandwidth of 12.80 GB/s. This figure is exceptionally low by modern standards and is a primary bottleneck for any workload. For high-resolution rendering, the data indicates this is a non-starter: 1080p or higher resolutions require far more bandwidth than 12.80 GB/s can provide. The 4 ROPs and 1.148 GPixel/s pixel fill rate further constrain output to low resolutions and simple scenes. The 1024 MB capacity is also minimal, sufficient only for legacy games and basic desktop compositing. In the context of its nearest rivals, the 410M’s bandwidth is consistent with the low-score cluster, but the HD 7570M’s superior 1103 score suggests that rival may have a more capable memory interface, though that spec is not in the pack.
Ray Tracing and Feature Set
The GeForce 410M does not include ray tracing cores or tensor cores; these fields are null in the data. This is expected for a Fermi 2.0 architecture chip from 2011, as ray tracing acceleration did not appear in NVIDIA’s consumer GPUs until much later. The feature set is defined by its API support: DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 support is limited to the 11_0 feature level, meaning it cannot leverage DirectX 12’s advanced features like mesh shaders or variable rate shading. Vulkan support is not listed, indicating a null or absent capability. The 48 shading units provide 110.1 GFLOPS of FP32 compute, which is the raw shader throughput available for any graphics or compute task. The texture rate of 4.592 GTexel/s, driven by 8 TMUs, is another indicator of its limited fill capabilities. For ray tracing, the absence of dedicated cores means any such workload would be impossible or prohibitively slow, and the data provides no evidence of ray tracing performance. The chip’s feature set is firmly rooted in the DirectX 11 era, making it unsuitable for modern API-dependent applications.
Compare GeForce 410M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs