ARC

Intel HD Graphics 4400

Intel graphics card specifications and benchmark scores

VRAM
1150
MHz Boost
20W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,150 MHz
Shaders 160
TDP 20W
Memory Type System Shared
Architecture Generation 7.5
nm
Process 22 nm
Released Sep 2013

Intel HD Graphics 4400 Specifications

GPU Core

Shader units and compute resources

The Intel HD Graphics 4400 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
160
Shaders
160
TMUs
20
ROPs
2
Execution Units
20

HD Graphics 4400 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 4400's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 4400 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
200 MHz
Base Clock
200 MHz
Boost Clock
1150 MHz
Boost Clock
1,150 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 4400 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 4400's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics 4400 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 4400 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
368.0 GFLOPS
FP64 (Double)
92.00 GFLOPS (1:4)
Pixel Rate
2.300 GPixel/s
Texture Rate
23.00 GTexel/s

Generation 7.5 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 4400 is built on Intel's Generation 7.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 4400 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 7.5
GPU Name
Haswell GT2
Process Node
22 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 4400 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 4400 to maintain boost clocks without throttling.

TDP
20 W
TDP
20W

HD Graphics 4400 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 4400 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 4400. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.3
OpenGL
4.3
Vulkan
1.0
Vulkan
1.0
OpenCL
1.2
Shader Model
5.1

HD Graphics 4400 Product Information

Release and pricing details

The Intel HD Graphics 4400 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 4400 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2013
Production
End-of-life

About Intel HD Graphics 4400

Intel HD Graphics 4400 is an integrated graphics processor from Intel, built on the Haswell GT2 chip using the Generation 7.5 architecture and a 22 nm process. It runs at a 200 MHz base clock and a 1150 MHz boost clock, with memory size, type, and bus width all listed as System Shared and bandwidth listed as System Dependent. The part carries a 20 W TDP, uses an IGP slot width, connects over Ring Bus, and relies on motherboard-dependent display outputs. Its sole Geekbench OpenCL result is 2142, which places it at the 12th percentile among tracked GPUs. The nearest rivals sit in a narrow cluster: the NVS 5200M averages 2138, the GeForce GT 620M and UHD 770 both average 2150, and the Quadro 1000M averages 2131. API support covers DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. The production status is end-of-life.

Benchmark Performance

The only benchmark result recorded for the HD Graphics 4400 is a Geekbench OpenCL score of 2142, and that same value is also its average benchmark score. The 12th percentile ranking is the most important context: the overwhelming majority of GPUs in the database outrank it. This is not a high-throughput part. Its theoretical limits reinforce that conclusion. The shader pipeline consists of 160 shading units, 20 texture units, and 2 ROPs. Peak FP32 math is 368.0 GFLOPS. Pixel output is 2.300 GPixel/s, and texture output is 23.00 GTexel/s. Those figures describe a small integrated design rather than a performance-oriented graphics processor.

The comparison data shows just how tightly bunched the nearest rivals are. The HD Graphics 4400 is 0.2% ahead of the NVIDIA NVS 5200M, which has an average score of 2138. It is 0.4% behind the NVIDIA GeForce GT 620M, which averages 2150. It is also 0.4% behind the Intel UHD Graphics 770, which also averages 2150. Finally, it is 0.5% ahead of the NVIDIA Quadro 1000M, which averages 2131. All four deltas fall between -0.4% and +0.5%, so in raw OpenCL terms these parts are effectively in the same performance class. The score spacing is small enough that benchmark variance could reorder the group.

Because the HD Graphics 4400 uses System Shared memory and its bandwidth is System Dependent, real-world OpenCL performance will depend on the host platform’s memory configuration. The boost clock of 1150 MHz provides a meaningful increase over the 200 MHz base clock when the 20 W envelope allows clock headroom, but the 2 ROPs and 20 TMUs limit how much work can be completed per cycle. Any workload that is heavily dependent on pixel fill will hit the 2.300 GPixel/s ceiling quickly.

Ray Tracing and Feature Set

The specification lists no RT cores and no tensor cores. That means the HD Graphics 4400 does not expose dedicated hardware ray tracing acceleration, and it does not provide a separate tensor core block. In terms of API support, the fact pack records DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. This gives the part compatibility with a range of applications that target those APIs, but the absence of dedicated ray tracing hardware is a clear feature limitation for modern rendering workloads.

The underlying architecture is Generation 7.5, built on a 22 nm process at Intel. The GPU has 160 shading units, 20 texture units, and 2 ROPs. Memory access is entirely System Shared, with no dedicated VRAM allocation and no dedicated bus width; the bandwidth rating is System Dependent. This configuration means the GPU shares the system memory subsystem, so the available bandwidth changes with the system design. Display outputs are Motherboard Dependent, so the actual video connectors are determined by the motherboard rather than by the GPU itself. The slot width is IGP, indicating an integrated part rather than an expansion card. The bus interface is Ring Bus. No power connectors are listed, which is consistent with the 20 W TDP and the integrated form factor.

Who Should Consider It

The HD Graphics 4400 is best suited for systems where the integrated graphics output is the primary requirement and the workload is not GPU-bound. The 12th percentile placement and the 2142 OpenCL score make it unsuitable for high-resolution, high-detail gaming. The data points toward low resolutions and reduced detail settings as the only workable gaming configuration, especially given the 2.300 GPixel/s pixel rate and the System Shared memory architecture. The sub-percentage-point gaps against its nearest rivals mean there is no meaningful performance ladder within this group; choosing among the HD Graphics 4400, NVS 5200M, GeForce GT 620M, UHD 770, and Quadro 1000M would come down to platform compatibility and other system constraints rather than raw OpenCL throughput.

For users with an integrated motherboard design where no extra power connector is available, the 20 W TDP and IGP slot width are useful traits. The fact that memory bandwidth is System Dependent means the overall experience is tied to the host system’s memory subsystem. Workloads that can run within OpenGL 4.3 or Vulkan 1.0 and do not require dedicated ray tracing hardware can make use of the part. The HD Graphics 4400 is also end-of-life, so it is not a forward-looking option for new system planning. It remains relevant for existing platforms that already include it and need basic graphics output.

FAQ

Q: What is the Geekbench OpenCL score of the Intel HD Graphics 4400?

A: The Geekbench OpenCL result is 2142, and the average benchmark score is also 2142. That score places the GPU at the 12th percentile.

Q: How does the HD Graphics 4400 compare to the NVIDIA NVS 5200M?

A: The HD Graphics 4400 is 0.2% ahead of the NVS 5200M. The NVS 5200M has an average score of 2138, while the HD Graphics 4400 has a score of 2142.

Q: Does the HD Graphics 4400 support hardware ray tracing?

A: No. The specification list includes no RT cores and no tensor cores, so there is no hardware ray tracing acceleration in the feature set.

Q: What graphics APIs are supported?

A: The listed APIs are DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0.

Q: What are the clock speeds of the HD Graphics 4400?

A: The base clock is 200 MHz, and the boost clock is 1150 MHz.

Q: What is the memory configuration?

A: Memory size, type, and bus width are all listed as System Shared. The bandwidth is System Dependent.

How It Compares

NVIDIA NVS 5200M: The NVS 5200M averages 2138 in Geekbench OpenCL, while the HD Graphics 4400 scores 2142. That puts the Intel part 0.2% ahead. The margin is negligible, effectively making the two parts equal in this workload.

NVIDIA GeForce GT 620M: The GeForce GT 620M averages 2150, and the HD Graphics 4400 trails by 0.4%. This is another extremely small gap, so the OpenCL result does not separate the two in any meaningful way.

Intel UHD Graphics 770: The UHD 770 also averages 2150, leaving the HD Graphics 4400 0.4% behind. Both are Intel integrated designs, and the benchmark result places them close together in OpenCL throughput.

NVIDIA Quadro 1000M: The Quadro 1000M averages 2131, and the HD Graphics 4400 is 0.5% ahead. This is the largest positive delta among the four nearest rivals, yet still a very small margin in absolute terms.

Detailed benchmark scores and charts for the Intel HD Graphics 4400 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel HD Graphics 4400 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #629 of 650
1,057
0%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel HD Graphics 4400 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #444 of 446
1,209
0%
Max: 376,915

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