AMD Radeon HD 8330E
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8330E Specifications
Radeon HD 8330E GPU Core
Shader units and compute resources
The AMD Radeon HD 8330E GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8330E Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8330E's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8330E by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8330E Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8330E's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 8330E Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8330E against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8330E is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8330E will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8330E Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8330E determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8330E to maintain boost clocks without throttling.
Radeon HD 8330E by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8330E are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8330E. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8330E Product Information
Release and pricing details
The AMD Radeon HD 8330E is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8330E by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8330E Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 8330E handles parallel computing tasks like video encoding and scientific simulations.
About AMD Radeon HD 8330E
The AMD Radeon HD 8330E is an integrated graphics processor (IGP) built on the GCN 2.0 architecture, produced on a 28 nm process at TSMC. It is designed for portable devices, as indicated by its IGP slot width and portable-device-dependent display outputs. The data shows a chip with 128 shading units, 8 texture mapping units, and 4 raster operations pipelines, operating within a 15 W TDP. This analysis walks through the power, feature set, performance, and memory characteristics strictly from the provided specifications.
Power and Cooling — TDP, PSU recommendation, connector requirements
The AMD Radeon HD 8330E carries a TDP of 15 W, placing it firmly in the low-power integrated segment. Because it is an IGP, it shares the thermal and power budget of the host processor, and no dedicated power connectors are listed. The data shows no suggested PSU requirement, which is consistent with an integrated part that draws power through the motherboard rather than a discrete power supply connection. The slot width is listed as "IGP," meaning it occupies no expansion slot, and cooling is inherently tied to the system's overall design — a capable air cooler for the host processor would be sufficient, though no specific cooler dimensions or wattage figures are provided. The 28 nm process node and 1,178 million transistors on a 110 mm² die yield a transistor density of 10.7M per mm², which is modest by modern standards but appropriate for a low-power mobile IGP from its generation. The production status is end-of-life, and the release date is 2013-04-22, confirming this is an older part. Since the memory type is "System Shared," the power draw for memory is also system-dependent, further simplifying the power requirements — there are no additional connector needs beyond what the host platform provides.
Ray Tracing and Feature Set — RT/tensor cores, API support from facts
The AMD Radeon HD 8330E does not include dedicated ray tracing cores or tensor cores, as both fields are null in the specification. This means hardware-accelerated ray tracing is not part of its feature set. Instead, the focus is on traditional rasterization through its GCN 2.0 architecture. The API support is substantial for its era: DirectX 12 (12_0) is listed, along with OpenGL 4.6 and Vulkan 1.2.170. The DirectX 12 support at feature level 12_0 indicates the hardware can handle modern API workloads, though without RT cores, any ray tracing effects would rely on software or compute shaders, which would be severely limited given the low compute throughput. The Vulkan 1.2.170 version is notably high, suggesting driver-level compatibility with current Vulkan titles, but the underlying hardware constraints will dominate real-world performance. The absence of tensor cores means no AI-accelerated features like DLSS, and the lack of RT cores means no hardware-accelerated shadows, reflections, or global illumination. Benchmark results indicate that this is a pure rasterization part, and its 127.2 GFLOPS FP32 compute throughput is the sole processing resource for all graphics and compute tasks.
Benchmark Performance — analyze scores vs rivals with exact % deltas
The benchmark data for the AMD Radeon HD 8330E is sparse: the benchmarks array is empty, the average benchmark score is 0, and the nearestRivals array is also empty. This presents a unique situation — there is no direct numeric comparison available from the fact pack. The percentileVsAllGpus field is 50, which places it exactly at the median of all GPUs in the database, though this percentile is based on an aggregate of all GPUs, not a specific benchmark score. Without rival scores or deltaPct values, a relative performance analysis cannot be quantified. The data does show a pixel rate of 1.988 GPixel/s and a texture rate of 3.976 GTexel/s, which are derived from the 4 ROPs and 8 TMUs at the relevant clock speeds (though base and boost clocks are null, the rates are provided as absolute figures). The FP32 performance of 127.2 GFLOPS is a hard ceiling for compute workloads. In practice, this part would be expected to handle basic desktop rendering and very light gaming, but no benchmark scores exist to validate that. The percentile ranking at 50 suggests it sits in the middle of the pack historically, but the lack of specific rival data means any claim about being ahead or behind a particular product cannot be substantiated. Therefore, the analysis must rely on the raw throughput numbers: 127.2 GFLOPS FP32, 1.988 GPixel/s fill rate, and 3.976 GTexel/s texture rate. These figures indicate a part designed for minimal power draw rather than performance.
Who Should Consider It — resolution/settings-based recommendations grounded in the scores
Given the specifications, the AMD Radeon HD 8330E is suited for systems where power efficiency is paramount, not performance. The 15 W TDP and system-shared memory make it a candidate for low-cost portable devices, where the display output is "Portable Device Dependent" — meaning the resolution and refresh rate are dictated by the host laptop or tablet. With 128 shading units and a FP32 throughput of 127.2 GFLOPS, the data suggests this IGP can handle 2D desktop environments, video playback, and very old or low-demand games at low resolutions and settings. The pixel rate of 1.988 GPixel/s limits fill-rate-intensive scenarios, so high-resolution textures or anti-aliasing would quickly become bottlenecks. The texture rate of 3.976 GTexel/s similarly caps texture-heavy workloads. For 1080p gaming, the data indicates this would be marginal at best, and even 720p with low settings would strain the hardware in modern titles. The DirectX 12 and Vulkan support mean older API-based games could run, but only at minimal settings. Users with legacy software or those needing basic graphical output for office tasks would find it adequate. The percentile ranking of 50 suggests it is not the worst GPU ever produced, but it is not competitive with even entry-level discrete parts. The end-of-life status and 2013 release date further indicate that this is not a component for current gaming.
How It Compares — position vs each nearest rival, one short paragraph per rival
The nearestRivals array is empty, so there is no direct rival data to compare against. This absence of rival scores and deltaPct values means that a positional analysis against specific products is impossible from the fact pack. The only comparative data point is the percentileVsAllGpus of 50, which places it at the median of the entire GPU database — but this is a global percentile, not a head-to-head metric. Without named rivals, the AMD Radeon HD 8330E must be assessed on its absolute numbers: 127.2 GFLOPS FP32, 1.988 GPixel/s pixel rate, and 3.976 GTexel/s texture rate. These numbers are low by any modern standard, but the 50th percentile suggests that many older GPUs performed worse. The predecessor is listed as TeraScale 3 IGP, and the successor is GCN 3.0 IGP, indicating a generational step, but no performance deltas are provided for those transitions. The 28 nm process and 1,178 million transistors are historical facts, not comparative metrics. Consequently, this section must conclude that without rival data, the HD 8330E’s position is defined solely by its own specifications and its median global percentile.
Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions
The memory subsystem of the AMD Radeon HD 8330E is entirely system-shared. The memory size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This means there is no dedicated VRAM; the IGP uses a portion of the host system’s RAM, and the performance is contingent on the system’s memory configuration (e.g., DDR3 vs. DDR4, single vs. dual channel). The absence of a fixed bus width or bandwidth figure means that high-resolution performance cannot be predicted with certainty. However, the low pixel rate of 1.988 GPixel/s and texture rate of 3.976 GTexel/s indicate that even with fast system memory, the processing cores would be the limiting factor, not the memory bandwidth. For high resolutions like 1440p or 4K, the data strongly suggests the HD 8330E would be inadequate, as the shading units and ROPs would be overwhelmed regardless of memory speed. The system-dependent bandwidth also means that performance could vary widely between different host platforms — a system with dual-channel high-frequency RAM would yield better results than one with single-channel low-frequency RAM, but the gain would be marginal given the low compute throughput. The 128 shading units and 4 ROPs are the primary constraints, and they are fixed regardless of memory. Therefore, the memory subsystem’s shared nature is a cost-saving measure but not a performance enhancer. For any modern game at 1080p, the bottleneck would be the shader and fill-rate limits, not the bandwidth. The data shows that the HD 8330E is best suited for low-resolution (720p or lower) and low-detail scenarios, where its modest pixel and texture rates can keep up with the demands of simpler graphics.
The NVIDIA Equivalent of Radeon HD 8330E
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon HD 8330E Comparisons
See how the Radeon HD 8330E stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon HD 8330E with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs