RADEON

AMD Radeon HD 7650M

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
20W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 480
Bus Width 128-bit
TDP 20W
Memory Type DDR3
Architecture TeraScale 2
nm
Process 40 nm
Released Jan 2012

AMD Radeon HD 7650M Specifications

Radeon HD 7650M GPU Core

Shader units and compute resources

The AMD Radeon HD 7650M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
480
Shaders
480
TMUs
24
ROPs
16
Compute Units
6

HD 7650M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 7650M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7650M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 7650M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7650M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

Radeon HD 7650M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 7650M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
256 KB

HD 7650M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7650M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
480.0 GFLOPS
Pixel Rate
8.000 GPixel/s
Texture Rate
12.00 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 7650M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7650M will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Thames
Process Node
40 nm
Foundry
TSMC
Transistors
716 million
Die Size
118 mm²
Density
6.1M / mm²

AMD's Radeon HD 7650M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 7650M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7650M to maintain boost clocks without throttling.

TDP
20 W
TDP
20W

Radeon HD 7650M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 7650M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 7650M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon HD 7650M Product Information

Release and pricing details

The AMD Radeon HD 7650M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7650M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2012
Production
End-of-life
Predecessor
Vancouver
Successor
Solar System

Radeon HD 7650M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 7650M handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #616 of 643
1,192
0%
Max: 388,405
Compare with other GPUs

About AMD Radeon HD 7650M

The AMD Radeon HD 7650M is a mobile graphics processor built on the TeraScale 2 architecture, specifically the Thames chip. Fabricated by TSMC on a 40 nm process, it packs 716 million transistors into a 118 mm² die, yielding a transistor density of 6.1M per mm². It belongs to the London generation of the HD 7600M series, succeeding the Vancouver predecessor. The memory subsystem consists of 1024 MB of DDR3 on a 128-bit bus, clocked at 800 MHz (1600 Mbps effective), delivering 25.60 GB/s of bandwidth. In the Geekbench OpenCL test, it scores 1192, placing it in the 5th percentile of all GPUs. This positions it as a decidedly legacy part, closely matched with several older competitors. The card uses a PCIe 2.0 x16 bus interface and its display outputs are listed as "Portable Device Dependent".

Who Should Consider It

With a Geekbench OpenCL score of 1192 and a 5th percentile ranking, the HD 7650M is not a candidate for modern high-end gaming. The data suggests it is suited for users maintaining older laptops who need basic 3D acceleration for legacy titles or light productivity workloads. The 480 shading units produce 480.0 GFLOPS of FP32 compute, which is adequate for simple shaders but insufficient for contemporary game engines. The 8.000 GPixel/s pixel rate and 12.00 GTexel/s texture rate further limit it to low resolutions and modest detail settings. With 1024 MB of DDR3 memory and 25.60 GB/s of bandwidth, texture-heavy scenes will quickly exhaust its frame buffer. Users should consider this GPU only if they are running software from the same era as its January 6, 2012 release date. Its end-of-life production status means no new driver optimizations are likely. For any task requiring modern API features, this part will fall short. However, for very light 2D desktop acceleration or playing older indie games at 720p, it remains functionally capable. The 5th percentile standing indicates it outperforms only a tiny fraction of the GPU market, so expectations must be set accordingly. Benchmark results indicate that while it can render, it does so at a performance level that is strictly entry-level even for its time. The 24 TMUs and 16 ROPs dictate that fill-rate-bound scenarios will be problematic. It is best considered a stopgap solution for a legacy system rather than a primary gaming GPU.

Power and Cooling

The thermal design power is rated at 20 W, which is remarkably low for a discrete-class mobile GPU. This low TDP means that the cooling solution required is minimal; the display outputs are listed as "Portable Device Dependent", and no power connectors are specified. Consequently, the host laptop's standard cooling system—typically a small fan and heatpipe—is entirely sufficient to manage thermals. The bus interface is PCIe 2.0 x16, which is compatible with older laptops. Since no suggested PSU is provided, the power delivery is entirely handled by the laptop's internal power regulation. The 40 nm process node helps keep switching losses low, and the 716 million transistors are packed at a density of 6.1M per mm². This combination of a small die and low power draw makes it a very forgiving part thermally. Users upgrading such a system should not worry about additional cooling modifications, as the 20 W envelope is easily dissipated. The absence of a slot width dimension also confirms its mobile-oriented design, where space is at a premium. In summary, power and cooling requirements are trivial, aligning with its position as a low-power entry point in the HD 7600M lineup. The lack of any power connector specifications reinforces that this is a drop-in component for existing mobile platforms. Its 20 W TDP is comparable to low-power CPUs of its generation, ensuring no thermal throttling in a well-designed chassis.

How It Compares

The HD 7650M's score of 1192 places it in a tight cluster with four specific rivals, all within a 2.1% delta. This indicates that performance differences are negligible in real-world terms.

ATI Radeon HD 5770: The ATI Radeon HD 5770 averages 1190, a delta of only 0.2%. This means the HD 7650M is essentially identical in OpenCL compute performance, holding a fractional lead that falls within run-to-run variance. For a user coming from the HD 5770, the experience would be indistinguishable.

ATI Mobility Radeon HD 5570: Against the ATI Mobility Radeon HD 5570, which scores 1186, the HD 7650M is 0.5% faster. This negligible margin places both parts in the same performance tier, making them interchangeable in a benchmark context. The performance gap is well below the threshold of human perception in gaming.

NVIDIA Quadro M600M: The NVIDIA Quadro M600M posts an average score of 1179. The HD 7650M leads by 1.1%. While the M600M is a professional-grade part, its compute performance here is slightly lower, though the difference is too small to impact application selection. Neither part would be chosen for heavy compute workloads today.

AMD FirePro M2000: The AMD FirePro M2000 averages 1168. The HD 7650M is 2.1% faster, representing the largest gap among its nearest rivals. Even so, a 2.1% advantage is minor, suggesting that users upgrading from the FirePro M2000 would see no perceptible improvement. The data shows a clear clustering of these legacy GPUs around the 1170-1190 mark.

FAQ

Q: What is the average benchmark score for the AMD Radeon HD 7650M?

A: Its average benchmark score is 1192, based on the Geekbench OpenCL test, placing it in the 5th percentile of all GPUs.

Q: How much memory does it have and what is the bus width?

A: It has 1024 MB of DDR3 memory on a 128-bit bus, providing 25.60 GB/s of bandwidth.

Q: What is the thermal design power (TDP)?

A: The TDP is rated at 20 W, which is a very low power draw for a discrete mobile GPU.

Q: Does it support Vulkan?

A: No, it supports DirectX 11.2 (11_0) and OpenGL 4.4, but no Vulkan API is listed in its feature set.

Q: What is the process node and transistor count?

A: It is built on a 40 nm process at TSMC, containing 716 million transistors on a 118 mm² die.

Q: When was it released?

A: The release date is January 6, 2012, and it is now listed as end-of-life.

Ray Tracing and Feature Set

The AMD Radeon HD 7650M has no dedicated ray tracing cores or tensor cores, as these features did not exist in the TeraScale 2 architecture. Its feature set is defined by the 480 shading units, 24 TMUs, and 16 ROPs. The peak pixel rate is 8.000 GPixel/s, and the texture rate is 12.00 GTexel/s. FP32 compute is rated at 480.0 GFLOPS. In terms of API support, it reaches DirectX 11.2 (11_0) and OpenGL 4.4, but lacks Vulkan support entirely. This means it cannot leverage modern hardware-accelerated ray tracing or AI-based upscaling features found in contemporary GPUs. Its feature set is strictly limited to the capabilities available in the early 2010s, making it unsuitable for modern rendering workloads that rely on these newer APIs and hardware units. The memory clock of 800 MHz (1600 Mbps effective) further ties the feature set to its era. Without tensor cores, any machine learning or DLSS-like functionality is absent. The lack of RT cores means any ray-traced effects would have to be software-emulated, which is impractical given the 480.0 GFLOPS compute budget. Therefore, the feature set is purely functional for its time, offering nothing beyond the baseline DirectX 11 feature level. The 24 TMUs and 16 ROPs are the primary throughput units, and they cap the card's ability to handle complex pixel shaders. In summary, the feature set is a snapshot of early 2010s mobile graphics, with no forward-looking capabilities.

The NVIDIA Equivalent of Radeon HD 7650M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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