Valorant

Valorant

AVERAGE FPS
310
excellent

This combination delivers exceptional performance with an average of 310 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 207 217 228 347
1440p QHD 259 272 286 434
1080p Full HD 304 319 335 508

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 347
3840x2160 Medium 228
3840x2160 High 217
3840x2160 Ultra 207
2560x1440 Low 434
2560x1440 Medium 286
2560x1440 High 272
2560x1440 Ultra 259
1920x1080 Low 508
1920x1080 Medium 335
1920x1080 High 319
1920x1080 Ultra 304

Valorant with Intel Core Ultra 7 265 + Intel Arc B570, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the Intel Arc B570 delivers exceptionally high frame rates in Valorant across all tested settings and resolutions. This combination sits at rank 2227 out of 2883 tested combos for this title, placing it in the upper portion of the database. The measured data shows that this system is capable of maintaining competitive esports-level performance, with average FPS figures that never drop below 207 even at 4K Ultra settings.

Settings Recommendations

The measured FPS rows for this combo reveal a clear pattern: Valorant is highly playable at every preset, but the optimal choice depends on your display’s refresh rate and resolution. Beginning with 1920x1080, the Low preset produces an average of 508 FPS, which is the highest measured figure in the entire dataset for this combo. Medium delivers 335 average FPS, High drops slightly to 319, and Ultra sits at 304 average FPS. For most 1080p gamers using 144Hz or 240Hz monitors, the Medium preset offers a strong balance, since the jump from Medium to High costs only 16 FPS on average, while Low provides a massive 173 FPS advantage over Medium but may degrade visual clarity in a game where spotting enemies at distance matters.

At 2560x1440, the numbers compress somewhat but remain excellent. Low achieves 434 average FPS, Medium reaches 286, High manages 272, and Ultra delivers 259. The gap between Medium and Ultra here is just 27 FPS, which suggests that players with 1440p 144Hz panels can comfortably enable High or even Ultra without sacrificing smoothness. The Medium preset shows a minimum FPS of 243, which means even in demanding scenes the frame rate stays well above typical high-refresh thresholds. For 1440p users, High is arguably the best experience per the measured rows because it only trails Medium by 14 FPS while providing better visual quality.

Moving to 3840x2160, the story changes slightly. Low still produces a very playable 347 average FPS, but Medium drops to 228, High to 217, and Ultra to 207. The Medium preset records a minimum of 194 FPS and a maximum of 263, indicating some variance but no problematic dips. At 4K, the gap between Low and Medium is 119 FPS, which is substantial. If you own a 4K 120Hz or 144Hz display, the High preset at 217 average FPS is sufficient, but for maximum smoothness on 240Hz 4K panels, Low is the only setting that fully saturates that refresh rate. Given that Valorant is a competitive shooter where framerate consistency matters more than graphical fidelity, the data suggests using Low at 4K for the highest headroom, while at 1080p and 1440p, Medium or High provide the best overall experience.

GPU Role

The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, with memory clocks running at 2375 MHz for 19 Gbps effective speed. This yields a memory bandwidth of 380.0 GB/s, which is ample for Valorant’s relatively modest texture requirements. The GPU’s boost clock is fixed at 2500 MHz, and it features 2304 shading units, 144 texture mapping units, and 80 render output units. The pixel rate is 200.0 GPixel/s and the texture rate is 360.0 GTexel/s, figures that comfortably handle the geometric and fill-rate demands of a competitive FPS.

Looking at the measured FPS data, the GPU’s influence becomes apparent as resolution scales upward. At 1080p Low, the system reaches 508 average FPS, which is far beyond what most displays can show. This indicates that at lower resolutions and settings, the CPU is the primary limiter, and the GPU is not fully utilized. However, at 4K Ultra, the average FPS falls to 207, a drop of 59% from 1080p Low. This reduction is driven by the GPU’s need to process over four times as many pixels, and the B570’s 10 GB frame buffer and 380 GB/s bandwidth are sufficient to avoid memory-related bottlenecks at these settings. The GPU’s benchmark scores support its mid-range positioning: it achieves a PassMark G3D score of 14195 and a 3DMark Steel Nomad DX12 score of 2649, placing it in the 65th percentile of all GPUs tested.

The nearest rivals for the Arc B570 in the database include the NVIDIA GeForce RTX 3070 Mobile with an average benchmark score of 20534 and a deltaPct of 0.1%, meaning the Arc B570 is essentially tied with that mobile GPU. The Intel Arc A750 scores 20582, a deltaPct of -0.1%, so the B570 is slightly behind its predecessor in raw compute benchmarks. The AMD Radeon R9 M390X and NVIDIA Quadro M4000M are also within 0.5% deltaPct, which shows that the B570’s raw compute performance is comparable to a range of older and mobile parts. In Valorant specifically, the GPU’s role is secondary to the CPU at lower settings, but at 4K Ultra, the B570’s capabilities define the ceiling, with the measured 207 average FPS representing the GPU-bound limit of this combo.

How This Combo Ranks

The combo rank in game is 2227 out of 2883 tested combinations, which places this system in the 77th percentile of all tested configurations for Valorant. This is a strong showing, though not a top-tier result. The rank reflects that while this combo produces very high absolute FPS numbers, many other combinations with more powerful GPUs or CPUs achieve even higher averages. The CPU itself ranks in the 93rd percentile of all processors, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P at an average score of 64823 and a deltaPct of -0.3%, meaning the Ultra 7 265 trails that EPYC chip by 0.3%. The Intel Core Ultra 7 265F is just 0.3% behind this chip, and the AMD EPYC 7343 trails by 0.7%. These deltas are minuscule, indicating that the Ultra 7 265’s compute performance is highly competitive with server-class parts.

The GPU ranks in the 65th percentile of all GPUs, with an average benchmark score of 20556. Its nearest rivals are all within 0.5% of this score, as noted earlier. The combination of a 93rd percentile CPU with a 65th percentile GPU means that the CPU is the stronger component in this pairing, which aligns with the FPS data showing that the system becomes GPU-limited only at higher resolutions and settings. The rank of 2227 out of 2883 suggests that there are roughly 656 tested combos that outperform this one in Valorant, but many of those likely use more expensive GPUs. Within the context of this database, this combo is positioned as a high-refresh-rate machine for 1080p and 1440p gaming, with 4K performance that remains playable but not class-leading.

Measured FPS Breakdown

The measured FPS data covers four settings presets at three resolutions, totaling 12 rows. At 1920x1080, the Low preset delivers an average of 508 FPS. Medium produces 335 average FPS with a minimum of 285 and a maximum of 385. High yields 319 average FPS, and Ultra achieves 304 average FPS. The spread from Low to Ultra at 1080p is 204 FPS, which is the largest gap across all resolutions. This indicates that at 1080p, the CPU is the dominant factor, and lowering settings has a dramatic effect on frame rates because the GPU is never the bottleneck.

At 2560x1440, the Low preset averages 434 FPS. Medium averages 286 FPS with a minimum of 243 and a maximum of 329. High averages 272 FPS, and Ultra averages 259 FPS. The gap from Low to Ultra here is 175 FPS, slightly smaller than at 1080p but still substantial. The minimum FPS for Medium at 1440p is 243, which is higher than the average FPS for Ultra at 4K, showing that even the worst-case scenarios at 1440p are better than the best-case averages at 4K Ultra.

At 3840x2160, the Low preset averages 347 FPS. Medium averages 228 FPS with a minimum of 194 and a maximum of 263. High averages 217 FPS, and Ultra averages 207 FPS. The gap from Low to Ultra at 4K is 140 FPS, which is the smallest relative difference across resolutions. This suggests that as resolution increases, the GPU becomes more involved, and the relative benefit of lower settings diminishes. The minimum FPS at 4K Medium is 194, which is still above 144Hz, so even at the highest resolution, this combo maintains competitive smoothness.

Comparing settings across resolutions, the Low preset at 1080p yields 508 FPS, which is 46% higher than Low at 1440p at 434 FPS, and 68% higher than Low at 4K at 347 FPS. The Medium preset shows a similar pattern: 335 FPS at 1080p, 286 FPS at 1440p, and 228 FPS at 4K. The High preset goes from 319 at 1080p to 272 at 1440p to 217 at 4K. Ultra goes from 304 at 1080p to 259 at 1440p to 207 at 4K. These numbers illustrate that the FPS drop from 1080p to 1440p is roughly 15-20%, while the drop from 1440p to 4K is roughly 20-25%, depending on the preset.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the balance between CPU and GPU workload. At the Low preset, the average FPS drops from 508 at 1080p to 434 at 1440p, a decrease of 74 FPS or 14.6%. Moving from 1440p to 4K, the average drops from 434 to 347, a decrease of 87 FPS or 20.0%. The combined drop from 1080p to 4K at Low is 161 FPS or 31.7%. At the Medium preset, the drop from 1080p to 1440p is 49 FPS or 14.6%, and from 1440p to 4K is 58 FPS or 20.3%. The combined drop is 107 FPS or 31.9%. At the High preset, the drop from 1080p to 1440p is 47 FPS or 14.7%, and from 1440p to 4K is 55 FPS or 20.2%. The combined drop is 102 FPS or 32.0%. At the Ultra preset, the drop from 1080p to 1440p is 45 FPS or 14.8%, and from 1440p to 4K is 52 FPS or 20.1%. The combined drop is 97 FPS or 31.9%.

These percentages are remarkably consistent across presets, with the 1080p to 1440p drop always around 14.6-14.8% and the 1440p to 4K drop always around 20.0-20.3%. This consistency suggests that the scaling is driven primarily by resolution and not by settings, which is typical for a game that is not heavily GPU-dependent at lower quality levels. The fact that the drop from 1440p to 4K is larger than the drop from 1080p to 1440p indicates that the GPU’s workload increases superlinearly with pixel count, which aligns with the GPU becoming more of a limiting factor at higher resolutions.

The data also shows that the FPS at 4K Low (347) is still higher than the FPS at 1080p Ultra (304). This is a key insight: resolution scaling is less impactful than settings scaling at this performance level. A player could run 4K Low and get more FPS than running 1080p Ultra, which demonstrates that the CPU is strong enough to feed the GPU even at high resolutions, but the GPU’s raw throughput at 4K is still sufficient to exceed the CPU-limited performance at 1080p Ultra. The limiting component at 1080p is the CPU, as evidenced by the fact that lowering settings from Ultra to Low increases FPS by 204, while at 4K, the same settings change increases FPS by 140. This narrowing gap shows that the GPU becomes the primary limiter at 4K, but even then, the CPU still plays a significant role, as the 4K Low figure of 347 FPS is far above what a weaker CPU could achieve.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, fabricated on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 watts. The cache configuration includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This is a desktop processor with a dual-channel DDR5 memory interface providing 102.4 GB/s of bandwidth. Its integrated graphics are Arc Xe-LPG with 32 execution units, though the discrete Arc B570 handles all rendering in these tests.

In Valorant, the CPU’s role is critical because the game is known for being CPU-bound at high frame rates. The measured data supports this: at 1080p Low, the system achieves 508 average FPS, which is far beyond what the GPU alone could deliver if it were the bottleneck. The CPU’s single-thread performance is strong, as evidenced by its Cinebench R23 single-core score of 5960 and its PassMark single-thread score of 4689. These scores place it in the 93rd percentile of all CPUs, meaning it outperforms 93% of tested processors in overall benchmark averages. Its multi-threaded performance is equally robust, with a Cinebench R23 multi-core score of 42216 and a PassMark multi-thread score of 49682.

The nearest CPU rivals in the database are all server-class processors, which underscores the Ultra 7 265’s high compute capability. The AMD EPYC 4464P has an average benchmark score of 64823, which is 0.3% higher than the Ultra 7 265’s 64640. The Intel Core Ultra 7 265F scores 64438, a 0.3% deficit, and the AMD EPYC 7343 scores 64202, a 0.7% deficit. These deltas are within 1%, meaning that for compute workloads, the Ultra 7 265 is essentially equivalent to these EPYC chips. In Valorant, the CPU’s 20 cores and 20 threads are more than sufficient, as the game rarely utilizes more than a few cores effectively. The boost clock of 5.30 GHz is what matters most for frame rates, and the measured FPS at 1080p Low of 508 confirms that single-core performance is excellent.

The CPU’s memory bandwidth of 102.4 GB/s over dual-channel DDR5 is adequate for feeding the GPU with draw calls and game state data. The L3 cache of 30 MB is shared across all cores, which helps with latency-sensitive tasks. The CPU’s TDP of 65 watts is modest for a 20-core part, and its process node of 3 nm contributes to efficiency. For Valorant specifically, the data shows that the CPU is the limiting component at 1080p, as evidenced by the large FPS gains from lowering settings. At 4K, the GPU takes over as the primary limiter, but the CPU still delivers enough throughput to keep average FPS above 200 at Ultra settings. This combination is well-balanced for high-refresh-rate esports gaming, with the CPU providing the headroom needed to push frame rates to their maximum potential at lower resolutions, and the GPU ensuring that even at 4K, the experience remains smooth and responsive.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B570 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 347.0
3840x2160 Medium 228.0
3840x2160 High 217.0
3840x2160 Ultra 207.0
2560x1440 Low 434.0
2560x1440 Medium 286.0
2560x1440 High 272.0
2560x1440 Ultra 259.0
1920x1080 Low 508.0
1920x1080 Medium 335.0
1920x1080 High 319.0
1920x1080 Ultra 304.0

Valorant with iUltra 7 265 + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with Arc B570 + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.