To The Core
This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 64 | 73 | 87 |
| 1440p QHD | 89 | 111 | 128 | 152 |
| 1080p Full HD | 133 | 165 | 191 | 225 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core Ultra 7 265K + Intel Arc B570, In-Depth Analysis
The Intel Core Ultra 7 265K paired with the Intel Arc B570 delivers a remarkably smooth experience in To The Core, an idle game that clearly favors raw throughput over graphical complexity. With measured frame rates ranging from 51 FPS at 4K Ultra to 225 FPS at 1080p Low, this combination demonstrates that even a mid-range GPU like the Arc B570 can easily handle the demands of this genre. The data reveals a system that is almost never the bottleneck, with the CPU's substantial core count and the GPU's adequate memory bandwidth working in concert to produce high frame rates across all tested configurations. The following analysis breaks down the measured results, offering specific guidance on settings, component roles, and performance scaling.
Settings Recommendations
For players seeking the optimal balance between visual fidelity and performance, the Medium preset at 1440p emerges as the clear sweet spot from the measured data. At this setting, the combo achieves an average of 128 FPS, with a minimum of 109 FPS and a maximum of 147 FPS. This level of performance provides a substantial cushion above standard 60 FPS displays while maintaining a frame pacing that feels consistent. The 109 FPS minimum is particularly telling, as it suggests that even during more demanding in-game moments, the system does not dip into uncomfortable territory. For those with high-refresh-rate 1080p monitors, the Medium preset at that resolution is equally compelling, delivering 191 FPS on average with a floor of 162 FPS.
The Ultra preset, while visually more demanding, shows a significant performance cost that may not be justifiable for an idle game. At 1440p, Ultra yields 89 FPS, and at 4K, it drops to 51 FPS. While 51 FPS is technically playable, it falls below the 60 FPS threshold that many consider the baseline for smoothness. The data suggests that the jump from High to Ultra is particularly punishing at higher resolutions, with the 4K High setting delivering 64 FPS compared to Ultra's 51 FPS—a 13 FPS difference that may not translate to a noticeable visual improvement in a genre where the action is often minimal. The High preset at 1080p, offering 165 FPS, provides an excellent alternative for those who want improved visuals without sacrificing the high frame rates that make idle games feel responsive.
For users with 4K displays, the Low preset at 87 FPS presents a fascinating option, as it nearly doubles the frame rate of Ultra while likely sacrificing only minor visual details that are less important in an idle game's interface-heavy presentation. However, the Medium preset at 4K, with its 73 FPS average and 62 FPS minimum, offers a more balanced approach, ensuring that the game remains playable even during heavy on-screen activity. Ultimately, the data indicates that Medium is the recommended starting point for most users, with adjustments made based on resolution preference and tolerance for visual compromises.
GPU Role
The Intel Arc B570, built on the Xe2-HPG architecture, brings a set of specifications that are well-suited to To The Core's modest graphical requirements. With 10 GB of GDDR6 memory on a 160-bit bus, the GPU provides 380.0 GB/s of bandwidth, which is more than sufficient for the texture and asset loads typical of an idle game. The memory clock runs at 2375 MHz, translating to 19 Gbps effective, while the GPU core operates at a fixed 2500 MHz for both base and boost clocks—a design choice that ensures consistent performance without thermal throttling concerns. The 2304 shading units and 80 ROPs deliver a pixel rate of 200.0 GPixel/s, which explains why the GPU is rarely the limiting factor in the measured results.
The GPU's compute capabilities, while not directly benchmarked in this game, are reflected in its overall performance metrics. The Arc B570 achieves 11.52 TFLOPS of FP32 performance and 23.04 TFLOPS of FP16 (2:1 ratio), which are strong numbers for a card in its class. The 18 ray tracing cores are largely irrelevant for To The Core, as the game does not appear to utilize such effects based on the performance data. Interestingly, the GPU's benchmark scores show it performing near the level of the NVIDIA GeForce RTX 3070 Mobile (0.1% delta), which suggests that despite being a desktop card, its performance profile aligns with that mobile part in synthetic tests. The passmark G3D score of 14195 and the 3DMark Steel Nomad DX12 score of 2649 further contextualize its capabilities, though the game's actual workload is far lighter than these stress tests.
The GPU's 150 W TDP and dual-slot design, with a suggested 450 W PSU, indicate that this is a power-efficient solution that won't strain most systems. The PCIe 4.0 x8 interface provides adequate bandwidth for the card's memory architecture, and the 10 GB VRAM capacity ensures that even at 4K Ultra settings, the game's textures fit comfortably within memory limits. The data shows that the GPU's role in To The Core is one of quiet competence—it delivers the necessary frame rates without pushing itself to its limits, as evidenced by the fact that the high FPS numbers at 1080p (225 FPS on Low) are likely constrained by CPU or game engine limits rather than GPU saturation.
FAQ
Q: What is the highest average FPS achievable with this combo?
A: The highest measured average FPS is 225 at 1080p with Low settings. This drops to 191 at Medium and 165 at High, showing that even at the lowest settings, the game engine or CPU may be the limiting factor.
*Q: Can this combo handle 4K gaming in To The Core?*
A: Yes, the data shows playable frame rates at 4K across all settings, with Ultra achieving 51 FPS, High at 64 FPS, Medium at 73 FPS, and Low at 87 FPS. The Medium setting at 4K offers the best balance with a 62 FPS minimum.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B570's average benchmark score is 20556, which is 0.1% higher than the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.1% lower than the Intel Arc A750 (20582). It also edges out the AMD Radeon R9 M390X by 0.5%.
Q: What is the performance difference between Medium and Ultra at 1440p?
A: At 1440p, Medium delivers 128 FPS average, while Ultra drops to 89 FPS—a 39 FPS difference. This represents a significant performance cost for the visual upgrade, suggesting Ultra may not be worth it for an idle game.
Q: Is the CPU or GPU more important for this game's performance?
A: The data suggests the CPU plays a significant role, as the Intel Core Ultra 7 265K with 20 cores and 20 threads provides substantial headroom. The GPU's scores (65th percentile) are lower than the CPU's (94th percentile), yet frame rates remain high, indicating the game is not GPU-bound.
Q: What is the minimum FPS recorded in the data?
A: The lowest minimum FPS recorded is 62 at 4K Medium settings. At 1440p Medium, the minimum is 109 FPS, and at 1080p Medium, it is 162 FPS, showing that the system maintains solid frame floors.
Measured FPS Breakdown
The measured FPS data provides a comprehensive picture of performance across three resolutions and four settings presets. At 1080p, the combo delivers exceptional performance: Low settings produce 225 FPS, Medium 191 FPS (with a minimum of 162 and maximum of 219), High 165 FPS, and Ultra 133 FPS. These numbers indicate that at 1080p, the system is operating well beyond the refresh rate of most monitors, making this resolution ideal for high-refresh-rate displays. The gap between Low and Ultra at 1080p is 92 FPS, which is substantial but still leaves Ultra comfortably above 120 FPS for smooth gameplay.
Moving to 1440p, the performance remains impressive but shows the expected scaling. Low settings achieve 152 FPS, Medium 128 FPS (minimum 109, maximum 147), High 111 FPS, and Ultra 89 FPS. The 1440p results demonstrate that the system can handle the increased pixel count without significant strain, with even the Ultra preset maintaining nearly 90 FPS. The Medium preset at 1440p is particularly notable for its 109 FPS minimum, which ensures consistent performance during any potential in-game events or animations.
At 4K, the performance begins to show the GPU's limitations, though the results remain playable. Low settings produce 87 FPS, Medium 73 FPS (minimum 62, maximum 84), High 64 FPS, and Ultra 51 FPS. The 4K Ultra result of 51 FPS is the only configuration that dips below the 60 FPS threshold, making it a less desirable choice for those sensitive to frame rate drops. The 4K Medium setting, with its 62 FPS minimum, provides a safer baseline for 4K users. Across all resolutions, the pattern is consistent: Medium offers the best balance of performance and visual quality, while Ultra demands a significant frame rate sacrifice that may not be justified for an idle game.
Resolution Scaling
Analyzing the frame rate drops from 1080p to 4K reveals important insights about the system's bottleneck characteristics. At Low settings, the FPS drops from 225 at 1080p to 152 at 1440p (a 32.4% reduction) and then to 87 at 4K (a 42.8% reduction from 1440p). This scaling pattern suggests that the GPU is becoming progressively more involved as resolution increases, but the initial drop from 1080p to 1440p is larger than expected, indicating that even at Low settings, the game engine has limits that prevent linear scaling.
At Medium settings, the progression is 191 FPS at 1080p, 128 FPS at 1440p (33.0% reduction), and 73 FPS at 4K (43.0% reduction from 1440p). The consistency of these percentage drops across Low and Medium settings suggests that the game's rendering pipeline scales predictably with pixel count, with the GPU's fill rate playing a larger role as resolution increases. The High settings show a similar pattern: 165 FPS at 1080p, 111 FPS at 1440p (32.7% reduction), and 64 FPS at 4K (42.3% reduction from 1440p).
The Ultra settings exhibit a slightly different scaling behavior, with FPS dropping from 133 at 1080p to 89 at 1440p (33.1% reduction) and then to 51 at 4K (42.7% reduction from 1440p). The fact that all settings presets show nearly identical percentage drops between resolutions indicates that the limiting factor is primarily the GPU's pixel processing capability rather than memory bandwidth or CPU constraints. The Arc B570's 200.0 GPixel/s pixel rate becomes the binding constraint at higher resolutions, which is why the frame rates scale almost exactly with the pixel count increase from 1440p (3.7 million pixels) to 4K (8.3 million pixels). This analysis suggests that for users who prioritize 4K gaming, the Medium preset is the highest feasible option, while 1440p offers the best overall experience for this hardware combination.
CPU Role
The Intel Core Ultra 7 265K plays a critical, though often unseen, role in To The Core's performance. With 20 cores and 20 threads, this Arrow Lake-S processor provides substantial parallel processing capability that likely prevents any CPU-related bottlenecks in the game's simulation and update logic. The CPU's base clock of 3.90 GHz and boost clock of 5.50 GHz ensure that single-threaded tasks, which are common in game logic, execute with minimal latency. The 30 MB of shared L3 cache, along with 3 MB of L2 cache per core and 192 KB of L1 cache per core, provides ample fast storage for frequently accessed data.
The CPU's benchmark scores paint a picture of a high-performance processor. Its Cinebench R23 multicore score of 35850 and single-core score of 2020 place it in the 94th percentile of all CPUs, indicating that it outperforms the vast majority of processors on the market. The Geekbench multicore score of 23085 and single-core score of 2713 further reinforce this position. The Passmark multithread score of 58594 and single-thread score of 4928 show the CPU's balanced performance across both multi-threaded and single-threaded workloads. These scores suggest that the CPU is capable of handling far more demanding tasks than To The Core presents, meaning that in this game, the CPU is unlikely to ever be the limiting factor.
The CPU's nearest rivals include the Intel Xeon 6511P (0.2% lower average score), Intel Xeon Platinum 8270 (0.7% lower), Intel Core i7-14700KF (1.0% higher), and AMD Ryzen 7 9700F (1.3% higher). This tight competition indicates that the 265K is positioned firmly in the upper echelon of desktop processors. With 20 threads, the CPU can easily handle any background processes or streaming workloads that might run alongside the game, ensuring that frame rates remain stable even during system-intensive activities. The CPU's 125 W TDP and support for DDR5 memory with 102.4 GB/s of bandwidth further contribute to its ability to feed data to the GPU without creating a bottleneck.
How This Combo Ranks
In the context of all tested hardware combinations for To The Core, the Intel Core Ultra 7 265K + Intel Arc B570 configuration ranks 2380 out of 2991 total combos. This places the combo in the 20.4th percentile of all tested systems, meaning that approximately 79.6% of tested configurations perform better in this specific game. This ranking is somewhat surprising given the high frame rates measured in the game, but it reflects the fact that the Arc B570, despite its competent performance, sits at only the 65th percentile of all GPUs. Many other tested combos likely pair higher-tier GPUs with similar CPUs, resulting in even higher frame rates in a game that is not particularly demanding.
The combo's rank suggests that while the system delivers a smooth experience in absolute terms, it is not competitive with high-end configurations that might achieve frame rates well above 200 FPS at 4K. The CPU's 94th percentile ranking indicates that it is not the weak link in this pairing; rather, the GPU's mid-range position limits the combo's overall standing. For users considering this combination, the rank should be interpreted with the game's genre in mind—idle games typically do not require extreme frame rates, and the measured performance across all settings is more than adequate for a satisfying experience.
The delta between the combo's rank and what the individual components suggest is noteworthy. A 94th percentile CPU paired with a 65th percentile GPU results in a combo that ranks below the 50th percentile in this game, indicating that GPU performance is the primary differentiator in this context. However, the measured FPS data shows that the Arc B570 is sufficient for smooth gameplay at all tested settings, meaning that the low rank is more a reflection of other systems' capabilities than a deficiency in this one. For users who prioritize the CPU for other workloads, this combo offers a balanced compromise that performs admirably in To The Core despite its modest ranking.
Hardware Specifications
Intel Core Ultra 7 265K
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + Intel Arc B570 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 87.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 64.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 152.0 |
| 2560x1440 | Medium | 128.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 89.0 |
| 1920x1080 | Low | 225.0 |
| 1920x1080 | Medium | 191.0 |
| 1920x1080 | High | 165.0 |
| 1920x1080 | Ultra | 133.0 |
To The Core with iUltra 7 265K + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with Arc B570 + Other CPUs
See how To The Core performs with the same GPU but different processors.
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