To The Core
This combination delivers exceptional performance with an average of 225 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 94 | 117 | 135 | 159 |
| 1440p QHD | 164 | 204 | 235 | 278 |
| 1080p Full HD | 244 | 303 | 350 | 414 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core i5-14600K + NVIDIA GeForce RTX 3080, In-Depth Analysis
How This Combo Ranks
The Intel Core i5-14600K paired with the NVIDIA GeForce RTX 3080 places at rank 1049 out of 3725 tested combinations in To The Core. This positions the combo in the 72nd percentile overall, meaning it outperforms roughly 72% of all recorded system configurations while trailing the top-tier extreme builds that dominate the leaderboard. The ranking is respectable for a mid-to-upper tier pairing, but the data suggests there is meaningful headroom above this configuration, particularly among systems built around newer generation GPUs with larger memory pools.
Within the context of the entire benchmark database, this combination sits firmly in the upper-middle tier. It is not a top-100 contender, but it is far from a low-end outlier. The rank of 1049 indicates that while this setup handles the game’s demands competently, there are many combinations that deliver higher average frame rates, especially at higher graphical presets where GPU memory and bandwidth become more critical. The 72nd percentile ranking aligns with the individual component percentiles: the CPU sits at the 90th percentile among all processors, while the GPU rests at the 68th percentile among all graphics cards. The combined result is naturally bounded by the weaker link, which in this case is the graphics card.
The nearest rivals for the CPU, based on average benchmark scores, include the Intel Xeon Gold 5318H (0.2% behind), the AMD EPYC 4345P (0.3% ahead), the Intel Core Ultra 5 245HX (0.7% ahead), and the Intel Core Ultra 5 245 (0.8% behind). These deltas are marginal, indicating that the i5-14600K’s processing power is well-matched with its immediate competitors. For the GPU, the nearest rivals are the NVIDIA P106-100 (0.3% behind), the AMD Radeon Pro Vega 16 (0.3% behind), the AMD Radeon RX 6600M (0.4% behind), and the AMD Radeon R9 M290X (0.4% behind). These small percentage differences underscore that the RTX 3080’s raw compute capabilities are closely grouped with several other cards in the database, but its real-world game performance is what matters here.
The data measured for To The Core shows that this combo’s rank is not merely a reflection of theoretical benchmarks but of actual frame rates achieved across multiple resolutions and settings. The game, being an idle genre title, does not push hardware as aggressively as AAA shooters or simulations, which explains why even at 4K Ultra the system maintains playable frame rates. The rank of 1049 therefore reflects a configuration that is more than sufficient for the game’s demands, yet not optimized for absolute maximum performance at the highest settings.
GPU Role
The NVIDIA GeForce RTX 3080 serves as the primary rendering engine in this configuration, and its specifications directly influence the measured results. The card is built on the Ampere architecture with a GA102 chip, fabricated on an 8 nm process by Samsung. It houses 28,300 million transistors on a 628 mm² die, with a transistor density of 45.1 million per square millimeter. The GPU operates at a base clock of 1440 MHz and boosts to 1710 MHz, with memory clocked at 1188 MHz (19 Gbps effective). These clock speeds, while not the highest in the GeForce 30-series lineup, are sufficient to drive the frame rates observed in this idle game.
Memory configuration is a critical factor for To The Core, particularly at higher resolutions. The RTX 3080 comes with 10 GB of GDDR6X memory on a 320-bit bus, delivering a bandwidth of 760.3 GB/s. This bandwidth is substantial, but the 10 GB capacity can become a limiting factor at 4K Ultra settings if the game’s textures and assets exceed that threshold. The measured data shows a clear drop from 4K High (117 FPS) to 4K Ultra (94 FPS), a 23 FPS reduction that aligns with increased memory pressure and shading demands. The card’s 8704 shading units, 272 texture mapping units, and 96 raster output pipelines provide ample compute throughput, with a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s. The FP32 performance of 29.77 TFLOPS (and matching FP16) indicates strong raw compute, which helps maintain high frame rates even when the game’s simulation logic scales with idle progress.
The GPU’s 68 ray tracing cores and 272 tensor cores are present but largely unused in an idle game like To The Core, which likely does not employ ray-traced effects or DLSS. The card’s DirectX 12 Ultimate support ensures compatibility with modern rendering paths, but the game’s simple visual style means the GPU’s advanced features are not stressed. The 10 GB VRAM is the most consequential spec here; at 1920x1080, the card has ample headroom, but at 4K Ultra, the data shows the lowest average FPS (94) among all tested settings. This suggests that memory capacity, rather than raw compute, is the bottleneck at the highest resolution. The GPU’s 68th percentile ranking among all graphics cards reflects its position as a capable but not top-tier solution in the current database, and its performance in To The Core mirrors that standing.
Resolution Scaling
The measured frame rates reveal a consistent scaling pattern as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 414 at 1080p to 278 at 1440p (a 32.9% reduction) and further to 159 at 4K (a 42.8% reduction from 1440p). This steep decline indicates that the GPU is increasingly stressed as pixel count grows, but the absolute numbers remain high, suggesting the game is not particularly demanding. At High settings, the drop from 303 FPS at 1080p to 204 FPS at 1440p is a 32.7% reduction, and then to 117 FPS at 4K is a 42.6% reduction. The consistency of these percentage drops across Low and High settings points to a GPU-bound scenario at higher resolutions, where the RTX 3080’s rendering throughput becomes the primary limiter.
The Medium preset shows a similar trend: 350 FPS at 1080p, 235 FPS at 1440p (a 32.9% drop), and 135 FPS at 4K (a 42.6% drop). The Ultra preset follows with 244 FPS at 1080p, 164 FPS at 1440p (a 32.8% drop), and 94 FPS at 4K (a 42.7% drop). The near-identical percentage reductions across all four settings strongly indicate that resolution scaling is independent of graphical complexity in this game. The limiting component at higher resolutions is the GPU, as evidenced by the fact that the CPU’s performance (90th percentile) far exceeds the GPU’s (68th percentile), meaning the i5-14600K is unlikely to bottleneck even at 1080p where frame rates exceed 400 FPS.
At 1080p, the frame rates are so high that they approach or exceed typical monitor refresh rates, even for high-refresh displays. The jump from 1080p to 1440p costs roughly one-third of the frame rate, while the jump from 1440p to 4K costs over 40% of the remaining performance. This pattern is classic GPU-bound behavior, where the fill rate and memory bandwidth of the RTX 3080 become the decisive factors. The 4K Ultra result of 94 FPS is the only measurement below 100 FPS, indicating that this resolution and preset combination is where the GPU’s 10 GB VRAM and 760.3 GB/s bandwidth are most taxed. The data does not include minimum or maximum FPS for most settings, but the Medium preset shows a spread from 114 FPS minimum to 155 FPS maximum at 4K, 200 to 271 at 1440p, and 297 to 402 at 1080p, suggesting moderate frame time variance that does not compromise playability.
FAQ
*Q: What is the combo’s rank in To The Core and how many total combinations were tested?*
A: The Intel Core i5-14600K + RTX 3080 combination ranks 1049 out of 3725 tested combos, placing it in the 72nd percentile of all tested systems.
Q: How does the RTX 3080’s VRAM capacity affect performance at 4K Ultra settings?
A: The 10 GB GDDR6X memory on a 320-bit bus with 760.3 GB/s bandwidth is sufficient for the game, but the 4K Ultra result of 94 FPS is the lowest measured, indicating that memory pressure and shading demands at this preset are the primary constraints.
Q: Is the CPU or GPU the bottleneck at 1080p resolution?
A: The CPU is unlikely to bottleneck at 1080p, as it ranks in the 90th percentile among all processors, while the GPU ranks in the 68th. The frame rates at 1080p (244-414 FPS across settings) are so high that the GPU is the limiting factor even at this lower resolution.
Q: What are the nearest rivals to this CPU and GPU in terms of average benchmark scores?
A: For the CPU, the nearest rivals are the Intel Xeon Gold 5318H (0.2% behind), AMD EPYC 4345P (0.3% ahead), Intel Core Ultra 5 245HX (0.7% ahead), and Intel Core Ultra 5 245 (0.8% behind). For the GPU, they are the NVIDIA P106-100 (0.3% behind), AMD Radeon Pro Vega 16 (0.3% behind), AMD Radeon RX 6600M (0.4% behind), and AMD Radeon R9 M290X (0.4% behind).
Q: How much FPS is lost when moving from 1080p to 4K at the same settings?
A: At Low settings, the drop is from 414 FPS to 159 FPS (a 61.6% reduction). At High settings, it drops from 303 FPS to 117 FPS (a 61.4% reduction). At Medium, from 350 FPS to 135 FPS (a 61.4% reduction). At Ultra, from 244 FPS to 94 FPS (a 61.5% reduction).
Q: Does the game use the RTX 3080’s ray tracing or tensor cores?
A: The measured data does not indicate any ray tracing or DLSS usage, and given the game’s idle genre, these features are not expected to be active. The 68 RT cores and 272 tensor cores are present but likely idle, with performance driven by the 8704 shading units and 96 ROPs.
Settings Recommendations
The measured FPS data provides a clear picture of which settings offer the best experience for this combo. At 1920x1080, all presets deliver frame rates well above 240 FPS, with Low at 414 FPS, Medium at 350 FPS, High at 303 FPS, and Ultra at 244 FPS. Even the lowest of these is far beyond the refresh rate of most monitors, so the choice at 1080p comes down to visual fidelity rather than performance. Ultra at 244 FPS is still exceptionally smooth, making it the recommended choice for users with high-refresh 1080p displays who want the best image quality without sacrificing fluidity.
At 2560x1440, the story shifts slightly. Low runs at 278 FPS, Medium at 235 FPS, High at 204 FPS, and Ultra at 164 FPS. All four settings remain above 160 FPS, which is sufficient for even the fastest gaming monitors. The Ultra preset at 164 FPS is the best balance of visual quality and performance, as it maintains a frame rate that exceeds the 144 Hz threshold commonly found on 1440p displays. Users with 165 Hz or 240 Hz monitors may prefer High at 204 FPS, but the visual difference between High and Ultra is typically minimal in an idle game with simple graphics.
At 3840x2160, the recommendations become more nuanced. Low produces 159 FPS, Medium 135 FPS, High 117 FPS, and Ultra 94 FPS. For a 60 Hz display, even Ultra at 94 FPS is more than adequate, but for 120 Hz or 144 Hz 4K monitors, High at 117 FPS is the highest preset that stays near the refresh ceiling. Medium at 135 FPS offers a safer margin for frame time spikes, and the Medium preset is the only one with recorded minimum and maximum FPS data (114 to 155 at 4K), showing a variance of 41 FPS. Ultra at 94 FPS is playable but leaves little headroom for demanding scenes, so it is only recommended for users with 60 Hz displays who prioritize image quality above all else.
The data suggests that the best overall experience is achieved at 1440p Ultra, which delivers 164 FPS with the highest visual fidelity. This resolution balances the GPU’s capabilities with the CPU’s strengths, avoiding the extreme pixel counts of 4K while still providing a sharp image. For 1080p users, Ultra is the obvious choice. For 4K users, High is the recommended preset, with Medium as a fallback for those who prefer a larger FPS buffer.
CPU Role
The Intel Core i5-14600K is a 14-core, 20-thread processor from the Core 14th Gen series, built on the Raptor Lake architecture and manufactured on Intel’s 10 nm process. It features a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with a TDP of 125 W. The CPU’s cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. This configuration provides strong single-thread and multi-thread performance, as evidenced by its benchmark scores: 3640 in Cinebench R15 multi-core, 297 in single-core, 13709 in R20 multi-core, 1935 in single-core, and 24491 in R23 multi-core. The Geekbench scores of 16673 multi-core and 2491 single-core further confirm its capability, while PassMark results show 38682 multi-thread and 4270 single-thread.
In To The Core, an idle game, the CPU’s role is primarily to manage game logic, simulation, and UI updates, which are typically single-threaded or lightly threaded tasks. The i5-14600K’s single-core boost clock of 5.30 GHz is particularly beneficial here, as it ensures that any single-threaded bottlenecks are minimized. The CPU’s 90th percentile ranking among all processors means it outperforms 90% of the CPUs in the database, and its nearest rivals are all within 1% of its average benchmark score, indicating that no competitor offers a meaningful advantage in this game.
The 14 cores and 20 threads provide ample parallelism for any background tasks or auxiliary threads that To The Core might spawn, but the game’s idle genre likely does not exploit more than a few cores. The CPU’s 24 MB of L3 cache helps with data locality, which can reduce latency in frame pacing. The measured frame rates at 1080p, which exceed 400 FPS on Low settings, demonstrate that the CPU is not the limiting factor in this configuration. Even at 4K Ultra, where the GPU is clearly stressed, the CPU is still capable of feeding the GPU enough data to maintain 94 FPS. This suggests that the i5-14600K is over-provisioned for this game, and users could pair it with a weaker CPU without noticing a significant FPS drop, though the 90th percentile performance ensures no bottlenecks in any scenario.
Measured FPS Breakdown
The measured frame rates for this combo across all resolutions and settings are as follows:
1920x1080:
- Low: 414 FPS average
- Medium: 350 FPS average, with a minimum of 297 and maximum of 402
- High: 303 FPS average
- Ultra: 244 FPS average
2560x1440:
- Low: 278 FPS average
- Medium: 235 FPS average, with a minimum of 200 and maximum of 271
- High: 204 FPS average
- Ultra: 164 FPS average
3840x2160:
- Low: 159 FPS average
- Medium: 135 FPS average, with a minimum of 114 and maximum of 155
- High: 117 FPS average
- Ultra: 94 FPS average
At 1080p, the frame rates are extraordinarily high, with even the Ultra preset exceeding 240 FPS. The Medium preset’s minimum of 297 FPS confirms that the system never dips below the 240 Hz threshold, making it ideal for competitive or high-refresh gaming. The gap between Low and Ultra at 1080p is 170 FPS, a 41% reduction, which is the largest absolute drop among all resolutions. At 1440p, the spread from Low to Ultra is 114 FPS, a 41% reduction, while at 4K the spread is 65 FPS, a 41% reduction. This consistent 41% reduction from Low to Ultra across all resolutions indicates that the graphical preset scaling is uniform, regardless of pixel count.
The Medium preset is the only one with complete min/max data. At 1080p, the variance is 105 FPS (297 to 402), at 1440p it is 71 FPS (200 to 271), and at 4K it is 41 FPS (114 to 155). This decreasing variance with increasing resolution suggests that higher pixel counts smooth out frame time fluctuations, likely due to the GPU being consistently busy. The 4K Ultra result of 94 FPS is the only measurement below 100 FPS, making it the most demanding scenario in the dataset. The 4K High result of 117 FPS provides a 23 FPS improvement over Ultra, while the 4K Medium result of 135 FPS offers another 18 FPS gain. For users targeting 60 FPS at 4K, even the Ultra preset delivers 94 FPS, providing a comfortable 34 FPS margin above the 60 FPS threshold. The data overall shows that this combo is more than capable of handling To The Core at any resolution and setting, with the only caveat being that 4K Ultra users should have a monitor with at least a 90 Hz refresh rate to fully utilize the GPU’s output.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 159.0 |
| 3840x2160 | Medium | 135.0 |
| 3840x2160 | High | 117.0 |
| 3840x2160 | Ultra | 94.0 |
| 2560x1440 | Low | 278.0 |
| 2560x1440 | Medium | 235.0 |
| 2560x1440 | High | 204.0 |
| 2560x1440 | Ultra | 164.0 |
| 1920x1080 | Low | 414.0 |
| 1920x1080 | Medium | 350.0 |
| 1920x1080 | High | 303.0 |
| 1920x1080 | Ultra | 244.0 |
To The Core with ii5-14600K + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 3080 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with ii5-14600K + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.