To The Core
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 72 | 83 | 98 |
| 1440p QHD | 101 | 126 | 145 | 172 |
| 1080p Full HD | 150 | 187 | 216 | 255 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with AMD Ryzen 9 7900X + Intel Arc B580, In-Depth Analysis
To The Core is an idle game that behaves unexpectedly demanding, and the pairing of the AMD Ryzen 9 7900X with the Intel Arc B580 produces a performance profile that is heavily skewed by resolution. The data shows a system that is overwhelmingly CPU-bound at lower resolutions, shifting to a more balanced but still GPU-limited state at 4K. This combination ranks in the 25th percentile of all tested combos, indicating that while the hardware is capable, it is far from the top of the charts for this specific title. The benchmark results reveal that the Arc B580’s 12 GB of VRAM and the Ryzen 9 7900X’s 12-core, 24-thread configuration are both significant, but the game’s engine appears to favor raw single-thread performance and memory bandwidth at high frame rates.
Resolution Scaling
The measured frame rates demonstrate a clear and predictable scaling pattern from 1080p to 4K, but the rate of decline tells a critical story about where the bottleneck lies. At 1080p with High settings, the combo delivers 187 FPS. Moving to 1440p High drops that to 126 FPS, a 32.6% reduction. Stepping up to 4K High further reduces the average to 72 FPS, which is a 42.9% drop from 1440p and a 61.5% drop from 1080p. This steep decline at 4K suggests the GPU is being pushed to its absolute limit, as the pixel count quadruples from 1080p to 4K, but the frame rate does not quarter — it drops by roughly two-thirds, indicating that other factors are also in play.
The scaling is even more telling at the lower settings. At Low, the jump from 1080p (255 FPS) to 1440p (172 FPS) is a 32.5% reduction, but the jump to 4K (98 FPS) is a 43.0% reduction from 1440p. The fact that the percentage drop between 1440p and 4K is nearly identical at Low and High settings (42.9% vs. 43.0%) points to a GPU that is consistently the limiting factor at 4K, regardless of the graphics preset. However, the absolute numbers at 1080p and 1440p suggest that the CPU has headroom to spare; at 1080p Low, the system pushes out 255 FPS, which is far beyond what most displays can show.
The medium preset provides the most informative data for understanding the scaling curve. At 1080p Medium, the average is 216 FPS with a minimum of 183 FPS and a maximum of 248 FPS. At 1440p Medium, the average drops to 145 FPS with a minimum of 123 FPS and a maximum of 167 FPS. At 4K Medium, the average is 83 FPS with a minimum of 71 FPS and a maximum of 95 FPS. The minimum frame rates show that the system rarely stutters, even at 4K, which is a sign of consistent performance. The gap between the minimum and maximum at each resolution is roughly 24-27 FPS, indicating that the frame pacing is stable and not subject to wild swings.
The data indicates that this combo is best suited for high-refresh-rate gaming at 1080p or 1440p, where the CPU can push the GPU to its limits. At 1080p Ultra, the system still manages 150 FPS, which is playable on a high-refresh monitor. However, the 4K Ultra result of 58 FPS is right at the edge of playability for a smooth experience, and the data shows a 30% drop from 4K High to 4K Ultra (72 FPS to 58 FPS), which is a substantial penalty for the highest visual fidelity. The limiting component at 4K is clearly the GPU, as the CPU is unlikely to be a bottleneck at such low frame rates.
GPU Role
The Intel Arc B580, built on the Xe2-HPG architecture, plays a decisive role in the 4K results. With 12 GB of GDDR6 memory on a 192-bit bus, it offers 456.0 GB/s of bandwidth. This memory configuration is a key asset; at 4K Ultra, the game is likely using a significant portion of that 12 GB, and the bandwidth is sufficient to avoid severe dips, as evidenced by the 4K Medium minimum of 71 FPS. The GPU’s boost clock is listed at 2670 MHz, which is the same as its base clock, suggesting a fixed operating point under load. The FP32 performance is rated at 13.67 TFLOPS, which is a modest figure for a modern GPU, and the benchmark results reflect that.
The B580’s average benchmark score is 23021, placing it in the 68th percentile of all GPUs. Its nearest rivals in synthetic benchmarks are the AMD Radeon RX 580 2048SP (23061, a 0.2% delta), the NVIDIA GeForce RTX 2080 (22895, a 0.6% delta), and the NVIDIA GeForce RTX 3080 (23172, a -0.7% delta). This is a striking result: the B580 is performing on par with an RTX 3080 in synthetic tests, which is a much higher-tier card from a previous generation. However, in To The Core, the measured FPS at 4K suggests that the game is not purely bound by raw compute. The 4K High result of 72 FPS is respectable, but not exceptional, and the 4K Ultra result of 58 FPS shows that the GPU is hitting a wall when the settings are maxed out.
The GPU’s DirectX 12 Ultimate support and 20 ray tracing cores are present in the specs, but the benchmark data does not include any ray tracing-specific results for this game. The PassMark G3D score of 15748 is low compared to modern cards, but the Geekbench Vulkan score of 109672 is strong, indicating that the card performs well in certain APIs. The fact that the B580 is close to the RTX 3080 in average synthetic score, yet delivers only 72 FPS at 4K High in this game, suggests that To The Core may be sensitive to driver optimization or specific engine features. The GPU’s 80 ROPs and 160 TMUs are sufficient for the texture and pixel work required, but the 2560 shading units are modest for 4K workloads.
The VRAM capacity is likely a non-issue here, as 12 GB is ample for an idle game at 4K, even at Ultra settings. The data shows that the frame rate drops from 4K High to 4K Ultra by 14 FPS (72 to 58), which is a 19.4% penalty. This is a smaller drop than the 32.6% penalty seen when moving from 1080p High to 1440p High, which is interesting because the resolution change is much larger. This suggests that the Ultra preset in this game adds a heavy computational load that is not purely resolution-dependent, and the B580’s compute power is the limiting factor at that point.
CPU Role
The AMD Ryzen 9 7900X is a 12-core, 24-thread processor based on the Zen 4 architecture, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. This is a high-core-count CPU with strong single-thread performance, which is evident from its benchmark scores. The Cinebench R23 single-core score is 2016.5, and the Geekbench single-core score is 2617, placing it in the 91st percentile of all CPUs. The multi-core scores are equally impressive: Cinebench R23 multi-core is 29300, and Geekbench multi-core is 19267. This CPU is not a bottleneck in any traditional sense for this game.
The CPU’s average benchmark score is 53288, and its nearest rivals are the AMD EPYC 7313P (53206, a 0.2% delta), the Intel Xeon Phi 7290 (53469, a -0.3% delta), the Intel Xeon 634 (52974, a 0.6% delta), and the Intel Core i7-14700F (53620, a -0.6% delta). This puts the 7900X in a tight cluster with these other high-end chips, and its performance in synthetic tests is well above average. In To The Core, the CPU’s role is most apparent at 1080p, where the frame rates are high enough to expose any CPU limitations. The 1080p Low result of 255 FPS shows that the CPU can feed the GPU at very high frame rates, and the 1080p Ultra result of 150 FPS is still high, indicating that the game does not heavily tax the CPU even at maximum settings.
The 7900X’s 64 MB of shared L3 cache and 1 MB of L2 per core provide a large memory pool for game data, which is beneficial for an idle game that may have many entities to track. The dual-channel DDR5 memory bandwidth of 83.2 GB/s is a potential limitation, but the data does not show any severe frame stuttering that would indicate a memory bottleneck. The CPU’s TDP of 170 W is high, but the benchmark results show that it can sustain high clocks under load. The 3DMark 16-thread score of 10972 and max-thread score of 12536 show strong scaling, which is useful if the game uses multiple threads, although idle games often rely on a single main thread.
The data shows that the CPU is not the limiting factor at any resolution. Even at 4K Ultra, where the GPU is clearly struggling, the CPU is likely waiting for the GPU to finish its work. The fact that the 1080p Low result (255 FPS) is higher than the 1080p Ultra result (150 FPS) by 70% is a sign that the GPU is the bottleneck at higher settings, but the CPU is still capable of pushing beyond 255 FPS if the GPU could keep up. The CPU’s single-thread performance is strong enough to drive high frame rates, and the multi-thread performance ensures that any background tasks or game logic won’t cause dips.
FAQ
Q: What is the best resolution to play To The Core with this combo for a high-refresh-rate monitor?
A: The data shows that 1080p is the sweet spot, with an average of 187 FPS at High settings and 255 FPS at Low settings. Even at Ultra, the system maintains 150 FPS, which is sufficient for a 144Hz display.
Q: Does the 12 GB of VRAM on the Intel Arc B580 cause any issues at 4K?
A: The benchmark results do not indicate a VRAM capacity problem. The 4K Medium preset shows a minimum FPS of 71, and the 4K High preset shows 72 FPS, suggesting that the 12 GB is sufficient for this game at high resolutions without causing stutter.
Q: How does the Intel Arc B580 compare to the NVIDIA GeForce RTX 3080 in this game?
A: In synthetic benchmarks, the B580’s average score is 23021, which is only 0.7% lower than the RTX 3080’s 23172. However, the measured FPS in To The Core at 4K High (72 FPS) suggests that the B580 is performing at a level that is comparable to, but not exceeding, that of an RTX 3080, based on the synthetic data.
Q: Is the AMD Ryzen 9 7900X a bottleneck for the Intel Arc B580 at 1080p?
A: No. The CPU’s high single-thread and multi-thread performance, evidenced by its 91st percentile ranking, allows it to push 255 FPS at 1080p Low. The GPU is the limiting factor at that resolution, as the CPU is capable of higher frame rates.
Q: What is the frame rate drop when moving from 1440p to 4K at High settings?
A: The drop is from 126 FPS at 1440p to 72 FPS at 4K, which is a 42.9% reduction. This is a significant drop, indicating that the GPU is heavily taxed at 4K.
Q: Does the game show stable frame pacing at medium settings?
A: Yes. At 1080p Medium, the minimum FPS is 183 and the maximum is 248, a spread of 65 FPS. At 1440p Medium, the spread is 44 FPS (123-167), and at 4K Medium, the spread is 24 FPS (71-95). The variation narrows as resolution increases, indicating consistent performance at higher loads.
How This Combo Ranks
The combination of the AMD Ryzen 9 7900X and Intel Arc B580 ranks 2790 out of 3725 tested combos in To The Core. This places it in the bottom 25% of all configurations, which is a surprising result given the hardware’s individual capabilities. The CPU is in the 91st percentile of all CPUs, and the GPU is in the 68th percentile of all GPUs, yet their combined performance in this specific game is relatively low. This disparity suggests that To The Core either has a peculiar engine that does not favor this particular pairing, or that many other tested combos feature more powerful GPUs.
The rank of 2790 out of 3725 means that 935 combos performed worse, and 2790 performed better. This is a clear indication that while this setup is playable, it is nowhere near the top tier. The data shows that the combo’s highest FPS is 255 at 1080p Low, which is excellent, but the 4K Ultra result of 58 FPS is below the 60 FPS threshold that many consider the minimum for smooth gameplay. The combo’s ranking is likely dragged down by its 4K performance, as many higher-ranked combos probably have GPUs with higher FP32 throughput than the B580’s 13.67 TFLOPS.
When compared to the GPU’s nearest rivals in synthetic benchmarks, the B580’s performance in this game appears to be in line with expectations. The RTX 3080, which has a similar average benchmark score, would likely score higher in this game due to its higher memory bandwidth and compute power, but the data does not include a direct comparison. The CPU’s nearest rivals, such as the Intel Core i7-14700F, are similar in performance, so the CPU is not the differentiator in the ranking. The ranking is a reflection of the entire system, and the data shows that this combo is a mid-pack performer, not a top-tier one, for this specific title.
Settings Recommendations
Based on the measured FPS data, the optimal balance of visual quality and performance for this combo is the High preset at 1440p. This setting delivers an average of 126 FPS, which is well above the 60 FPS threshold and smooth on a 120Hz or 144Hz monitor. The High preset at 1080p is also excellent at 187 FPS, but 1440p offers a sharper image with a negligible performance hit for most users. The Medium preset at 1440p (145 FPS) is a viable alternative if you prefer higher frame rates, but the High preset’s visual improvements are worth the 19 FPS difference.
For users with a 4K display, the data recommends the Medium preset, which averages 83 FPS with a minimum of 71 FPS. This is a playable experience, though it will not fully utilize a 120Hz display. The Low preset at 4K (98 FPS) is an option for those who prioritize frame rate over visuals, but the Medium preset provides a better visual experience with a minor FPS loss. The High preset at 4K (72 FPS) is borderline playable, but the drop to Ultra (58 FPS) is not recommended, as it falls below 60 FPS and introduces a noticeable reduction in smoothness.
The Ultra preset is only recommended at 1080p, where it achieves 150 FPS. At 1440p Ultra (101 FPS) and 4K Ultra (58 FPS), the performance hit is substantial, and the visual gains are likely minimal in an idle game. The data shows that the Ultra preset is not optimized for this hardware at higher resolutions, and users should stick to High or Medium for the best experience. In summary, the sweet spot is 1440p High, with 4K Medium serving as a strong secondary option for high-resolution displays.
Hardware Specifications
AMD Ryzen 9 7900X
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + Intel Arc B580 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 145.0 |
| 2560x1440 | High | 126.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 255.0 |
| 1920x1080 | Medium | 216.0 |
| 1920x1080 | High | 187.0 |
| 1920x1080 | Ultra | 150.0 |
To The Core with Ryzen 9 7900X + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with Arc B580 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.