To The Core

To The Core

AVERAGE FPS
139
excellent

This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 72 83 98
1440p QHD 101 126 145 172
1080p Full HD 150 187 216 255

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 83
3840x2160 High 72
3840x2160 Ultra 58
2560x1440 Low 172
2560x1440 Medium 145
2560x1440 High 126
2560x1440 Ultra 101
1920x1080 Low 255
1920x1080 Medium 216
1920x1080 High 187
1920x1080 Ultra 150

To The Core with AMD Ryzen 7 9850X3D + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 7 9850X3D and Intel Arc B580 combination delivers a remarkably consistent experience in To The Core, an idle game that scales predictably across resolutions and settings. The measured data shows a system that never dips below 58 FPS at 4K Ultra, while reaching 255 FPS at 1080p Low, indicating a well-balanced pairing where the CPU’s single-thread strength and the GPU’s 12 GB frame buffer work in concert. The following analysis breaks down the measured results, contextualizes them against the combo’s overall standing, and identifies which settings offer the most sensible trade-offs.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 9850X3D is a desktop processor built on the Zen 5 architecture, codenamed Granite Ridge, using TSMC’s 4 nm process. It features 8 cores and 16 threads, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. The chip carries 96 MB of shared L3 cache, which is notable for gaming workloads, though To The Core is an idle genre title that tends to favor raw clock speed over massive cache sizes. The processor’s single-core Cinebench R23 score of 2228 and multi-core score of 22807 indicate strong per-thread performance, which aligns with the game’s relatively light threading demands.

In the measured FPS data, the CPU’s influence becomes apparent at lower resolutions and settings. At 1080p Low, the combo achieves 255 FPS, which likely approaches the ceiling where the CPU’s instruction throughput becomes the primary limiter, even with 8 cores available. The game’s idle mechanics typically involve periodic updates and number crunching rather than continuous heavy physics, so the 9850X3D’s 5.60 GHz boost clock is more relevant than its multi-threaded muscle. The Passmark single-thread score of 4704 reinforces this, placing the processor in the 92nd percentile among all CPUs, meaning it outperforms the vast majority of desktop chips in single-threaded tasks.

Interestingly, the CPU’s 120 W TDP and dual-channel DDR5 memory support with 89.6 GB/s bandwidth are more than adequate for the game’s demands. The measured FPS at 1440p High (126 FPS) and 4K High (72 FPS) show a steady decline that correlates with GPU load, but the CPU never appears to bottleneck, as even the most demanding 4K Ultra setting still yields 58 FPS. The 9850X3D’s nearest rivals in average benchmark score include the Intel Core i9-14900, which sits just 0.5% ahead, and the AMD Ryzen AI 9 HX 470, which trails by 0.7%. These margins are negligible, confirming that the CPU is not a weak link in this combo.

The data suggests that the CPU’s role is to provide a stable foundation rather than a performance ceiling. At 1080p, where the GPU has less work per frame, the difference between Low (255 FPS) and High (187 FPS) is 68 FPS, a gap that narrows to 26 FPS at 4K (98 FPS vs 72 FPS). This pattern indicates that the CPU can feed the GPU efficiently across all tested scenarios, with no signs of starvation even at the highest frame rates.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

*Q: How does the combo rank among all tested configurations in To The Core?*

A: The combo ranks 2221 out of 2991 tested combinations, placing it in the lower-middle tier of all systems. This rank reflects the Intel Arc B580’s position in the GPU hierarchy rather than any CPU deficiency, as the 9850X3D itself sits in the 92nd percentile of all CPUs.

Q: What is the highest average FPS measured for this combo?

A: The highest measured average FPS is 255, achieved at 1920x1080 resolution with Low settings. This is 39 FPS higher than the next-best 1080p result (216 FPS at Medium), indicating that Low settings remove most of the GPU’s workload, allowing the CPU’s 5.60 GHz boost clock to drive frame rates to their maximum.

Q: Does the Intel Arc B580 outperform any notable GPUs in synthetic benchmarks?

A: Yes, the Arc B580’s average benchmark score of 23021 is 0.6% higher than the NVIDIA GeForce RTX 2080’s score of 22895. However, it trails the NVIDIA GeForce RTX 3080 by 0.7% (23172 vs 23021) and the AMD Radeon RX 580 2048SP by 0.2% (23061 vs 23021), showing it sits in a tight competitive cluster.

Q: What is the lowest measured FPS across all resolution and settings combinations?

A: The lowest average FPS is 58, recorded at 3840x2160 resolution with Ultra settings. The minimum FPS for this specific configuration is not listed, but the 4K Medium preset shows a minimum of 71 FPS, suggesting the Ultra preset’s average of 58 FPS is near the lower bound of playability.

Q: Is the CPU’s cache size relevant to the game’s performance?

A: The 9850X3D has 96 MB of shared L3 cache, but the measured FPS scaling from 1080p to 4K follows a pattern consistent with GPU limitation. At 1080p High (187 FPS) versus 4K High (72 FPS), the 61% drop is far more attributable to the GPU’s rendering load than cache effects, as the CPU maintains high scores in data compression (474501 in Passmark) and random string sorting (49764), indicating it is not starved for data.

Q: How does the CPU compare to its nearest rival in multi-core performance?

A: The 9850X3D’s Cinebench R23 multi-core score of 22807 is 0.1% higher than the Intel Xeon Platinum 8260M’s average score of 58323 (though that is a different metric), and 0.5% higher than the Intel Core i9-14900’s average of 58115. In practice, these differences are within measurement noise and do not translate into meaningful FPS deltas in To The Core.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear and predictable scaling pattern as resolution increases from 1920x1080 to 3840x2160. At High settings, the average FPS drops from 187 at 1080p to 126 at 1440p, a decline of 61 FPS (or 33%), and then to 72 at 4K, a further drop of 54 FPS (or 43%). This steepening decline indicates that the Intel Arc B580 becomes the primary bottleneck at higher resolutions, as the GPU must process more pixels per frame.

At Low settings, the scaling is more dramatic in absolute terms: 255 FPS at 1080p falls to 172 FPS at 1440p (down 83 FPS) and then to 98 FPS at 4K (down 74 FPS). The percentage drop from 1080p to 1440p is 33%, identical to High settings, suggesting the CPU’s headroom is not exhausted even at the lowest settings. However, the 4K Low result of 98 FPS is still 26 FPS higher than 4K High (72 FPS), showing that reducing settings provides consistent gains regardless of resolution.

The scaling behavior points to the GPU as the limiting component in most scenarios. The Arc B580 has 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth, which is sufficient for 4K but not overkill. The 4K Ultra setting (58 FPS) versus 4K High (72 FPS) shows a 14 FPS penalty, while the difference between 1080p Ultra (150 FPS) and 1080p High (187 FPS) is 37 FPS. This widening gap at lower resolutions suggests that the CPU can compensate for GPU limitations when there are fewer pixels to render, but at 4K, the GPU’s raw throughput (13.67 TFLOPS FP32) becomes the hard ceiling.

The data also reveals that the game is not heavily CPU-bound at any resolution. The 9850X3D’s single-thread performance is strong, but the frame rate differences between 1080p and 1440p at the same settings are roughly proportional to the pixel count increase (2.25x), which is not the case—the FPS drops are smaller than pixel count would suggest. This indicates that the game’s rendering pipeline is efficient enough to leverage the GPU’s capabilities without stalling on CPU-side logic.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1080p):

  • Low: 255 FPS average, with no min/max data provided.
  • Medium: 216 FPS average, with a minimum of 183 FPS and maximum of 248 FPS.
  • High: 187 FPS average.
  • Ultra: 150 FPS average.

At 1080p, the combo delivers excellent performance across all settings. The gap between Low and Ultra is 105 FPS, which is the largest of any resolution, indicating that the GPU is not saturated and the CPU’s 5.60 GHz boost clock can push frame rates high when settings are reduced. The Medium preset’s minimum of 183 FPS ensures smooth gameplay even in demanding moments.

2560x1440 (1440p):

  • Low: 172 FPS average.
  • Medium: 145 FPS average, with a minimum of 123 FPS and maximum of 167 FPS.
  • High: 126 FPS average.
  • Ultra: 101 FPS average.

At 1440p, the performance remains strong, with all settings exceeding 100 FPS. The drop from Low to Ultra is 71 FPS, which is proportionally similar to 1080p (105 FPS), but the absolute values are lower. The Medium preset’s minimum of 123 FPS is still well above the 60 FPS threshold, making it a comfortable choice for high-refresh-rate monitors.

3840x2160 (4K):

  • Low: 98 FPS average.
  • Medium: 83 FPS average, with a minimum of 71 FPS and maximum of 95 FPS.
  • High: 72 FPS average.
  • Ultra: 58 FPS average.

At 4K, the combo still delivers playable frame rates, with Low and Medium both above 80 FPS. The Ultra preset’s 58 FPS average is just below the 60 FPS mark, but the Medium preset’s minimum of 71 FPS shows that the system can maintain smooth performance with some headroom. The scaling from Low to Ultra is 40 FPS, which is smaller than at lower resolutions, confirming the GPU’s role as the limiting factor.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo ranks 2221 out of 2991 tested systems in To The Core, placing it in the 74th percentile of all combinations (calculated as 1 - 2221/2991). This rank is modest, but it is important to contextualize it against the components’ individual standings. The CPU is in the 92nd percentile of all CPUs, while the GPU is in the 68th percentile of all GPUs, so the combo’s overall rank is dragged down by the graphics card.

The Intel Arc B580’s average benchmark score of 23021 places it in a tight cluster with the NVIDIA GeForce RTX 2080 (22895, 0.6% slower) and the NVIDIA GeForce RTX 3080 (23172, 0.7% faster). This means the GPU is roughly equivalent to a high-end card from two generations ago, which explains why the combo ranks in the lower half of all tested systems—many competitors likely use more powerful GPUs. However, for an idle game like To The Core, the rank is less critical because the game is not graphically demanding; even the 4K Ultra preset delivers 58 FPS, which is acceptable for the genre.

The combo’s rank also reflects the CPU’s strength relative to the GPU. The 9850X3D is a top-tier processor, and when paired with a mid-range GPU, the system’s overall performance is capped by the graphics card. This is evident in the measured FPS, where the difference between 1080p and 4K at the same settings is substantial, indicating that the GPU is the bottleneck. If the GPU were upgraded, the combo’s rank would improve significantly, but as configured, it sits in the lower-middle tier of the database.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p Medium, the combo delivers 216 FPS average with a minimum of 183 FPS, which is more than sufficient for any display. At 1440p Medium, the average is 145 FPS with a minimum of 123 FPS, still excellent. Even at 4K Medium, the average is 83 FPS with a minimum of 71 FPS, which exceeds the 60 FPS target for smooth gameplay.

The High preset is a reasonable alternative for users who prioritize visual fidelity over raw frame rates. At 4K High, the average is 72 FPS, which is still playable, but the minimum FPS is not listed, so there is some uncertainty about worst-case performance. The Ultra preset is only recommended for 1080p or 1440p, where it delivers 150 FPS and 101 FPS respectively; at 4K, the 58 FPS average is borderline and may result in noticeable stutter in fast-moving scenes.

The Low preset is unnecessary for this combo, as even the Medium preset provides ample performance. At 1080p Low, the 255 FPS average is impressive but offers no practical benefit over Medium’s 216 FPS, and the visual downgrade is likely to be noticeable. For most users, Medium at 1440p or 4K is the sweet spot, as it maintains a minimum FPS above 70 in all cases while preserving visual quality.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, using TSMC’s 5 nm process. It features 2560 shading units, 160 TMUs, and 80 ROPs, with a base and boost clock of 2670 MHz. The GPU has 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. This memory configuration is well-suited for To The Core, which likely does not require more than 12 GB even at 4K Ultra, as the game’s assets are modest for an idle title.

The GPU’s measured performance in To The Core aligns with its synthetic benchmark scores. The Arc B580 achieves a Passmark G3D score of 15748, which places it in the 68th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 580 2048SP (0.2% faster) and the NVIDIA GeForce RTX 2080 (0.6% slower), indicating that it performs like a mid-range card from a few years ago. In the game, this translates to 4K Ultra at 58 FPS, which is consistent with the GPU’s 13.67 TFLOPS FP32 compute capability.

The GPU’s 2670 MHz boost clock is relatively high, but the game’s frame rates are more influenced by memory bandwidth and pixel throughput. The 456.0 GB/s bandwidth is sufficient for 4K, as evidenced by the 4K High result of 72 FPS, but the 192-bit bus limits performance compared to wider-memory GPUs. The GPU’s 20 ray tracing cores are not relevant for this game, and the 12 GB VRAM ensures no texture swapping occurs even at Ultra settings, as the FPS drops are primarily due to shading load rather than memory capacity.

The data shows that the GPU is the limiting component at 4K, where the difference between Low (98 FPS) and Ultra (58 FPS) is 40 FPS. At 1080p, the GPU has more headroom, allowing the CPU to push frame rates higher, but the GPU still determines the ceiling. The Arc B580’s performance in To The Core is respectable for its class, but it does not boost the combo’s rank, which remains in the lower-middle tier of the database due to the GPU’s mid-range positioning.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + Intel Arc B580 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 83.0
3840x2160 High 72.0
3840x2160 Ultra 58.0
2560x1440 Low 172.0
2560x1440 Medium 145.0
2560x1440 High 126.0
2560x1440 Ultra 101.0
1920x1080 Low 255.0
1920x1080 Medium 216.0
1920x1080 High 187.0
1920x1080 Ultra 150.0

To The Core with Ryzen 7 9850X3D + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with Arc B580 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.