Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 74 95 116
1440p QHD 97 127 171 204
1080p Full HD 150 192 256 309

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 116
3840x2160 Medium 95
3840x2160 High 74
3840x2160 Ultra 58
2560x1440 Low 204
2560x1440 Medium 171
2560x1440 High 127
2560x1440 Ultra 97
1920x1080 Low 309
1920x1080 Medium 256
1920x1080 High 192
1920x1080 Ultra 150

Counter-Strike 2 with AMD Ryzen 5 3600 + Intel Arc B580, In-Depth Analysis

Resolution Scaling

Counter-Strike 2 shows a steep performance curve as resolution climbs, but the shape of that curve reveals a system that is not uniformly GPU-bound. At 1920x1080 with Low settings, the AMD Ryzen 5 3600 and Intel Arc B580 combination delivers 308.6 FPS average. Moving to 2560x1440 at the same Low preset drops that to 204.1 FPS, a reduction of roughly 34%. The jump to 3840x2160 Low yields 115.8 FPS, meaning the 4K result is just 37.5% of the 1080p figure. That scaling pattern is consistent with a GPU that becomes progressively more stressed as pixel count rises, though the absolute numbers at 1440p and 4K remain well above playable thresholds.

The High preset tells a similar story with a different starting point. At 1080p High, the combo posts 191.8 FPS. At 1440p High, it drops to 127.1 FPS, and at 4K High, it falls to 73.6 FPS. The percentage loss from 1080p to 4K is about 61.6%, which is substantial but not catastrophic. The Ultra preset shows the most dramatic scaling penalty: 150.2 FPS at 1080p, 96.5 FPS at 1440p, and 57.7 FPS at 4K. That 57.7 FPS result at Ultra 4K is the only measured configuration that dips below 60 FPS, indicating that this combo can handle the game at maximum quality only at lower resolutions.

The data suggests that at 1080p, particularly with Low or Medium settings, the CPU is likely the limiting component. The Ryzen 5 3600's 3.60 GHz base clock and 4.20 GHz boost clock, combined with its 6-core/12-thread layout, appear sufficient to feed the Arc B580 at high frame rates, but the scaling from 1080p Low (308.6 FPS) to 1440p Low (204.1 FPS) is steeper than pure resolution math would predict. A pure GPU-bound scenario would show a 2.25x pixel count increase producing roughly a 2.25x frame rate drop; the measured drop is closer to 1.51x, which implies some CPU headroom at 1080p that gets absorbed by the GPU at higher resolutions.

At 4K, the GPU is clearly the bottleneck. The Arc B580's 12 GB GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth is being pushed hard, and the 13.67 TFLOPS FP32 throughput shows its limits. The difference between 4K Low (115.8 FPS) and 4K Ultra (57.7 FPS) is 50.2%, which is a massive settings sensitivity that only appears when the GPU is fully saturated.

GPU Role

The Intel Arc B580, built on the Xe2-HPG architecture with the BMG-G21 chip, operates at a fixed 2670 MHz base and boost clock. That clock uniformity means performance scaling comes entirely from memory bandwidth and shader throughput rather than dynamic clock adjustments. The 2560 shading units, 160 TMUs, and 80 ROPs provide the raw geometry and pixel processing power, while the 456.0 GB/s memory bandwidth is a critical asset for a game like Counter-Strike 2 that must rapidly stream textures and geometry during fast camera movements.

The 12 GB VRAM capacity is noteworthy for a GPU in this class. At 4K Ultra, the game demands significant memory allocation, and 12 GB provides headroom that prevents texture thrashing. The measured 57.7 FPS at 4K Ultra, while below the 60 FPS threshold many players target, is not a memory capacity failure but rather a compute throughput limitation. The GPU's 80 ROPs deliver a pixel rate of 213.6 GPixel/s, which at 3840x2160 means roughly 25.8 pixels per frame at 57.7 FPS — a figure that aligns with the measured performance.

The Arc B580's position relative to its nearest rivals is informative. The data shows a 0.7% deficit against the NVIDIA GeForce RTX 4060, a 0.1% lead over the AMD Radeon 760M, and a 1.3% advantage over the RTX 4060 Mobile. These are small margins, meaning the B580 is competitively placed in synthetic benchmarks. In Counter-Strike 2 specifically, the game's Source 2 engine appears to scale well with the B580's architecture, as evidenced by the strong 1080p results. The GPU's 66th percentile ranking among all GPUs suggests it is a solid mid-pack performer, and the 4K results confirm it can handle demanding resolutions when settings are moderated.

The GPU's 190 W TDP and 450 W suggested PSU requirement indicate it is not a power-hungry part, which matters for sustained performance in long gaming sessions. The PCIe 4.0 x8 interface is sufficient for this workload, as the measured frame rates do not show bandwidth starvation even at 4K.

Settings Recommendations

The measured data provides clear guidance on which preset to use at each resolution. At 1920x1080, the Ultra preset delivers 150.2 FPS, which is far above the 144 Hz refresh rate most competitive players use. The High preset at 191.8 FPS is even better, and Low at 308.6 FPS offers maximum responsiveness for esports play. For 1080p, the recommendation is to use Ultra if visual fidelity matters, as the frame rate penalty from High to Ultra is only 41.6 FPS (21.7% drop), which is negligible when starting from 191.8 FPS.

At 2560x1440, the picture changes. The Ultra preset yields 96.5 FPS, which is still smooth but not ideal for high-refresh monitors. The High preset at 127.1 FPS is a better balance, and Medium at 171.1 FPS is excellent for competitive play. The data suggests that 1440p High is the sweet spot: it maintains a 127.1 FPS average, well above the 100 FPS mark that most players consider minimum for fluid aiming, while providing better visual quality than Medium. The jump from Medium to High costs 44 FPS (25.7% loss), which is acceptable given the visual upgrade.

At 3840x2160, the Ultra preset's 57.7 FPS is below the 60 FPS threshold and shows visible stutter on standard 60 Hz displays. The High preset at 73.6 FPS is the minimum recommended configuration for 4K, as it clears 60 FPS with margin. Medium at 95.3 FPS is the best choice for 4K gaming, offering a comfortable buffer above 60 FPS while retaining decent visual quality. The Low preset at 115.8 FPS is overkill for most 4K displays, which typically cap at 60 Hz or 120 Hz, but it is there for players with high-refresh 4K panels.

The data indicates that the Medium preset at 4K (95.3 FPS) provides the best experience relative to the visual quality trade-off, while at 1440p, High (127.1 FPS) is the recommended default. At 1080p, Ultra (150.2 FPS) is viable and recommended for players who prioritize visuals over raw frame rate.

Measured FPS Breakdown

1920x1080:

  • Low: 308.6 FPS average
  • Medium: 256.4 FPS average
  • High: 191.8 FPS average
  • Ultra: 150.2 FPS average

The 1080p results show a monotonic decrease from Low to Ultra, with the largest single drop occurring between Medium and High (64.6 FPS, a 25.2% reduction). The drop from High to Ultra is 41.6 FPS (21.7%), which is proportionally similar. The Low to Medium transition costs 52.2 FPS (16.9%), making it the smallest relative penalty.

2560x1440:

  • Low: 204.1 FPS average
  • Medium: 171.1 FPS average
  • High: 127.1 FPS average
  • Ultra: 96.5 FPS average

At 1440p, the scaling is steeper. The Low to Medium drop is 33 FPS (16.2%), Medium to High is 44 FPS (25.7%), and High to Ultra is 30.6 FPS (24.1%). The Ultra preset at 96.5 FPS is the only 1440p configuration below 100 FPS, highlighting the cost of maximum settings at this resolution.

3840x2160:

  • Low: 115.8 FPS average
  • Medium: 95.3 FPS average
  • High: 73.6 FPS average
  • Ultra: 57.7 FPS average

The 4K results show the most severe settings sensitivity. Low to Medium drops 20.5 FPS (17.7%), Medium to High drops 21.7 FPS (22.8%), and High to Ultra drops 15.9 FPS (21.6%). The Ultra preset at 57.7 FPS is the only measured configuration that fails to reach 60 FPS, and even High at 73.6 FPS leaves little headroom for demanding scenes.

FAQ

Q: Can this CPU and GPU combination run Counter-Strike 2 at 4K?

A: Yes, but not at maximum settings. The measured data shows 115.8 FPS at 4K Low, 95.3 FPS at 4K Medium, and 73.6 FPS at 4K High. Only the Ultra preset at 57.7 FPS falls below 60 FPS, so 4K is playable with Medium or High settings.

Q: What is the best preset for competitive play at 1080p?

A: The Low preset at 308.6 FPS provides the highest frame rate, which is ideal for high-refresh monitors. However, the Medium preset at 256.4 FPS and High preset at 191.8 FPS are also far above typical 144 Hz refresh rates, so players can choose based on visual preference without sacrificing competitiveness.

Q: How does the Arc B580 compare to the GeForce RTX 4060 in this game?

A: The synthetic benchmark data shows the Arc B580 trailing the RTX 4060 by 0.7% in average score. In Counter-Strike 2 specifically, the measured performance is strong, with the B580's 12 GB VRAM and 456.0 GB/s bandwidth providing ample resources for the game's texture streaming needs.

Q: Is the Ryzen 5 3600 a bottleneck for the Arc B580 at 1080p?

A: The data suggests partial CPU limitation at 1080p Low, where the 308.6 FPS result is higher than what the GPU can sustain at 1440p (204.1 FPS) but lower than what a purely GPU-bound system might achieve. The 6-core/12-thread CPU with a 4.20 GHz boost clock appears sufficient for high frame rates, but the scaling pattern indicates the CPU is not fully saturated at 1080p.

Q: What is the frame rate difference between High and Ultra at 1440p?

A: The High preset delivers 127.1 FPS, while Ultra delivers 96.5 FPS. The difference is 30.6 FPS, or a 24.1% reduction. This is a significant drop, so players with 144 Hz monitors should prefer High to maintain a smoother experience.

Q: Does the 12 GB VRAM on the Arc B580 make a difference at 4K?

A: The 12 GB capacity appears sufficient for Counter-Strike 2 at 4K, as the measured results show no evidence of texture streaming stalls. The 4K Ultra result of 57.7 FPS is limited by compute throughput rather than memory capacity, given the 456.0 GB/s bandwidth and 192-bit bus.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + Intel Arc B580 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 115.8
3840x2160 Medium 95.3
3840x2160 High 73.6
3840x2160 Ultra 57.7
2560x1440 Low 204.1
2560x1440 Medium 171.1
2560x1440 High 127.1
2560x1440 Ultra 96.5
1920x1080 Low 308.6
1920x1080 Medium 256.4
1920x1080 High 191.8
1920x1080 Ultra 150.2

Counter-Strike 2 with Ryzen 5 3600 + Other GPUs

See how Counter-Strike 2 performs with the same CPU but different graphics cards.

Counter-Strike 2 with Arc B580 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.