Thief

Thief

AVERAGE FPS
125
excellent

This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 59 77 102
1440p QHD 95 100 132 173
1080p Full HD 139 146 192 230

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 77
3840x2160 High 59
3840x2160 Ultra 56
2560x1440 Low 173
2560x1440 Medium 132
2560x1440 High 100
2560x1440 Ultra 95
1920x1080 Low 230
1920x1080 Medium 192
1920x1080 High 146
1920x1080 Ultra 139

Thief with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

How This Combo Ranks

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 Ti lands at rank 403 out of 2,851 tested combos in Thief. That places this configuration in the top 14% of all tested systems, a strong showing for a game that launched in 2014. The data suggests this combo sits firmly in the upper echelon, though it doesn't crack the top 10% — there is headroom left on the table for higher-end pairings.

What makes this rank particularly interesting is the balance between the two components. The Core Ultra 7 265 achieves an average benchmark score of 64,640, placing it in the 93rd percentile among all CPUs. Its nearest rivals include the AMD EPYC 4464P, which scores 64,823 (0.3% higher), and the Intel Core Ultra 7 265F, which scores 64,438 (0.3% lower). The CPU's performance is essentially neck-and-neck with server-class EPYC parts, yet this is a desktop chip with a 65W TDP. On the GPU side, the RTX 3080 Ti posts an average benchmark score of 41,187, sitting in the 83rd percentile. Its nearest rival, the AMD Radeon Pro 5300, scores 40,870 (0.8% higher), while the NVIDIA GeForce RTX 5070 trails at 40,377 (2% lower). The GPU is clearly the less dominant component relative to its peers, which hints that the CPU may be doing more heavy lifting in this pairing than the GPU.

The rank of 403 indicates that this combo outperforms roughly 86% of all tested configurations in Thief specifically. Given the game's age, this is expected — modern hardware crushes older titles. However, the gap between this combo and the very top is worth investigating. The measured FPS data reveals that at 4K Ultra, the combo delivers 56 FPS average, which is playable but not silky smooth. This suggests that even with a top-tier CPU, the GPU becomes the limiting factor at the highest settings and resolution.

FAQ

Q: How does this combo perform at 4K with maximum settings?

A: At 3840x2160 with Ultra settings, the combo averages 56 FPS. This is just below the 60 FPS threshold that many consider the baseline for smooth gameplay. Dropping to High settings at 4K raises the average to 59 FPS, which is still marginal.

Q: What is the best resolution for this combo in Thief?

A: The data shows that 2560x1440 with High settings delivers 100 FPS average, while 1920x1080 with High settings reaches 146 FPS. For a balance of visual fidelity and frame rate, 1440p High appears to be the sweet spot, offering over 100 FPS without the heavy GPU load of 4K.

Q: Is the CPU or GPU the bottleneck in this configuration?

A: The resolution scaling data indicates that at 1080p Low, the combo hits 230 FPS, but at 4K Low, it drops to 102 FPS. This 56% reduction in frame rate from 1080p to 4K suggests the GPU becomes the primary limiter at higher resolutions. At 1080p, the CPU is likely the constraint, as the frame rates are high enough to expose any CPU limits.

Q: How does the RTX 3080 Ti compare to the RTX 5070 in this pairing?

A: According to the benchmark data, the RTX 3080 Ti scores 41,187 on average, which is 2% higher than the RTX 5070's score of 40,377. In Thief specifically, this means the 3080 Ti holds a slight edge, though the difference is small enough that real-world performance would be nearly identical.

Q: What settings preset gives the highest minimum FPS?

A: The Medium preset at 1080p provides a minimum FPS of 163, which is the highest min FPS recorded across all measured rows. At 1440p Medium, the min FPS drops to 112, and at 4K Medium, it falls to 66. For consistent frame pacing, Medium at 1080p is the safest choice.

Q: Does the Core Ultra 7 265 outperform the AMD EPYC 4464P?

A: The data shows the EPYC 4464P scores 64,823, which is 0.3% higher than the Core Ultra 7 265's 64,640. This difference is negligible in real-world gaming, and the Intel chip's lower TDP of 65W makes it a more practical choice for desktop use.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3nm process by TSMC. It features a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache. The CPU's benchmark scores are impressive: it achieves 42,216 in Cinebench R23 multi-core and 5,960 in single-core, placing it in the 93rd percentile of all CPUs. In Thief, these capabilities translate to high frame rates, particularly at lower resolutions where the CPU has more influence.

The 20 cores and 20 threads are notable for a desktop processor — this is a many-core design that excels in multi-threaded workloads. However, Thief, being a 2014 title, may not fully utilize all 20 cores. The game's engine was designed for the quad-core era, so the single-core performance of 5,960 in Cinebench R23 is likely more relevant than the multi-core score. The boost clock of 5.30 GHz provides substantial single-threaded headroom, which helps maintain high FPS at 1080p.

The CPU's memory bandwidth of 102.4 GB/s via DDR5 dual-channel support is another factor. Thief's open-world environments and stealth mechanics benefit from fast memory access, and the 30 MB L3 cache helps reduce latency for frequently accessed data. The PassMark data shows strong integer math performance at 134,773 and floating-point math at 172,776, indicating the CPU can handle the physics and AI calculations that Thief's stealth gameplay requires.

Compared to its nearest rivals, the Core Ultra 7 265 is essentially tied with the AMD EPYC 4464P (0.3% lower score) and the Intel Core Ultra 7 265F (0.3% higher score). The EPYC 7343 scores 64,202, which is 0.7% lower, and the EPYC 9124 scores 65,104, which is 0.7% higher. These differences are within noise margins. What stands out is that a desktop chip with a 65W TDP can match server-class processors — this speaks to the efficiency of the Arrow Lake architecture.

Measured FPS Breakdown

The measured FPS data for Thief covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). The full breakdown is as follows:

At 1920x1080, the combo achieves 230 FPS on Low, 192 FPS on Medium (with a min of 163 and max of 221), 146 FPS on High, and 139 FPS on Ultra. The jump from Low to Medium is a 17% drop, while the drop from Medium to High is 24%, and from High to Ultra is just 5%. This suggests that the Ultra preset is not much more demanding than High at 1080p, but the step from Low to Medium is significant.

At 2560x1440, the numbers are 173 FPS on Low, 132 FPS on Medium (min 112, max 151), 100 FPS on High, and 95 FPS on Ultra. The drop from 1080p to 1440p at Low settings is 25%, while at Ultra settings, the drop is 32%. The Medium preset shows the most consistent frame times, with a min of 112 FPS, which is still well above the 60 FPS threshold.

At 3840x2160, the combo delivers 102 FPS on Low, 77 FPS on Medium (min 66, max 89), 59 FPS on High, and 56 FPS on Ultra. The 4K Low result of 102 FPS is impressive, but the High and Ultra presets fall below 60 FPS. The Medium preset at 4K provides a minimum of 66 FPS, which is playable but not ideal for competitive play.

The data reveals a clear pattern: the GPU scales well with settings at lower resolutions, but at 4K, the frame rates become heavily dependent on the preset. The jump from Low to Medium at 4K is a 25% drop, which is similar to the 1080p drop, but the absolute numbers are much lower.

Resolution Scaling

The resolution scaling in Thief shows how the combo's performance degrades as pixel count increases. From 1080p Low (230 FPS) to 1440p Low (173 FPS), there's a 25% drop. From 1440p Low to 4K Low (102 FPS), the drop is 41%. Combined, the total reduction from 1080p Low to 4K Low is 56%. This is a substantial decrease, indicating that the GPU is the primary limiting factor at higher resolutions.

At Medium settings, the scaling is similar: 1080p Medium (192 FPS) to 1440p Medium (132 FPS) is a 31% drop, and 1440p Medium to 4K Medium (77 FPS) is a 42% drop. At High settings, the pattern continues: 1080p High (146 FPS) to 1440p High (100 FPS) is a 32% drop, and 1440p High to 4K High (59 FPS) is a 41% drop. The consistency of these percentage drops across settings suggests that the GPU's performance scales linearly with resolution, which is typical for a memory-bandwidth-bound scenario.

The RTX 3080 Ti has 12 GB of GDDR6X memory with a 384-bit bus and 912.4 GB/s of bandwidth. This is ample for Thief at any resolution, so the bottleneck is not VRAM capacity. Instead, the pixel fill rate and shader throughput are the likely constraints. The GPU's pixel rate is 186.5 GPixel/s, and its texture rate is 532.8 GTexel/s. At 4K, the pixel count is over 8.3 million, and the GPU must process each frame at the given settings. The fact that 4K Ultra yields 56 FPS suggests the GPU is hitting its compute limit.

The CPU's role in resolution scaling is minimal — as resolution increases, the CPU has more time to process frames, so it becomes less of a bottleneck. This is why the FPS drops are so consistent across settings — the GPU is the limiting component. At 1080p Low, the 230 FPS result is likely CPU-bound, as the GPU could theoretically render more frames if the CPU could feed it faster. The Core Ultra 7 265's single-core score of 5,960 in Cinebench R23 is strong, but Thief's engine may not be optimized for 20-core processors.

Settings Recommendations

Based on the measured FPS data, the best experience in Thief depends on the target resolution and the desired frame rate. For 1080p, the Ultra preset at 139 FPS is the best choice — it delivers high visual quality with plenty of headroom above 60 FPS. The High preset at 146 FPS is only 5% faster, so Ultra is worth the minor FPS cost. The Medium preset at 192 FPS is overkill for most displays, as 144Hz monitors are the common high-refresh option.

For 1440p, the High preset at 100 FPS is the sweet spot. It provides smooth gameplay on 100Hz displays and looks better than Medium (132 FPS) without the 5% performance hit of Ultra (95 FPS). The Medium preset's minimum of 112 FPS is also excellent, but High offers better visual fidelity for just a 24% FPS drop. If the display is 120Hz or higher, Medium might be preferable to maintain frame rates above 120 FPS.

For 4K, the situation is more nuanced. The Medium preset at 77 FPS (min 66) is the only option that consistently stays above 60 FPS. The High preset at 59 FPS and Ultra at 56 FPS dip below the 60 FPS threshold, which can cause visible stuttering on 60Hz displays. If 4K is the target, Medium is the recommended preset. For those who prioritize visual quality over frame rate, High at 59 FPS is acceptable, but the min FPS data is not available for this preset, so frame pacing is uncertain.

The data shows that the Medium preset offers the most consistent frame times across all resolutions, with min FPS values of 163 at 1080p, 112 at 1440p, and 66 at 4K. This makes Medium the safest choice for a smooth experience, especially if the display has variable refresh rate (VRR) support. For maximum visual quality, Ultra at 1080p or High at 1440p are the best compromises.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture, using the GA102 chip manufactured on Samsung's 8nm process. It features 10,240 shading units, 320 texture mapping units, and 112 raster output units, along with 80 RT cores and 320 tensor cores. The GPU's boost clock is 1665 MHz, and it has 12 GB of GDDR6X memory on a 384-bit bus, delivering 912.4 GB/s of bandwidth. The FP32 performance is 34.10 TFLOPS, which is substantial for a 2021 GPU.

In Thief, the GPU's role is dominant at higher resolutions. The measured FPS data shows that at 4K, the frame rates are heavily dependent on the GPU's ability to process pixels. The 56 FPS result at 4K Ultra indicates the GPU is nearing its compute limit. The pixel rate of 186.5 GPixel/s translates to roughly 8.3 million pixels per frame at 4K, and at 56 FPS, the GPU is processing about 465 million pixels per second. This is close to the theoretical maximum, assuming other bottlenecks are minimal.

The GPU's benchmark scores place it in the 83rd percentile, with an average score of 41,187. Its nearest rival, the AMD Radeon Pro 5300, scores 40,870 (0.8% higher), while the NVIDIA Tesla M40 24 GB scores 41,707 (1.2% higher). The RTX 5070 scores 40,377, which is 2% lower. These comparisons show that the 3080 Ti is still a competitive GPU, even against newer models. In Thief specifically, the GPU's performance is strong enough to push 4K Medium above 60 FPS, which is impressive for a game from 2014.

The GPU's 12 GB VRAM is more than sufficient for Thief, which was designed for GPUs with 2-4 GB of memory. The 384-bit memory bus and 912.4 GB/s bandwidth ensure that texture streaming and memory access are never bottlenecks. The GPU's DirectX 12 Ultimate support (12_2) means it can handle any modern rendering technique, though Thief likely uses DirectX 11, for which the GPU scores 223 in PassMark's DirectX 11 test.

The RTX 3080 Ti's TDP of 350W is high, requiring a 750W PSU, but the performance it delivers justifies the power draw in this context. The GPU's 80 RT cores and 320 tensor cores are not utilized in Thief (which has no ray tracing), but they contribute to the overall compute capability. The GPU's 34.10 TFLOPS of FP32 performance is more than enough for Thief's shading and post-processing effects, which is why the Ultra preset at 1080p can achieve 139 FPS.

The data suggests that the GPU is the limiting factor at 4K, but at 1080p, the CPU may be the constraint. The 230 FPS at 1080p Low is likely near the CPU's limit, as the GPU could potentially render more frames. This balance indicates that the Core Ultra 7 265 and RTX 3080 Ti are well-matched for this game, with neither component being a clear bottleneck at the most common resolutions and settings.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti in Thief

Resolution Settings Avg FPS
3840x2160 Low 102.0
3840x2160 Medium 77.0
3840x2160 High 59.0
3840x2160 Ultra 56.0
2560x1440 Low 173.0
2560x1440 Medium 132.0
2560x1440 High 100.0
2560x1440 Ultra 95.0
1920x1080 Low 230.0
1920x1080 Medium 192.0
1920x1080 High 146.0
1920x1080 Ultra 139.0

Thief with iUltra 7 265 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 3080 Ti + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.