Downfall
This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 93 | 113 | 138 |
| 1440p QHD | 93 | 149 | 182 | 222 |
| 1080p Full HD | 130 | 208 | 254 | 311 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
# Downfall with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 Ti delivers a remarkably consistent experience in Downfall, a 2016 horror title that remains highly playable at modern resolutions. Across the measured configurations, this combination never dips below 58 FPS average, even at 4K Ultra, placing it in the top 24% of all tested hardware combinations for this game (rank 709 out of 2928). The data reveals a system that is primarily GPU-bound at 4K, but which transitions to a CPU-limited scenario at 1080p, where frame rates exceed 300 FPS. This analysis breaks down the measured performance across resolutions, settings, and component roles, providing clear guidance for optimizing the experience.
Resolution Scaling
The frame rate scaling from 1080p to 4K follows a predictable pattern that clearly identifies the RTX 3080 Ti as the primary bottleneck at higher resolutions, while exposing the CPU's growing influence at lower ones. At High settings, the average FPS drops from 208 at 1920x1080 to 149 at 2560x1440, a 28.4% reduction, and then to 93 at 3840x2160, another 37.6% reduction from the 1440p figure. This steep decline—a total of 55.3% from 1080p to 4K—is typical of a GPU that is being progressively saturated with pixel work. The 4K High result of 93 FPS represents a 55% drop from 1080p High, underscoring how pixel count, not scene complexity, dominates the rendering load at higher resolutions.
At Low settings, the scaling is even more dramatic. The 1080p Low result of 311 FPS falls to 222 FPS at 1440p (a 28.6% drop) and then to 138 FPS at 4K (a 37.8% drop from 1440p). The fact that Low settings at 4K (138 FPS) still exceed High settings at 1440p (149 FPS) by a small margin suggests that the GPU's raw pixel throughput is the limiting factor, not the CPU's ability to feed it geometry. The 4K Low frame rate of 138 FPS is 48.4% lower than the 1080p Low figure, confirming that even with minimal shading work, the sheer number of pixels at 4K halves the achievable frame rate.
The Medium preset tells a similar story, with 254 FPS at 1080p, 182 FPS at 1440p, and 113 FPS at 4K. The min FPS values at Medium settings show the same scaling: 216 FPS minimum at 1080p, 154 FPS at 1440p, and 96 FPS at 4K. This consistent 40-45% reduction in both average and minimum frame rates for each step up in resolution is the signature of a GPU-bound workload. The gap between average and minimum FPS at each resolution (38 FPS at 1080p, 28 FPS at 1440p, and 17 FPS at 4K) narrows as resolution increases, indicating that the GPU's consistent pixel-processing workload smooths out frame time variance at higher resolutions.
Ultra settings produce the most resolution-sensitive results, with 130 FPS at 1080p, 93 FPS at 1440p, and just 58 FPS at 4K. The 4K Ultra result of 58 FPS is less than half the 1080p Ultra figure, and the 55.3% drop from 1080p to 4K at this preset is the largest of any settings tier. This indicates that Ultra settings introduce effects that scale super-linearly with pixel count, likely including higher-resolution shadow maps and more aggressive post-processing. The data suggests that for a consistent 60+ FPS experience at 4K, users should select the High preset, which delivers 93 FPS, while Ultra should be reserved for users willing to accept a 58 FPS average.
CPU Role
The Intel Core Ultra 7 265 provides a substantial foundation for Downfall, though the game's results indicate that its role shifts dramatically depending on resolution. This processor features 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, built on the Arrow Lake architecture using a 3 nm process from TSMC. The 30 MB of shared L3 cache and 192 KB of L1 cache per core contribute to strong single-threaded performance, which is critical for a horror game that likely relies on scripted sequences and AI-driven enemy behavior. In Cinebench R23, the CPU scores 42,216 in multi-core and 5,960 in single-core, placing it in the 93rd percentile of all CPUs tested.
At 1080p, the CPU becomes the limiting factor at Low settings, where the 311 FPS result far exceeds what the GPU can sustain at higher settings. The gap between 1080p Low (311 FPS) and 1080p High (208 FPS) is 103 FPS, a 49.5% difference, which shows that the GPU is still the bottleneck at High settings, but the CPU's headroom at Low settings is considerable. The fact that 1080p Low reaches 311 FPS suggests the CPU can push well beyond 300 FPS in this title, and the 20 threads allow it to handle the game's background simulation tasks without dropping below 216 FPS even at Medium settings with V-Sync-like frame pacing.
As resolution increases, the CPU's influence wanes. At 4K, the difference between Low and High settings is only 45 FPS (138 vs. 93), while at 1080p, that same settings gap is 103 FPS. This demonstrates that the RTX 3080 Ti's pixel-pushing workload at 4K masks any CPU limitations. The CPU's benchmark scores support this interpretation: its PassMark single-thread score of 4,689 and multi-thread score of 49,682 indicate strong per-core performance that can handle game logic at high frame rates, but the 4K results show that the GPU's 34.10 TFLOPS of FP32 performance is the ceiling.
The processor's 20 cores are more than sufficient for Downfall, a title released in 2016 that predates the widespread use of 8+ core CPUs. The data shows no evidence of CPU bottlenecking at any resolution above 1080p, and even at 1080p, the CPU only becomes the limiting factor at Low settings where frame rates exceed 300 FPS. For users with this CPU and GPU combination, the practical takeaway is that the CPU will not restrict frame rates at any reasonable settings for this game, and the 65 W TDP suggests efficient operation even under sustained load.
FAQ
*Q: What is the highest average FPS achieved with this hardware combination in Downfall?*
A: The highest measured average FPS is 311, achieved at 1920x1080 with Low settings. This represents the absolute ceiling for this combination, with the CPU feeding the GPU more data than it can render at higher settings.
Q: Can this system maintain 60 FPS at 4K Ultra settings?
A: No. At 3840x2160 with Ultra settings, the average FPS is 58, which falls just below the 60 FPS threshold. However, dropping to High settings at 4K yields 93 FPS, providing comfortable headroom above 60 FPS.
Q: How does the RTX 3080 Ti compare to its nearest rival in terms of benchmark scores?
A: The RTX 3080 Ti has an average benchmark score of 41,187, which is 0.8% higher than the AMD Radeon Pro 5300 (40,870) and 2% higher than the NVIDIA GeForce RTX 5070 (40,377). It sits 1.2% below the NVIDIA Tesla M40 24 GB (41,707) and 1.7% below the NVIDIA Tesla M40 (41,897).
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings produce 222 FPS average, while Ultra settings produce 93 FPS. This is a 129 FPS difference, representing a 58.1% reduction from Low to Ultra, showing that Ultra settings are roughly twice as demanding as Low at this resolution.
Q: Does the CPU's 20-core configuration provide any measurable benefit in this game?
A: The CPU's 20 cores and 20 threads contribute to strong multi-threaded performance (Cinebench R23 multi-core score of 42,216), but Downfall's results show no evidence of CPU bottlenecking at 1440p or 4K. The game appears to be GPU-bound at these resolutions, with the CPU's single-thread performance (5,960 in Cinebench R23 single-core) being sufficient for high frame rates.
Q: What is the minimum FPS recorded at Medium settings across all resolutions?
A: At Medium settings, the minimum FPS values are 216 at 1080p, 154 at 1440p, and 96 at 4K. The 4K minimum of 96 FPS is still well above 60 FPS, indicating that Medium settings provide a smooth experience at all tested resolutions.
Measured FPS Breakdown
At 1920x1080, the measured frame rates show a clear hierarchy across settings. Low settings deliver 311 FPS average, Medium settings deliver 254 FPS with a minimum of 216 and maximum of 292, High settings deliver 208 FPS, and Ultra settings deliver 130 FPS. The 1080p results indicate that even at Ultra, the system easily exceeds 120 FPS, making this resolution ideal for high-refresh-rate displays. The gap between Low and Medium is 57 FPS (18.3% reduction), while the gap between Medium and High is 46 FPS (18.1% reduction), and the gap between High and Ultra is 78 FPS (37.5% reduction). The Ultra preset at 1080p delivers 130 FPS, which is still 40% higher than the 4K High result, showing that resolution has a larger impact than settings at this level.
At 2560x1440, the frame rates scale down but remain highly playable. Low settings produce 222 FPS, Medium settings produce 182 FPS with a minimum of 154 and maximum of 209, High settings produce 149 FPS, and Ultra settings produce 93 FPS. The 1440p results show that High settings (149 FPS) provide a 60% improvement over Ultra (93 FPS), while Medium (182 FPS) offers a 22.1% improvement over High. The minimum FPS at Medium (154) is still above the 144 FPS threshold for 144Hz displays, making Medium the recommended setting for high-refresh 1440p gaming. The Ultra preset at 1440p (93 FPS) is identical to the 4K High result (93 FPS), demonstrating that the RTX 3080 Ti's performance ceiling at these settings is consistent.
At 3840x2160, the frame rates show the GPU's limits. Low settings deliver 138 FPS, Medium settings deliver 113 FPS with a minimum of 96 and maximum of 130, High settings deliver 93 FPS, and Ultra settings deliver 58 FPS. The 4K results reveal that High settings (93 FPS) are the highest preset that maintains an average above 60 FPS, while Ultra (58 FPS) falls below this threshold. The difference between Low and High at 4K is 45 FPS (32.6% reduction), while the difference between High and Ultra is 35 FPS (37.6% reduction), indicating that Ultra settings impose a heavier penalty than any other settings tier. The Medium preset at 4K provides a minimum of 96 FPS, which is well above the 60 FPS target, making it a safe choice for 4K gaming on displays with VRR support.
GPU Role
The NVIDIA GeForce RTX 3080 Ti is the dominant component in this system for Downfall, and its specifications explain the measured results. Built on the Ampere architecture with the GA102 chip on an 8 nm Samsung process, this GPU features 10,240 shading units, 320 texture mapping units, and 112 raster output pipelines. The 12 GB of GDDR6X memory on a 384-bit bus delivers 912.4 GB/s of bandwidth, which is critical for maintaining high frame rates at 4K where texture data requirements are substantial. The boost clock of 1665 MHz, combined with 80 RT cores and 320 tensor cores, provides 34.10 TFLOPS of FP32 performance, placing this GPU in the 83rd percentile of all GPUs tested.
In Downfall, the RTX 3080 Ti's performance is consistent with its 3DMark Steel Nomad DX12 score of 5,077 and PassMark G3D score of 26,896. The GPU's 4K High result of 93 FPS demonstrates that its 12 GB of VRAM is sufficient for this title's texture requirements, as higher memory pressure would typically manifest as frame rate instability or stuttering, which is not evident in the data. The fact that 4K Low (138 FPS) and 4K Medium (113 FPS) both exceed 1080p Ultra (130 FPS) on other systems shows that this GPU's bandwidth and shading capacity are well-matched to this game's rendering demands.
The GPU's role becomes more pronounced at higher resolutions, where the measured FPS drops align closely with the pixel count increase. From 1440p to 4K at High settings, the frame rate drops from 149 to 93 FPS, a 37.6% reduction, which is nearly proportional to the 2.25x increase in pixel count (theoretical 55.6% reduction if fully pixel-bound). This suggests that Downfall's rendering pipeline at High settings is not purely pixel-bound, and other factors such as geometry and overdraw contribute, but the GPU remains the primary constraint. At Ultra settings, the 4K result of 58 FPS is 37.6% lower than the 1440p Ultra result of 93 FPS, showing a consistent scaling pattern that indicates the GPU's shading units are the limiting resource.
Compared to its nearest rivals, the RTX 3080 Ti holds a slight edge in average benchmark scores, with its 41,187 average being 2% higher than the RTX 5070 (40,377). This small margin translates directly to the measured FPS results, which show no signs of VRAM exhaustion or bandwidth throttling even at 4K Ultra. The GPU's 112 ROPs ensure efficient pixel throughput, and the 186.5 GPixel/s pixel rate is sufficient to handle the 4K resolution without becoming a bottleneck, as evidenced by the 4K High result of 93 FPS.
Settings Recommendations
For users prioritizing a smooth experience at 3840x2160, the High preset is the clear recommendation. It delivers 93 FPS average, which is 60% higher than the Ultra preset's 58 FPS, and maintains a consistent frame rate without the risk of dropping below 60 FPS. The Medium preset at 4K offers an even safer margin with 113 FPS average and a minimum of 96 FPS, making it the best choice for displays with variable refresh rate support or for users who prioritize frame time consistency over visual fidelity. Ultra at 4K is not recommended, as the 58 FPS average falls below the 60 FPS threshold and would be perceptible on standard 60Hz displays.
At 2560x1440, the High preset provides an excellent balance with 149 FPS average, which is well above the 144Hz refresh rate common on high-end monitors. The Medium preset at 182 FPS is ideal for users with 165Hz or 240Hz displays, and its minimum of 154 FPS ensures that frame drops will not be noticeable. The Ultra preset at 1440p delivers 93 FPS, which is still highly playable, but the 37.6% performance penalty compared to High makes it a less efficient choice unless the visual improvements are essential. For competitive play or maximum frame rates, the Low preset at 222 FPS is the only option that exceeds 200 FPS, though it sacrifices visual quality.
At 1920x1080, the Ultra preset at 130 FPS is the recommended choice for users with 120Hz or 144Hz displays, as it delivers the full visual experience while maintaining a frame rate that exceeds most monitor refresh rates. The High preset at 208 FPS is ideal for 200Hz+ displays, and the Medium preset at 254 FPS with a minimum of 216 FPS is the best option for 240Hz displays, providing enough headroom to prevent frame drops below the refresh rate. The Low preset at 311 FPS is only necessary for esports-style competitive play at 300Hz, which is rare for a horror title. Across all resolutions, the Medium preset consistently offers the best balance of visual quality and performance, with minimum FPS values that never drop below 96 at 4K, making it the safest recommendation for general use.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 138.0 |
| 3840x2160 | Medium | 113.0 |
| 3840x2160 | High | 93.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 222.0 |
| 2560x1440 | Medium | 182.0 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Ultra | 93.0 |
| 1920x1080 | Low | 311.0 |
| 1920x1080 | Medium | 254.0 |
| 1920x1080 | High | 208.0 |
| 1920x1080 | Ultra | 130.0 |
Downfall with iUltra 7 265 + Other GPUs
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Downfall with RTX 3080 Ti + Other CPUs
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