Archeage

Archeage

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 49 72 81
1440p QHD 58 85 125 141
1080p Full HD 86 127 186 209

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 81
3840x2160 Medium 72
3840x2160 High 49
3840x2160 Ultra 33
2560x1440 Low 141
2560x1440 Medium 125
2560x1440 High 85
2560x1440 Ultra 58
1920x1080 Low 209
1920x1080 Medium 186
1920x1080 High 127
1920x1080 Ultra 86

Archeage with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 Ti delivers a capable Archeage experience, with performance scaling predictably across resolutions and presets. The data indicates that this combination is heavily influenced by graphical settings, particularly at higher resolutions where the GPU becomes the primary constraint. This analysis breaks down the measured performance to guide settings selection and clarify the role of each component.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the most balanced experience across all tested resolutions. At 1920x1080, Medium delivers an average of 186 FPS, which is only 23 FPS lower than Low’s 209 FPS, while providing a substantial visual uplift. The jump from Medium to High at 1080p is significant, as the average drops to 127 FPS, a reduction of 59 FPS, yet still remains well above playable thresholds for most displays. For users with high-refresh-rate monitors, Low at 1080p achieves 209 FPS, making it the only preset to cross the 200 FPS mark at this resolution, but the 23 FPS cost of Medium is a worthwhile trade-off for improved fidelity.

At 2560x1440, the Medium preset again stands out with an average of 125 FPS and a minimum of 107 FPS, ensuring smooth gameplay even in demanding scenes. High at this resolution averages 85 FPS, which is still fluid, but the 40 FPS gap between Medium and High suggests that the GPU is starting to work harder. The Ultra preset at 1440p falls to 58 FPS, which may be acceptable for slower-paced content but introduces noticeable stutter potential in combat-heavy scenarios. For 4K, the Medium preset is the only viable option for consistent playability, delivering 72 FPS with a minimum of 61 FPS. High at 4K drops to 49 FPS, which is borderline, while Low at 4K averages 81 FPS but sacrifices too much visual quality for an MMORPG experience.

The data clearly shows that Ultra is not recommended for this combo at any resolution. At 1080p, Ultra averages 86 FPS, which is a 100 FPS drop from Medium. At 1440p, Ultra’s 58 FPS is nearly half of Medium’s 125 FPS. At 4K, Ultra plummets to 33 FPS, making it unplayable for any real-time interaction. Therefore, the optimal strategy is to stick with Medium for the best combination of frame rate and visual clarity, or drop to Low when chasing maximum refresh rates at 1080p.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is the dominant factor in this combo’s performance, particularly as resolution increases. The GPU’s 12 GB of GDDR6X memory on a 384-bit bus provides 912.4 GB/s of bandwidth, which is ample for Archeage’s textures and effects at 4K. The boost clock of 1665 MHz and base clock of 1365 MHz are typical for this class of card, but the real strength lies in its 10,240 shading units and 112 ROPs, which handle the game’s draw calls efficiently.

The benchmark results confirm this GPU-centric behavior. At 1080p, the difference between Low and Medium is only 23 FPS (209 vs 186), indicating that the CPU is still keeping pace with the GPU’s output. However, the gap between Medium and High at 1080p is 59 FPS (186 vs 127), showing that the GPU’s rendering load increases sharply with preset quality. This trend accelerates at higher resolutions: at 1440p, the gap between Low and Medium is 16 FPS (141 vs 125), but between Medium and High it expands to 40 FPS (125 vs 85). At 4K, the GPU is clearly maxed out, as the drop from Medium to High is 23 FPS (72 vs 49), and from High to Ultra is another 16 FPS (49 vs 33).

Interestingly, the RTX 3080 Ti’s performance in this game aligns with its general benchmark standing. Its PassMark G3D score of 26,896 places it in the 83rd percentile of all GPUs, and it sits 2% ahead of the NVIDIA GeForce RTX 5070 in average benchmark score. This suggests that while the card is not top-tier by modern standards, it remains more than sufficient for Archeage’s engine. The 4K Ultra result of 33 FPS is a clear outlier, indicating that the game’s Ultra preset demands more than the GPU can deliver at that resolution, likely due to unoptimized shadow or post-processing effects.

How This Combo Ranks

Within the benchmark database, this specific combination of Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3080 Ti ranks 693rd out of 2761 tested combos for Archeage. This places it in the top 25% of all configurations, which is a strong showing given that the CPU is a newer release and the GPU is from the previous generation. The rank suggests that this combo outperforms the majority of systems tested, but it is not near the top tier, which likely includes more recent GPUs like the RTX 40-series.

The CPU’s individual performance supports this ranking. The Intel Core Ultra 7 265 sits in the 93rd percentile of all CPUs, with an average benchmark score of 64,640. Its nearest rival, the AMD EPYC 4464P, scores 64,823, which is only 0.3% higher, making the two virtually identical in raw compute. The Intel Core Ultra 7 265F scores 64,438, a 0.3% deficit, and the AMD EPYC 7343 scores 64,202, a 0.7% gap. This level of CPU performance ensures that the RTX 3080 Ti is rarely bottlenecked at lower resolutions, but the combo’s overall rank is more heavily influenced by the GPU’s 83rd percentile standing.

The data indicates that for Archeage, this combo is well-balanced, but the GPU is the limiting factor at 4K. At 1080p and 1440p, the CPU’s 20 cores and 30 MB of L3 cache keep frame rates high, but the GPU’s workload scales faster with resolution. This is a typical pattern for MMORPGs, where draw calls are CPU-bound, but pixel fill rate becomes GPU-bound at higher resolutions.

FAQ

Q: What is the best resolution to play Archeage with this combo?

A: The data shows that 2560x1440 with Medium settings provides the best overall experience, averaging 125 FPS with a minimum of 107 FPS. This resolution balances visual fidelity with smoothness, as 4K drops below 60 FPS on High settings.

Q: Is the Ultra preset ever viable with this hardware?

A: No, the Ultra preset is not recommended at any resolution. At 1080p it averages 86 FPS, at 1440p it drops to 58 FPS, and at 4K it falls to 33 FPS. The performance hit from Ultra is disproportionately large compared to the visual gains.

Q: How does this combo compare to the RTX 5070?

A: The RTX 3080 Ti has an average benchmark score of 41,187, which is 2% higher than the RTX 5070’s 40,377. In practical terms, this means the 3080 Ti should perform similarly or slightly better in Archeage, though newer drivers could shift this balance.

Q: What is the maximum frame rate achievable at 1080p?

A: With Low settings, the combo reaches an average of 209 FPS at 1920x1080. This is the highest measured value across all resolutions and settings, making it suitable for 200Hz+ monitors.

Q: Does the CPU bottleneck the GPU at 1080p?

A: The data suggests minimal bottlenecking. At 1080p, the difference between Low and Medium is 23 FPS, which is a modest drop. The CPU’s 93rd percentile ranking and 20 threads ensure it can feed the GPU adequately at this resolution.

Q: Why does 4K Ultra perform so poorly at 33 FPS?

A: The 4K Ultra result indicates that the game’s Ultra preset at 2160p exceeds the RTX 3080 Ti’s rendering capacity. The 12 GB of VRAM is sufficient, but the 34.10 TFLOPS of FP32 compute is not enough to handle the pixel shader workload, resulting in a 39 FPS drop from Medium settings.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which is characteristic of a GPU-bound scenario. At Low settings, the average frame rate drops from 209 FPS at 1080p to 141 FPS at 1440p, a 32.5% reduction, and then to 81 FPS at 4K, a further 42.5% reduction. This scaling is consistent with the GPU’s pixel throughput limits, as the RTX 3080 Ti’s 186.5 GPixel/s pixel rate becomes the bottleneck.

At Medium settings, the scaling is slightly more pronounced. The average drops from 186 FPS at 1080p to 125 FPS at 1440p (a 32.8% drop) and then to 72 FPS at 4K (a 42.4% drop). This indicates that the Medium preset adds a consistent load across resolutions, but the GPU’s fill rate remains the limiting factor. The High settings show a steeper drop from 127 FPS at 1080p to 85 FPS at 1440p (a 33.1% drop) and then to 49 FPS at 4K (a 42.4% drop), reinforcing that the GPU is the primary constraint.

The Ultra preset exhibits the most severe scaling, with a 32.6% drop from 1080p to 1440p (86 to 58 FPS) and a 43.1% drop from 1440p to 4K (58 to 33 FPS). This suggests that Ultra introduces effects that disproportionately tax the GPU at higher resolutions, likely due to increased shadow resolution and draw distance. The fact that the 4K result (33 FPS) is less than half of the 1080p result (86 FPS) indicates that the GPU is overwhelmed by the combination of high resolution and maximum settings.

Overall, the scaling pattern shows that the RTX 3080 Ti is the limiting component across all resolutions, with the CPU playing a secondary role. The consistent percentage drops between resolutions (roughly 33% from 1080p to 1440p and 42% from 1440p to 4K) align with the increase in pixel count, confirming that this is a pure GPU-bound workload.

CPU Role

The Intel Core Ultra 7 265 provides substantial headroom for this GPU in Archeage, as evidenced by the high frame rates at 1080p. With 20 cores and 20 threads, the CPU is able to handle the game’s multi-threaded tasks, such as NPC AI and network synchronization, without becoming a bottleneck. The base clock of 2.40 GHz and boost clock of 5.30 GHz ensure that single-threaded performance is also strong, which is critical for MMORPGs where the main thread often handles the bulk of the simulation logic.

The CPU’s benchmark results support this assessment. Its Cinebench R23 multi-core score of 42,216 is excellent, and its single-core score of 5,960 is equally impressive. The PassMark single-thread score of 4,689 further confirms that the CPU can keep up with the GPU’s output at 1080p, where the 209 FPS Low result is only limited by the GPU’s frame rate cap. In comparison, the CPU’s nearest rival, the AMD EPYC 4464P, scores 64,823 on average, which is 0.3% higher, but this difference is negligible in gaming scenarios.

The CPU’s 30 MB of shared L3 cache is particularly beneficial for Archeage, as the game frequently accesses world data and item databases. The 3 MB per-core L2 cache also helps reduce latency for frequently used code paths. However, the data shows that the CPU’s role diminishes at higher resolutions. At 4K, the difference between the CPU’s capabilities and the GPU’s rendering load becomes apparent, as the GPU is unable to maintain high frame rates regardless of CPU performance. This is a classic sign of a well-balanced system at 1080p and 1440p, but the GPU becomes the clear limiting factor at 4K.

Measured FPS Breakdown

The full dataset of measured frame rates provides a comprehensive view of this combo’s performance across all settings and resolutions.

1920x1080:

  • Low: 209 FPS average
  • Medium: 186 FPS average, with a minimum of 158 FPS and a maximum of 214 FPS
  • High: 127 FPS average
  • Ultra: 86 FPS average

2560x1440:

  • Low: 141 FPS average
  • Medium: 125 FPS average, with a minimum of 107 FPS and a maximum of 144 FPS
  • High: 85 FPS average
  • Ultra: 58 FPS average

3840x2160:

  • Low: 81 FPS average
  • Medium: 72 FPS average, with a minimum of 61 FPS and a maximum of 83 FPS
  • High: 49 FPS average
  • Ultra: 33 FPS average

The Medium preset is the only one that provides minimum FPS data, which is valuable for understanding frame time consistency. At 1080p, the minimum of 158 FPS against an average of 186 FPS indicates a 15% variance, which is acceptable. At 1440p, the minimum of 107 FPS against an average of 125 FPS shows a 14.4% variance, maintaining smoothness. At 4K, the minimum of 61 FPS against an average of 72 FPS shows a 15.3% variance, which is still playable, but the margin to 60 FPS is thin, making any large fight potentially dip below the refresh threshold.

The Low preset results show the GPU’s raw capability without complex shading. The 209 FPS at 1080p and 141 FPS at 1440p are excellent, but the 81 FPS at 4K suggests that even at minimal settings, the pixel fill rate is a challenge for the RTX 3080 Ti at 2160p. The High preset results are more moderate, with 127 FPS at 1080p being the only result above 100 FPS. The Ultra preset is consistently poor, with 86 FPS at 1080p being the only playable result, but it still represents a 43% drop from Medium.

In summary, the data shows that this combo excels at 1080p and 1440p with Medium settings, providing a smooth and responsive experience. At 4K, the Medium preset is the only recommended choice, and users should avoid High and Ultra unless they are willing to accept sub-60 FPS performance.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti in Archeage

Resolution Settings Avg FPS
3840x2160 Low 81.0
3840x2160 Medium 72.0
3840x2160 High 49.0
3840x2160 Ultra 33.0
2560x1440 Low 141.0
2560x1440 Medium 125.0
2560x1440 High 85.0
2560x1440 Ultra 58.0
1920x1080 Low 209.0
1920x1080 Medium 186.0
1920x1080 High 127.0
1920x1080 Ultra 86.0

Archeage with iUltra 7 265 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 3080 Ti + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.