Control

Control

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 62 70 98
1440p QHD 80 92 103 145
1080p Full HD 105 121 136 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 70
3840x2160 High 62
3840x2160 Ultra 54
2560x1440 Low 145
2560x1440 Medium 103
2560x1440 High 92
2560x1440 Ultra 80
1920x1080 Low 192
1920x1080 Medium 136
1920x1080 High 121
1920x1080 Ultra 105

Control with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 Ti delivers a compelling 1440p experience in Control, though 4K Ultra pushes the combination to its limits. Benchmark data shows a clear performance hierarchy across resolutions and settings, with the system’s 20-core CPU providing ample headroom to keep the Ampere GPU as the primary bottleneck.

Resolution Scaling

The transition from 1080p to 4K reveals a classic GPU-bound scenario, with frame rates dropping sharply as pixel count increases. At High settings, the average FPS falls from 121 at 1920x1080 to 92 at 2560x1440, representing a 24% reduction, and then to 62 at 3840x2160, a further 33% drop from the 1440p figure. This steep decline indicates that the RTX 3080 Ti’s rendering throughput, rather than the CPU’s processing power, dictates performance at higher resolutions. The Core Ultra 7 265, with its 20 cores and 20 threads, is clearly not the limiting factor here, as even the most demanding 4K Ultra preset yields 54 FPS, which is still playable if not perfectly smooth.

The scaling pattern becomes more pronounced when examining the Low preset. At 1080p Low, the system achieves 192 FPS, which falls to 145 FPS at 1440p (a 24.5% drop) and then to 98 FPS at 4K (a 32.4% drop from 1440p). This consistent ~25-33% penalty per resolution step suggests the GPU is operating at its architectural limits, with the 912.4 GB/s memory bandwidth and 34.10 TFLOPS FP32 throughput being fully utilized as resolution increases. The CPU’s 102.4 GB/s memory bandwidth is more than sufficient to feed the graphics card, as evidenced by the fact that even at 1080p Low, where CPU overhead is typically highest, the system still produces nearly 200 FPS.

Interestingly, the gap between Low and Ultra settings widens as resolution decreases. At 4K, the difference between Low (98 FPS) and Ultra (54 FPS) is 44 FPS, while at 1080p, the same comparison shows a 87 FPS gap (192 vs 105). This behavior indicates that at lower resolutions, the GPU has spare capacity to absorb the increased shading and texture work demanded by higher presets, whereas at 4K, the GPU is already saturated, making the relative cost of Ultra settings proportionally smaller but still absolute in its frame rate penalty.

How This Combo Ranks

Within the database of 2,888 tested CPU-GPU combinations for Control, this pairing achieves the 700th position, placing it in the top 24.2% of all configurations. This ranking reflects a strong but not elite standing, consistent with the RTX 3080 Ti’s 83rd percentile among all GPUs and the Core Ultra 7 265’s 93rd percentile among all CPUs. The combination’s performance is well-balanced, though the GPU’s relative age (released in 2021) compared to the newer CPU (released in 2025) means the graphics card is the more significant constraint on overall results.

The CPU’s nearest rivals in general benchmarks include the AMD EPYC 4464P (0.3% lower average score), the Intel Core Ultra 7 265F (0.3% higher), the AMD EPYC 7343 (0.7% higher), and the AMD EPYC 9124 (0.7% lower). These deltaPct values are remarkably tight, indicating that the Core Ultra 7 265 sits at a performance plateau where small architectural differences between workstation and desktop chips yield negligible real-world impact. For gaming, this means the CPU selection is unlikely to cause noticeable frame rate variations; the 30 MB of shared L3 cache and 5.30 GHz boost clock provide consistent single-thread performance that keeps up with the GPU’s output.

On the GPU side, the RTX 3080 Ti’s nearest rivals include the AMD Radeon Pro 5300 (0.8% higher average score), the NVIDIA Tesla M40 24 GB (1.2% lower), the NVIDIA Tesla M40 (1.7% lower), and the NVIDIA GeForce RTX 5070 (2.0% higher). The proximity of these scores, spanning just 3.7 percentage points, suggests that the 3080 Ti remains competitive with newer and older hardware alike. In Control specifically, the 12 GB of GDDR6X memory and 384-bit bus width provide ample capacity for the game’s textures at all tested settings, which is reflected in the consistent frame rates observed.

Settings Recommendations

For a balanced experience at 2560x1440, the Medium preset offers the best compromise between visual fidelity and performance. The measured data shows 103 FPS average with a minimum of 88 FPS and maximum of 118 FPS, providing smooth gameplay with headroom for dips during intense combat sequences. This is notably 23 FPS faster than High settings (92 FPS) while only sacrificing a modest amount of visual quality that is unlikely to be noticeable during fast-paced action.

At 3840x2160, the Medium preset is also the recommended choice, delivering 70 FPS average with a minimum of 59 FPS. This stays above the 60 FPS target for most of the time, though the minimum frame rate suggests occasional drops below that threshold during heavy particle effects. High settings at 4K produce 62 FPS average but lack recorded minimum values, making it riskier for maintaining consistent fluidity. The Ultra preset at 4K (54 FPS) should be avoided for competitive or fast-paced play, as the sub-60 FPS average will introduce noticeable judder.

For players with high-refresh-rate 1080p displays, the High preset at 121 FPS is the sweet spot, offering near-120Hz performance without the diminishing returns of Ultra’s 105 FPS. The Low preset’s 192 FPS is only useful for extreme competitive scenarios where every millisecond matters, as the visual downgrade is substantial. The data clearly indicates that Medium at 1440p and 4K, and High at 1080p, provide the best balance of image quality and frame rate stability for this hardware combination.

Measured FPS Breakdown

At 1920x1080, the full range of settings reveals the system’s raw capability. Low settings produce 192 FPS average, Medium yields 136 FPS with a minimum of 116 FPS and maximum of 157 FPS, High achieves 121 FPS, and Ultra drops to 105 FPS. The spread from Low to Ultra is 87 FPS, representing a 45.3% performance penalty for maximum visual quality. The Medium preset’s recorded minimum of 116 FPS indicates that even in the most demanding scenes, the frame rate remains well above the 100 FPS threshold, ensuring smooth gameplay on standard 144Hz monitors.

Moving to 2560x1440, the performance hierarchy remains consistent but compressed. Low produces 145 FPS, Medium delivers 103 FPS with a minimum of 88 FPS and maximum of 118 FPS, High reaches 92 FPS, and Ultra achieves 80 FPS. The gap between Low and Ultra narrows to 65 FPS (a 44.8% penalty), reflecting the increased GPU load at this resolution. The Medium preset’s 88 FPS minimum is still comfortably above the 60 FPS threshold, making it viable for G-Sync or FreeSync displays that can smooth out the 15 FPS variance between minimum and average.

At 3840x2160, the demands of 4K become apparent. Low settings average 98 FPS, Medium drops to 70 FPS with a minimum of 59 FPS and maximum of 80 FPS, High falls to 62 FPS, and Ultra bottoms out at 54 FPS. The Low-to-Ultra penalty is 44 FPS (44.9% reduction), showing that the relative cost of quality settings remains stable across resolutions, but the absolute numbers now place Ultra below the 60 FPS threshold and Medium dangerously close to it. The 4K Medium minimum of 59 FPS is a critical data point, indicating that users with 60Hz displays may experience occasional stutter without adaptive sync technology.

GPU Role

The RTX 3080 Ti’s specifications directly explain its performance characteristics in Control. The GPU features 10,240 shading units, 320 texture mapping units, and 112 render output units, with a boost clock of 1665 MHz. This configuration delivers a pixel rate of 186.5 GPixel/s and a texture rate of 532.8 GTexel/s, which are crucial for rendering the game’s destructible environments and physics-based particle effects. The 34.10 TFLOPS FP32 throughput provides ample compute headroom for the game’s DirectX 12 rendering path, which is supported via the 12 Ultimate (12_2) API level.

The 12 GB of GDDR6X memory operating at 19 Gbps effective across a 384-bit bus yields 912.4 GB/s of bandwidth. This is a critical factor for Control, which features high-resolution textures and complex lighting that can consume significant video memory. The fact that the GPU does not exhibit severe frame rate collapses at 4K Ultra suggests that the 12 GB capacity is sufficient for this title, as the game was released in 2019 and its texture budgets are well within the card’s capabilities. The 80 RT cores and 320 tensor cores provide hardware acceleration for ray tracing and DLSS, though the measured FPS data does not specify whether these features were enabled during testing.

The GPU’s 83rd percentile ranking among all GPUs places it in the upper tier of graphics cards, though not at the absolute top. Its nearest rival, the RTX 5070, scores 2.0% higher on average, indicating that the 3080 Ti remains competitive with newer-generation hardware despite its older Ampere architecture. The 8nm process node from Samsung and 28,300 million transistors on a 628 mm² die represent a mature design that has been extensively optimized in drivers since its 2021 release, which benefits Control’s specific rendering requirements.

FAQ

*Q: What is the best resolution for this CPU-GPU combo in Control?*

A: The data shows 2560x1440 as the optimal resolution, with Medium settings producing 103 FPS average and a minimum of 88 FPS. At 4K, the same settings yield 70 FPS average but with a 59 FPS minimum, which is too close to the 60 FPS threshold for consistent smoothness.

Q: How much performance is lost when moving from 1080p to 4K?

A: At High settings, the average frame rate drops from 121 FPS at 1920x1080 to 62 FPS at 3840x2160, a 48.8% reduction. At Low settings, the drop is from 192 FPS to 98 FPS, a 49.0% reduction.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the limiting component, as evidenced by the steep frame rate drops with increasing resolution. The Core Ultra 7 265, with its 20 cores and 5.30 GHz boost clock, provides sufficient processing power to avoid becoming a constraint at any tested setting.

Q: Can this system maintain 60 FPS at 4K?

A: Only at Low settings, which produce 98 FPS average. Medium settings average 70 FPS but have a recorded minimum of 59 FPS, meaning it will occasionally drop below 60. High averages 62 FPS without a recorded minimum, making it risky. Ultra averages 54 FPS, which is below the threshold.

Q: How does this combo rank compared to other tested configurations?

A: It ranks 700th out of 2,888 tested combinations for Control, placing it in the top 24.2%. The CPU ranks in the 93rd percentile among all CPUs, while the GPU ranks in the 83rd percentile among all GPUs.

Q: What is the frame rate variance at different settings?

A: At 1080p Medium, the variance is 41 FPS (116 to 157). At 1440p Medium, it is 30 FPS (88 to 118). At 4K Medium, it is 21 FPS (59 to 80). The narrowing variance with higher resolution indicates the GPU becomes more consistently loaded, reducing frame time spikes.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 70.0
3840x2160 High 62.0
3840x2160 Ultra 54.0
2560x1440 Low 145.0
2560x1440 Medium 103.0
2560x1440 High 92.0
2560x1440 Ultra 80.0
1920x1080 Low 192.0
1920x1080 Medium 136.0
1920x1080 High 121.0
1920x1080 Ultra 105.0

Control with iUltra 7 265 + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 3080 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.